how are you running around being wholesome left and right AND act as an mediator between the western playerbase and asian developers. Insane man, you're a gem.
He has a good amount of experience on both sides of the table, as a dev and as a player, so usually there's substance in his takes. He also articulates his opinions eloquently and respectfully which makes people want to listen to him. That plus his rapidly growing (and well deserved) popularity means it kinda behooves developers to listen to the feedback he has to give, because for the most part it's usually spot on, and most people aren't going to explain it as nicely or as precisely as he would. Thor is like the ideal person to receive feedback of any kind from, he'll tell you exactly what he thinks in a way that is descriptive and not demeaning and you know it comes from a place of experience and passion.
Thank you again for your understanding and support of Once Human! Based on Metas' suggestions and feedback, we will continuously improve Once Human to make it the best game ever. Additionally, Once Human will support controllers and DirectX12 in August! We look forward to having you with us on this journey, and together, we'll make Once Human even better!
The game is wonderful, you really have a base to expand and indulge our gaming desires. The only criticism I have is the multiple click/pages you have to find to claim rewards. If that can be narrowed down to one page, an in your face CLAIM THE REWARDS DUMB ARSE! That would really help us morons, my Son was laughing at me when he saw how many blueprints I had not 'fused'. Obviously having all the characters speak would also be welcome, but I have to say I have really enjoyed the game and have at times had to force myself to turn the game off. Well done guys, and I look forward to the development of the game.
@@oncehuman_official i really enjoy the game with my friends, hope you guys extend at least extend the time before wipe cause we can't play as much as we would like to
Sorry you lost your job bro, but you're better off not working for a company that obviously gives no fucks for it's customers. It eats away at your soul. Good luck on the job search.
@@morcova haha I'm actually clining on by a thread right now, but working towards unionizing. At least this way others won't have to deal with the same thing in the future
I tried with the IBEW, 250ish techs in the area, union rep basically said LOL @ getting 126 votes. I was gonna fall on the sword. Spectrum can suck a fat one
They've been remarkably receptive to the criticism about the game. I think they said that controller support is coming in like September or something as well, in addition to the things from the post Thor highlighted. The devs have been really cool about compensating people for bugs and lag and such across the board once they've identified them.
Trying to play this game without a controller is pure hell -- using the Steam controller overlay to bypass the lack of controller support is a hassle, and it still controls terrible. This is the sort of thing you should have nailed down BEFORE release.
My problem with reset is this. I work on average 8 hours a day 5 days a week. Maybe playing 2-4 hours a day after work (and this is not often rn, more like an hour)and more on the weekends. Resets feel horrific for my already limited time. Especially if it was something hard. I’m not gonna wanna do it again.
I feel like this reset system helps casuals way more than it does for hardcore. The hardcore gamers hate this way more. It lets you keep up a lot more in fact.
I aways scrap weapons and gear i get from drops, because as you say, they will brake so have no value. But the resources do have a use, i that is more important.
Yes, it is a typical example of an argument that is extremely easy to counter nullifying your premise by a force equivalent of a frontal collision with a 10-ton semi-truck right in the face.
@@spzm3665 this got patched a few days ago as your not supposed to be able to repair them 62. Fixed an issue where lost gear and other players' dropped gear could be repaired under special circumstances. After the update, All-Purpose Hand will no longer target such gear for repair.
My kid was running amuck right as I started this video. I turned the volume up and was able to listen to the whole thing no problem. You should consider putting out your stream as a podcast after you get off. Content is great gg and Ty
I often write on forums/discords for indie games. I always try to soften my criticisms, say them in the nicest possible way, in case there's a yandere dev on the other side of the screen. Never once there was. They really are people like you and me. On the other hand, some fans that cut into the conversation to defend the dev...
No, if there's a Yandere dev on the other side, be as mean as possible because that would mean that developer is an actual pedophile, creep, and plain unhinged person who doesn't need to be online. You don't need to be kind to that.
