Observation had the potential to be the best sci-fi thriller game I’ve ever played.
It was created by NoCode, a small studio consisting of some of the team behind Alien Isolation. On many levels, it’s a well crafted and unique experience. Unfortunately, the approach taken with the puzzle design left me feeling extremely frustrated. Not just because they were some of the hardest video game puzzles I’ve experienced, but also because they had the potential to elevate the entire game. Instead, Observation’s approach to the puzzles chooses to frustrate the player with problems that are deliberately designed to waste your time and never feel satisfying to solve.
So in this review, I want to break down exactly why Observation’s puzzles are so frustratingly difficult and why I still think it’s one of the best sci-fi thrillers I’ve played since Alien Isolation.
Here's that video from Game Makers Toolkit on puzzle design
• What Makes a Good Puzzle?
#scifithriller #observation #nocode
00:00 Intro
02:06 Overview
04:39 Puzzle design
07:37 Puzzle analysis
09:59 The story
10:46 Final thoughts
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23 июл 2024