One tip against every civilization? Learn how the opponent’s civ typically plays and what counter-play options your civ has. That one tip works against EVERY civ.
@@plackt I mean something like "against franks, you will probably face knights, so go for pikeman upgrade and keep an eye out for castle drops since they're cheaper" or "vs japanese you don't wanna go full knights because their pikemen attacks 33% faster" stuff like that... some insight on what to expect or what not to do against each civ
Thanks for the hints on how to approach each civ. Overall it sounds like you don't wanna be too predictable and always play into the civ's main bonus right away. My takeaway is to consider different openings since you can always transition to your civ's main strength later on
Yep, that’s it. Except if your civs has an obvious feudal age strong point like Celts, Slavs, Magyars, Mayans, arguably also Ethiopians and Burgundians. But usually the uniqueness of a civ develops in CA when you also have the eco to afford high quality armies.
This video in 2 sentences: 1. Don't only play on your civilizations bonuses since that will make you predictable. 2. Make sure to utilize all bonuses; especially those that are tricky to use or are often overlooked.
@@Kawabongahlive aye, that’s why civs that can only do one or maybe two things are incredibly weak. Maybe in the hands of a pro it’s different, but for me Mayans are one of the worst civs in total while burgundians are safe S Tier
My Tatar recomendation is dont forget about your extra sheep when booming on multiple TCs. They allow you to get a 3 TC boom without needing 18+ vils like with most civs.
@@brainwasher9876 if you’re full xbow and have enough food from your farms for upgrades (I’m usually at 16-18), you can 3tc boom by putting 12 on sheep (2 new TCs), I usually go 3-4 vils and that plus farms allows the boom and 3 range xbow production. Just put your new vils on wood and you’re chilling. All I’m saying is it’s a super underrated bonus, allows you to not have to spend wood on farms once your tcs go up to maintain vil production. Hence 3 range xbow.
Burgundians are much more than cav tho. Chunky ass eco from feudal on even before you get Vineyards, supporting 2-3 range archers. With vineyards your eco is ridiculous, you can comfortably go mass Siege and add gunpowder as soon as you can, or even go champions or swarm halbs
I have favourites too (Celts, burgundians, mongols aka high speed civs). To learn, I played civs with open tech tree and pretty unimportant bonuses like saracens. Actually we should start classifying civs by a gradient from “can do almost anything but never outstandingly” (Saracens, Italians, Japanese, Portuguese) to “specialists with an escape plan” (Mongols, Aztecs, Poles, Britons) and another category called “wtf is this even the same game?” Including Goths with their infantry swarm, Teutons with their non existent mobility and Bulgarians with almost no ranged options but hybrid UU.
Just want to say that on a Nili video I commented that the 3 stable cavalier all in approach was viable and could be done without monk/siege to finish a game in castle age, and people were telling me it “wasn’t that simple.” I feel vindicated now
@@Oberon4278 yeah one sided predictable strata work well below 1.1 k, but in order to get up to 1.1 I had to do crazy stuff. Not stupid as mongol longswords, but out of the box like Teuton castle drop or Frankish crossbows.
I play a lot of Burgundians! Don’t always use the early chevalier, especially when running into camel civs. They’re one of the most versatile civs, lack of Arbalest doesn’t hurt as you have HC. I sometimes go feudal archers, advance with crossbows and transition into HC and mass siege. Or do a full yolo light cav even though I miss bloodlines. But the thing about Burgundians is their INSANE eco and good gold supply. My point is, you don’t need to FC -> chevalier, thats too predictable in many cases. They have strong feudal age if you catch 2bit axe and horse collar while advancing. And Flemish Rev is a game changer if used correctly. Cleaned up opponents army but can’t really go past his castles and walls? Full yolo your entire eco into his base and get a panic gg
If I'm on a water map, I lean toward Vikings a lot. Once I'm in Imperial Age and have researched Chemistry, it's on to making some cannon galleons to supplement the longships and galleons. If I'm on a land map, I'll go with Mayans, Aztecs, or any of the cavalry-heavy civs.
I’m learning to deal with that because you’re right, it sucks balls to get surprise raids with an army of fast trash. Stonewalling and building blocking key areas helps a lot
I hate that the gap between Moderate and Hard is ridiculous. I dont even wanna know what Hardest is like. I feel like since the update, the Hard AI consistently throw 40 military units at you in Feudal! Its so f'ing annoying, even if I distruot their eco, they always have this army. Its BS.
Like T90 would say about these tips "it depends". Meaning, your strategy is heavily influenced what civ you are up against. But, the basic tips are solid. Thanx Hera.
Someone needs to give me a reasonable argument against Laming. If it wasn't part of the game then you couldn't recapture your opponent's resources. Get Gud. Note - I don't lame myself, because I lack the skill and attention to do it without hurting my own game. I don't get mad when it happens to me, (there is a heap of counter play I should have employed) and I will do it as soon I'm good enough to execute it profitably.
@@forsakenquery Because laming is something that severely damages your opponen . Killing/stealing only one sheep is taking away 100 food. Laming more sheeps just destroys build orders, especially when you simply steel far away from TC. Not talking about boars. Your risks in this situation is less than your opponent's. Yes, losing scout is horrible and painful experience. You are losing not only 80 food, but resources on the map, hills on early stages of thr game, scout rush power as well. But come on, you still able to do scout rush (you don't need this startegy as archer civ at all), find gold/forest/stone later with monks, while your lamed enemy strongly affected and slowed down.
@@Ignismari if your argument is that it's a powerful strategy, that's not a reason not to do it. Quite the opposite. If it is that is overpowered, I disagree and the evidence is that it is not. Players who lame aren't automatically winning every tournament.
@@forsakenquery You have a point, I must admit. But, in my opinion, laming still a dirty, unfair move. You don't have to be an outstanding player. Just few clicks at his sheeps and you, most likely, are the winner. In the ranked games, where both sides are often equal, 1 missing sheep is critical. As for me, AOE 2 is more about fair competition, outsmarting your opponent and having mutual respect. Also, I think, for both sides game should still a funny experience. Winning because you have a better performance and faster thinking process in more or less equal position with the other tactician.
@@Ignismari I see what you are saying. But it's also about clean early game play. It's about snowballing advantages and it's about punishing small errors. If you collect your sheep as a priority and bring in your forward boar, it's hard to get lamed. A bad map can wreck you, but that's the game. Losing 2 sheep is objectively less damaging than losing a villager, and you can lose multiple villages because you left a gap in your wall or failed to scout his tower. You can also fight for your sheep or your boar. There's also nothing stopping you laming back (his scout isn't getting sheep or defending his boar), and he is giving up the guaranteed food on his side for the maybe food of stealing you.
Can you slow down when you talk ? It's hard to keep up with what you say, I'm too focused on how fast you're speaking. Make pauses between the civs too, so we have time to process what we just heard.
You should do the opposite - Quick Tips VS Every Civ in AoE2. Your "So You Want To Play Mayans" video doesn't talk how to beat Mayans or about their weaknesses