imagine being mehrunes dagon, an eteneral being and one of the strongest daedric princes and your plan to destroy tamriel gets thwarted by some prisoner in rags in 4 minutes
I guess it's supposed to replace the actual door to the temple when the city is under siege at the end of the game, and they hid it under the floor, but he was able to clip through it lol. Bethesda devs tend to hide important objects the player shouldn't access under the floor or behind walls, maybe it's an engine limitation. Even in Skyrim you can actually get the inventory of every merchant by clipping through the walls of their store and finding a hidden chest where they keep their items.
@@roddbroward9876they could have created like pixel sized objects behaving as chests that could have been hidden better but i think they onnpurpose left these there to find for the curious.. profiting from lazyness is the strongest flex in the universe..
I love watching speedruns of a game that I haven't played before before because I'm just sitting here like "ahhhh yes... I'm so confused, yet so impressed."
I played golf with a man who shot 7 straight hole in ones and fought off a grizzly bear mid-round and still this speedrun is the most incredible thing I’ve ever seen
probably either a quest script references the object, it swaps places with another door when needed, or a designer just needed a quick way to get to the map (you easily follow doors in the creation kit)
When you loadwarp (open a door then load the save) the chair's coordinates will displace you inside the new cell. That's how i end up swimming out of bounds before leaving the sewer.
The timer is stopped during loading screens. Player can't do anything during them and their duration depends on the hardware. So it's not fair to count them towards the timer.
@@LadislausKallig Seems fair to count them to me. It's still time that it took you to complete your goal. But hey, I don't really care all that much, whatever you wanna think is fine bro.
I'm a bit torn with this type of speedrunning. It's neat to be able to figure out how to do this stuff, but at what point does it stop being functionally fun to play the game?
I believe the game engine instances the player before everything else so saving and loading allows the player to walk through the level collision before it's loaded allowing all these skips.
The game loads his character before the environment so he can clip through the walls i think. Idk who sat at their pc for hours on end figuring that one out
You should do a skyrim all dragon priest mask speedrun with the combine mask thingy that heals when you're low also love the vids keep up the good content :)
Totally knew what was going on Edit: ok now that I think about it, I have some ideas of how this works considering that I've done some similar things in games
The timer is stopped during loading screens. Player can't do anything during them and their duration depends on the hardware. So it's not fair to count them towards the timer.
I can't understand the point in such playthrough, it is so heavily loaded with glitches and bugs that it is easier to just write a script which ends the game. Seeing the quickest win while following all steps and mechanics of a game is way better