A different take on my now-5-month-old composition dedicated to the Syndicate Nuclear Operatives. 0:00 - Preparation 3:29 - Infiltration 6:33 - Defense GitHub downloads: github.com/A-Guy173
This one is definetly more progressive than the original. It really lacks some gameplay to immerse in it, but i bet it would make a hell of a dynamic soundtrack for some hyper-tactical ss13 game about the syndicate. Good job man.
That's kind of an awesome idea. Shit, now I really wanna see a spinoff top-down tactical shooter about the syndicate, like an xcom type game or something.
I didn't know you posted a remake! What it lacks in immediate effect, takes up ambience and quality. I'm keeping this for the rare chance I roll nukie! Love it! Plus, the new animated lil syndie dude's cool as hell.
I still see most of your work being used in The Game That Doesnt Exist at some point in the future. FUBAR plays for the NT team when the nuke is armed or when it's last man standing for their side. DEFENSE plays for the Operatives when planted.
This track both inspired me to start playing space station 14 (i'm too much of a zoomer for ss13) and start making music (this one is for no apparent reason). Great job my man
he was obviously just trying to be funny but i get what you mean, i would've honestly also preferred that it just showed what actually happens when nukies win as the music dies down
In my mind, preparation would play for the nukies before getting onto the station, infiltration will place once any nukie steps foot on the NT station increasing in intensity if the nukies are called out over comms, Defence is self explanatory. If they declare war the same thing applies for everyone now, however the station will only have infiltration play once nukies have a confirmed presence on or around the station.
Hmm. Looks like the operative in Infiltration is wielding a Sirius assault rifle from GoonStation... Honestly, you'd think it'd be a C20r, as GoonStation pales in comparison to some of the larger servers.