@@BertoLaDK Not what but who. He's a guy whose game got very popular few years ago, many youtubers played it. He is rather famous for being an awful programmer and not taking criticism very well. You can find tons of long youtube videos about him. He got into so many controversies... Yandere is an archetype of a love interest that is jealous and possessive to the point of murder, and that's what's his game (yandere simulator) is about.
It is wild how often I've been in closed/open testing for a game where the people violently defending bad decisions are other testers. Especially in a testing environment, aggression towards other players is a bad idea if a lot of people agree about a game issue. I think during Stuntfest's alpha there was a guy in their discord calling us haters every time we'd have criticism lmao
@@AshElectric Try criticizing No Man's Sky's lack of gameplay depth and you'll be branded as a hater ASAP. Some games are a personality to people, so any form of feedback is seen as an attack.
Really happy to hear this, I'm looking forward to this, since it's a fun game. And that the Devs want to have open communicaiton is amazing. First time I experienced that was with Coffee Stain Studio and Satisfactory, and it was an amazing feeling to know what happens, and to give input on what I'd like to see. And I'm glad you can use your platform and knowledge to communicat that to the dev team.
I'm not sure he knows about blueprints and the fact that those non-repairable item drops actually have value as they allow you to make YOUR blueprints stronger... Which I actually love about the game.
@@OhItsNoctu Yeah I think the people upset about losing their gear really dont understand it's the BPs that are important, not gear. And they carry over. Not saying the 6w wipes are still not a problem, but the way this is being portrayed makes me feel like it's based on a lack of understanding.
@@OhItsNoctupeople don’t look for real answers they just assume shit and made dumb ass video spewing false information. Then this dude got the nerve to take credit for changes already in process 😂😂😂 laughable
Its great both Pirate and the devs are being communicative about this. The devs are open to communication so if you have something to say please do say it. I hope everyone can keep their complaints and criticisms normal and fair. No need to be harsh to devs or customers like what we saw with Helldivers 2
Thankyou for taking the time to do this with them Thor, just started playing this and its genuinely revived my love for gaming. I shared the same concerns as you, and to know not only are they willing to take feedback but also promptly acting on it is pretty awesome!
counterpoint: the reason MMOs suck is that it takes like a year to hit max level of grinding and i'd rather do an accelerated version of that repeatedly
I'm currently in the review process for the creator program for Once Human. It will be nice to be able to be in touch with the devs. Thank you so much for taking your time to actually talk about the game with them, that's amazing!!!
Damn dude I am so happy to see this shit. I was very ready to drop the game for these precise reasons. You might have just saved this game for me and many other people.
It would be amazing if the devs for Apex Legends would talk to their community and actually listen to the feedback... Edit: Good news we won they finally actually listened and are reverting the pay wall changes for next season!!
they did, the community ever since mobile shut down kept asking for both universal heirlooms and customization options for heirlooms like they had for faide in mobile, more people acknowledged these posts and enough were made that it overshadows the negative reviews being left on the game now. more people own chronus zens than have left negative reviews. more people care about literally ruining the gameplay through 3rd party cheating than have left negative reviews, and wonder why they don't care that 60k players are negatively reviewing out of 18+ million players.
@@brianpancotto8829 yea I get all that I'm basically just referring to the changes coming up next season and the complete silence from the devs on the massive negative feedback
@@brianpancotto8829 yeah but they never listen to the community when it comes to monetization, now they are splitting the battle pass into 2 halves and basically removing the ability to buy the next pass if you complete the current one. no one likes this change but the devs have remained silent
@@MadeUpNoun obviously people wanted changes to the battle pass, they have been saying its to long and to many filler items that no one wanted, they removed half the bull shit rewards and increased the more valued rewards and there are people that like it, and they will address it after its release and see if people buy it, because you have to spend money and there is 2 per split a lot less people actually need to purchase it now to meet expectations, and with requiring to spend real money, there will be more people actually purchasing it which seems likely to reach expectations rather easily even amongst all the hate.
I'm so thrilled that the creators of Once Human are a good studio. The game looks amazing and I'm really chuffed that it's apparently worth fully supporting. We love devs who listen to us.
