Additional Info: Music: Village Ambiance by Alexander Nakarada (www.creatorchords.com) Licensed under Creative Commons BY Attribution 4.0 License creativecommons.org/licenses/...
Like they said. Unique content. This is actually how we made videos back then. We didn’t even use voice we just used text. For anyone who doesn’t know. The early 2000s internet was much different.
They'll act as if there are at 100 because most skills don't improve after this point. Athletics and acrobatics are the exception and will keep increasing in movement speed and jump height after beyond 100 :)
@@chroniclesoffevus1650 Apparently Speechcraft is also one of those that keep improving (although only up to 188, not infinitely like the other two). It must have been discovered somewhat recently, because there used to be no mention of this on the uesp pages...
That's some advanced knowledge, thanks for sharing it. I'll keep that in mind when using the drain skill to train speechcraft beyond level 100 with trainers :)
Sometimes I wonder if these people on the police body cam videos which already have been arrested 13 times are just secretly players who are trying to integer overflow their skills
@@chroniclesoffevus1650 haha boomerangs kinda sucked though. another integer overflow was Madden '95... with just 5-minute quarters (vs 15) my friend and I reached 255 pts. I was only 13 but even then though it was really strange 256 wasn't the cut-off instead -- didn't know about 0-based indexing 🤓
@@chroniclesoffevus1650 My earliest encounter with an overflow (well *sorta*) was actually Excitebike for the NES. If you beat the 5th (and final) track it advanced you to "5-2" -- same track with harder NPCs. Then 5-3, and so on. Aided by my Game Genie I just kept going. I think at 5-9 it crossed into "5-a". Eventually it devolved into weird symbols... ASCII-256 maybe? It never crashed though.
Reminds me of the times when i lightly bumped my Game Boy cartridge, the game then sounded and looked like its about to summon a demon. Funny how robust games used to be too crashing even when all hell breaks loose
From this, I assume Oblivion doesn't keep "base" and "bonus" stats separated, and just treats everything as a base stat. So, equipping the item adds to the stat, and unequipping it subtracts from the stat. Jail time has underflow checks to prevent going "negative", but the enchanted item unequip function does not. If I'm right, then you might be able to exploit the same bug temporarily for stat-reducing poisons and spells. Equip the stat-boosting item, take the stat-reducing poison, then unequip the item. If the stat underflows, then for sure the item unequip function doesn't have underflow checking.
No, no, in most instances it does keep those two separate, it's just that it's also a Bugthesda game which means there will be a number of cases where the general rule doesn't apply and this seems to be one of them...
In the beginning you say armorer, athletics, blade, block, blunt, hand to hand, heavy armor, alchemy and alteration are doable with this glitch. How come the other skills aren't?