Just want to say how much i enjoy you two and your content, been a gamer since 1982 and you guys just really bring back great memories and keep me excited to be a gamer!!! Please keep going you guys are awesome
iNinja is still one of my favorite games of all time. Swinging with the grappling hook, slicing enemies on half and the music was all quite satisfying.
The game was weirdly behind the times, even on PC when you activated 3D acceleration the game didn't really look different, there were no texture filtering or added effects it was basically software mode with presumably better performance.
I do feel like you should avoid the Dreamcast version; I actually played it and bumped into serious glitches that apparently didn't exist in the PS1 version. Might get that if I decide to give the game another shot.
Basically, so get them before they get featured on a popular youtube channel. Everyone!! Buy copies of Tsugunai Atonement before anyone finds out it was made by the creators of Arc the Lad and published by Atlus early on the PS2. That game still has a reasonable price it's not too late !! (Srsly tho, play it, it's really special)
4:45 "It doesn't matter, nobody plays this games for the story." True in many cases, but there can be exceptions, one of the best examples being Sly Cooper series, especially second and third game.
You guys BLEW IT AGAIN! Where in the HELL was [insert my favorite, obscure 3D platformer here] in this episode? I haven’t even watched it yet, but I can ALREADY TELL you didn’t cover [insert my favorite, obscure 3D platformer here] because of the length of the video - because it would take AT LEAST 45 MINUTES just to cover [insert my favorite, obscure 3D platformer here]. Rest assured I *will* be writing my Congresswoman about this, GAME SACK --- IF THAT’S EVEN YOUR REAL NAME!!!
Pistaxin When viewed through an objective lens and compared with contemporary 3D platformers, it is indeed a badly made game. Particularly technically speaking.
Back in 1996 I got motion sickness when I played Super Mario 64 at Blockbuster, it was the first time I played a 3D platform game, today Super Mario 64 is on my top 3 favorite games ever, I even have the Japanese rumble version.
Tak was originally meant to be on PSone/N64 but development carried over to the newer systems. I remember reading an article in the UK Nintendo Official Magazine that said so, and even included screenshots!
I’ve always appreciated the level of quality in your videos, and today I got my first 4K TV....holy crap!!! Looked stunning!!! I’ve been watching your videos all wrong for years.
If you are interested in Enslaved Oddysee to the West, it's an uncharted like platformer. Meaning jumps are context sensetive. You can't jump any time or everywhere. Just on certain ledges. Also play it on PC. Not only does it run at 60 and the screen tearing is gone, but if you play with the ps4 controller, then you can have motion aiming when holding L2
The girl in Enslaved (Tripitaka) is the game's version of the monk who accompanies the Monkey King. I'm -guessing- that design might have been influenced a little by the TV show Monkey, where said monk was portrayed by a woman IIRC.
The Original Xbox versions of Tak & the Power of JuJu, Vexx & I, Ninja are all playable on Xbox 360 via backwards-compatibility. Hopefully some day they become playable on Xbox One as well.
Glad to see Enslaved Journey top the West! I enjoyed it a lot when it was released and never understood why it's never mentionned. It's no masterpiece but it's a really good game :)
I was actually pleasantly surprised with how fun Super Lucky's Tale was. Sure it had it's problems but it was well made, colorful and a joy to play. I certainly wouldn't hesitate to play a sequel if Playful Corp. decides to make one.
I had I-Ninja as a kid and I remember it being so hard. I actually overwrote my save file and was so frustrated and didn't want to regain my progress, I sold it immediately afterwards.
Enslaved is amazing. Was a huge surprise to me! This game is also one of the reasons I didn't really get the hype about horizon zero dawn, since the setting was not that new to me.
I played the original Lucky's Tale when it was first released in VR. The camera controls in 3D platformers are less of a problem when you can precisely control it with your head. Not the mention that stereoscopic 3D makes it easy to understand where the character is actually located, so you don't have the all-too-common problem of missing a platform because you thought it was closer to/further from the camera than it actually was.
Enslaved was supposed to be a trilogy but it didn't sell well so we get that horrible cliffhanger ending. To bad since it was a pretty great game that nobody played.
