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One Lesson i Learn from Sony Animation 

Alessandro Camporota
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Hi guys
in this new animation tutorial i wanted to share a lesson that i learn during my time in Sony Animation when i work on hotel transilvania 3
every time you you wanna achieve a certain pose, and you feel stuck because the rig limitation...dont give up, but use maya blend shape to achieve the exact pose that you need.
this could help to improve drastically the quality of your shot and show to a potential recruiter or a supervisor that you are willing to do the extra mile to get the job done.
hopefully you can get a better chance to get hire by the studio that you want
if you have any question drop a comment below
the rig is provide by Animation Mentor

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5 окт 2024

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Комментарии : 255   
@HangryBunniesFromMars
@HangryBunniesFromMars 5 лет назад
I worked on marvel movies and you don't want to know how many corrective shapes the hulk had to have. Yes he did use a psychotically crazy muscle system. But he still needed to have this type of system at the tail end of everything. Your advice is pure gold for incoming animators.
@acamporota
@acamporota 5 лет назад
Thanks for sharing 😊
@UndertakerU2ber
@UndertakerU2ber 5 лет назад
@Hangry Bunnies From Mars And I thought working at an IT help desk job was tedious. I can't even begin to imagine how many man-hours were put into animating the Hulk. It looks phenomenal!
@lAcedUpLiss
@lAcedUpLiss 4 года назад
The hulk looked amazing, I hope I get that good.
@trantuong789
@trantuong789 3 года назад
I think I saw it some where that they did the same for the Spider-man movies. Every single frame needs its own blend shape for that particular pose to work. Crazy stuff.
@Sukuraidogai
@Sukuraidogai 5 лет назад
For those working in Blender: Blend Shape -> Shape Keys Rig -> Armature Controller -> Just another bone with a custom shape
@cinmussi
@cinmussi 5 лет назад
My life was so grey until this amazing tutorial came into my life. I tried it just now. I wanna cry at how beautiful the animation world just got for me. GAME CHANGER. Thank you so much for this!!
@acamporota
@acamporota 5 лет назад
Happy to hear that
@ThatGrayCartoonPony
@ThatGrayCartoonPony 5 лет назад
And that's why animators should know a little about rigging! :3
@Anahronic
@Anahronic 4 года назад
And modeling.
@lAcedUpLiss
@lAcedUpLiss 4 года назад
Do animators generally not learn that? We have to at my uni for the animation path.
@KingRCT3
@KingRCT3 5 лет назад
I know next to nothing in 3D animation, but watching Cloudy with a Chance of Meatballs made me realise how Sony was willing to go the extra mile for its animation, getting really cartoony and not being afraid to deform meshes, redo the character geometry for like a ten frames pose or things like this instead of just animating a rigid 3D rig. I think this comes down to your explanation. So yeah, the bottom line is that it does matter in the end product, even if we can't quite pin-point what it is as a general audience. Thank for the video!
@beachchickensmedia
@beachchickensmedia 5 лет назад
this is SO important and does not get any attention in schools. there is a common phrase in conventional learning, "don't break the rig". I can't stand when animators think they are limited by the rig. thanks for sharing ur experience from Sony
@acamporota
@acamporota 5 лет назад
Art shouldn't be limited by technology. technology suppose to serve the Art, not the opposite IMHO.
@renarddubois940
@renarddubois940 5 лет назад
well when you are on show schedule which is 95% of pro animators, you don't have time for blend shape.. not only that, the pipe doesn't even allow us to use blend shape.. we do as close as possible with the rig, we don't get offmodel and we convey the message of the shot.. that's all we're asked..
@acamporota
@acamporota 5 лет назад
@@renarddubois940 hotel Transilvania was a show on schedule. 50% of the shot required a blendshape. A lot of vfx show require corrective shape as well.
@renarddubois940
@renarddubois940 5 лет назад
@@acamporota tartakovsky?
@TheSteveTheDragon
@TheSteveTheDragon 5 лет назад
Even from the pose, I can tell that's supposed to be dracula. haha. Thanks for the tutorial! Even though I'm using blender, it's giving me ideas on how I'll be using this technique for my own animations!
@vergescalvin428
@vergescalvin428 4 года назад
Yeah, right? Look Like Hotel Transilvania so much in the shapes of the character!