A developer for an indie game put me in the credits for talking to them about the game and discussing how I felt about it. I love working with indies because they'll do wild shit like fix bugs in a day or implement my suggestion almost immediately. Obviously not all the time (being human means not always being right, or the dev has a different vision.) It's always cool to see devs listening to people.
The growing attachment to a character is why so many people are really struggling with Soulmask - Nobody wants to swap off their "Main" character they made because attachment.
Gear fear is so sad in a video game. It really shows how little these people have going in their life that they need to greed over a hovel of digital pixels and can't comprehend game mechanics that might be good in spite of their feelings.😊
@@FelixgreenYT Some people also just, like having a character with all of it's achievements, and not losing it arbitrarilly. The 6 week reset instantly killed any interest I had in Beyond human, since no progress matters, why bother playing?
@@SiphonRayzar It retains progress for several things, like blueprints and certain rare resources, and you can stash some items away and regain them in later seasons. Eternaland is the feature.
To be fair, the things that matter dont reset. I hated the idea of the server wipe at first, but after reading the dev notes on server wipes, I like the idea for this game. The things you actually put time into are the things you keep through wipes. Blueprints are the drops you grind for, not the random weapons that you can't repair. All you lose is the current resources you have, along with all the gear you have. It makes it sound like you lose the gear, but you dont. You can recraft it because you still have the blueprints. My feeling is if the server didn't reset, i would get bored at max level to do new content and not have something to build up again. Also, you can redo the past season instead of the new one at wipe if you missed out on things in that last season so there isn't any fomo.
@@Wiz_Outlaw yeah I can understand thors points but the wipes just feel more like rust. Honestly when I first started I asked a random “when the next wipe?” Due to the starting area just being absolutely littered with bases and those temp tent workbenches.
"You can just recraft it" says the guy who clearly does nothing with their day other than play video games. Not everyone wants to sink dozens of hours into a new season every few weeks in a grindy MMO. This just isn't the game archetype for it. MMOs, even eastern ones (Such as FF14 or Perfect World), add on content, not wipe it seasonally.
I think that this model would work if you got to actually keep the majority of what you can work towards, like all the structures of your base and the region progress (it gives you rewards and whatnot, and those take a lot of time to complete). I think there's not enough things you can work towards that are permanent. Also, regions should be additive, not replacements
It’s only grindy if you make it grindy. Any half arse build clears the game. You get blueprints and the like that transfer with you each season. Any casual player can finish the weeks content with a single hour a day every day. Or watch a guide and do it in half the time. Then play something else or do chores for the rest of the time. So far, this is not grindy at all.
@@SleepyStreak I have a full time job so I only get to play this game casually. It's barely going to be week 3 and I don't think I it will take me much longer to hit endgame. I'm like level 30 and I started the game a week late. This game is not that grinds for materials. I literally ratted into the high level area the other day to get tier 4 stuff and it took me less than 20 mins of looting cars to get the stuff I needed to make my tier 4 gear. This game is just not for you and that's fine.
Man would love to see you and Tim Cain sitdown and talk about the differences between game development now and then as well as just hear yall opinions bounce off one another. You both seem like level headed chill people and we need those in this industry now more than ever. Also, i heard you say in another video you help/encourage people make games. Thats something i really want to do but am very intimidated by all of it. I feel like i have something maybe to give creatively but i definitely have no knowledge in game development, let alone good pc knowledge. Very willing to put in the time to learn, money has been the one of the main things stopping me but im in a much better position now to pursue new things. If you have any book, media, or class recommendations for someone starting out at the bottom id love to hear them. No worries if you dont see this though! Im gonna continue this journey regardless! Thanks being you my dude!
So far enjoying the game more as a survival single player game rather than a multiplayer game. Already have over 50 hours in and I'm not bored yet. I highly recommend it just for this matter. With time the multiplayer aspects should improve. Plus, the monetization in this game is one of the most ethical I've ever seen. No pay to win at all. Even the Gacha machine has the option to buy the blueprint you want without relying on RNG, and the currency for it can't be bought with real life money. Must earn it all through playing the game. The launch issues (which are many, sadly) is to be expected. They just need to show they are willing to improve and listen to their community. With this ingredient, the game has quite the exponential potential for growth.
