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Oldest Known DUKE 3D Prototype - An Analysis 

REVENANT EVIL
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27 окт 2024

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Комментарии : 54   
@wadmodderschalton5763
@wadmodderschalton5763 Год назад
Really wish that x0r_jmp would release the Duke 3D beta builds if they even have them.
@revenantevil
@revenantevil Год назад
I'm crossing every digit I have that they've got something nice in store for us. Hope. Thanks for the comment dude! :)
@ViewpointProd
@ViewpointProd Год назад
I remember learning about this a couple of years ago, probably back in 2014. Use actually know someone who worked at 3D realms, and I believe I had a tiny talk with them about the release of early Duke builds, I believe they also mentioned that they were working on bombshell at the time. Great to see someone digging in depth into this prototype, You eared my sub
@revenantevil
@revenantevil Год назад
Thank you! Yeah, there was some talk about them releasing a wealth of prototype content, but unfortunately they're not allowed! It's out there somewhere though, hopefully it will see the light of day, someday... :) I'm crossing all my fingers here. I appreciate the support and look forward to chatting with you again :) Cheers!
@xanshark
@xanshark Год назад
Interesting video, I've watched the trailer multiple times, but never noticed the (speculated) item pickup or how each place had a unique name on the security cameras. I like how you recreated the trailer in LameDuke too
@revenantevil
@revenantevil Год назад
Thanks man. I've noticed you watching and commenting on my videos lately - and it is very much appreciated. I've already been made aware of even older versions, so I'll be making more vids on this subject! I appreciate your support. Cheers! :)
@xanshark
@xanshark Год назад
@@revenantevil Wow! I never knew there was even older than IIID, or are you talking about Ken Silverman's build demo? I think I heard that the map from it was used in it was used in Lameduke.
@RaposaCadela
@RaposaCadela Год назад
"IIID" is one of those dream game betas I've always wanted to get my hands on
@revenantevil
@revenantevil Год назад
Fingers crossed it comes to light one day. Would be so cool to see how many levels there are, what the other weapons (if any) looked like... and of course, more unseen enemies would be nice! Thanks for the support :)
@JamesTDG
@JamesTDG Год назад
7:43 I would call em hover daleks
@revenantevil
@revenantevil Год назад
Lmao, I like this name. That's what I'll call them from now on. Thanks for the comment :)
@seangowdy408
@seangowdy408 Год назад
I like seeing these early versions of duke nukem 3D what could have been thanks for the upload.
@PiopioJuegos
@PiopioJuegos Год назад
The weapon pick-up looks an early voxel model for me. IIRC voxel models where available when Duke Nukem 3D was in development but it was buggy so they drop it until Shadow Warrior. The same happened with 'Room-over-room'. Actually, the DN3D sources include voxel and ROR testing stuff (both pograms, models and maps).
@revenantevil
@revenantevil Год назад
Man, you think so? That's interesting! I'd love to have gotten a better look at what the voxels were like at this time. I think they look fantastic in Shadow Warrior. You seem to know your stuff man! Thanks for the insightful comment :)
@PiopioJuegos
@PiopioJuegos Год назад
DN3D is one of my favourite games. When they released the game and the engine sources I read all them and the documentation, and also asked in forums and to Ken Silverman and George Broussard directly (both were very kind answering and writing articles).
@Wolfdogg
@Wolfdogg Год назад
6:30 - it looks like those numbers are a clock of some kind, going HHMMSS, given how the two numbers at the end are counting up at a visible rate.
@revenantevil
@revenantevil Год назад
I expect you're most likely right about that. Derp! Thanks for the comment :)
@Bklyn93
@Bklyn93 5 месяцев назад
@@revenantevilhey, I have two questions: what is Lameduke, and when does this earliest build date to?
@Lugbzurg
@Lugbzurg Год назад
4:47 If I had to guess, assuming it's not just some bug or whathaveyou, maybe this was a placeholder for a destructible wall.
@revenantevil
@revenantevil Год назад
That's a good point, it may have been! I don't think there's anything behind there, although that doesn't mean they weren't planning on it! Thanks for the comment :) Cheers
@teranokitty
@teranokitty Год назад
Fantastic deep dive! I love this kind of obsessive analysis on game prototypes, and I can't wait to see what you've got regarding other builds you mentioned in other comments here. Random question: Do you know of any prototypes or betas of the original 6DOF FPS Descent by Interplay? All I can find out is that it was originally titled "Miner" and then "Inferno" (or vice versa).
@revenantevil
@revenantevil Год назад
Thanks man! I appreciate it. I'm constantly looking into new things to make videos on, but I'll have to look into Descent as I don't know anything about it unfortunately! I keep getting distracted and making new videos and not finishing old ones haha. I appreciate your support, means a lot. :)
@smileygabe22
@smileygabe22 4 месяца назад
This became my new favorite channel.