TheStolken There was, but only for PC, doesn't work on anything newer than XP and it wasn't good at all (glitches, falling through the level and other "fun" stuff).
fred fuchs It's lost media at this point, but I remember playing it as a kid. As I've said though, not something you want to play - more time you spend fighting bugs than actually playing. It was rushed, didn't work right, no wonder no one remembers it.
I can't help but feel that what made I-Ninja stand out was the characters and voice acting. Very goofy and a bit tongue-in-cheek. That's Billy West as the main character.
Will you guys please do an episode on "The Best Version" of different games. With so many digital deluxe, ports, platforms, etc... there is so much content here. Take Burger Time for instance... which is the best version? NES? Intellivision? 7800?
Damn, I freaking love 102 Dalmatians Puppies to the Rescue. I used to play it when I was a child. I know it's not the best game ever, but I was hoping to see it in this video and you guys delivered.
Enslaved: Odyssey To The West is the single most underrated game of the 7th generation. If you like action platformers, but you haven't played this game, you're denying yourself. The ending is admittedly VERY underwhelming, but the rest of the game as a whole is a must-own for the PS3/Xbox 360 generation.
Interesting episode. I've heard of some of these, like I Ninja, but there are a few in there I had NO idea existed. I do have some suggestions for a future episode, though! 3D platformers aren't my genre, exactly, but I know of a few good (or at least interesting) ones that I think would qualify as obscure: Tokobot (PSP) or Tokobot Plus: Mysteries of the Karakuri (PS2) - Severely underrated puzzle platformer in which you have a small army of tiny, cute robots following you that you can arrange in various formations and use as weapons or as means of progressing through levels -- line them up and you can use them as a whip to hurt enemies or create a bridge over a large gap, put two on either side of you and you can turn yourself into a helicopter blade for hovering, etc. It's pretty clever and VERY fun, and has a lot of personality, too. I always felt this was an underrated gem on the PSP, and then they brought it to the PS2 where I figured it would FINALLY sell... but nope, it didn't! It just kind of fizzled out. Which is a real shame. Silent Bomber (PS1) - Does this count? I think this counts, but it's been FOREVER since I played it. I remember this game being awesome, though! Tiny Bullets (PS1) - This Japanese exclusive on the PS1, however, was ALMOST awesome, but had one fatal flaw: TANK CONTROLS. In a 3D platformer. On the PS1. I really, really don't understand what was going through their head when they decided to go that route, because if it weren't for the tank controls, this game would be awesome! I'd be curious to see you guys struggle to play through it, though, because I guess I'm just sadistic that way. ;) Napple Tale: Arsia in Daydream (DreamCast) - This is borderline an action RPG as opposed to a 3D platformer, but that line is pretty blurred to begin with, and since this has actual STAGES, I feel like it counts as a 3D platformer. And if so, it's a DAMNED FINE 3D platformer. Japanese only, and you will be missing out on some really charming story text if you can't read the dialogue, but the gameplay is fun in any language. This is a fixed-camera 3D platformer (my favorite kind!), and is just a real blast to play. Your main character is a little girl who was accidentally killed while at an amusement park, and you now temporarily live in the basement of an ice-cream shop in Hell, where you have to undergo various trials in order to be brought back to life in the real world. It's really bright and colorful, and the music was done by Yoko Kanno, whose work you might know from things like Cowboy BeBop, Ghost in the Shell: Standalone Complex, Turn-A Gundam, and a variety of other anime that are renowned for their fantastic soundtracks -- and unsurprisingly, that makes the soundtrack to Napple Tale pretty fantastic too! Gurumin: A Monstrous Adventure (PC, PSP, 3DS) - Yeah, I know this is typically classified as an action RPG, but let's face it: it's a 3D platformer. I mean, it's got a hub world, stages divided by world, etc. -- it's a 3D platformer, no matter what Falcom may say! And in my opinion, this is actually one of Falcom's very best games. It does have camera issues, like any other 3D platformer, but