I've been grinding mostly single player too, but have teamed up with some people that I've met randomly to grind some bosses or materials. It's really cool just running into other players and doing random quests or just chatting for a second while you're running around trying to find acid, iridium, or something. Haven't dove into PvP yet, but maybe one day...
I'm a dentist, I work 6h at a hospital and 6 more in a a private clinic every day so i have 1 to 2 h a day to unwind and play video games. the 6 week reset is not enough for my to enjoy the game. It's a shame because I really like it
I have been playing this game a lot lately and it's honestly one of my favorite games I've ever played. At first I didn't think the mandatory resets were going to be a big deal, but working 40-50 hours a week, playing the game AND making videos on them (which takes a lot of editing time, meaning no gameplay time during editing), I am SO far behind everybody and I'm missing out on a lot of the phase based stuff because I'm just trying to rush through everything when I do have those couple of hours to record a few episodes. On top of that, I've noticed Once Human videos aren't getting anywhere NEAR the amount of views as other gameplay videos and I think it's because so many have (possibly) already written this game off because of the mandatory resets. Granted, I'm just a baby-youtuber, but even as small as my channel is, I see the drastic drop in views on my Once Human content. It's super frustrating because I know this game is going to be so freaking good, but man...that reset needs to be remedied, like, yesterday. I've worked really hard for what I have in game so far, even if it's far less than most, and to think it's going to be gone in just a few weeks is kind of making me want to just move on. This makes me incredibly sad because I was more excited for this game than any other game out there. It's just sooooo good, but that one thing is ruining everything. Yeah I know you keep things and blah blah blah, but like Thor said, it's an MMO. You don't see WoW or other MMOs resetting and wiping progress every six weeks. Six weeks is just not enough time for regular working people like me to LEARN the game, let alone MASTER it. It's just not possible. I really REALLY hope they listen and make seasons optional. I will pump more hours into this than I ever did WoW, and I have YEARS of /played time on multiple characters in that game lol. PLEASE MAKE THEM LISTEN THOR! I BEG YOU LMAO.
I hope they add the ability to delete charecters for one as I have one o don’t use at all and likely will be 2 if the inviting friends to fill servers become a thing
One of the big reasons, clearly not the only reason, that I'm paying so much attention to this game is the dev responce to the community. It's genuinely wonderful to see just how much they are willing to listen to their player base. Its very refreshing and will be a good thing for the industry as a whole.
On the point of cosmetics not being account wide I'd also like to add that originally we weren't even supposed to be able to make multiple characters until August anyways. On 7/9/24 Yager the Yager (who I assume is some form of discord community manager) said: "We've heard your feedback, and the devs really put some effort into fixing this issue. Now multiple-character creation is available! We initially closed multi-character creation because the experience wasn't up to snuff. We wanted to perfect it by August 1, but that plan backfired. Sorry about that! We appreciate your understanding as we work to make things right for you." But people were understandably pretty livid with this being the case so they pushed it early. I'm guessing cosmetics not being account wide is at least part of what they meant when saying "wasn't up to snuff". Furthermore, right after the demo in June they announced they we're going to do a closed playtest to get feedback specifically on in game purchases. The problem with this was that all the progress made for people during this playtest was going to be kept going into full launch. People also understandably did not like this because it meant those that got access would be further ahead come launch time and in a PvP setting being level 50 and in Tier 3 iron gear on launch day is kinda a big deal. For this reason they called off the playtest entirely and decided to test internally instead. This is purely me speculating but I think that playtest may also have some relevancy in character purchases not being account wide. Which to me that whole bit feels like it just shook out to be a damned if you do damned if you don't situation. So they got a little bit of grace from me on that point.
@@Billy-bc8pk They were running out of money. On a livestream they were pretty frank that if they haven't released it and got some money, the studio would have been shut down by NetEase.
I really like these kind of medium length videos you are putting out now. Is that a result of your new editor? Please keep them coming. Very informative and enjoyable.
Just played 3,5 hours of Once Human and stumbled upon your video. When you talked about the 6 week reset cycle I double-checked the devs announcement on steam and you're absolutely right. So, thanks for saving me a lot of time and effort just to lose a lot of progress every six weeks.
