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Off Camera Secrets | Half-Life 2 - Boundary Break 

Shesez
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See beyond the walls and floors of Half-Life 2 to discover developer tricks and insight!
Every episode I have - • Off Camera Secrets | P...
Game Club Podcast - • Zelda 2 - Game Club Po...
You can now vote for future episodes via this mega poll! 100 entrants!!! strawpoll.com/ebgcbdae
Keep me company on Twitter! We have fun there: / boundarybreak
I dont plug my patreon in the videos because I want to keep the content pure and timeless. However currently I am accepting for support in the early months as i recently quit my day job to push this series as far as it can go. If you visit the patreon page, there is a video that explains my whole story. / boundarybreak
Fans have made a discord chat room if you guys like that stuff. Heres a link: / discord
Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca

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30 сен 2017

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Комментарии : 3,1 тыс.   
@captainjurgh8142
@captainjurgh8142 6 лет назад
9:12 Gordon finally found a way to store his precious crowbar.
@stroodledoodle6441
@stroodledoodle6441 5 лет назад
dammit
@SCP--vn3us
@SCP--vn3us 5 лет назад
Sweet
@jollygrapefruit786
@jollygrapefruit786 5 лет назад
Right up his ass
@ChocoCopters
@ChocoCopters 4 года назад
*_Gonna need that prostate exam now_*
@555146
@555146 4 года назад
Therapist: show me where Barney put the crowbar on this doll Gordon
@marsil602the2nd
@marsil602the2nd 6 лет назад
"gotta love valve's commitment to the half-life franchise" *hello darkness my old friend* if thats you taking a shot at valve then high-five lol
@Dargonhuman
@Dargonhuman 6 лет назад
Yes, that gave me a good chuckle too.
@Clone394
@Clone394 6 лет назад
best joke i've heard all year.
@palazzo1113
@palazzo1113 6 лет назад
I'M NOT CRYING, YOU'RE CRYING
@kidkangaroo5213
@kidkangaroo5213 6 лет назад
THOSE AREN'T TEARS, THEY'RE SWEAT DROPLETS. STOP JUDGING
@nancyolej
@nancyolej 6 лет назад
marsil602 Nah, they just haven't figured out how to count to 3!
@1050franco
@1050franco 4 года назад
Can't wait for Boundary Break on Half Life Alyx.
@andylynx007
@andylynx007 4 года назад
Not really sure how to do that with vr
@KalkuehlGaming
@KalkuehlGaming 4 года назад
@@andylynx007 it's easy. The first version got a non vr mod. You can't jump but fly around with noclip
@Eliteerin
@Eliteerin 4 года назад
Watch climbing the citadel by 3kliksphilip
@kenshir00
@kenshir00 4 года назад
ONE DAY AGO, wow so there is viewers watching this in 2020
@andylynx007
@andylynx007 4 года назад
@@KalkuehlGaming so, there's a way to play it without VR? But I'm pretty sure it would be useful for boundary breaking only since it would be unplayable to play it w/o VR
@t.fakename-4421
@t.fakename-4421 4 года назад
7:45 "The floortiles are very unique to themselves" *shows floor with default placeholder texture*
@geckobrain
@geckobrain 4 года назад
13:00 *acts like this is the first instance of placeholders*
@sheeloesreallycool
@sheeloesreallycool 4 года назад
*cries in placeholder*
@SomeDudeOfficial
@SomeDudeOfficial 4 года назад
Thats actually the area where Alyx opens the secret b-soda machine door and lets you in.
@usmaniqbal6623
@usmaniqbal6623 4 года назад
Hahaha nerds
@LexiLunarpaw
@LexiLunarpaw 3 года назад
@@SomeDudeOfficial thats a Baldi Joke isnt it
@Metatr0n
@Metatr0n 6 лет назад
9:13 "Look how Gordon's character model disappears when entering the hovercraft while I completely forget to mention that he has a crowbar stuck in his butt."
@JezMM
@JezMM 6 лет назад
Can confirm the "unique" floor tiles at 7:49 are actually a standard grid-based development texture used by Valve. Walls tend to use an orange one and floors this grey one. There are varieties both with and without measurements written on them, you found the latter type in wall-form later in the video of course for that secret Dr. Kleiner room. Also a small missed opportunity for insight at 4:19! You can see in action there the weirdness of how Valve's skybox "projections" are programmed to ALWAYS display "behind" the playable space, without fail. Normally if you try to fly out into the skybox scenery, it'll disappear once you exit the playable space, but in the rare case that the skybox scenery intersects with the playable space, if you view it from an angle where, realistically, said skybox scenery would be in front of the playable scenery, the playable scenery will still be "on top". Obviously this is made sure to never happen during normal play where you're never allowed to go anywhere near the projected scenery. So, to contextualise that confusion with the example: at 4:19 in particular, you see that the playable street area is "on top", even though from the camera's perspective, the low-detail, "distant" house is right next to the camera and, in the real world, would block our view of the playable street. This is because the distant scenery can never overlap the playable scenery due to the nature of it's programming. The projected background scenery is ALWAYS the background, no matter what.
@Milkbutter
@Milkbutter 6 лет назад
The grids at 7:49 were ALL OVER the Beta leak too. What I wish he did was spawn a zombie in the first level's Breencast to demonstrate how funny that can be. Gmodders made so many wonderful moments doing that.
@Divector8
@Divector8 6 лет назад
I had a chuckle at his enthusiasm over those textures because these development textures are very familiar to anyone who's used Source SDK.
@BebxOfficial
@BebxOfficial 6 лет назад
Dives Yeppers!
@Eggeh1
@Eggeh1 6 лет назад
Fuck your essay
@Simplystimulating
@Simplystimulating 6 лет назад
JezMM huh
@knightly_doggo
@knightly_doggo 5 лет назад
THIRD PERSON Gordon Freeman is HL1 Gordon but untextured.