@MatthewJLyon
@MatthewJLyon 5 лет назад
If you were an internet ad, yours would read, " ONE trick to improve your animation that they didn't want you to know! Technical Directors HATE him!" Thank you for this video. Will be doing this in the future.
@ArrggghhhhJohn
@ArrggghhhhJohn 5 лет назад
Great tutorial. a follow up tutorial to show issues you may have encountered animating in and out of these heavily adjusted poses would be very useful . Keep up the good work
@tomclarke7012
@tomclarke7012 5 лет назад
Yes, I'd love to see how you animate out of this pose. Is it best to reset the model or carry on deforming it?
@DevilmayDie
@DevilmayDie 5 лет назад
Exactly the same question I had! That'd be hella helpful please!
@juhada
@juhada 5 лет назад
Hi!, I think that this is especially a good method for the kind of animation that Gendy likes, strong pose to strong pose, with fast transitions where you can *hide* your inbetweens in the broad movement, and the audience will mainly experience the aesthetic of your graphical *held* pose. Pixar and Disney type of more fluid animation would be harder to acheive with this technique, or maybe after they do a first pass of animation with the rig that they have there could easily be a second pass of shotsculpting that focuses on beatuifying the silhouettes, and is as tedious work as it sounds. :/ but Alessandro should know the whole answer. :P
@acamporota
@acamporota 5 лет назад
@@juhada yes it work best with snappy animation, and when you hold a pose. But you can also use to fix bed deformation
@sanimator1
@sanimator1 5 лет назад
Yupp! Me too.... Please show it in the next tutorial... How to animate through these blendshapes. I saw this technique for the very first time. Thank you a lot for sharing this... Please make the animation video. It will help us a lot. Thanks again.
@eddieandersson5570
@eddieandersson5570 5 лет назад
Thanks for these tutorials. FYI pressing B and middle mouse adjusts the soft selection falloff on the fly. That particular pose is an adaptation from the Animators Survival Kit where William's ask Milt Kahl if he ever listens to anything while he animates I think ;) (Page 40-44)
@acamporota
@acamporota 5 лет назад
Thanks man
@timothyestrada4549
@timothyestrada4549 5 лет назад
When he capitalizes almost every word but "i"
@imatree4015
@imatree4015 5 лет назад
Noehoemoe and “f”?
@aintnoway
@aintnoway 5 лет назад
İ
@ilusions4
@ilusions4 5 лет назад
and doesn't use the past tense of "learn"
@hanshusch
@hanshusch 4 года назад
@@ilusions4 no
@HaloCollective
@HaloCollective 5 лет назад
THIS CHANGES EVERYTHING
@cinmussi
@cinmussi 5 лет назад
This was amazing, so many times I ran into the "I can´t get the pose like I want it". This is incredibly helpful, thank you!!!!!
@acamporota
@acamporota 5 лет назад
Glad you like it
@FLY-ec5cs
@FLY-ec5cs 3 года назад
amazing!!! I ve always asked myself how sony got those sharp cartoony perfect poses.. But how does that work with the keying of all? when u change the geometry and then key it, in the next frame wont you need to change the geometry again? Ur videos are making me more motivated then ive ever been ! thank you and keep it coming! best regards
@viktorkotoff4080
@viktorkotoff4080 5 лет назад
Hint: if you pick the "Global" falloff mode in the Soft Selection palette, you can edit multiple meshes at once.
@alessiarockrose
@alessiarockrose 4 года назад
How much suffering only of thinking in correct a lot of poses by blend shapes ;A; Thanks for sharing it!! This explaing why pro animations looks so cool!! Sometimes I was stuck in don't breaking the rig, and that was so irritating!! Because it limit you much
@outofrhythm9670
@outofrhythm9670 5 лет назад
I was looking for blending for past 2 days. I'm glad RU-vid actually recommended something useful
@acamporota
@acamporota 5 лет назад
happy to hear that
@JonnyRobinson
@JonnyRobinson 5 лет назад
Great video and very useful but a little too long to get to the point. For those of you wanting to learn the technique he used at Sony, jump to 6:53 in the video. :)
@Alagabry
@Alagabry 5 лет назад
Utilissimo tutorial, non pensavo che si potessero fare certe cose senza andare a modificare troppo il modello di base... grazie mille!!!
