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Ocarina of Time Any% Speedrun in  

CountLG
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50% 1

4x baby. Almost a really good run but I messed up on crawlspace which cost a few seconds. Still enough to grab the sub 3:50 though which is great. Note that I mistakenly stop the timer very late which is irrelevant to the actual time, so it ends up displaying 3:52 for the credits sequence.
Retimed to 3:49.466
WR on June 23rd, 2024

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22 июн 2024

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Комментарии : 27   
@bradyonetv
@bradyonetv 9 дней назад
349 with a bonk is fucking legendary
@bradyonetv
@bradyonetv 9 дней назад
I gotta know are those jank notch values at 0:57 or is it just standard aside from y43?
@CountLG
@CountLG 9 дней назад
@@bradyonetv The angle for 3 sidehops there requires a perfect diagonal, ie both x and y matching, so like -58 -58 for example. If you were to target on the 2nd frame of holding downleft, -56 -58 would also work, but otherwise adjacent values will get stuck on the wall. You can achieve a perfect diagonal with notch calibration same as y43, but it's a little more finicky since deviation in either axis will cause a fail. Usually I'll try to neutral reset my controller a few times until downleft looks consistent on the input display before jumping into runs, and I'm able to get it successfully most of the time that way.
@Legend_0O1231
@Legend_0O1231 9 дней назад
Throughout most of this run, it felt like I was watching a TAS, especially with all of the frame perfect sidehops.
@Retr0_Dave
@Retr0_Dave 6 дней назад
GG!! Insane run, with a bonk no less!! Super impressive!
@khiner
@khiner 6 дней назад
4x! Congrats, insane run!
@TynenQee
@TynenQee 8 дней назад
BRUH, WTF IS THIS, THIS IS SO EPIC, GONGRATULATIONS BRUH!
@gusx1
@gusx1 8 дней назад
no way i just witnessed history 😱good run tho, this is crazy
@darkerandroid
@darkerandroid 9 дней назад
You are insane count, GG
@DLH112
@DLH112 9 дней назад
congratz
@bliny
@bliny 9 дней назад
gg again!!
@Luznyx64
@Luznyx64 9 дней назад
The goat 🐐
@Zeru64_
@Zeru64_ 9 дней назад
this is insane
@psychodelicjoey6710
@psychodelicjoey6710 9 дней назад
LFG!
@JimmothyYumyum
@JimmothyYumyum 7 дней назад
gg Jimmy
@CountLG
@CountLG 7 дней назад
ty Jimmy
@raydarable
@raydarable 7 дней назад
Well done! How long is the TAS? I can't imagine it being much faster than your sum of best.
@CountLG
@CountLG 6 дней назад
The fastest any% tas by homerfunky is a 6:37, which would actually be around a 3:33 when adjusted for intro skip/RTA timing. It uses an older route though so it's not completely comparable, and no updated tas has been made for the VC route afaik. You can find homer's tas on their yt channel or tasvideos.
@raydarable
@raydarable 6 дней назад
@@CountLG Thank you! What would you guess an updated TAS time would be?
@MiTEpona
@MiTEpona 9 дней назад
Did you not get the last maze green because its faster to back flip or because you don't have a setup for getting all the invis at the same time?
@CountLG
@CountLG 9 дней назад
Assuming you mean the training area green outside the crawlspace - I found it awkward to collect that one quickly during the first trip through, and grabbing it on the second pass through seemed similar in speed from my testing, so I opt to get it there out of preference.
@MiTEpona
@MiTEpona 9 дней назад
@@CountLG yeah can only be gotten on the ground by a back flip in the right position or a good back walk with side roll -> reverse back flip (I forget the name). It just seems like this intro with normal rupees would be faster.
@CountLG
@CountLG 8 дней назад
@@MiTEpona Normal rupees (backflip sidehop backflip after exiting maze) was slower in my testing than what I'm doing here, and that included a perfect backwalk angle to the crawlspace to enter the maze which is hard to get. So I think early rupees + late single rupee is faster than the best case alternative.
@MiTEpona
@MiTEpona 8 дней назад
@@CountLG might be
@TynenQee
@TynenQee 8 дней назад
3:48 is probaly possible
@antoinelemongole
@antoinelemongole 9 дней назад
Lol wtf
@2DollarGargoyle
@2DollarGargoyle 9 дней назад
first
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