@gemmashellfirewolf124
@gemmashellfirewolf124 5 лет назад
Gordan Freeman Morgan Freeman...
@SolantisA
@SolantisA 5 лет назад
well.. it is textured... it has the same texture as the hl1 barney's helmet, the chrome part.
@knightly_doggo
@knightly_doggo 5 лет назад
@@SolantisA huh... Well.. Uh... *Windows has stoped working\
@user-tm3fz7qx3s
@user-tm3fz7qx3s 4 года назад
It's underdeveloped because it involves the letter 3.
@average_pyro
@average_pyro 4 года назад
Fun fact: in Half-Life Source,the same model is used but Gordon is properly textured.
@Wicenator
@Wicenator 4 года назад
10:07 The guy's actual name is "David Blaine" He is a famous street magician and valve confirmed it. You can see him breifly levitate This is his most famous trick.
@TomTom-tz7zf
@TomTom-tz7zf 4 года назад
great cach. yes it is david blane and yes they made him levitate LOL
@aspodermousstoplight100
@aspodermousstoplight100 4 года назад
yeah he briefly levitated i can do that too by jumping
@cristetalallaban1317
@cristetalallaban1317 4 года назад
@@aspodermousstoplight100 levitate and jumping are not the same lol
@darklex5150
@darklex5150 4 года назад
@@cristetalallaban1317 he means that when he jump he is floating for 1 second lol
@SolomonFactor
@SolomonFactor 4 года назад
@@cristetalallaban1317 levitating is just jumping in style
@FatalKitsune
@FatalKitsune 6 лет назад
"Gotta give credit to Valve for showing a ton of commitment to the Half-Life franchise here." Too bad it's not like that anymore!
@linuskobal
@linuskobal 6 лет назад
Lol
@acorn5687
@acorn5687 6 лет назад
HL3
@Sykohsis
@Sykohsis 6 лет назад
Only 10 more years before Half-Life 3 comes out! WHOOP WHOOP!
@itsthisguyNeil
@itsthisguyNeil 6 лет назад
I came to the comments just for that reason. I was like “yeah about that”
@Tumbledweeb
@Tumbledweeb 6 лет назад
Same here, Nail! :D
@ikeychain
@ikeychain 6 лет назад
"Valve are hardly ones to ever waste something." Besides the Half-Life IP
@jamesrichardson849
@jamesrichardson849 6 лет назад
Keychain and Left 4 Dead
@TheFunniBaconMan
@TheFunniBaconMan 6 лет назад
and their status as a game developer.
@raul8492
@raul8492 6 лет назад
Echi if they release hl3 and it's a disappointment their actions are going to drop massively,plus it would be a waste of money developing a game as they get way more money with just steam
@TigeriPlaysGames
@TigeriPlaysGames 6 лет назад
unrelated, but i love that FeMC icon, good taste dude
@Neonagi
@Neonagi 6 лет назад
Do they make games anymore at all?
@maxruble5433
@maxruble5433 4 года назад
The interesting part is, at 11:18 Alyx isn't projected on to the screen, Her voice is broadcasted, but there are two animated textures on the screen, one for her idle, and one for when she's talking.
@MisterChief711
@MisterChief711 Год назад
@@Gorbo it would make no sense if they wouldn't
@Igrium
@Igrium 8 месяцев назад
I wonder why they even spawn the npc in the first place. No need to load the model if the visuals are going to be pre-rendered anyway.
@g_freakman
@g_freakman 2 месяца назад
@@Igrium it's because source needs an npc for its scene system, which is how all of hl2's dialogue outside of some minor stuff (combine soldier, hev suit) so alyx actually needs to exist in that scene so she can talk
@joofezille9267
@joofezille9267 5 лет назад
Hey Shesez, did you know; During your last goodbye with father Grigori, the man in ravenholm, he steps into a small building and shoots a flammable barrel, causing the whole set to go on fire. I thought that was gonna be in the episode, but let me say what happens. He walks through the fire, and never actually disappears when entering the building. Nor does he stop shooting the zombies following him in. It is a cool thing to his character.
@Kalina47
@Kalina47 4 года назад
Luc Badolato For me, he didn’t walk into the building. He just walked into the fire. I thought he was gonna die, but he didn’t.
@NickCraftNL
@NickCraftNL 4 года назад
I just stud there for 5 minutes watching him kill zombies in the fire
@toastysketches2517
@toastysketches2517 3 года назад
@@NickCraftNL *Stood*
@jabuticaba4003
@jabuticaba4003 2 года назад
@@toastysketches2517 lego coin
@C.A._Old
@C.A._Old Год назад
Best Ever !
@swordshine52
@swordshine52 6 лет назад
Fun fact: the low-poly peach moment character is referred to as 'Cheaple' in the game files, for cheap people.
@fsjk85
@fsjk85 6 лет назад
he's supposed to be david blane, thats why he levitates when he stops walking
@PhantomDZ01
@PhantomDZ01 6 лет назад
Even one of the PCGamer mags from the 2004s make fun of that.
@SwordfighterRed
@SwordfighterRed 6 лет назад
Wake up, Cheaple. Wake up and... _smell the ashes._
@MrRiceKrispyNotTaken
@MrRiceKrispyNotTaken 6 лет назад
i think that was samuel a old character of the old story line of half life 2 when the game was leak into the 2004 hi is refereed by barney but the developers replace the 2002-2003 story line whit the 2004 story line this was unased
@MrRiceKrispyNotTaken
@MrRiceKrispyNotTaken 6 лет назад
also most of the maps of the game is a redo of the leaked maps so you can find things incomplete like the part of barney and the incomplete building
@svijj_
@svijj_ 4 года назад
"It's not quite horror" **shows the goriest and the scariest part in Half Life 2**
@shoomt7545
@shoomt7545 4 года назад
outdated
@Extreme11
@Extreme11 4 года назад
No, fast zombies exist
@filipkohout4704
@filipkohout4704 4 года назад
Half life is scary at 25 fps... Believe me
@nuv2987
@nuv2987 4 года назад
Filip Kohout I know. When I play Mmod I usually have 295-300 FPS. When in really intense combat situations (and almost the whole of the “Anticitizen One” chapter) my frames were 15-30.
