8:42 i always imagined that the transition between the border plane of water and the deep plane was like an oceanic rainstorm that begins as a normal shower, then begins to become more and more violent like a hurricane until the rain is such an insane torrent that it’s like all of the air around you is just a pelting flood of rain, until finally you simply are surrounded by water on all sides. now you are in the deep plane of water, surrounded on all sides by an abyss of ocean. it could make for an interesting, if not far more dangerous and unagreeable, alternative to plane shifting magic
It’s INSANE you guys just posted this. I watch you guys a lot in prepping for games. Wednesday I’m running a one-shot with EXACTLY Olhydra and Crushing Wave as the villains.
An unknowing pirate that was gifted powers by Olhydra sounds like an awesome Swashbuckler /Fathomless multiclass that could be played off as a pirate that believes he has just spent enough time at sea to be attuned to it, granting him power.
Hey Guys, with Paizo making major changes to their setting to be less like WotC’s Grayhawk and Forgotten Realms, they’ve changed their inter-realms cosmological to add two new elemental planes! It’s like they knew The Dungeon-Cast was in the Year of the Elemental! The planes are Wood and Metal, and I think it would be pretty cool for y’all to give your thoughts on them.
Thank god you guys did this. I've seen all your videos and I recently started rewatching them. And GUESS WHAT?! It just so happens that a player in my game is playing a siren who's a warlock for the sea. This gives me everything I needed! Thank you so much!
The Efreeti have a sultan. The ruler of the Marids is the Padisha..however she only has symbolic rulership over the race as a whole. Of the 4 genie races the Marid are the most disorganized & independent, with the smallest percentage of their population actually living within their capital city. Unlike the Dao Khan & Efreeti Sultan who have populations In the 6 or 7 figures in their capitols, with large organized militaries of comparable size, the Marid Padisha only has a few hundred Marid within her city to command, and no real organized army...though her personal strength is still comparable to the other genie rulers, and older editions put them on par with deities.
Also rather then a set amount of hit points like 30, I'd have Olhydra just roll a number of her hit dice equal to the mumber of water elementals she wanted to summon, and subtract the result from her HP. So to summon 3 of them, instead of losing 90 hit points, almost a 3rd of her health, she'd lose 3d20, or an average of 31 hp. Seems way more balanced, because RAW there's no reason for her to use this ability, the cost to her greatly outweighs the benefits
Wow, im literally running Olhydra tonight as a boss fight. We've been playing this campaign for almost 2 years. Players are level 12, with OP gear, and they are pushing their way into the Crushing Depths to eliminate the Cult of the Crushing Waves once and for all. Their current plan is to have the Blood Knight ride into battle on the back of their polymorphed and hasted Trex rogue with a Holy Weapon juiced-up Greatsword.
@gogauze Yessir. It's a hybrid campaign with POTA as the mid tier villains and Tiamat, from Rise of Tiamat as the bbeg. In my campaign, though, Tiamat has an entire invasion army with thousands of soldiers, paladins, sorcerors, and clerics. They killed Imix, next boss fight is Olhydra. They are aiming at Ogremoch next, then Yan C bin right after. Then they are going to start knocking over ancient Dragons that lead the five branches of Tiamats army.
@@Biostasis5x7 Yan C Bin is the actual nightmare boss of the 4. I've read so many DM recaps of Pillars that tpked because that's the one they ended up facing in the, as written, campaign. His save or suck legendary action can murder a party in just a few bad rolls, but it sounds like you're aiming for dramatic challenge instead of just trying to murder your players. Much respect.
@gogauze Yea, his stat block is absolutely insane. His suffocate ability is like twice as good as the other princes. My players are pretty juiced up, and they are experienced, so I normally throw pretty ruthless fights at them and they survive.
The reference to water weird advisors is likely based on the Third Edition version, where they were part of a group of humanoid oracles called the elemental weirds. As for Ben-Hadar, I actually used him in my first 5E campaign. 3E Dragon magazine stated in an article that he was friends with Renbuu, the slaad lord of colors.
I think a way cooler cinematic thingymagig for summon water elementals that still keeps the ripping-off-chunks-of-her-body-to-fight-you-fantasy would be whenever Olhydra takes 20-30 damage or more, the part of her that took that damage is severed and becomes an elemental with HP=damage taken or something, ya know. Could even have the elemental become some sort of hybrid elemental depending on the type of damage taken
I am currently using Imix as a patron for my party. Right now they are currently on a quest to reassemble the pieces of tinderstrike. Olhydra’s champions nicked it off of the body of one of Imix’s priest’s. The party is now having to hunt down her champions who have all become powerful pirate Lord known as captain cold heart. After killing the three pirate lords, and acquiring the pieces to the dagger they are then gonna have to go and return the pieces to the furnace where tinder strike was originally forged. And olhydra will appear in the forge as a final stand against them. So hyped
12:37 I'm a little late to this video. But I actually like what Pathfinder did with the good elemental lords. For the longest time, they were trapped, unable to do anything because their evil halves imprisoned them long ago. It was only a few years ago in setting that the good air elemental lord was freed due to an organized play storyline. The others followed afterward and only recently have been free to do anything. And they have actually been doing stuff since being freed. I'm sure the good air elemental lord was part of freeing the others, although I haven't read Rage of Elements. So I don't know if they address anything there. But yeah, them being imrisoned for millennia is a good reason for them to not really be doing anything.