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One year of Game Dev: Will I run out of Money? [Kohlrabi Starship Devlog #7] 

WolKa Dev
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6 сен 2024

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Комментарии : 51   
@JC-jz6rx
@JC-jz6rx 6 месяцев назад
i would love to see a video about your time as a research scientist, i dont see alot of game devs with that background and it would be interesting to see how one makes that transition and if there is any cross over with game development
@wolkadev
@wolkadev 6 месяцев назад
Ok, I'll put it on the list of future videos! :) Maybe it's time to share my secret past haha
@masasuzuki1762
@masasuzuki1762 6 месяцев назад
Goodluck :) Turning a hobby or passion into a "job" can bring about a lot of pressure. Take your time to figure out what works best for you in the long run!
@tov8714
@tov8714 6 месяцев назад
I'm definitely interested in Kohlrabi Starship, so I'm glad you have more time to work on it! Have fun at GDC and I hope you find a publisher!
@vidarlystadjohansen9829
@vidarlystadjohansen9829 6 месяцев назад
Good luck :), just found this video. I'm a indie developer too, just hobby for now. regardless of the success of this project, you can use all the systems you made to make another game much faster so you don't have just one shot to make the work pay off
@StealthyShiroeanGames
@StealthyShiroeanGames 6 месяцев назад
Good luck, WolKa! Your game and its progress has been really interesting to follow from the start and I really hope to see more of it in the future.
@greatnate29
@greatnate29 6 месяцев назад
From what I hear a lot of first time developers really struggle to get good sales on their first game. I dont think it is that their game is bad or not fun, it is just that you don't have an established group of people who already know they will like your game. It seems like you are really letting a lot of people know about your game and trying to get it into as many hands as you can though. I hope it will all work out for you in the end, and just know that regardless of how it does you put an amazing thing out there. Like you made a work of art that only you could have made.
@wolkadev
@wolkadev 6 месяцев назад
Thank you for your kond words! :)
@heirapparent8217
@heirapparent8217 6 месяцев назад
Bless you. Good luck to you for the future!
@ITR
@ITR 6 месяцев назад
Good luck at GDC! We're also showing off our game to puhlishers there. Make sure to schedule meeting with the publishers in advance if possible!
@wolkadev
@wolkadev 6 месяцев назад
Good luck to you too! Maybe we run into each other! And already on it! :D
@lofichaos
@lofichaos 6 месяцев назад
Congrats on all of the hard work and the grants/ mentorships! I'm rooting for you from Canada :)
@polygnomial
@polygnomial 6 месяцев назад
The devlog style is quite unique and funny with the character. All the best for your journey ahead.
@dausboot3997
@dausboot3997 6 месяцев назад
I'm glad to hear that things are still moving along! Good luck at GDC!
@watashiato-dev
@watashiato-dev 6 месяцев назад
I find it hard to believe you were once a research scientist, given how cute your voice is. You sound like a little kid! 😆 Your Vtuber avatar really suits you well.
@wolkadev
@wolkadev 6 месяцев назад
Thanks! Never judge a book by its cover I guess :D
@16bitdev
@16bitdev 6 месяцев назад
All the best! Love your videos and your game.
@Dinoforce
@Dinoforce 6 месяцев назад
Good Luck for you at GDC
@iancherabier5920
@iancherabier5920 6 месяцев назад
Congratulations on getting the grants and being part of the Swiss delegation at GDC!! Fingers crossed for finding a publisher! 😊
@rebekahmarinos2260
@rebekahmarinos2260 6 месяцев назад
Hope all goes well for you !! Being a solo dev is a lot of hard work.
@teac117
@teac117 6 месяцев назад
Vertical slice is not about fun. It's about the 'un-fun', or discovering the parts that are barriers. Dev's have their ugly babies that they never want to abandon because they believe a little bit of elbow grease will fix it. The VS helps highlight those. Don't be discouraged that the VS doesn't elicit gushing responses because that's going to be exceedingly rare (although often glamorized in indie circles). The VS is also not indicative of how much effort will be required to go into the assets, because of the 80/20 rule - just a warning.
@brainspacedev
@brainspacedev 6 месяцев назад
I hope to see you at GDC!
@wolkadev
@wolkadev 6 месяцев назад
Yay, I'm at the SwissGames booth, come by to say hello! :)
@InvaderQaz
@InvaderQaz 6 месяцев назад
Keep at it Wolka, I can't wait to see how this game ends up! 🙂
@wolkadev
@wolkadev 6 месяцев назад
Thank you! I'll give it my all!!! 💪💪☺️
@SomaSpice
@SomaSpice 6 месяцев назад
Good luck at GDC! Wishlisted the game to help the steam algo :)
@neighborlysine9188
@neighborlysine9188 6 месяцев назад
Very interesting game, wish listed on steam and wishing you good luck!
@wolkadev
@wolkadev 6 месяцев назад
Thanks a lot! :D
@Arnung
@Arnung 6 месяцев назад
I love to watch your journey. :D
@RockyMulletGamedev
@RockyMulletGamedev 6 месяцев назад
Good luck at GDC and good luck with your game !
@Lonewolf0840
@Lonewolf0840 6 месяцев назад
Go for the gold! You got this!