@filipkohout4704
@filipkohout4704 4 года назад
@@nuv2987 ok im mostly 60 fps but.... The scariest part of Half life 2 is for me ravenholm because i really have 5-30 fps there :D
@Neoprimal
@Neoprimal 5 лет назад
11:12 When you state that G-Man dissapears when going off-screen in that area, You are incorrect; You touched the Void when the G-Man went behind the Train Car which under normal circumstances in any game made in Valve's Game Engines will render any NPC or Animated Models within the map to dissapear until you leave the Void and return to the game map. I took a gander at this exact spot after seeing you do that; The G-Man doesn't dissapear in that area; After he reaches the other end of the Train Car he will stop moving and stay there indefinetely.
@l6he
@l6he 4 года назад
correct!
@Wertyhappy27
@Wertyhappy27 2 года назад
I may be 2 years late but mneh, in most of his sittings he does vanish, mainly those you can actually reach
@AlissonSilva-ox4uz
@AlissonSilva-ox4uz Год назад
It's whatever dude
@gm_fun
@gm_fun Год назад
I checked, and he dissappears after he gets behind the traincar. I even opened the entity list and sure enough, he is removed!
@decreate952
@decreate952 5 лет назад
11:15 gman disappeared because entities are hidden when you're inside a wall
@voidofspaceandtime4684
@voidofspaceandtime4684 5 лет назад
Outside of the skybox. Not when you're just in a wall.
@ZacharyC2000
@ZacharyC2000 4 года назад
@@voidofspaceandtime4684 BSP or VIS (not sure which one in this case) does not render things correctly when you are inside of a brush (wall)
@techleontius9161
@techleontius9161 4 года назад
Actually, he was outside of the map.
@lev7509
@lev7509 3 года назад
@@ZacharyC2000 VIS is for Quake (but internally it uses BSP, just under a different name), BSP for Source. Also BSP is used in Doom.
@AlexEatDonut
@AlexEatDonut 6 лет назад
7:40 "The tiles are unique" It's dev textures.
@grqfes
@grqfes 4 года назад
lmao
@yaboycyn
@yaboycyn 6 лет назад
Can you do HL3 next?
@jizzfeed253
@jizzfeed253 6 лет назад
*triggered*
@Fenrize
@Fenrize 6 лет назад
Stop playing with my heart.
@Fenrize
@Fenrize 6 лет назад
thatisthejoke.jpg
@rileristic7177
@rileristic7177 6 лет назад
No
@trashmammal9562
@trashmammal9562 6 лет назад
Sure! It will be done around 9999....9999999
@coolwalterbennett7805
@coolwalterbennett7805 5 лет назад
Shesez: welcome to episode 69 Viewers: you have entered the comedy area
@mandrac2
@mandrac2 4 года назад
Nice.
@69terascheibepermegafart82
@69terascheibepermegafart82 4 года назад
Nice
@carterp9746
@carterp9746 4 года назад
Nice
@sevynsmith7392
@sevynsmith7392 4 года назад
Nice
@leogrievous
@leogrievous 4 года назад
Nice
@redacted8479
@redacted8479 4 года назад
8:31 That Combine Soldier probably was used to throw the Manhacks
@penggrin
@penggrin 2 года назад
Overwatch can't actually use manhacks, only metropolice can
@cheezemonkeyeater
@cheezemonkeyeater 6 лет назад
"This is where I get off." If you change 'where' to 'how,' you get an explanation of G-Man's motivation in the game.
@arpitdas4263
@arpitdas4263 4 года назад
Good one
@flxmme5635
@flxmme5635 3 года назад
For christ sake 😂😂
@garden0fstone736
@garden0fstone736 2 года назад
This is how you get off. Don’t you wanna get off with me Gordon?
@arron4112
@arron4112 6 лет назад
11:16 Dude, no. You went out of the map, and doing that makes NPCs disappear. He does vanish later, but just not at that spot.
@PizzaHutAsuka
@PizzaHutAsuka 6 лет назад
For some reason, Shesez doesn't know _shit_ about the Source engine. It's so easy to figure out you can literally learn how the Source engine works by messing around with Noclip.
@YuppyVA
@YuppyVA 6 лет назад
I was literally just about to point this out, thank you for doing so.
@brokenmirror8629
@brokenmirror8629 6 лет назад
TrollForce K.
@qaisjp
@qaisjp 6 лет назад
Yall so angry... this awesome guy still got your view!
@YuppyVA
@YuppyVA 6 лет назад
Qais Patankar I don't think anyone here is angry about it, rather just trying to inform him as he likes accuracy himself.
@nanopone
@nanopone 4 года назад
11:15 he didn't disappear, you took the camera outside of the map which hides any entities. edit: 2 years later i decide to rewatch this video. 13:16, the 128x128 does not refer to pixels, as pixels don't really exist in 3d games because of perspective. this is actually referring to hammer units! 16 hammer units make up a real life foot
@l6he
@l6he 4 года назад
You're right
@cassandranoorman7154
@cassandranoorman7154 4 года назад
I spotted that too.
