Fort Caractacus is named after my favorite British warlord. He fought off the Roman Empire and then convinced the Emperor Claudius to let him go free by arguing, "I had horses, men and wealth, can I blamed for not wanting to lose it? If I were now being handed over as one who had surrendered immediately, neither my fortune nor your glory would have achieved brilliance."
The quest has great ways to fail it. Like casting it next to the wizard and he'll be angry. Or not casting properly twice and the people get incredibly pissed.
I love this game so much. I found the empty town and never noticed there were invisible people there. I walked around for like 5 minutes and said “this is obviously a quest but I guess I start it somewhere else” Learning that they were just pretending to not be there is so funny to me
Aleswell was the first settlement I found when I first played Oblivion and when I found out people were invisible I was worried for a little bit that the game was bugged. Never finished the quest though as I went on to do the main story and forgot about it lol
Don't know if it fulls fits but I love the questline for the Anvil house! Scared the absolute hell out of me as a kid, even after I knew what would happen. Plus having that crazy basment was cool even if it was 90% winding hallway. It's got great atmosphere, a memorable twist and a fun little story all to go with a pretty great house.
We must repeat, D-E-V-O, We must repeat; Okay, let's go! In terms of "unexpected" quests, I'd definitely list "Paranoia" as one of those. That's the one where resident paranoiac Glarthir ropes the player into helping him expose the so-called "conspiracy" of well-to-do people who supposedly have it in for him. What makes it truly unexpected, however, (and also pretty unique) is that Glarthir himself _approaches the player_ to start the quest, making it the only side quest (to my knowledge) where the quest-giver actively seeks out the player (without any prompting). The other quests on your list, as unexpected as they are, all require the player to go to them; "An Unexpected Voyage" is probably the only other quest that springs up from nowhere, but even then, the player has to sleep in the Bloated Float for the quest to activate. But Glarthir? He goes out of his way to track down the player whenever they're in Skingrad. You don't have to ask around town about him, or go into his house, or anything; simply *being in Skingrad at all, PERIOD,* is enough to get Glarthir to look for you. P.S. After giving it some more thought, I suppose you could also count "The Collector", "Joining the Thieves Guild", and "A Knife in the Dark" as quests that actively seek out the player, but those quests require the player to do _something_ first, whether it be finding and selling an Ayleid statue, getting arrested and going to jail, etc. Glarthir doesn't _need_ a logical reason to hunt down the player, he just does it for his own insane reasons.
I’m going to actually be doing a whole separate video for Paranoia! :) such an interesting and fun quest! I appreciate the suggestions too for a follow up video! :)
For me Umbacano questline (honestly forgot the quest names) is super unexpected and I didn't know about this one for a long time. As it is triggered by either selling Ayleid statue or showing the statue to Umbacano himself - I believe there is some kind of rumor going on in Imperial City about Umbacano searching for these statues, but I never found one with my first character, then randomly with my second character when randomly searching one Ayleid ruin not for any quest whatsoever, I stumbled upon one. And as I like collecting all the unique stuff, I didn't even think of selling the statue, thus not triggering the questline :D. Then thanks to one of the funny moments videos by another youtuber, I saw Umbacano talking gibberish from one of the quests (don't wanna spoil if someone didn't play it yet) and finally I have found out about this questline...
For Zero Visibility, I was walking around and suddenly the Orc gardener started talking. “What the hell?!?! Where is he?!?!”🤣 Great work on your videos!!!!🤘
best mission for me was "Who Dunnit!?" for the Dark Brotherhood. I had a hard save before going in. The way you can manipulate the guests into killing one another. The sweet old lady defends you. The redguard soldier hating you and suspecting you a Tong assassin. Or playing the Dark Elf woman against the old lady, only for her to realise afterwards and freak out. Great mission.
Very true! I saw an exploit that says you can potentially drop the staff in other caves before completing the quest but I haven’t looked into its legitimacy yet!
Theres an unmarked quest in the shivering isles where you go around looking for skulls (or body parts, im not entirely sure) from which you can release a soul or souls from the Hill of Suicides
There is a gilded ship statue the player can steal during a Thieves Guild quest in "TES V: Skyrim". I wonder if it's a callback to the "golden galeon" mentioned during the first quest in this video?
you can clone the staff too dropping 1 will leave the scamps there granting you 1 that does nothing... but looks cool. iirc. i think they patched the ckull of corruption trick though so idk if you can still get a dupe off of the clone of your clone anymore in shivering isles.
@@insylem, Naa. What's even more hilarious is using Mehrune's Razor. What better punishment is there for a Daedra out of control, than to sacrifice the artifact of said Daedra to stop it?
It is really funny to me that the Oblivion community seems to universally agree that An Unexpected Voyage is one of the most obscure and unknown sidequests quests in the game, because it was actually the first sidequest I've discovered in the entire game when I played Oblivion for the first time years ago.
Drop the framerate? I'm curious. I also notice that you have a lot of pop-in going on with grass, trees and bushes and such. Are you playing on a potato? A console? Besides the typical Oblivion instability the game should run quite well on any modern PC as long as you install the proper community made patches. It even runs well with heavy graphics mods on the right PC, except for the crashes of course.
Laptop, settings all on max, it’s an old game sure, but still puts up a good fight on a moderate gaming laptop (plus I have a bunch of other recording applications in the background)
@@ABardsBallad I'm surprised that your texture pop-in is as bad as it is. I have not played Oblivion in almost two years but I still have it installed on my gaming laptops windows drive. I booted up windows and gave it a run to be sure. It's a modded install with about 60+ mods. I'm not sure if one of my mods is doing anything for draw distance (I installed this about 4 years ago) but my texture pop-in is much further away from the player character then in your videos. As for framerate since I am not a content creator I didn't take recording software and other necessary content creation software into account. I can understand how that would cause a drop in fps.
Zero visibility was one of the first quests I remember playing way back in 2006. I was totally lost because I didn’t know how to use the map or map markers. Found it trying to find Crowhaven. Gives me such great memories what a fun quest especially when you stumble randomly on invisible npcs
Honestly it just doesn't make any sense. The things each bandit reveals is entirely unnecessary and just feels like the lines were written solely to gives weird hints out. They'd have no reason to mention when they agreed to a 4 way split.