He is wrong tho. You absolutely can bring stuff over to next season, including the blueprint for your complete base (just have to get the materials again). You keep ALL your blueprint progress, which is basically the thing you grind for the most. You keep ALL your cosmetics and your character (just not the leveling progress) And leveling goes incredibly fast in this game so I don't care if I'm being reseet to level 1. That's actually a lot better because that way all people start at the same base again.
You’re a GOAT, you have the same gripes as the average player but are able to open a level of communication with a current top 10 steam dev, I 100% agree with the points you made, I fell in love with once human, learned how the seasons worked and fell off at the end game, annoyingly I was under the impression that with the start of season 2 we’d just get more map (part of the rift space) and an increase in the level cap and difficulty, when I learned this wasn’t the case and rift space may not even be a thing, it really disheartened me as a player, I don’t want to lose my things, I like eterna land as an optional thing, not mandatory and apparently I’m not alone in this
If your internet is decent enough you should try GeForce NOW, its what I've been using for a couple years (literally don't have a graphics card) and it works amazingly. Lots of games to choose from and they add more every Thursday.
I both do and don't disagree here with Pirate because ALL MMO's DO in fact make ALL gear irrelevant. In fact the titles he loves are the progenitors of the, "gear hamsterwheel" or tredmill. You grind grind grind to cap lvl, "then the real game starts" and you grind through various qualities either higher power or color code like blue to purple, then you trash all that for the most 'recent' purple or item power bumped stuff from w,e raid or dungeon- then ALL that goes out the window when the next xpac hits and you leave entire regions, zones, continents to rot and never revisit them, items included. It gets sunsetted one way or another- or hilariously enough the same players rage endlessly because theres no, "new content" lol p.s He should not have used Diablo as an example because, ahem Ephemeral items? Those have been the most powerful by raw tooltip in a lot of cases and existed since Diablo 1 on playstation lol. Or WoW for that matter. Otherwise we wouldn't have Hardcore :X "It feels too fast(right now, the first time we're doing it)" I think would be the most accurate description for the West. Cuz we definitely all are 100% familiar with essentially this exact setup lol. (I would like to see a permanent server too (and agree on a lot of other points), where loss ends up or some such like hardcore characters on WoW or seasonal toons on Diablo, idk how itd work here but it'd be a nice option/fallback) Joining a group of friends late is inconvenient due to other systems' design necessities right now- also true.
The 6 week reset cycle is a pretty good catalyst for trying new stuff. Im north american and have played mmos my whole life. The starchrom currency is used to unlock blueprints the first time, and then as you go into future seasons, you can unlock more blueprints with the starchrom currency, which has a weekly cap. If you give it a shot and let it play out, i think youll find that it actually will work out in the end. Ive got like 120 hours in the game in 2 weeks, and will have no problem starting over again with blueprints unlocked so i can resume my build again, and only have to play for 20 to 60 hours to get to the same point im at. The argument of wasted time doesnt apply in this case because of how blueprints work. Once you own a blueprint you can make the gun again. The argument for not being able to repair items you pick up makes sense at face value, but theyre meant to be disassembled for calibration stats for existing guns youve crafted. Youre not supposed to use the actual weapon that drops, youre hoping you get a calubration that applies to your gun youre using. The cosmetics should be accessible across multiple characters, i agree with you. I hope you see this comment thor and understand my point of view as a person with a 8 hour 5 day a week job who has been playing this non stop in my free time. Its genuinely a good game and the reset cycle makes sense when you consider how the blueprints work season to season. Thats all. Much love ❤ Edit: The guns you pick up to disassemble can be sold between other players as well, expediting the process of getting the calibration you need.
Ok, but for people who don't spend ridiculous amounts of time per week on the game, having the game reset all progress after 6 weeks, effectively means there's no point in playing, since progress resets. Why bother at that point?