@SiIIy_
@SiIIy_ 3 года назад
Yeah but he does actually disappear still
@staryoshi06
@staryoshi06 Год назад
Oh hi nano
@nanopone
@nanopone Год назад
@@staryoshi06 hi star!!
@fuzzydunlop7928
@fuzzydunlop7928 5 лет назад
You can't be lazy when making a video on HL2 - too many people go balls deep into the Source engine and into this game in particular and as you already know - they'll call you on it.
@VGamingJunkieVT
@VGamingJunkieVT 5 лет назад
When a game not only has a noclip mode but an entire level editor that lets you pick the game apart, it's really easy to go balls deep and beyond.
@Andytlp
@Andytlp 5 лет назад
No shit, people find 1 line of text relating to half life in a non half life game patch and start shouting hl3 confirmed. On one hand devs could be trolling by deliberately leaving those... On second its a waste of time and resources and higher ups wouldnt allow it... unless gabe is in on the joke. The games been in development forever. Scrapped a few times by gabe/valves own word. Hl3 probably going to be vr cause it's the next big thing. You cant really one up graphics cause that just requires better computer hardware. Instead theyll be one of the first to make a great game in vr. And they should. They have the money and their own headset so even if it isnt profitable it would probably get vr off the ground. I'd buy a headset just to play hl3.
@MacBeFriend
@MacBeFriend 5 лет назад
@Stix N' Stones unless you're a cheat developer, you really don't know much about source engine. you probably don't even know what clc_move is.
@linenine
@linenine 4 года назад
I'm the captain now Good time to start investing in an headset, because Half-Life: Alyx was just released.
@lenawillis2484
@lenawillis2484 4 года назад
@@Andytlp welp
@LB_
@LB_ 6 лет назад
4:21 this is how skyboxes work in most games I've seen. Even in Harry Potter and the Chamber of Secrets PC, the skybox works that way, you can even put objects in it and see them projected onto the sky in real time.
@ThatWunDolphin
@ThatWunDolphin 6 лет назад
Same with Garrys mod.
@LB_
@LB_ 6 лет назад
But isn't GMod based on the Source engine? That doesn't really help my point XD
@Rroff2
@Rroff2 6 лет назад
One of the first games (though probably not the first) to use this particular technique was Heavy Metal FAKK 2 - IIRC based off someone's modification of the quake 3 compile tools to include such functionality. I believe you could also do something similar in the original Unreal engine using its portal/camera features but I'm not sure if any games used it before ~2000.
@sterdot
@sterdot 6 лет назад
Unreal and UT did it too. I always loved Unreal's skies.
@OnyxAlchemyst
@OnyxAlchemyst 6 лет назад
I was just thinking about this myself! It was quite enthralling when I was 10 years old discovering the skybox in Chamber of Secrets for the first time, and then finding out I could create my own Godzilla Potter.
@PotatoBullets115
@PotatoBullets115 6 лет назад
"Wake up, Mr.Freemann..." 5 more minutes... please i got 4 hours of sleep.
@DinoThatPlaysHaloQ
@DinoThatPlaysHaloQ 5 лет назад
No wake up m8
@Pac0Master
@Pac0Master 5 лет назад
The "placeholder" textures are Dev textures they don't represent the height of "Pixels" but the heights of Units in the game 128 is the common height for 1 floor. including ceiling and floor. there are many other dev textures like this that can be found, you shown one that is a Grid in grey. the same exist in Orange as well. Also, If I remember right, part of the lights bounce textures and change the reflection on characters and the environment so it may explain why some of the boxes are textured and the odd choice of textures a Black box may have made the lighting darker, while a brick wall could have helped out I know it does it in the later build of the engine, notably CS Go, Portal 2, etc.. but I don't know if that was implemented in the early builds aka HL2
@moji_jojo1730
@moji_jojo1730 5 лет назад
the placeholder texture is not measured in pixels, I believe the 128x128 represents the Hammer Units, the most common unit of measurement in Valve Games.
@TailsTheFoxYT
@TailsTheFoxYT 5 лет назад
It isn't a placeholder actually it was probably used for measuring character height.
@chocofrolik834
@chocofrolik834 5 лет назад
@@TailsTheFoxYT it's a placeholder
@okbVinyl
@okbVinyl 4 года назад
It is 128 hammer units if the texture is being applied with default for engine scaling of 0.25 (HL1 used 1.0 scaling). it's a placeholder and can be used for measurement of environment. There's also a version of this texture with a silhouette of t-posing human for reference, who is 72 or 80 units tall, can't remember for sure.
@lev7509
@lev7509 3 года назад
Likely, because the digits are rather hi-res at close distance, and besides Source swaps textures to their lower-res versions with distance, so 128x128 pixels no longer make sense.
@noxmore
@noxmore 2 года назад
That's correct
@DidYouKnowGamin
@DidYouKnowGamin 6 лет назад
69. Nice.
@aedandotcom
@aedandotcom 6 лет назад
Legendary
@jimmybombimmy
@jimmybombimmy 6 лет назад
Should've been Leisure Suit Larry. J'sayn.
@sedimentary
@sedimentary 6 лет назад
DidYouKnowGaming? I
@afr0dit3_
@afr0dit3_ 6 лет назад
Ayy
@Marc-lf4du
@Marc-lf4du 6 лет назад
Wait wut, dykg watches this
@bobuiux
@bobuiux 4 года назад
"placeholder textures" (unit measures) have to be loaded to ram, so its better to use a texture already used in the map
@jankkhvej434
@jankkhvej434 5 лет назад
at 11:06 the gman only dissapeared because you noclipped into the wall
@max_955
@max_955 5 лет назад
what a noob
@antonio8393
@antonio8393 5 лет назад
but he disappears after going behind the train anyways, he also turns around, making it seem like he is actually getting on the train.