@ventiladordesuco
@ventiladordesuco 5 лет назад
I'm not sure, but I think B is the hotkey for soft selection and M controls the falloff. Great video anyways. I thought that rigs in big studios had more controls over the skinned surface, like selection sets that could be changed to achieve greater control over the character.
@ASKALAPHUS
@ASKALAPHUS 5 лет назад
- Tapping B toggles soft selection on and off; holding down B and dragging middle mouse controls the size.
@mohawkade
@mohawkade 5 лет назад
Just noticed the captions recognize Allesandro's Italian accent but decide to try to auto-generate in Italian, despite him speaking English...
@interactive-animation
@interactive-animation 5 лет назад
very helpful video. super quick posing of body and face of Jules rig. Thanks Alessandro
@juansierra3885
@juansierra3885 5 лет назад
It wpuld be god to see how you blend in that pose in your animation, Thank you for the tutorial :)!
@acamporota
@acamporota 5 лет назад
definetey you need the help of god when you use all those blend shape in your animation ... :) glad you like it
@user-vo6fd6gg6i
@user-vo6fd6gg6i 5 лет назад
Even thoungh I’m noob to 3d this video is helpful and fun to watch :) Keep up the good work!
@eshan309
@eshan309 5 лет назад
omg, this is super helpful! Thank you so much for sharing this with us! I wont complain about rig's limitation anymore.
@acamporota
@acamporota 5 лет назад
That's the right attitude
@godsibi2699
@godsibi2699 4 года назад
Amazing advice Alessandro! I just used your advice to push some marketing stills at work! Thanks for posting!
@acamporota
@acamporota 4 года назад
My pleasure
@a.s.7160
@a.s.7160 5 лет назад
i dont even animate but i watched this.
@DanielPyb
@DanielPyb 5 лет назад
i love the pushed pose so much!
@donnythedingo
@donnythedingo 5 лет назад
Ha I knew it had to Be Hotel Transilvania!
@normietwiceremoved
@normietwiceremoved 5 лет назад
Such an easy thing to do yet so different! THANK YOU!
@btdarmstad5815
@btdarmstad5815 5 лет назад
Aha, so you can create blend shapes for specific poses. I was under the impression that you have to create the blend shape while the character is in bind pose, which would be extremely cumbersome.
@barakdrori8177
@barakdrori8177 2 года назад
Super valuable, Thanks!
@LoganGardner
@LoganGardner 5 лет назад
Very nice. I've learned a lot. I am going to apply my methods to my animation work in blender 3D. I've never really thought to use blend shapes in this fashion
@juhada
@juhada 5 лет назад
These are golden gems Alessandro! cheers and thanks for sharing!
@acamporota
@acamporota 5 лет назад
Happy you enjoy that
@yanivnemet
@yanivnemet 5 лет назад
damn, you really got in and dirty to achieve the best possible pose. but how do you spline it once you've messed with the vertices?
@acamporota
@acamporota 5 лет назад
good question, this technique works best if you are holding that pose. (look at the stile of hotel transilvania 3 and you get an idea) or if you are moving really fast frame by frame...if you are using the blend shape properly should hold well enough...sometimes tho i have to do other small blend shape to correct some imperfection...yeah a lot of works for sure. hope this answer your question
@avtpro
@avtpro 4 года назад
You are a crazy Boss for this!! Thanks.
@Ccs1989
@Ccs1989 4 года назад
It’s kinda coolSony has the animators do this work. In other feature/vfx studios it’s passed off to a shot finaling department to sculpt those fixes
@minhaj_khan
@minhaj_khan 5 лет назад
Insane! Thanks for sharing your insights!! :D
@AnnieHeijna
@AnnieHeijna 5 лет назад
Great stuff, I really appreciate you taking the time to create these videos!! Thank you, very helpful!! :D
@whynotanyting
@whynotanyting 5 лет назад
So if you have a bad rig the fix is to go a level deeper and remodel the mesh
@UncleFeedle
@UncleFeedle 5 лет назад
I wouldn't have the legs directly perpendicular to the floor like that. If you try standing in this pose, the legs naturally tilt back slightly and the butt sticks out to balance the forward lean of the upper body. Otherwise, you'd fall over.
@LeGrandMort
@LeGrandMort 5 лет назад
Realism isn"t the goal, here. Expression is. And on a more basic level: Following the sketch.