@@SiphonRayzar it doesn't reset ALL progress is my point. You only have to rebuild your base and level again, which would take much less time the second time around, and once you hit level 40 again you will not have to unlock blueprints again. The blueprints are the main thing you are trying to unlock as they allow you to have viable builds and are locked behind a weekly cap. In 3 or 4 wipe cycles, you will be able to effectively run any build you want because you have the blueprints already.
@@SiphonRayzar You're thinking the progress is the fun bit not the gameplay? It's not an rpg where progress takes a lot and matters over gameplay. I think looking at it as an mmo is the wrong framing. It's a new blend that needs treating as its own thing. But I like fps, craft survival, pokemon. Some things resetting is an opportunity to continue playing the game as opposed to progressing to the end and having little to do. Mmos have an extended end game, a plateu at the top of the mountain but rust-likes, survival/fps/pokemon is all about the climb. This gives you indefinite climb.
Love this and love the fact that you had a discussion and they're willing to listen. Really promising. A great game but does need some changes for longevity.
So happy to see you defending the community stance. I played this game on beta and a few days on live, but I can't possibly play a game that's going to delete my progress in half a year, so I hope they reconsider it and launch "Seasonal servers", so you can choose the type of progress.
Love these talks and love this game already, hope you make more contents and discussions with the devs about fixing wipe issues plus characters transition to other severs cause they are full all the time, hope they doing smthing about all that inactive characters that people makes and dont play anymore so that other people can join that sever with their friends, man looking forwards to see the new August patch.
Hey Thor. Thank you for being there for us. I can only speak my mind through my life perspective, so I can't speak for others but I feel like there is more of me/us and "we" are incredibly thankful that you are "the Keanu Reeves/Bob Ross of gaming community". I work night shifts at steel factory, I physically don't have time to dwell and ponder on gaming industry twisted shenanigans, like I could 20-30 years ago. So Thank You. Thank you for being a lighthouse in storm and for being there for us, both gamers and developers, for video above, for being a Paladin in those times of chaos and greed.
Wow. Devs that listen just make me want to play the game even more. Its just always nice to feel like you have a voice and its not thrown into the void
Lovely video, the example of servers for Oceania remembered me that Roblox company told players from Brazil that they would add a server specifically for us because there is big % of the player base from Brazil but this never happened and we need to play with at least 200+ ping
I made a suggenstion feedback on their discord and it god so many upvotes , like a good 1000, compared to the average 25-45 upvotes on every other suggestion, its crazy they actually changed that so fast when ppl speak up
Seeing this level of interaction between not only the devs and Thor but just the devs and the community as a whole is honestly quite wholesome in our current social landscape. It’s nice to see people treating others with some basic respect and listening to each other for once.
100% valid arguments here. Especially with base builder games. So much time invested in unlocking the materials and building the perfect base to have it wiped would be ddevastating. Glad they are receptive because I have really been enjoying this game
I like how you kinda came out of nowhere Thor, and have basically garned SO much positivity in gaming culture not just in America, but across the whole world! Never stop man!
HUGE news thank you so much for taking the time to sit with them and just spitball why we think it would be better this way. Literally saving them from losing the western audience imo.
Just a suggestion but I personally like it when the audio is muted rather than bleeped for censorship. The beeping sound is quite piercing to me. Keep up the good work!
Also Once Human devs are one of the very few that has responded to me, a nobody in the industry and just a casual gamer, when sent a PM on discord. Not a generic robo auto reply but an actual person who read the message. Awesome dev team so far.
Thank you for the info Thor! I am so not excited about 6 week seasons (financially and timewise, I tend to buy the highest tier season passes, but that is alot every 6 weeks!) but I am glad they are fixing the cosmetics (I bought stuff before realizing) and that they are receptive to feedback! I really enjoy this game so far, so I hope they listen to the community. Also, I hope they increase character creation cap on servers. So I bought season pass/cosmetics on a Day 1 server. My boyfriend decided to play at a later date and we realized server cap was reached, so I either had to play two characters or we have to wait till reset. Not a huge deal to switch servers if cosmetics/season pass is account based and not character base though if they can fix that too!
