Ever wonder how to match composited elements to flickering practical lights in a plate? The Curve Tool is your best friend. A Nuke tutorial from Professor Paul. Footage not available for download, sorry!
You can also use it to do the reverse and help try and deflicker light in a shot. I had to use that method when one of my 3D renders had flickering light.
hi , i think im having a situation where i need apply this cool node but... its the forest , and sun light between trees , make all more or less gamma according to how sun appears between trees , in this case , should use what and where to plug the result? im trying but cant find a good result
If the light is orange what is the best way to match that. I did a small rotopaint on a frame hold for a locked off camera but the lighting will not match when I apply the curvetool to the rotoPaint pipe. I know I’m missing something simple just can’t find the issue.
My guess is you have not linked the RGB channels on your grade node. Likely your grade still has a unified gain knob instead of separate channels. If you separate the channels you'll get the color you're looking for.
MAN!!!!! Every tutorial from you gives me another reason to leave aftereffects and use nuke! My only problem is the price :( But I will continue learning from you until I am able to purchase Nuke.
I switched from ae to nuke two years ago (10 years Motiondesign background) - its like two different worlds when it comes to VFX/Compositing :D nuke is an incredible powerful tool.
I've already done something like that, you can check it out here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lj0pcM_8g2Y.html Let me know if you want to see more on this topic! Thanks!
@@parthprajapati2108 If you look at say @4:47 you can see that the Maximum and Minimum Luminance Pixel Values are in sets of 3 numbers - R, G, B. My resulting comp is definitely showing a change in color not just a change in luminance.