aside from that, it's pretty much perfect. Your main character is a disaffected little girl who moved to a town with no other children, but found a hole in a wall that led to a secret alternate dimension full of ghosts and monsters. She was able to pull a mystical weapon from a stone, like Arthur pulling out Excalibur, except hers is a power drill! So now you go around power-drilling enemies and walls, and wearing all kinds of super-cute accessories with different effects, in order to save the monster world from a mysterious dark prince. It's really fun, and has absolutely fantastic graphics, great voice-acting (though I prefer the main character's Japanese voice), and a really unique soundtrack for Falcom that goes heavy on the jazz and funk. Really awesome little game that deserves a lot more attention than it gets! Nayuta no Kiseki (PSP) - This PSP-exclusive Japan-only Falcom game is also technically classified as an action RPG, but like Gurumin, it's got a hub world, stages divided by world, etc. -- in fact, in a lot of ways, it feels like a spiritual sequel to Gurumin (while also being a spiritual sequel to the Zwei games). IMHO, this is the single funnest game Falcom has ever produced, at least in terms of pure gameplay -- every level is beautifully designed, the camera is fixed (so it's never an issue), and the big gimmick of this title is that you can play four different versions of every level: one for each season. And while the level layout is the same, the weather conditions make platforming very different from one season to the next, and also change up a lot of the puzzles and all of the enemies. It's pretty neat, and handled very well! There is a story, and quite a lot of it, but... honestly, it's not very good, so you're probably better off not being able to read the dialogue. ;) Just ignore the story and focus on the awesome gameplay, great graphics (some of the best on the PSP), and absolutely outstanding soundtrack, and you'll have a superb time! Poinie's Poin (PS2) - I have yet to play this game, but really should pop it in sometime, as I DO own it. I bought it because it's a Japanese-only PS2 platformer, yet it has an English mode, where the entire game -- including all the voice-acting -- is presented in English. And it is WEEEEEIRD English. Like, it's not "Engrish" -- it's actually very well-localized -- but it's full of bizarre non-sequiturs, weird street lingo, and voice-acting that sounds like it came straight out of South Park. This game is just beyond strange, and while I can't exactly say it's a looker, it certainly does have a distinctive look to it, and is worth playing for the utterly bizarre English mode alone. Definitely more a curiosity than anything, but seems like a fun one!
I actually HAD tokobots (never got past stage 2) on the PSP, then the back of it's thing where you put the disc in came out... it then started booting us out of games at seemingly random, we had to sell it shortly afterwards...;_;
Was it a 3000-model PSP? I'm betting it was! Those things were really prone to hardware faults. If you ever decide to give PSP gaming another shot, I highly recommend grabbing a 2000-model, as it contains the better form-factor and JUST ABOUT all the improvements of the 3000-model, but with much more reliable and long-lasting hardware. In my experience, at least, the 2000-series PSPs have always been really reliable.
Three things in this world I know to be true (do not dispute me): 1. The internet is a tool with limitless potential to connect people around the globe, allowing us to communicate, learn more about each other and gain a greater understanding of the incredibly diverse and culturally rich world we live in. 2. People mostly use the internet to download porn, argue about Star Wars movies and tell other people how much they suck balls. 3. Game Sack is a reliably great RU-vid channel that uploads informative and entertaining videos on a regular basis.
I'm a to your channel. Watched my first episode a couple days ago and hooked. I love seeing someone talking about the games I grew up with. I don't know if you have a PS4 but I found a game called Bloodstained Curse of the Moon on it. It's made by the same team who made the Castlevania games. I think Dave would like it. Maybe you too Joe. But all in all keep up the good work guys.
I actually preordered Tak and the Power of Juju when I was a kid. The preorder bonus was this surprisingly good quality Tak bobblehead, which I still own to this day.