The developers of the game are very appreciative of the community's feedback and make changes based on what the players want, not the company which is incredible, especially for people like me who absolutely love the game and want to see it succeed
I am so glad that the devs are talking to people, hopefully they come up with an alternative to wiping because the game looks really cool. I was interested in the game when I first saw a video on it and then I heard about the wipes and went "Nope!"
I actually love the concept of seasonal wipes. its what made WANT to play the game. I live in Australia, but i might be the outlier. I love Path of exile for the same reason, seasonal wipes. I cant play normal MMOs, I get bored after a few hours. But games that wipe, I get invested, because its like "oh I have learned a lot this wipe, I can do much better next wipe" and everyone is on the same level as me and point in time as me and we all start together, learning new things together with the entire community. I love progression. I love starting new characters, starting from the bottom again. Everytime I play a game even single player games with classes, I probably don't even finish the game because i keep starting new characters.
Just to leave a comment about a different perspective: I was never into MMORPG because of the massive long term investment necessary, the periodic wipe thing makes me want to play this one! Great work as usual
Be our champion for this game. You've already addressed and got needed/obvious changes made 👏👏👏 I haven't enjoyed a game like this in a long time. Props to you and the OH devs. This is exactly why I stopped playing Diablo4 in season one. Don't want to lose what I worked for.
Good job fella for not just ranting and leaving but talking to the devs. I'm really liking OnceHuman, and had already raised tickets about these issues: Cosmetics across account, and the wipes although as a Rust player I've learned to be less attached to this stuff, but on the same level of being a Fallout player (and many other titles) I am also super attached to my characters, so seeing both sides of the wipe argument I am less attached but still, why have story and then delete the story??? But yeah thanks for talking to them and helping this game grow I have good hopes for it and am liking playing at my own pace and building bases. (building mechanic is awful though!) But yeah thanks, you get a like but also a sub cause i want to see how this progresses and am interested to hear your input and support of games for gamers
If they make these big changes, I will happily play Once Human. That's super awesome of the developers to not only listen, but also understand why there's such a big difference culturally of why NA/EU/AU feel so differently about games.
I actually don't mind item drops not being repairable. It incentivizes farming and upgrading the blueprint for it. I think it's a good system...so long as the blueprints are indeed farmable and don't reset with seasonal wipes (which they don't). Someone who farmed the fragments for the BP and upgraded it SHOULD have a better item than someone who just got lucky with a drop, IMO. Really glad you are voicing our concerns for us and pushing for making Once Human an even better game. I think it has great potential!
As someone whos been on a Live Service trend these last few months (FO76((yeah, i know... sue me)), Wuthering Waves, ZZZ, Once Human, and now FF14 for the first time) I was super excited for OH after playing the Steam Demo period. I started playing the day it fully launched, had a blast, then my friend mentioned the wipes, which i hadnt heard about yet, and it COMPLETELY took the wind out of my sails with the game. I tried playing the next few days but at a point i got bored cause that sense of progression felt lost now. Im so glad they are listening and working with the feedback theyve gotten.
I'll never play this game but I have so much respect now for these devs. This is what we need more of in the gaming community and I honestly think Thor has created platform so large that it's making impacts. I hope AAA studios and some smaller studios stop being so complacent and actually start being more transparent and responsive to content and issues with their game(s).
I've got alot of faith in this game, I was immediately taken by how it was doing stuff a bit different. But I really appreciate that a voice like yours is out there interfacing with dev teams and speaking both their language, and our language.
What hes saying is making a lot of sense to me. Thanks for advocating for us. Alot of us would kill for an Oceania set of servers. Not because of any hate for our Eastern brothers - but there ARE cultural differences and server load to consider. Fingers crossed they make one soon.
This game actually has potential and have a really positive experience despite knowing server wipes and the fact that I hear lots of content creators I watch that the devs are listening is great.