@revenantevil
@revenantevil 4 месяца назад
Aww thanks man! It means a lot :)
@gazasaurus3142
@gazasaurus3142 Год назад
Another great video, always interesting!
@revenantevil
@revenantevil Год назад
I really appreciate the support my friend, thanks for being here. :)
@doclouis4236
@doclouis4236 Год назад
This is almost like a Decino video only about Duke Nukem.
@revenantevil
@revenantevil Год назад
Thanks man! I appreciate that. And thanks for stopping by!
@monkshoodable
@monkshoodable 10 месяцев назад
I assume that mystery sprite is Duke, transitioning from third to first person.
@revenantevil
@revenantevil 10 месяцев назад
That's actually a really solid idea. Good stuff man. Thanks for watching :)
@monkshoodable
@monkshoodable 10 месяцев назад
@revenantevil thank you: great channel, so glad I just found it. I am excited for Lameduke episode 3.
@elenoftheways6364
@elenoftheways6364 Год назад
Cool video!
@revenantevil
@revenantevil Год назад
Thank you so much! :)
@SuperShotgun300
@SuperShotgun300 Год назад
Another great video 👍👍
@revenantevil
@revenantevil Год назад
Thanks man, nice to see you again. Appreciate the support :)
@soulbrother5435
@soulbrother5435 Год назад
Thanks
@revenantevil
@revenantevil Год назад
You're most welcome my dude!
@adampagano5361
@adampagano5361 Год назад
These alpha builds really are lame. I'm interesting in how they turned thing around and found the lightning in a bottle that was the retail release
@revenantevil
@revenantevil Год назад
Me too man! We are unfortunately missing some crucial builds in between. I've just found some amazing videos (that aren't easy to find) on builds that use final levels... one that may probably have the first instance of the final enemies. Stay tuned. Thanks for the comment! :)
@DaRush-The_Soviet_Gamer
@DaRush-The_Soviet_Gamer Год назад
@@revenantevil OOH do show and discuss em... If you spot more content like this... Could be cool to see unused content dug up in Duke retail to see if any of these old things are still in the files
@GreatFox42
@GreatFox42 2 месяца назад
old vid, don't care gonna comments anyway: Duke 3D's prototypes are endlessly fascinating to me, because I don't know of another game whose pre-release builds are _this_ far from the final product. It's amazing how _little_ actually made it to release. Like, even Lameduke, which was much further along than these, barely saw any of it in release. Not even levels, with two exceptions. And one of them isn't even a full level, just a room. If I ever got the chance to talk to George, or Allen, or Todd, or really anyone who worked on DN3D since inception, I would immediately ask _what_ and _when_ the Duke 3D we know today was conceptualized. Because it wasn't in _any_ of the known betas besides 0.99. All of this may as well be a completely unrelated game. It's that far removed. And I wanna know _so badly_ how that happened. Not because of a better/worse thing, but because there _has_ to be a story to it. Not other game I can think of was this strikingly different.
@Twenteeeee
@Twenteeeee 9 месяцев назад
I think we should point the nintendo gigaleak guy towards gearboxes direction once he is in the clear
@revenantevil
@revenantevil 9 месяцев назад
lmao. I would LOVE to see what they've got in their vaults. Thanks for watching :)
@thatradiogeek
@thatradiogeek 22 часа назад
0:23 "Legal issues" 3D Realms never had any rights to the IP. The "3D Realms" of back then (which was just Apogee under a different label, not a separate company) no longer exists. What we have now are a group of pretenders.
@turboterminator7
@turboterminator7 Год назад
Great Video 👍
@revenantevil
@revenantevil Год назад
Nice to see you again! ...and thanks for the kind words my dude
@turboterminator7
@turboterminator7 Год назад
@@revenantevil No problem love the Duke Videos so cool 👍
@grahamwilson4053
@grahamwilson4053 10 месяцев назад
The locational names are reminiscent of the Catacomb games
@CommonSense-hy2sn
@CommonSense-hy2sn Год назад
That drone is very similiar to one in Zero Hour: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vNMcR_GD3qU.html Were these old assets included in the Duke 3D source code package they recieved for Duke 64? 🤔
@revenantevil
@revenantevil Год назад
I expect the guys making Zero Hour were privy to this sort of information! I wonder if you're right. Thanks for the comment!
@bcfrutuozo
@bcfrutuozo 3 месяца назад
For 6:30, I really believe it could be a timestamp like hh:mm:ss to give the player an idea about where he is looking (camera name) and what time is it. Just a guess but considering it for 1996/1997 was a hell of an innovation! And we can see that the numbers increment like seconds :D
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