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Numberman Stage in MMBN REMAKE! Mega Man Battle Network Overclocked 

Rockmanslayer 00
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Hello guys and welcome to the 2nd part of the Remake of MMBN1 made by Nick West called Megaman Battle Network Overclocked.
In this part, I will finally play the new content in the game and it is Numberman's Stage and we finally get to hear an amazing remix of his stage!
Try the game yourself : nick-west.itch...
#Rockmanslayer #Megaman #Numberman
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Outro Theme : Onimusha Blade Warriors - Electronic Brain Realm
• Onimusha Blade Warrior...
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Опубликовано:

 

15 сен 2024

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Комментарии : 15   
@roxastopher
@roxastopher Месяц назад
wow the Roll chip being a zoomed in summon moment would be so cool. now i want to go get that legacy collection on switch that dropped!
@Xenia_Wily
@Xenia_Wily Год назад
There might be some animation improvements to be made, but aside from that, it's a great start and an eye-opener for Capcom if they really wanna remake the MMBN series in 3D and put Andrew Francis voice into action among other actors. The Mystery Data could use some gleam/shine, and they could use what I like to call the "retro TV blip" animation with a small beam upon getting the data from it (or when MegaMan's "data get" window appears. Another thing is uh.... the school boy's mouth looks like he could shove a whole backpack into it. Maybe make him look a bit more human? I know you're trying to stick to the original art, but some mouth and facial shapes are a bit... wonky or unnerving. Taking inspiration from the school girl face and making it a bit more boy-like (similar to Lan's face) might do the trick. In addition, the mouths on Dex, Lan and MegaMan, especially Lan and MegaMan with the disappointed/sad expression is... weird.... like it's mirroring and looks like triangles instead of actual mouths, especially when talking. It might be a bit difficult to fix with the model, but having a few more bones and subdividing the mesh around the lips might work wonders for that. The Navi Chip effects could use a bit of a camera/animation revamp for a bit of a smooth transition instead of clipping from one position to another in addition to Roll's head ribbons being capable of whipping about like she's turbo-slapping the opponent could work. In addition, having "head target" points for the Navi Chip's corresponding NetNavi to look at and approach might allow a more dynamic feel to the Navi's focus on. This "head focus" can also be used for Lan or MegaMan to look at nearby NPCs when in a close enough range with some neck/head constraints to avoid some Creepypasta-esque effects like a 180-degree head turn. Restraining that to only allowing 90 degrees to the left or right and allowing the eyes to lock on and shift to the limits of the sclera might allow for dynamic head/eye tracking. It's a subtle touch, but one that many might appreciate. (Twilight Princess and BotW made me think of the head/eye tracking idea.) All in all, a great remake.
@MrX_UNI
@MrX_UNI 2 года назад
25:16 Dig the NumberMan intro and dear Lord, release the boss theme remix.
@rafaeldavidtortolero7932
@rafaeldavidtortolero7932 7 месяцев назад
09-30-07-15-51-47 buenas maniobras megaman rockman catboy exe 😂😂😂😂😂
@bluberrydee6205
@bluberrydee6205 Год назад
DANG yall got the battle chip challenge theme in here
@AnthonyLoPrimo
@AnthonyLoPrimo Год назад
Amazing, though the models can certainly get some tweaks.. but I love it!
@iancraigm
@iancraigm Год назад
Beautifully made
@Shade557
@Shade557 9 месяцев назад
Why dis look kinda fire
@Man0War_Loki
@Man0War_Loki Год назад
Looks so good
@OggaDugga
@OggaDugga Год назад
This would actually make BN1 bearable to play haha
@The-Zer0th-Law
@The-Zer0th-Law Год назад
how far is this project?
@RockmanSlayer00
@RockmanSlayer00 Год назад
I think that that's it with the project because the dev said that he is going to make until the Numberman Scenario only
@The-Zer0th-Law
@The-Zer0th-Law Год назад
@@RockmanSlayer00 Aww, I was so hyped for a full thing... Well, with the MMBN collection coming up, it might be impossible to continue this project without the risk of getting it C&D'd
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