@antonio8393
@antonio8393 5 лет назад
@@rwx-zach Play the game yourself, he gets behind the train, then disappears.
@JennDF
@JennDF 4 года назад
@@rwx-zachthats not out of bounds so its not gonna make him dissapear lmfao
@grqfes
@grqfes 4 года назад
@@JennDF yeah that does happen, do you play any game running on the source engine ever?
@Mirandorl
@Mirandorl 5 лет назад
9:14 Hey concrete Gordon, you've got a little something up your ... up your .... Just don't sit down, ok?
@MagmaMCB
@MagmaMCB 4 года назад
**sits down in airboat 10 seconds later**
@Bacony_Cakes
@Bacony_Cakes 4 года назад
That's the starter, you give it a good turn and the engine starts.
@DanielWindows
@DanielWindows 6 месяцев назад
this is not concrete its metal (sorry for bad English(not a joke))
@tompycz2225
@tompycz2225 6 лет назад
5:08 Wait.... can't you jump over that trigger?
@lychy645
@lychy645 6 лет назад
You can't jump higher than yourself.
@cherry2702
@cherry2702 6 лет назад
But there's a box right next to it, so you probably can.
@dradonydragonblood1245
@dradonydragonblood1245 6 лет назад
You still can't. The trigger is a box. not a thin wall and the box probably extents to the end of the alley. If your inside the trigger the box is invisible.
@hatad321
@hatad321 6 лет назад
Could probably prop jump over it, you can get basically infinite height that way. You hold a prop you can stand on under you and spam jump and grab, it makes you float up into the air.
@hatad321
@hatad321 6 лет назад
To be fair it must've been something they didn't test much because it's pretty easy. Same with Accelerated Back Hopping , which was a side effect of them trying to stop bunny hopping giving you lots of speed, what they do is give you negative speed if you go too fast. But what you can do is bunny hop then turn around backwards, then the negitive speed will boost you backwards really fast.
@TheG_Boy
@TheG_Boy 6 лет назад
Ah yes the good old noclip
@Shadowmaxim
@Shadowmaxim 6 лет назад
This video missed the most interesting off camera mystery in the game: Gman on a boat with spooky music playing through the TV, with crows around him!
@BoundaryBreak
@BoundaryBreak 6 лет назад
gman on the boat wasnt missed. just cut for time purposes
@EllieCollie
@EllieCollie 6 лет назад
Yesh
@ismaciodismorphus3320
@ismaciodismorphus3320 6 лет назад
G_Boy DDD
@ExtraLifeCrisis
@ExtraLifeCrisis 6 лет назад
IKR?!
@TinyDeskEngineer
@TinyDeskEngineer 2 года назад
Fun Fact: It's possible to see Lamarr disappear into that vent in normal gameplay. You can do some surprisingly simple jumps to get up there.
@thr3ddy
@thr3ddy 4 года назад
I believe they texture the inside of the projected boxes because the previz lighting pass runs over them, thus giving the projected characters the environmentally correct shading. For the doctor, it's not necessary since you only hear his voice, so he can be inside of an unlit measure texture box.
@GaudyMarko
@GaudyMarko 6 лет назад
i like how he has the crowbar sticking out of his ass at 9:12
@Rune.
@Rune. 6 лет назад
GaudyMarrko the Gordon freeman model used in half life 2 has no bones, or animations, therefore the crowbar doesn't know where to go. The default position is in the center of the model, so it looks like a crowbar in an ass.
@martinkosecky4943
@martinkosecky4943 6 лет назад
Correct. They never made a proper Gordon model for HL2 and Episodes since you never see him in third person or in the HL2DM. Gordon did have a playermodel in HL1 , but only because of it being used in MP.
@NinjastarCompass
@NinjastarCompass 6 лет назад
It's still insane they made a game this elaborate in 2004!!!
@toasthead
@toasthead 6 лет назад
Ninjastar Compass its still insane how good the graphics are
@AdrianRojasF
@AdrianRojasF 6 лет назад
I didn't realize how much until I played other games knowing they're released the same year. It really is insane.
@NinjastarCompass
@NinjastarCompass 6 лет назад
not to mention it can run on the ORIGINAL XBOX
@keshavmurali98
@keshavmurali98 6 лет назад
Funny enough, HL fans still think the original had even more attention to detail. Check out Marphitimus ru-vid.com for some mind blowing videos. 1998 game, folks. There's also a lot of broken stuff (Valve cut it out of HL) that Marphy fixed which are just as insane.
@Tomyb15
@Tomyb15 6 лет назад
keshavmurali98 absolutely! I love his content and found his channel just a few days ago. All the attention to detail they put into the enemy AI is really interesting. And it was in the comment section of his videos that I found just how many people think that HL2 is lacking in that regard and some think that it is somewhat bad for it. From what I read in the comments, some think that during HL development, devs had more creative freedom compared to HL2 during which devs were more focused on meeting deadlines. I don't think that is really the case though I don't know. Some have also said that the leaks of the HL2 beta rushed its development. I'm just ledt wondering how would have HL2 turned out if they had managed to add the cut content and put all those little details like HL.
@aidengoodrich5974
@aidengoodrich5974 4 года назад
2:07 that one texture is what gman stands on
@jasonvoorhees8899
@jasonvoorhees8899 5 лет назад
8:37 ain't he the one supposed to launch that Man hunter ?
@jasonlachance3478
@jasonlachance3478 4 года назад
Manhack, you mean manhack
@thewayfayer3268
@thewayfayer3268 4 года назад
@@jasonlachance3478 technically, they're both
@hannibalburgers477
@hannibalburgers477 4 года назад
@@thewayfayer3268 no they're not
@YoungXelDong
@YoungXelDong 3 года назад
Haha sounds like an alias of a homosexual serial killer
@danievanderwesthuyzen238
@danievanderwesthuyzen238 6 лет назад
That armoured guard at 8:30 was taking a break. x'D He probably thought to himself "No one'll ever find me all the way up here." Wonder if his boss will have already seen this episode by the time Half-Life 3 comes out.