@NoobInside12
@NoobInside12 6 месяцев назад
new Wolka video lets goooooo
@ThinkWithGames
@ThinkWithGames 6 месяцев назад
Good luck!
@phnkcell710
@phnkcell710 6 месяцев назад
keep going!!
@WiseNoodleOfficial
@WiseNoodleOfficial 6 месяцев назад
I'm suddenly craving a burger...
@wolkadev
@wolkadev 6 месяцев назад
🍔
@TJ-wc3iq
@TJ-wc3iq 5 месяцев назад
So, is a "Vertical Slice" in a game development an MVP in startup terms? 🤔
@wolkadev
@wolkadev 4 месяца назад
Yeah, I think you could say so
@sunny99179
@sunny99179 3 месяца назад
Hello! Did you stopped ?? Im about 2 weeks playing an game called eastward, octopia is the dlc name, the dlc is all about farm and i recall your game. I wish you keep on it, you are very brilliant and intelligent, honestly i couldnt do the same on programming and planning. I really hope you keep making it because it is on my list of best and cozy indie games but als if there is an discord to keep updated i will love to know 🎉😊 I personally couldnt keep on my 3d project, so i stopped and i plan do something that only one person can handle,i am still thinkimg about do an rpg maker game by the way but the only issue is the the 4:3 size of output image. Anyways... thank you and God bless you on this journey
@wolkadev
@wolkadev 3 месяца назад
Hi! I didn't stop, still working hard on the game!!!! :D There is just a lot to juggle at the moment, so I am a bit late with making new RU-vid videos. You can follow the journey on Discord too: discord.gg/NcACfnbXh7 Good luck to you too with your game! :)
@sunny99179
@sunny99179 3 месяца назад
Sorry, i did not checked the discord, i am happy that you keep going with your amazing game😊 Thank you
@sunny99179
@sunny99179 6 месяцев назад
i was very curious abuot godot but it is also programming like unity... even so your game appears to be much like an game than before. And i think from somepoint you need to think it is an Game on final, so if you have whatever you have in mind..if you dont make an quick time event only you end up making an game like much others... maybe the way is that on final you have to make similar to what someone did before or an ''team'' did... What i praise every day about indie is that they innovate on somepoint and this is the best deal for games today.. I am an tiny fan of eastward game but the new dlc make me think that it is just an copy of an harvest game that alot of harvest games have...and it is just the visual on final that changed.. maybe i am hitting much the button and being exigent to see new gameplay style but there are few games that innovate but many just copy what exhist, i know it is more easy to make an shooter and just focus on the visual side but after 20 or 26 years playing games i get bored easy with games that just are copy. To praise your game but being totally honest, your game isnt an copy... and that is what calls me to comment here and watch your video. I can only praise and cheer and pray that you can keep doing it but avoid overdo yourself or ''throw all money to the sky '' to make it... just ''be wise and never react but respond on intelligent form'' That is an phrase that inspire me. Another tip i can bring to help is: There is this team called blackcitadel, they are also making game devlogs on youtube, the way he does to make his game grow is an discord chat community to help hin develop his game meanwhile people can also make stuff for his game like 3d assets and etc.... Thank you for make all these amazing and inspiring gamedevlogs
@wolkadev
@wolkadev 6 месяцев назад
Thank you so much! Yeah, I hope I can innovate on the genre and not just make a copy. I have a lot of ideas, but of course bringing all those ideas into the game in time is the real challenge. I have a Discord too, the link is in the description if you are interested!
@sunny99179
@sunny99179 6 месяцев назад
@@wolkadev Sorry if my comment was very obssesed with the innovation theme thing, i just hope your game be an ''star'' shinning upon others harvest games. I know it is hard, i myself studied for 9 months and on final i realized i did not wanted to programming on the way i was doing because i want an more artistic way to express my stories so i quit that idea not by surrender but i accomplished what i most wished and was curious about. Now i am studying 2d art. I really want to be part on your discord,if i can help somehow it will be amazing as well.
@HGForrest
@HGForrest 6 месяцев назад
How close to a demo is this vertical slice? Why is there a difference? Am I dense?
@wolkadev
@wolkadev 6 месяцев назад
There is prototypes, vertical slices and demos. The vertical slice is a build where all the major systems are contained, and as a term most clear. From what I've seen, sometimes prototype is used for something that exists before the vertical slice. Demo is often used to describe a playable, downloadable demo on Steam, which usually adds a bit more "game feel" to the vertical slice. But yeah, sometimes it all means the same. :) It can become confusing.
@SunSailor
@SunSailor 6 месяцев назад
Hi - I like your attitude. Are you in contact with Philomenia Schwab over there in Zurich? If not, please look her up and connect to her - I'm sure she can and will give you some mentoring about game development, as she runs a successful studio of eight people and is very active in empowering new developers, especially women. This may bring some risks and chances into a more fleshed out light. Love your work!
@wolkadev
@wolkadev 6 месяцев назад
Thank you! Yes, I know her, she's really cool! :)
@MuhammadHosny0
@MuhammadHosny0 6 месяцев назад
Still using Godot?
@wolkadev
@wolkadev 6 месяцев назад
Yes, still using Godot and loving it 😊
@MuhammadHosny0
@MuhammadHosny0 6 месяцев назад
@@wolkadev nicee
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