@RajeevSharma-ej4gb
@RajeevSharma-ej4gb 5 лет назад
Thank you sooo much brother...i m from india and i m very happy to learn it... Thanks again
@acamporota
@acamporota 5 лет назад
Glad you like it
@arijit9
@arijit9 5 лет назад
Alessandro great to find you here in youtube. You might know me from AM. Great work here!
@activemotionpictures
@activemotionpictures 5 лет назад
Thank you for sharing these amazing tips!
@JustZino
@JustZino 5 лет назад
Really helpful!!
@Krentiles
@Krentiles 5 лет назад
this is amazing. thank you so much
@SuperKelebek
@SuperKelebek 3 года назад
awesome!!!!!!!!!!!!!
@augm3nt384
@augm3nt384 5 лет назад
Nice tip .. would add push the rig to its max first to reduce the amount of tweaking
@acamporota
@acamporota 5 лет назад
Exactly
@IlseZamarripa
@IlseZamarripa 5 лет назад
THIS IS BEAUTIFUL! Thank you so much!
@chuatengsheng1193
@chuatengsheng1193 4 года назад
I hope they will work on a Knack movie or animated series.
5 лет назад
Good point! Thank's for sharing mate :)
@arsal8738
@arsal8738 5 лет назад
awesome Tutorial :) thanks ...more tutorials on cartoony animation would be great :D
@TheJohnCD
@TheJohnCD 5 лет назад
Wow, Thanks for showing off some great information! The difference between the first and second pose is pretty incredible! I have a couple of questions if you don't mind? Do you run into any technical problems when doing things this way? such as weird motion blur or bad blending between key-frames? Do you find yourself getting into creating a lot of blend-shapes per shot? or Do you find you can often get away with only one or two? Do you ever get push-back from Technical members of the team? This seems like a bit of a brute force workflow, and I can see techy people having a problem with it. Thanks again for making this video! It goes a long way to explain how Sony Animation gets their amazing unique look. Cloudy and Hotel Transylvania are such standout series for animation.
@ewawojtaszek5504
@ewawojtaszek5504 5 лет назад
I've never thought about using blendshapes like that. Really thank you for your tips and tricks. Sony is recently doing amazing animations. How do you interpolate this blendshape in the graph editor to avoid too strong transitions between a normal pose and the sculpt one?
@acamporota
@acamporota 5 лет назад
I am glad you like it... The best way is to transition fast into a golden pose. And hold it. Like hotel Transilvania
@GilFavor101
@GilFavor101 5 лет назад
That character looks pissed, lol. Great video here.
@TheDrodder
@TheDrodder 5 лет назад
This was SUPER AWESOME! thank you so much for the detailed and (somehow) short breakdown of this process. I'm still in the game industry so these kinda blend-shape methods tend to be expensive on engine reserving the space primarily for main action blends instead of 20 correctives but this work flow has a lot to ponder about.
@siandmg
@siandmg 2 года назад
Question for you. How do you select the vertices in the blend shape? I am going to the geo for a rig and have unlocked everything, but still when I try to select by vertex and translate I can't select anything, much less translate. Would really appreciate your help.
@renarddubois940
@renarddubois940 5 лет назад
I had a shot where a character with a huge upper body, big pecs and small head, was supposed to be flat on the ground on his chin and chest with the feet upward.. took me hours to get it right and I'm on show schedule
@samplebox88
@samplebox88 5 лет назад
Grazie Alessandro! Essendo nuovo in Maya, cercavo da tempo un tutorial su come usare i Blend Shapes in questo software. Sto usando il rig gratuito di Franklin dell'Artella, ma odio il fatto che non ci sia un controllo per le pieghe della maglia all'altezza gomiti. Ero gia' a conoscenza di come usare questa tecnica perche' uso anche Blender e grazie al tuo video ho visto come usarla anche in Maya e raggirare il problema!
@dennissabrievski4543
@dennissabrievski4543 5 лет назад
First comment! 😊 love your tutorials keep on making more tutorials
@impossibletechsage
@impossibletechsage 5 лет назад
You should write "I learnt," Im not pulling anything with correcting you. Loved your video, keep up the great work!
@Pjiggy
@Pjiggy 5 лет назад
I hope you're not an English teacher. It would be I "LEARNED"; if he were going to correct it. But I would think you should be more concerned with what You Learned, from this video!
