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I've been playing with this idea, I'm liking the idea of going into the upcoming undead warlock, you become undead, you strike fear into those you hit when you get your dread form at lvl 1. it seems like a fun fit.
I played alongside an Oathbreaker Paladin for a couple of months. The Aura of Hate can actually be a pretty big downside if you're fighting *against* lots of fiends or undead ! We actually fought undead a lot and all of them getting significant upsides against our party when close to our paladin made things very awkward a lot of times.
If you want a suggestion, just ignore the part where, in order to become an oathbreaker, you need to be evil. If keeping a promisse is a Lawful Neutral act then Breaking your Oath is a Chaotic Neutral act, not an evil one. I once played an oathbreaker paladin, and my alignment was chaotic good. My old oath was the devotion, but i broke it in order to literally do "the greater good". I am still an oathbreaker, but that doesn't make me evil
I'm doing a combo with this class I'm an oathbreaker and my friend is a wizard necromancer we are doing dungeon of the mad mage and planning on going to 20
This subclass is extremely cool! Great review guys. This seems like a fun and flavorful option for paladins. The only downside I see to it is why an Oathbreaker would be in an adventuring party (which are mostly filled with good characters)
Mario Duran solid point! It’s easy to think of things in a very black and white way if you think too much on the alignment chart instead of how people and characters actually solve tough problems
@@paulh3892 My Oathbreaker broke an evil oath (conquest). He was in a cult of Levistus, but got cold feet, and ran away. I play him very naive and a bit weird. (like real people who escaped from cults). The necromancy aspect also makes sense, as he tries to bring back people from hell, because he knows, what Levistus and the other devils are like (And your enemies tend to be the ones who would go to hell)
@@aldoushuxley5953 Pretty apt example for a good Oathbreaker. Another example is a paladin-in-training who swore to an oath, only to realize that the oath didn't mean what they thought it did at first. Even if it's not an evil oath, your paladin might have or learn to have different priorities than what their oath would allow, leading them to breaking their oath. In this example, we'll use MY oathbreaker, who swore an oath of the ancients. Her master(teacher) picked her up while she was training to be a knight, and taught her in his ways. As the third-final part of her training, she took her oath, and for the second-last part she went on a mission with her master. Things went bad, and she had to make a choice between saving civilians, or saving a beauty of nature, and she decided to go against her oath to save the civilians and then deliberately denounced her oath so that she would never have to choose between what amounts to tradition, and what is the right thing to do. An Oathbreaker can still be as (or more) devoted to the cause of good than they were with their oath, the only difference is that they have a different ability set, and nothing truly holding them back. They're definitely more likely to be evil than oathkeeping paladins (except conquest, because those guys are complete bastards), but there will always be those that will defy expectation. Also, fun fact: WotC officially made a (normally redemption(she can adaptably change depending on what actions happen in a campaign)) succubus paladin, which means that even fiends and demons can end up being good!
Some evil characters still find endearment in non-evil characters and are beholden to them so long as there’s a mutual respect for how they go about their lives. I would like to play one myself and I would’ve broken my oath to help redeem my corrupt kingdom (in other words Oath of the Crown) and instead seek its downfall and use my charisma and standing to murder agents of my own nation, pin these things on other unrelated parties to sow confusion and further fighting, and generally embroil them in so many conflicts that they’d be undone by the sheer number of enemies made and so long as the party doesn’t stop me from sowing these seeds of discord along the way then my objectively bad character would do everything to be of use to the party.
For those watching, If you have an issue with giving bonus to Undead of Fiends within 10 feat of your OB Paladin - You should first be utilizing Dreadful Aspect to ensure that those undead do not progress closer to the paladin. For those that succeed on their Wis saves they should be fewer than the group that it was cast upon, and easier to deal with if they happen to get within range of the Paladin. That being said they should also be casting control undead and utilizing that to fight the other undead. Or your DM can just be your friend and make a house rule to "who you choose" within the aura. Makes things easier. Otherwise you can go the difficult route, or avoid fighting so many undead.
I know some have said they are evil, and many are but I have seen campaigns where there were good or usually, true neutral or chaotic neutral oathbreakers, as breaking one's oath is not really an evil act. Just a dishonorable one, but they can still work with the party and not be evil since they can break evil oaths as well, where previously they served evil gods, and went against them.
You can even break normally Good oaths, so long as it's you breaking the Lawful side of it, and not the Good side of it. Oath of the Crown and Oath of Ancients are both the most likely for this, but Glory, Vengeance(usually turns to Redemption after breaking this oath for a good reason, but not always), Watchers(which honestly functions more as a Bloodhunter order), and Redemption(though as an inverse to Vengeance, breakers of this oath for a good reason tend to go down the path of Vengeance instead of an Oathbreaker), and obviously Conquest can be broken when they were Good(or Neutral) oaths, so long as it's due to a change in HOW you want to do good. All in all, a Good Oathbreaker tends to be far less limited in what methods they take to achieve what they see as good in the world.
