its amazing how he made the path finding so fast. For the monsters I script, the path finding always takes a few seconds to recalculate the path, especially whenever a player jumps near and object
The AI is actually really powerful. It tracks the closest path from the player to take from any angle and thats the thing that makes monsters hard to juke and outrun in most cases.
Reason why i don't release the AI: it have so many bugs what i need to fix; i need to update the jumpscare system; add support to more monsters; better teleport system; so please be patient and wait for the final result. Thank you!
I have an AI similar to that but I want it to make a heartbeat when its nearby, how do I do that? Mine also doesn't chase you for that long and stops chasing you almost right away, anyway I can fix that? I am using an AI called the mimic AI version 5
it's been almost a year since this video and i saw your comment saying it got leaked..? Are you not going to drop the model now because of that? or are you still working on it mate? id love to add it to my back rooms game and give credit
seor se responder ok, você poderia me ajudar eu estou criando meu propio AI para meu jogo mais eu queria fazer um sistema de perseguição com animação e musica não estou conseguindo
This ai is really good this whole mine is though # Monster AI class Monster: def __init__(self, health, damage, speed): self.health = health self.damage = damage self.speed = speed self.is_aggro = False def detect_player(self, player_position): # Implement logic to detect the player based on their position # Set self.is_aggro to True if the player is detected def move_towards_player(self, player_position): # Implement logic to make the monster move towards the player # Adjust speed and pathfinding as needed def attack_player(self, player): # Implement logic for the monster's attack on the player player.take_damage(self.damage) # Example of using the Monster class monster = Monster(100, 10, 5) # Game loop while not game_over: player_position = get_player_position() # Monster AI monster.detect_player(player_position) if monster.is_aggro: monster.move_towards_player(player_position) monster.attack_player(player) # Update game state, handle player input, etc.
@@seordev I wonder how they got it. But you should make more things from the mimic for views and subs. Just a suggestion you don’t have to. It may seem like I’m suggesting this so I could have things, but no. I’m not. I actually want to see your channel grow. I think you can make it grow if you put lots of effort.