@wistfulrecall
@wistfulrecall 4 года назад
While we add different poses through this type method If animation has any problem like the poses playing Like the poses are moving the edges
@hardiklakhalani6268
@hardiklakhalani6268 5 лет назад
This is new for me! (Don't know about rigging) Doesn't it f-up the model & adjacent frames ? Is it non destructive?
@EsVives
@EsVives 5 лет назад
Hey! Great video man! I was wondering if this may cause any trouble if the character is referenced and its used in many other scenes. (?) I mean like in a short film or something. Thanks for sharing!
@acamporota
@acamporota 5 лет назад
Depends on the pipeline. But on Maya I think you can use it on reference too
@massimodambrogio
@massimodambrogio 5 лет назад
Wow it is rigged so well!
@MightyZeusXo
@MightyZeusXo 5 лет назад
Thanks man wonderful information
@mdsanima
@mdsanima 5 лет назад
very nice tutorial! Now I following you and like this. Keep going!
@XxKherxX
@XxKherxX 5 лет назад
Tutorial fantastico! Grazie mille :)
@jianyundong3806
@jianyundong3806 5 лет назад
I think the plugin ‘Shape Animation Tool’ will help。
@liamoohay24365
@liamoohay24365 5 лет назад
Thank you so much
@loeckm
@loeckm 5 лет назад
Good stuff!!
@brokencreationlordmegatrol3037
something tells me Hotel Transylvanian used this a lot
@trantuong789
@trantuong789 3 года назад
Hi! I have a question: Let's just say I am able to re-create that pose from the director's note by using this method, but how do I animate all those vertex around the model? How do you keep every thing under control and the shape change smoothly between poses? Because I feel like even if I'm willing to do this for one pose, making it work for the entire sequence would be a problem since those vertex would move unpredictably
@josephmanuel272
@josephmanuel272 3 года назад
Apparently no clear answer to this very important concern. I was also wondering if those were keyable, can be turned On and Off, etc. I think this is only good for held poses? But even that, I wonder about the keys during transitions on an actual moving animation.
@MrReactric
@MrReactric 5 лет назад
Very useful tutorial. You changed his body mesh. But result is perfect. Likr.a mesh animation.. do you have another experiences ???
@47humza
@47humza 4 года назад
How blend shape can use in animation? Could you make a video on this?
@acamporota
@acamporota 4 года назад
Same concept, but you will key the blendshape in and out
@abramjessiah
@abramjessiah 5 лет назад
Would love to see you do some basic animation using this technique. I've never used blendshapes during animation before. What happens if you have go back and retime or adjust poses?
@Sukuraidogai
@Sukuraidogai 5 лет назад
The influence of the blend shape on each vertex of the mesh can be animated as a value from 0 to 1, so it is a smooth transition from one pose to another.
@sandygroulx6297
@sandygroulx6297 5 лет назад
Do you have a video that goes a little more in-depth on blend shapes. I don’t really understand how you get from pose to pose with this method. I know very little about blend shapes and I’ve never used them like this before. I can’t really emulate what you are doing because it’s unclear to me how you did it. I can’t find any videos other than people making multiple shapes out of spheres?
@OdyXeus7
@OdyXeus7 5 лет назад
Great work, thanks for sharing. BUT, how would you know if you've reached the desired silhouette if you don't have the camera locked, then adjust your silhouette to camera? Very useful nonetheless, so thank you 😊
@acamporota
@acamporota 5 лет назад
yes you always have to focus on the camera...not the perspective one..but the one for your shot, which is usually lock. hope this helps
@yannickandrianambonisoa6318
@yannickandrianambonisoa6318 3 месяца назад
thank you! but do you have to animate it in bend shape in each frame ?
@Ty0_art
@Ty0_art 5 лет назад
Subscribed. Thanks!
@shubhankarghanate8968
@shubhankarghanate8968 5 лет назад
thank u so much
@xavierrobertson8730
@xavierrobertson8730 5 лет назад
Awesome vid
@3Rton
@3Rton 5 лет назад
Subbed. Good stuff.
@ahrymalyuk
@ahrymalyuk 4 года назад
What if the rig does not live inside the scene, but is referenced in?
@bbsnake01
@bbsnake01 5 лет назад
Great video! But how do you do this in an animation? I can image how you can hide the blend in a snappy transition but how about slow and more fluent movements?
