This week I show you how you can use Dither Fading and Pixel Depth Offset to blend solid objects together and then also how you can use Distance Fields to mask this automatically.
If you want to learn more about Materials in Unreal Engine check out my new course here:
tharlevfx.gumr...
If you have any questions about Game Art VFX or the Unreal Engine then email me: tharlevfx@gmail.com
Or you can find more tutorials on my website: www.tharlevfx.com
or check out my work on the Unreal Marketplace:
www.unrealengi...
or follow me on Twitter: @tharlevfx If you'd like to support the channel you can do so on Patreon: www.patreon.com/tharlevfx
16 окт 2024