@TonyBMan
@TonyBMan 6 лет назад
"The developers @ Valve are HARDLY ones to waste something..." ....oh, you mean like the Half-Life franchise itself? SICK BURN VALVE.
@CurtisJensenGames
@CurtisJensenGames 4 года назад
TonyBMan Half Life Alyx
@worldwarpandesal7760
@worldwarpandesal7760 4 года назад
jokes on you I guess
@lumirsliva
@lumirsliva 5 лет назад
just found this channel recently and its really amazing and creative content -> love it! Keep up the good work my dude
@VsevolodKhusid
@VsevolodKhusid 4 года назад
“G-man introduces you to Episodes 1 and 2, as well as... never mind”. HE KNEW
@andrix7777
@andrix7777 3 года назад
I think that was a reference to Episode 3
@crimehole
@crimehole 6 лет назад
Those with a keen eye may notice that the model for Gordon is just his Half Life 1 model in his default pose.
@ephemeralViolette
@ephemeralViolette 6 лет назад
...and without textures.
@nou5877
@nou5877 5 лет назад
@@ephemeralViolette and with gun in ........
@Luka2000_
@Luka2000_ 5 лет назад
@@nou5877 the ass say it pussy
@randomYTviewerdatisjustdereLOL
I enjoy using noclip to explore outside the map. Half-Life 2 is filled with out of bounds stuff, go to settings - advanced - enable developer console - press ` ingame - type "noclip" and you can explore out of bounds.
@FBGYouTube
@FBGYouTube 2 года назад
You can also bind it to a key! Type this into your console. bind v noclip (it does not have to be v, it can be changed.)
@djaccountisbfisbx3880
@djaccountisbfisbx3880 4 года назад
Those "leeches" look like the little worms from the first Half Life that bite you when you go into the water. When you drain the water in the room the worms are helpless and you can just step on them
@randompersonontheinterwebs
@randompersonontheinterwebs 11 месяцев назад
Those ARE leeches, bruh
@Azaism
@Azaism 4 года назад
1:42 "Gotta give credit to Valve for showing a ton of commitment to the Half Life franchise here" Yeah, those were the good ol' days.
@peaky4065
@peaky4065 6 лет назад
My first thoughts were "if he doesn't open this video with wake up Mr Freeman, I swear to god!"
@mr1spamification
@mr1spamification 6 лет назад
11:11 While you are correct the gman is simply deleted from the environment when no longer needed, this particular instance was not what happened. You noclipped inside of a solid brush, causing the 2d skybox backdrop texture to go black, and all entities (including npcs) to immediately unrender even if they were still there, as the game becomes completely confused on what should or should not be rendered based on player location. When the player leaves the boundaries of the map, various fundamental elements of the map are unrendered, such as all entities, and the skybox texture no long understands how to be displayed. 13:15 Incorrect. The numbers are not measuring the pixels, they are actually a reference for height in-game via hammer units. Maps in the source engine are built in the program Hammer.exe. In Hammer, you have a grid which can be expanded or contracted based on how much you zoom in-out in its display which allows for very fine-tuning of geometry or placement of entities in the environment on 3 separate displays (one for each of the 3 axes) of a 2d representation of the map. This grid is made up of what is known as hammer units, and each unit represents one inch in real-world measurement seen in-game. 128x128 for a 2d texture means 128 inches by 128 inches (or hammer units) makes up a single square on that texture (assuming that texture has not been resized when applied to its surface, which would render the reference useless) While map devs likely didn't actually need the inch measurements, all place-holder textures double as hammer-unit measurement references. There's even a texture with an outline of a player body to make size-reference easier and faster during map construction.
@halowarrior1000
@halowarrior1000 4 года назад
I loved playing in Gmod and placing things around in the skybox when I was a kid. It was really fun to see a scene you made so huge above you.
@Thebobwil
@Thebobwil 4 года назад
Damn, I can't remember if I ever actually tried that...
@MattTreck
@MattTreck 4 года назад
I know this is late, but as an FYI, the textures determine how much light (and what color) bounces off of them back up into the scene. This could be why they didn't use the placeholder/dev textures in scenes where the actors had a camera pointed at them. They were using the textures to tweak the lighting on the character's face.
@lenzi5119
@lenzi5119 6 лет назад
11:14 you noclip through an area there where usually all npcs/ props will disappear from your vision u can see that also the sky turns black. u went further in the wall behind of you
@heythere8693
@heythere8693 6 лет назад
Something interesting you didn't mention is that Gordon's "concrete" playermodel is actually his Half Life 1 playermodel, albeit proper textures.
@robeeer2
@robeeer2 3 года назад
12:29 Wait! You can k... *immediatly launches HL2*
@bugaroonie
@bugaroonie 5 лет назад
6:56 H E R N A M E I S L A M A R R
@hannibalburgers477
@hannibalburgers477 4 года назад
I guess
@ruefysh9576
@ruefysh9576 4 года назад
ok
@gooz1691
@gooz1691 6 лет назад
7:42 "The floor tiles are unique" Those are developer textures
@j.s.radhakrishnan2006
@j.s.radhakrishnan2006 4 года назад
You don't see them in normal gameplay. So they are unique.
@totalytaco3715
@totalytaco3715 6 лет назад
The floor tiles at 7:49 are default source dev textures, used when blocking out a level
@acorn5687
@acorn5687 6 лет назад
...Several People Are Typing.
@Exoreya
@Exoreya 6 лет назад
yea...the good old cp_orange maps from tf2 :)
@Sircliffe
@Sircliffe 5 лет назад
Dev textures aren't used to "block" out a level...