I have another point of view as a French player because we have the same seasonal system on our MMO (Dofus Temporis with 8-10 weeks world with complete wipeout at the end) This content is like once a year and all players are hyped because we enjoy the new content or discovering the new gameplay. After playing 60 hours on Once Human during the two first week, I have a completed most of the current phase and waiting for each new phase to come out to play grind more. The wipeout system is benefic to players because : Exploration (normal chests respawn every 3h and there's only 5 main city to unlock, resetting mystical chest is pretty good for us so we can upgrade our blueprints every season for free) Loot/Mats (loop dungeon "silo" for free and without any timer, just think about grinding boss on DiabloIV but whiteout any summoning item) House (you can save your house blueprint and carry on into next season) Cosmetics (saved on your character and soon on your account so you can share on different character) Gear (hoping it can be carried on because it cost a lot of "Stardust Source" to max calibration on legendary)
I would be thrilled if this played more like a roguelike or something equally adventurous in an MMORPG. Imagine diving into a world where every decision matters, every dungeon is a new challenge, and the thrill of the unknown keeps you on the edge of your seat. Let's make this an epic journey!
That is freaking awesome, that is what makes DE so awesome, I'm glad more gaming companies are going that route and seeing that being receptive towards feedback is an amazing way to make a compelling game that both fits your own vision as a creator, as well as your player bases vision towards an amazing game. It's what allowed Warframe to make a game that is still going strong and thriving 11 years later
Warframe listening to player feedback? LOL tell that to the new player experience that has kept the player base stagnant for...11 years. Rework? Nah, Helminth. Someone did a relic endurance run? Ban them. Etc. Warframe has been surrounded in controversy ever since I started playing in like 2016. The only reason you never hear about it is due to the community's toxic positivity. Minus Sabuuchi and Rahetalius.
@Meloncholiac Oh I know they aren't perfect, there are plenty of examples. A lot of the Ws are reactionary to their most major Ls. Thats true of a lot of companies. And yes, there are still some aspects that could be looked at and fixed as they are genuinely a problem. But out of a lot of games I played, DE has consistently screwed up, but have tried at least to correct a decent amount. There isn't a single major game company out today that is free of any shitty practices, across the board. Nexon, Hoyo, Jagex, Nintendo, the list goes on. Its not everyones cup of tea, and yes, there were and still are plenty of shitty scummy things that go on, but thats true of any game you play, of any job you get, etc. Life sucks, but life has it good to it as well. I CHOOSE to look at the good aspects of current DE as being worth the shit, others might not and thats fine. I go through stints of not playing for one reason or another but thats me. Others might play it, see something acummy and decide yeah screw this game peace and thats also fine. In regards to the endurance issue, 100% that is absolute shit and there response is even worse as it screams we don't want to admit we refuse to do the work to change a system because we didn't account for pausing, and someone leaving an application open for over 100 hours of play time thus possibly several hundred real hours. No one would really assume that would end up being a norm, and they do actively refuse to acknowledge it, and its shit. But for me, what I enjoy to do in game and such, it doesn't affect me, and it may be shitty and apathetic of me to say, but if I enjoy it, I'll play it. And I will talk about what I perceive because a LOT of what I see from people is either as you pointed out toxic positivity, but also from others toxic negativity, mentioning shit from ages ago that for some things have been changed, that still get talked about as if they are current eventa. DE, from where I stand has done wrong but they have also done right, its a company, and a game dev company at that. Certain points will be shit points they die on, but as a dev company, they meet halfway more than people give them credit for, or completely blow it out of proportion. It is what it is, and how one views it is as subjective as the view on the game itself. Thats my own opinion on the matter, and everyone has their own right to their own opinion, and I hope you have a good day, sorry this turned out a bit rambled and long winded but I hope the day finds you well.
This actually gives me hope for the future of the game. The devs actually being open to discussion over the way the game operates is, unfortunately, a fairly rare thing.
Always always always come to devs with fresh eyes and no baggage. Every studio is different, don't lump everyone together. Approach them in good faith and politely articulate both your problems and some reasonable solutions. Dialogues require trust. This gives one of two things that both benefit the gamer: first, you can have good discourse where perhaps they give some ground and say they want to do better or articulate that this is their vision and just might not be for you, or second, they brush off the community, act boisterously, and have given the community all the ammunition they'd need, with which you then leave your review and *stop playing the dang game*
It always feels good when a dev company actually listens to their community and communicates/works with them, there's a lot of companies that don't give a fk