@Saandy_
@Saandy_ 5 лет назад
Very nice! I think i understand 3d animation better now. I have a question though. If you have to animate poses like this, is that the fault of the rig, or could you do this no matter how good of a rig you have?
@acamporota
@acamporota 5 лет назад
Doesn't matter how good the rigs are. They will still have limitation. And is up to you to find any trick to achieve the pose that you want
@youkings100
@youkings100 4 года назад
Wouldn't editing the mesh mess up the rest of the poses though? or do you edit it as a shape key so you can turn it on and off?
@mohamedabdelazizmorsy1213
@mohamedabdelazizmorsy1213 4 года назад
Hello Alessandro Camporota Nice tutorial... i just have a question.. do you create your blend shapes in the beginning with blocking or do you add it at the end in polishing ? Thanks :)
@acamporota
@acamporota 4 года назад
At the end in polishing
@mohamedabdelazizmorsy1213
@mohamedabdelazizmorsy1213 4 года назад
@@acamporota Thanks a lot .. very helpful !!
@salmanshahid3954
@salmanshahid3954 5 лет назад
Can you tell how you locked the Outline/Grease Pencil, because i tried it and when i zoomed into my model,the outline remains on it's default place. Thanks!
@UPLAYTHATGAME
@UPLAYTHATGAME 5 лет назад
Hey could you make a video on how to study a rig so you can learn to create your own? Thanks. anyone you could recommend to learn?
@mkekim
@mkekim 5 лет назад
Hi Alessandro, I followed your tutorial and it works great. However, is it possible to apply a blend shape to a part of the body after the animation is done as polish? When I try applying the blend shape, the character stays at that blend shape and doesn't move. Thanks in advance!
@georgezzhou422
@georgezzhou422 4 года назад
How to fix it during spline stage?
@Ferpaa
@Ferpaa 4 года назад
Hello! Im an animation student, thanks for video! I was wondering, for example you broke/modified everything so much for this pose, to go back to "normal" you do this in a different file to change it or how do you not "mess it up" afterwards? thanks!
@veefeld
@veefeld 5 лет назад
It seems to work great when applying this method on a rig with no animation keyframes. But when applying the same method on the same rig while it has a bunch of animation, it crashes on pressing the Add Target button. This even happens on a simple cube with just 2 keyframes. Do you have any experience with that and how to fix it? So far it looks like you can only use this technique on posing still images, but I would love to use this technique during the animation process. I'm using Maya 2019 BTW
@CGTutorialsChannelTV
@CGTutorialsChannelTV 5 лет назад
Grazie mille Alessandro molto molto utile :)
@acamporota
@acamporota 5 лет назад
Prego, mi fa piacere
@vincentlaw7099
@vincentlaw7099 5 лет назад
Wow, impressive! Just a question, if rig department changes the rig, would those blendshapes still work?
@acamporota
@acamporota 5 лет назад
Probably not Vincent, that's why you do the blendshape at the very end
@josephgonzalezgarrido153
@josephgonzalezgarrido153 5 лет назад
but it can be animated by this method? or it is just for the pose?
@Sukuraidogai
@Sukuraidogai 5 лет назад
@@christellaluyindula4073, That's called animating to keyframes, yeah. Which is a naming convention 3d software took from 2d animators.
@magnusrexus
@magnusrexus 5 лет назад
thank you;]
@acamporota
@acamporota 5 лет назад
anytime :)
@Mumbl3r1
@Mumbl3r1 5 лет назад
thanks for this! Would you do these shape corrections in blocking or Polish?
@acamporota
@acamporota 5 лет назад
At the very end, this is the past pass
@Mumbl3r1
@Mumbl3r1 5 лет назад
@@acamporota thank you so much. I was about to go in and start doing this during blocking, I guess that would have been a nightmare.
@beachchickensmedia
@beachchickensmedia 10 месяцев назад
Hey did you ever do a follow up to this video showing how to do this on an animated character? i do the exact thing you do in this video, but then when I scrub the timeline maya crashes. every time. no matter if it's DG or Parallel evaluation mode. Wondering if you have any tips for this.
@acamporota
@acamporota 10 месяцев назад
try a different version of maya
@beachchickensmedia
@beachchickensmedia 10 месяцев назад
@@acamporota good idea! which version works best for this? i'm on 2024
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