@fuzzyone4254
@fuzzyone4254 5 лет назад
and 128x128 is not pixels, is hammer units, 1 unit = 1 inch
@stevethepocket
@stevethepocket 5 лет назад
"Block out" is what it's called when they build a basic, un-detailed version for testing. Because it usually looks like it's made out of blocks.
@milenmilen3201
@milenmilen3201 5 лет назад
9:12 - is the weapon in his... bottom ? :O
@MagmaMCB
@MagmaMCB 4 года назад
Where else do you think he keeps them?
@streylok439
@streylok439 3 года назад
Magma after all, he does keep them in his hev suit
@toastysketches2517
@toastysketches2517 3 года назад
To be honest he has too many weapons I wouldnt be suprized if thats the last availible space
@klazzera
@klazzera 5 лет назад
4:25 the skybox is the same with unreal tournament 3, they also had skybox rooms in distant places that are projected
@milomand9995
@milomand9995 6 лет назад
The "floor tiles" at 7:46 are dev textures.
@PootisGodAnimations
@PootisGodAnimations 6 лет назад
I have seen 2 flaws on this video atm. 1. At 11:13 the G-Man disappears because you went out of the maps bounder. (It still would have disappeared but the timing was off because of that.) 2. At 13:11 you say that the 128 is represented by pixels. That is wrong. The numbers represent hammer units which is a height measurement used to make these maps in hammer. (Also the texture is called a Dev Texture :P .) Also some of the random hallways like in 13:28 are just valves laziness. Otherwise good job!
@cluckendip
@cluckendip 6 лет назад
Plus the character from 10:05 wasn't a low texture trick, that was just a model used in the beta and was supposed to be a character that was cut. Valve just chucked that model in for whatever reason.
@staryoshi06
@staryoshi06 6 лет назад
+Dayvo No, shesez is correct. It's a model used specifically for background characters you can't see, and is called male_cheaple.
@The_Butt_Cracker
@The_Butt_Cracker 6 лет назад
Just because a model in retail was also present in the beta does not make it a "beta model".
@voidofspaceandtime4684
@voidofspaceandtime4684 5 лет назад
@@The_Butt_Cracker What?
@donovan6320
@donovan6320 4 года назад
@@voidofspaceandtime4684 Just because a model exists in the beta version of a game does not make it a beta model.
@jamesboyce7467
@jamesboyce7467 4 года назад
0:15 Nice.
@stefanm.734
@stefanm.734 4 года назад
I think for a lot of people Valve games are where they were first introduced to the idea of breaking out of the boundaries of the map. It was just made so easy and there was such a draw to do it too, due to how much stuff people wanted to see more of but couldn't normally.
@gunner9037
@gunner9037 6 лет назад
if you'd like to be more precise with noclip, just use the sv_noclipspeed command and set it to lower than default
@DuffyDood15
@DuffyDood15 6 лет назад
After over a year of watching boundary break I only just saw the animation with the top contributor at the very end
@IkermlgYT
@IkermlgYT 3 года назад
0:41 the barrels rhymed with the music, thats some perfect timing
@jacobdesio
@jacobdesio 3 года назад
Dude, seriously great episode. I love all the detail they added to the game
@bobthelonghairedboi5425
@bobthelonghairedboi5425 6 лет назад
9:17 that's not how a crowbar works
@Trash_prince
@Trash_prince 6 лет назад
This is where I get off
@derpysponge43
@derpysponge43 6 лет назад
11:15 Just so you know, he didn't really "disappear" that time, it's just noclipping through walls SOMETIMES causes models to disappear.
@ApertureEntertainment
@ApertureEntertainment 3 года назад
1:54 I think I can confirm that this is where the G-Man and the particle effects are stored. I used commands to spawn some headcrabs and some zombies next to G-Man, flew to the room using noclip and everything I spawned was there.
@barple367
@barple367 Год назад
2:14 "Developers at Valve are hardly ones to ever waste something" haha "At least in this particular game" HAHA
@TheOneHamster
@TheOneHamster 6 лет назад
I just realised that you sound A LOT like "Oliver Age 24"....and that is something good! Love your videos!
@ryanlutes9833
@ryanlutes9833 6 лет назад
I could be remembering wrong but I'm pretty sure the 128 on the placeholder wall texture isn't to do with pixels, it's a measurement of distance units that the source engine uses.
@drunub
@drunub 6 лет назад
Correct
@KapitanWasTaken
@KapitanWasTaken 6 лет назад
Absolutely correct, the so-called Hammer Units (after Valve Hammer Editor) are based on the Imperial Foot. Here's a page from dev wiki developer.valvesoftware.com/wiki/Dimensions
@ryanlutes9833
@ryanlutes9833 6 лет назад
Oh good, it's been a while since I messed around in Hammer, and I was never great with it, so i wasn't sure if I was just misremembering. Thanks for the info.
@mangy2fly604
@mangy2fly604 6 лет назад
Smart cookie. *Turns around* "But you won't pass my next test..."
@jonathann.1433
@jonathann.1433 4 года назад
And who would've thought that about two and a half years later, one of this franchise's most important voice actors would make a guest appearance in a video.
@G7ue
@G7ue 4 года назад
This video is over a year old, but I still feel inclined to say, I think the reason they have actual textures in the boxes that hold NPC's for broadcast, is so they are properly lighted by the bounce lighting. My idea is further reinforced by the fact that when they only needed Kleiner's voice, they put him in a box with dev textures.
@theresastarmanwaitinginthe5149
Episode 69.
@aiden5343
@aiden5343 6 лет назад
even speedwagon is aroused
@afr0dit3_
@afr0dit3_ 6 лет назад
Meme
@viridian6812
@viridian6812 6 лет назад
This is where He gets off.