This subclass is perfect for my Dark Paladins for my campaign’s main bad guy who is a Lich, also both the Dark Paladins and Dark Clerics are skeletons under the control of the Lich and are the Paladins and Clerics that died while trying to “kill” the Lich.
i was playing an oath of vengeance paladin and at the climax of the campaign I became an oath breaker because i had to kill my enemies child so I broke my oath because my character Bokani vowed to never do something like that again after the war that happened before the campaign.
Hey guys!so I knew of your show a little while back, and I just recently followed when you guys review with the artificer class (thank you for responding to my comment about battle Smith). So now having done the "villain classes" are you guys gonna now review Xanather guide to everything? Love the show btw, keep it up bros
QRzTallmidget the plan is to go through the SCAG subclasses next then on to XGTE (we may skip over the ones that are also included/updated in XGTE and just go over them when we finish the rest in SCAG) thanks for watching! :)
a cool way to make a good or neutral oath breaker is have them make there oath with someone like Orcus so they say screw your evil behind I'm going to do everything you don't want me to do
That's essentially what I did to my Oathbreaker. He turned his back on the Order he was a part of, who worshipped a homebrew God of War and is now bending all of his energy to taking them down.
I run an Oathbreaker Paladin in my current campaign and oh my god is he powerful. Add into the fact that Paladin is a monstrous class to begin with Oathbreaker gives some amazing abilities. Dreadful Aspect has turned potentially FPK's into somewhat hard encounter. And don't get me started with having Inflict Wounds... That is an absolutely monstrous spell especially once I start getting higher level spell slots. In fact my DM is going to be nerfing my Paladin before next session because I'm so powerful he wants to send large monsters at us but can't because it would mean the other two players(Life Cleric, and way of the Kensei Monk) would be destroyed by those enemies. I also chose the fighting style to increase my AC while wearing armor and am sitting at a comfortable 19 AC at level 4. And with Shield of Faith thatd be 20.
@@aldoushuxley5953 inflict wounds can deal just a bit more damage then an attack + Smite unless im using my characters longsword in 2 hands then they can deal the same damage And I havent met anything with necrotic resistance or radiant weakness so those things didnt come into play
@@svartrbrisingr6141 I guess that is because you are on lv 4. That will change massively once you have extra attack. I was just surprised, because imo, the spell list is the weakest part of the oathbreaker, especially spells like inflict wounds. Sure, inflict wounds is 3d10=16.5, but a smite is 1d8+5+2d8=18.5 (depending on your mod), and you are more likely to hit with your smite (because of the higher str). Once you have extra attack, inflict wounds in more or less useless
@@aldoushuxley5953 true. Sadly after getting extra attack the dm for that campaign was having trouble coming up with ways to continue the story so I was instead handed the dm position and am now dming a campaign so I had to drop my oathbreaker... Sad days
I have been trying to RP an Oath of the Ancients Paladin and it's just not me lol I ended up going Oathbreaker and enjoying my time so much more. OoA is badass but RPing it just stopped me from enjoying the game
I just made my level 5 oathbreaker and I’m trying to make and army of undead and get my high dmg just to destroys dm plan and well to probably kill somebody in my party
They are still paladins, so they have access to all spells that Paladins normally have access to like smites. They also gain access to additional spells like other subclasses. So yes, they can still use smites and other spells available to other paladins (is except for the subclass specific spells of course). Thanks for watching!
Considering most rpg games are based on the dnd system, it's not that unusual that they would have similar aspects. What edition did you play? 20 years ago was 2000, n back then 3rd edition came out, but there was lots of variations of dnd going right back to the original in 1974
Planning on playing a oathbreaker that starts as a crusader who worships “THE ONE TRUE GOD” and perceives every single action that any npc takes as sin so he murders them IN THE NAME OF JUSTICE. Then as his oathbreaker realize that he just liked murdering people and pretty much just become a chaos marine with a sword.
Be careful you can don't become that player everyone hates, for always going against the party and just wanting to kill for the sake of killing, unless you can pull it off, and be willing to talk to the party ooc to make sure you're not pissing people off ooc. My first character was a conquest paladin with 7 intelligence, and 20 charisma, and I managed to play it off as him being an idiot that just goes for the simplest response, so needs the party to control him sometimes. He was super protective of his friends, and would kill anyone who tried to hurt them, but would never go against the party's wishes (unless they try and stop him attacking undead. It could be 30 lich, and as much as I, the player, knows it's suicide, Sid Manowar is an undead hating idiot, and will want to charge right in.) But turn your back on him and leave him unsupervised, and he's gonna cause shit. Our party's cleric entered a drinking contest one time, with lots of people betting on who would win. Turned out the other guy was cheating, and the guy's boss tried to run. While our party was chasing him, my paladin stayed behind to guard the money. When people started trying to grab it, he started swinging his sword. By the time the party came back, my paladin had slaughtered a ton of people, and was now facing off against every guard in the town, and refusing to back down, since in his eyes, he had only punished some thieves.