You should have done a zoom-out of the World of Ruin right after the World of Balance for comparison. By the end of the game, I always forget just how badly Kefka destroyed everything. You get so used to traversing the small islands and dead ocean that you forget just how large and lush the continents originally were in the WoB.
One of the most hilarious unintended actions in a game, really. Especially since the suplex animation is more of an above-the head body slam. Of course, Sabin's character is great comedy relief in a game as dark as FF6 was in the first place (and, yes, I know, even Edgar and Sabin had to deal with their parents being murdered - like 3/4 of the cast of FFVI has a tragic past... from Terra being kidnapped by Gestahl as a 2-year old - who then immediately killed her mother and experimented on her father, to Cyan's entire kingdom - including his wife, son, and king - dying within minutes from Kefka's poisoned river, to Celes not even knowing who her parents are, to Setzer's girlfriend dying in an airship crash, to Locke's fiancee getting severely brain-damaged in a tragic fall only to be mortally wounded by a raid by the empire a year later, to Gau being abandoned by his father when he was a baby - and this doesn't even mention Shadow's relationship with Relm).
"Video Games are like onions...." "They stink?' "No" "Oh, they make you cry?" "No" "Oh, you leave 'em out in the sun, they get all brown, start sproutin' little white hairs" "NO! LAYERS, Video Games have LAYERS!"
Best ending too. Holy shit the ending sequence blew me away. An SNES game with an ending scene over 20 minutes long? And it's completely worth watching? This game is a damned legend as far as I'm concerned.
agreed. It's clear throughout the game they had a lot of love and enthusiasm making that game. With the focus not only on making a game, but telling several stories worth listening.
I legit play this game once every other year, and have since I had it on SNES. The music ALONE is worth playing for, not to mention the bar-setting story.
Yeah I’m thirty five now and still try to play it through every couple years as I just love the game and the memories of watching my older brother play etc. I still legitimately remember when my brother came back from the store with the cartridge
Wow sometimes I forget just how sublime the music is in this game. Especially Terra's them talk about chills. Just beatiful. How many games can you really think of that has a separate theme for nearly every character and location. Just incredible.
Nice little cameo from GameHut, The dude makes some great content! this is the only old school Final Fantasy game I am yet to play, I do have it on my list though! Great video as always Shesez!!
FF7 is more about the aesthetic jump. I think Chrono Trigger destroys FF7. So yeah brother you're missing the better one. FF6 has the best story an RPG has ever had.
A neat vid, I've done a romhack of FF6 and encountered some of these oddities myself, was cool seeing them cataloged. The jumbled maps in particular intrigued me, I always wondered that. A couple things I'll share from my own knowledge for other viewers. Any time you view a carrier pidgeon or Esper Terra flying, as far as the game is concerned, you're on an airship. The game stores their sprites as "vehicle" data and loads and treats them the same way it does for certain sequences where the airship is scripted to be shown flying. So when Terra flies away, in data terms the game says "the party is now on an airship" and it happens that the "airship" you're on has the graphics of Esper Terra. The graphical glitch of the Slave Crown appears elsewhere in the game, and a notable instance is when Setzer abducts Celes in the opera. When Setzer abducts Celes, she reuses the sprite of her chained up in South Figaro. This sprite of Celes in chains is not part of her normal sprite sheet and is treated as a separate sprite, and in this scene is an entirely different NPC. When Celes switches to her chained-up sprite, what actually happens is that her normal sprite is removed and the chained-up sprite reappears in its place. If you watch some of the vids of the scene here on RU-vid, you can actually see Celes vanish and reappear in an instant. And if you watch on say, 25% speed, you may catch a glimpse of... Gau? See, the chained-up Celes sprite is a static sprite with no animation, but for some reason its set in the map to be facing up. The neutral position 0 pose is to face left. So when the map loads the chained-up Celes sprite for the first time, it looks for "north-facing" sprite data that doesn't exist, but it still loads the data from the position where such data would be if it existed. That data happens to be two static sprites of Gau from when the party dresses him up to meet his father. The script is set to immediately reset the sprite's data on loading it, so depending on how good the video capture was, you may see just a split second of a jumbled up Gau before Celes appears in her chains.