@makonyr
@makonyr 6 лет назад
Ilyass Wolfy he just comments on every video, people with his taste in videos are easy to find
@darklordgig4885
@darklordgig4885 6 лет назад
gigity
@generalsapiens9699
@generalsapiens9699 6 лет назад
It would be more awesome If you showed that lake monster scene...
@coatman4927
@coatman4927 6 лет назад
TVDadoCorrompido what lake monster scene? I don't recall that being in the game.
@PhantomDZ01
@PhantomDZ01 6 лет назад
CoatRack21, the part where you use Klenier's teleporter and Lamarr broke it, it caused you to teleport in many places and one of them is where the lake monster appears. EDIT: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-axhw-3oFcIk.html Skip to 1:12 for that scene
@MDPToaster
@MDPToaster 6 лет назад
It’s called an itchyosaur
@fagglebag
@fagglebag 6 лет назад
Mr.Dr.Professor Toaster *Icthyosaur lol
@MaximG.
@MaximG. 5 лет назад
1:12 - BTW, this train cart isn't the one you appear in when game gives you control, it also floats outside of the map like test chamber and prison.
@l6he
@l6he 4 года назад
I was looking for a comment about that.
@marscaleb
@marscaleb 5 лет назад
15:05 Wait, that logo! The 2 on the end is actually a 3! Half Life 3 confirmed!
@bluryach
@bluryach 6 лет назад
"Gotta give valve credit for showing a ton of commitment to the half life series" and then they don't make the third one
@DuckyQuackington
@DuckyQuackington 6 лет назад
The floor tiles in the unused room are actually dev textures, just like the orange dev textures used for Kleiner. You should mess around in SDK Hammer if you ever do another source game, you can find out a lot.
@lukkkasz323
@lukkkasz323 6 лет назад
Ducky Quackington I cant believe he's actually trying to pretend like he knows a lot but for real he knows shit and probably he never used hammer.
@DuckyQuackington
@DuckyQuackington 6 лет назад
lukkasz323 i cant tell if you’re being serious or if you’re thinking i was being rude, because uh, i wasnt
@perlin586
@perlin586 Год назад
F-16: you no longer have a wing A-10: you no longer have a tank Mantis: you no longer fucking exist
@SkeleTonHammer
@SkeleTonHammer Год назад
As a developer none of these boundary breaks really surprise me, I know all the tricks, but sometimes I do see one little thing that even I didn't know. I like watching these just on the off-chance I see one of those things.
@bleuthoot
@bleuthoot 6 лет назад
13:15 I think the 128x128 actually means hammer units if I'm correct
@akeiai
@akeiai 6 лет назад
You are
@apchistuz
@apchistuz Год назад
Yeah the texture is actually 512x512
@TheG_Boy
@TheG_Boy 6 лет назад
I boundary broke this game myself too
@whoelsebutmeofcoursei
@whoelsebutmeofcoursei 6 лет назад
G_Boy It is mandatory for me on Source games
@w12nardo94
@w12nardo94 6 лет назад
I boundary broke tf2
@Paleski
@Paleski 6 лет назад
Yeah, i'm a professional hacker *presses ~ and types NOCLIP in the console*
@cloroxhammer3289
@cloroxhammer3289 6 лет назад
O YEH, VERI PRUFESIONALE *opens console* *quickly like he is late for work types "sv_cheats 1"* *"noclip"* *"quit"* WAIT WUT NNOOOOO
@omarrincon7374
@omarrincon7374 6 лет назад
Why did you comment this twice
@YouTubeUserCx
@YouTubeUserCx 5 лет назад
Very good use of no clip there mate. Love this video. 💜
@FriendlyHouseCentipede
@FriendlyHouseCentipede 5 лет назад
11:18 Thats actually just a animated texture for that specific part (other parts involving monitors almost always involve cameras, though) 12:19 if be elongated you mean the section with the combine walls and monitors, thats because this area pulls double duty; that section is used for the camera showing the elites running down a hallway
@N0VA_ST0RM
@N0VA_ST0RM 6 лет назад
"This is where I get off..." BOOM kickass music!
@Eddlm_v2
@Eddlm_v2 6 лет назад
Just found you. Glad I did, I like your work.
@BoundaryBreak
@BoundaryBreak 6 лет назад
thanks man!
@FredSanchez_
@FredSanchez_ 5 лет назад
Excellent work. Thank you for showing this.
@zh3497
@zh3497 4 года назад
Your content is 11/10. Please don't stop.
@nubesock5231
@nubesock5231 4 года назад
"What valve did for their skybox is highly unusual:" *explains how all skyboxes work*
@themadscarecrow288
@themadscarecrow288 6 лет назад
try alien isolation
@Tenetri
@Tenetri 5 лет назад
At 11:18 the GMan disappears a little bit after when you show. You actually fly into the wall which makes the background and models disappear. Just had to point that out, great video though! What a cool concept looking though the game like this! Keep it up man
@DiamondEpsilon
@DiamondEpsilon 4 года назад
You might think GMAN is teleporting away to save on resources but actually he is using his powers because hes a man of mystery
@blowme2414
@blowme2414 6 лет назад
2:56 lol did he just stand up and thrust his "crotch" into the camera?? hahaha
@cvf4ever
@cvf4ever 6 лет назад
Funny thing, i kinda explore the hl2 maps when I'm playing gmod
@ESCalation
@ESCalation 5 лет назад
The tile texture used in rooms not acessable to the player can be explained easily. If I remember correctly it was the default texture in Worldcraft at the time.
@lemmythebulldog8812
@lemmythebulldog8812 2 года назад
10:14 another fun fact about the low poly cheaple is his facial features what little of them was based on the magician David Blaine
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