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In one mythbusters episode they hit volvo with a truck at high speed it was fun to watch in slowmo because the headlights of the Volvo just stayed in their original position intact and the whole car behind them just flew away.
The developers really need to implement a limit to how long a beam can be stretched before breaking, or at least opt not to render beams that have been stretched several kilometers across the map. Some of those graphical artifacts seem too obvious to not have a solution.
The solution is to not max out the speed on shit like this. The vid would have been much better if the bollard was a half or even a quarter of the speed. Physics wouldn't have glitched out, cars wouldn't be reduced to an unrecognizable frame (letting you actually SEE the damage and force), and things wouldn't have to be forcefully slowed down to give the sim extra time to calculate (or whatever reason there is for the excessive slo-mo that deflates any "impact" the impacts have).
It's like the bollard has to keep checking the math to correct its path. Like with the planes @1:25 it looks like it wants to deflect, before it goes back to check the numbers and course correct.
Gotta love the mix and match of Saitama, latinamerican reckless driving, and that specific selection of the first car, which is commonly known to be owned by "road kings and owners" in some parts of Mexico and Latinamerican. Nailed it perfectly. Wish to have something like that hitched to my car and see them fly straight to the road king's heaven.
4:32 it's like there was a delay in showing that the piston completely took off the front of the grey car, and showed no damage from the impact initially. There is so much happening within split seconds, I'm not too surprised, but it's funny nonetheless that busted like a Lego two blocks down
8:40 frame 1: 0mph frame 2, 3, and 4: 167mph frame 5, 6, and 7: 228mph frame 8: 309mph frame 9 and 10: 378mph frame 11: 457mph so it took 11 frames to reach 400mph. The video is at 60fps which means a frame is around 16.7 ms (milliseconds). 11 frames is 183 ms. It took 183 ms for the car to reach 400 mph in SLOW MOTION! In real time it's even less. I don't know how much the slow motion slowed down the video, but it seems like in real time it took only one frame (16.7ms). That is an acceleration of over 10 000 m/s² (meters per second square). The g-force this thing experiences every time when launched is 100G. That's sick... Disclaimer: I can't guarantee that my calculations are correct. If you find a mistake please let me know.
Can you make the bollard spin for stability, like a bullet out of a rifled barrel? It would have to spin pretty fast, and it would probably impart some of that spin to the things it hit.
Funny how the physics are destroyed when something is accelerated to 1/4 the speed of light!🤣 The tractor was hilarious.. I don't think there was enough left to fill an average sized suitcase!😱😂
you should have put the supersonic small bollard next to the big one and make the big one say ''don't talk to me or my son ever again'' before making them shoot at a dummy
Ask BeamNG for objects with adjustable elastic properties, like springs, rubber objects, that would probably make very cool things possible. Like pinball game. Hook's law.
beamng needs to make more cars split in half, as that's way more realistic in some situations, and then of course there's situations where the car could explode into hundreds of pieces as well
That was fucking spectacular! I can easily see you 9or somebody) turning those into a rocket with multiple stages (stacked on top of each other that is) or even a torpedo!