Yesterday, i had a good morning coffee with a Hard4Games video and this morning i had a good coffee with a GameSack video. This was a good week-end! :D
Certainly doesn't look like a platformer though. Sure, there's some collectables and some platforming elements but looks more like an action-adventure game
Also, this video was so long overdue. It's one of my favourite genres, together with point & click adventures and 3rd person shooters. Hoping to see these in your videos someday. :)
CyberRonin I remember that with a few games, notably one of the Tomb Raiders and Nightmare Creatures 2. Looked almost exactly like their ps1 counterparts 😓
Yeah I was quite shocked at how lousy the ports shown in this episode were, at the very least you'd think they'd run at a more stable 30fps or maybe even veering towards 60
James Reid only since this generation (and some of the 7th gen) has stable FPS been targeted by Developers and even in this generation some Developers Cbf'd to even do that lmao (dynasty warriors 9 /watch?v=LwOpIiOeYYk)
Come on Dave you have given us a tour of your closet full of great gaming shirts. Where did you get this shirt from? The Konami maternity top outlet? Seriously though that logo is hanging way too low. I hope you still have the receipt man.
There is hope for Tak though, as THQ Nordic has announced a while ago that it will try to revive games of Nick franchises. or something along those lines. it's worth looking a bit more into it, i think.
We can't have that. Luckily, the easy solution is to have your phone scream at you in the most annoyingly loud voice you can find every time you get a youtube notification. You can do this, and you will survive.
You got a West spot with this one, my neighbors were big PlayStation people when I was a kid and had every single one of those games, we played all of them
The Tak games were later co-published by Nickelodeon and THQ starting with Tak 2 onwards until The Great Juju Challenge, also, the first game later became a Nickelodeon cartoon series from 2007/2008.
18:55 look at that super blurry texture and 15fps at the same time.... You guy must stop playing multiplataform games on PS3. All those games from 2006-2011 always ran much worst on PS3 especially because of the 256MB RAM issue that was only fixed via firmware update in 2011 and also because was harder to develop for.
Every one is whining about Toy Story 2 review, but perhaps the Dreamcast version is inferior to the others? Kinda like how Shadow Man is inferior on the Ps1, but is badass everywhere else.
Not sure about inferior, but it looks way too close to the others, considering how much more powerful the Dreamcast is. The N64 version looks and runs almost the same, plus it actually smooths its textures! It also doesn't have poorly-acted cutscenes, so maybe it is better than the DC version... Games like Shadow Man- and Rayman 2, to give another example- had a reason to be worse on PS1, since at least there was the excuse of technical limitations (even if games built exclusively for the system could do better). For a Dreamcast port to be inferior or even just on par with the other consoles, there's no excuse.
3dmarth Shadow Man and Rayman 2 were created with the N64 hardware in mind, and because the PSX is less powerful than N64 and even Saturn, the developers had to cut a lot to fit on a weaker system in a playable state, though shadow man its awful on PSX running at 15 fps and 320x224p, much lower than 640x480i (with expansion pak) on N64. As for the Dreamcast version, it was a launch title, so the dev didn't use power to improve the graphical fidelity. In fact, no one used the hardware to its fullest, only one company took advantage of DC: INFOGRAMES, which programmed from the ground up Test Drive Le Mans 24 hours using at least 42/50% of the DC full processing power, unlike other lazy devs.
Yeah, the PlayStation tended to fare a lot better when games were built around its limitations, not shoehorned into them after being finished! The Dreamcast was in a weird spot: it launched so early (just a few days after Ocarina of Time!) that most devs at the time weren't yet working with modern visual techniques and standards! It was still considered normal for characters to have separately-modelled limbs, crudely-textured mitts for hands, and a dark disc stuck under their feet to represent a shadow. All kinds of drastic improvements to modelling, lighting, animation, texture mapping, etc. etc., took place in the PS2 era, as the Dreamcast was already on its way out. And it didn't help that any PS/N64 ports were based on old tech, making it difficult to deliver a next-gen experience without rebuilding the game. I don't necessarily believe the DC had massive amounts of untapped power tucked away, but it's safe to say that had it lived longer, we'd have at least seen a lot more games that looked like Sonic Adventure 2 or Shenmue. That, and it might have even continued to improve graphically as time went on, continuing to compete with the PS2. There's a big difference between a PS2 game from 2000 and one from 2003 or newer, and that may have held true for the DC as well!
Enslaved is also on Steam. I recommend that version since you don't have to possibly plug in an old system you don't have hooked up to play it. Add it to your wishlist and wait for it to go on sale. I nabbed it for $7.50. Totally worth it.