My favourite FF game~ It's amazing how much they exploited the use of tiling on the SNES, it really pushed the console to its limits in terms of visuals after FFIV and FFV.
To be fair I don't think Final Fantasy ever truly pushed the SNES THAT far, but ironically most of the games that ultimately did were also Squaresoft/Square Enix titles. It's just that most of the best examples never made it out of Japan. Seiken Densetsu 3 wins for best visuals of the games I know of. Tales of Phantasia has some crazy graphical tricks, but it's sound engine overshadows the graphics. (an opening song with full vocals and something like 150 voice samples for the characters... On a SNES. Using standard, if large cartridges...)
Several Japan-only games look notably better though. Seiken Densetsu 3 being a great example. You can push the SNES pretty hard; the visuals in many games were often limited either by the artists, or by cartridge size constraints, that led to things that fell well short of showing the system's true capabilities...
Please please please do Star Tropics next!!!!! There are so many areas on the maps blocked by boundaries and people that you can't reach to talk to, like the all girl village.
GameHut! John is a freaking hero. We never got to hear so much about the development behind our favorite games growing up. It's what we've always been waiting for...!
Do it! It's one of the best games on the SNES. The consensus is that Super Mario World, A Link to the Past, Super Metroid, Chrono Trigger, and Final Fantasy VI are the top 5 games for the system. Order varies based on opinion but very consistently, these games top lists for best games and I think they are the best too.
Obsolete Excellence: I've only played the first 6 and I'm not really sure which is my favorite, but naturally FF6 improved upon its predecessors. However, I find pretty much all the classic RPG style computer games unbearable to play. All the random battles and level grinding just seem to be a waste of time since they always seem so generic and there's hardly even any skill involved, just patience. The only way I can enjoy these types of games is to cheat and turn off random battles and max out my characters stats so I don't need to sit through hours of grinding before making any progress.
FF6 has an amazing story, and a lot of memorable moments and characters, but personally I prefer 5 just because of the gameplay. The job system is just much better than the magicite system. The magicite system kinda sucks tbh
Im more into FF6 than FF7. I can play FF6 again and again but not for FF7. That why Im really hope FF6 remake to 3D but I donno why square enix obsessed with FF7 (cloud) that already remake for a couple of time. Jeeeeee...
I'm a game developer myself & I just have to say I love watching these videos, awesome database of how lots of these retro games actually work behind the scenes! :D keep it up man!
Involves shenanigans with the airship glitch and one of the extra character slots. There was a "Lets Break FF6" LP on Something Awful a while ago showcasing every glitch in FF6, explains a lot about them.
I just started playing this game for the first time on the SNES Classic (I say "just", but it was over a month ago), and I love every minute of it, it I am pretty sure it is now my favorite Final Fantasy game. I also got really into the stat increase and magic learning system.
That Nerdy Gay Werewolf This game is amazing. My favorite of all time. It's incredible how much it holds up even after 2 decade. P.S.: When you're done with the SNES Classic version, play this one: www.romhacking.net/hacks/1386/ It's essentially the SNES version but uncensored, with bug fixes, corrected title screen, and dash button. I have both versions in cartridge format for my SNES, and I only play the Uncensored version now; it's what the original should've been in the first place.
Oh I love FF6! Even though I still haven't beaten the final boss. I am way too scared of him! He has done so many bad things. I really hate him!. Great episode! I enjoyed it a lot.
Don't let Kefka scare you off... KICK HIS ASS and restore balance to the world, then do it again on Final Fantasy 14 then do it again on Dissidia Final Fantasy NT, c'mon you can do it!!!
Why are all the secret rooms missing? like no experience egg, basement 2 where celes is being held, hidden path after celes recruitment, mt koltz hidden path, magitek factory hidden path, returner's base hidden path...etc
Hardy Joe No. Considering how drastically the world changed, and how even plants and other living things were dying, I believe he died, like many others during the catastrophe.
Isaac Araujo well, Cid is seen after Celes Wakes up. I think he might have be able to explain what happenned, other than saying that she was out for a year. He would be an unlikely resource for info because, he wasn't with the returners.
