There is this other mobile glitch where if you hold play on the daily level and press the skip button and then once you go back to the level page return and repeat, you can stack the prompt to skip the daily level infinitely which causes the screen to go completely black. Also if you press anything in the prompt the game crashes.
just used this with icreate to see the hitboxes because i was curious the first level you hold is what gets loaded, so even when the objects visually disappear you will still be on the level that you first pressed on (example: i did this with dry out and polargeist, held dry out first, and the hitboxes were dry out's layout) i want to see what happens when you beat a level in this weird state
I was trying to beat stereo madness using another device to see where I was at, but something happened and on a random attempt, I never respawned, i was just stuck on the death area
Another visual glitch that’s been found is if you go to the Treasure Room, and tap a chest type and the exit button at the same time, it will become blank except for the background. Likewise, if you tap a chest type and tap the back button before the chests drop down, the Treasure Room’s UI will be lowered (how much it is lowered depends on when you hit the back button).
Maybe, but from a programmer's standpoint, nah. Every programmer has their own style of programming, and their own ideas. He seems to have managed fine on his own
ngl i dont think he cares enough to fix this bug because its not a game breaking bug if you have to do precise input that has a low chance to even happen
@@Riftin368That's what I was thinking. I didn't even bother to check if it's still in the latest version when I edited this video (I recorded the footage a month ago) because it's such a niche and precise bug that fixing it really wouldn't be worth the time and debugging.
@@mrowlsss even fixing it is not a hassle, i mean as im experienced with programming i dont see a problem with turning off the hitbox of the level you were on when you tap the arrow and i would put that disablehitbox function before the function that makes the menu switch the level so its impossible to be fast enough to catch the hitbox before it disappears (he could prob done this with the case you are fast to catch it since this was years ago too, also excuse me for bad grammar since its not my native language)