Hardy Joe Exactly. I don't even think Cid knew Banon. Thus, it's likely that the somewhat important people (like Banon and Arvis) who do not get mentioned anymore in the WoR died during the end of the world.
Thanks so much for making a video on this game. Holds big sentimental value for me as well as just being great. Really cool to see what's behind the scenes.
At the beginning of the game you start out with Biggs and Wedge at what looks like the spot the frozen Esper is moved to. Upon their dialogue stating "move out," you subsequently end up entering Narshe. How is that possible? Were they behind Narshe at the back of the mines or did they come from a spot that you can no longer access which just looks like the spot the frozen Esper is moved to?
5:00 "What are all these tiles?" Those tiles, in most cases belong to other maps. They appear incoherent here because they're using the wrong tileset. If you turn off layers on the southern edge of Mobliz WoB, you'll see flowers lined up. This is dual-purposed for the scene of when Kefka unleashes the Light of Judgment on the town. Several other Narshe-type caves, and "castle" areas exhibit this behavior as well. Square used and recycled space as much as possible with the maps in this game, and despite a dumb compression scheme used, did it quite well. A few maps have NPCs in corners of said maps as well when they aren't being called for a scene. When you prepare for the siege battle on the snowfield, for example, a copy of every playable character up to that point is at 0,0. And there's a lot more to touch on which would take far too much time to type here. :P
I love this game an FF7 such great memory of playing threw it. My favorite part is when the world ended an then BAM a whole new world to play. Still never found all summons. I think I'll turn on the snes classic an play this today in between MHW hunts.
"I KNOW that if anybody watched a Final Fantasy 6 episode on my channel, you HAD to have played Chrono Trigger!" Well that's where you're wrong, buddy.
Final Fantasy 6 es mi capitulo favorito de la exitosa franquicia de JRPG's. Personajes carismáticos que se desenvuelven en un mundo complejo, caótico y coherente. Historias personales que impactan y dan sentido a una historia troncal con multitud de giros argumentales. Locke, Celes, Shadow, Sabin, Terra y Kefka (éste último es posiblemente el villano más repugnante y cómico de la saga) no son personajes especialmente destacados en su arco evolutivo y aún así, se sienten bien construidos e interesantes de principio a fin. El drama, la épica y la redención se dan la mano en esta sexta entrada con la dosis correcta en todo momento. Un clásico instantáneo y un juego de culto que ningún amante del género debería perderse. Valoración 9/10 Saludos desde España 🇪🇦
So there's not any "not found" secret. We officially got all the secrets from FF6. Ok, now it's time to make a proper remake using that Luminous Engine!
I don't even give a flying fuck about any of the shit that was "off the boundaries". Watching this made me plug back in my good ole fashioned PS3 and play some FF6 again. Or my PSX. OR my SNES. I mean fuck it. As long as it isn't the (in my opinion) ugly ass remake they made, i will play it.
Messing with boundaries in FFVI is fun but for the real meat of the game, messing with events (which includes getting general Leo and Gogo/Umaro in WoB) is a lot more interesting. Like for instance the underwater scene with Cyan/Sabin/Gau is, according to the game, actually the third world map!
I hope you explain why Shadow becomes Realm if you save him after the airship =P For all intents and purposes, all of his dialogue is Realm's , with people calling him a " her" if you didn't save shadow, Realm takes over those roles =P Gau is still great, and Sabin SABIN BUMRUSH BABY!
From what I understand, most maps in the game are actually shared maps between areas. Like, one town might have the entirety of its' inner areas in one map, but also have areas from other maps like a nearby cave or something of the like, which relies on a different palette, and different RAM/ROM addresses. People that make mods of the SNES game tend to run into issues with corrupted palettes all the time when changing maps about.
The GamesHut guy is awesome!! I would love for more older developers to come out and share their technical knowledge about the games that shaped our childhoods!! Great episode!
Best SNES RPG ever, played on Snes9x, I recognize all of the functions, game genie code "Walk through Walls", I remember back when I played the game for hours at a time, good to see it again, and even some things I never seen before!