Absolutely floored by the amount of changes & the metric ton of quality enjoyment you just pumped into CoH3! This is why you guys are the best, you keep on pumping iron! I will be eagerly waiting for a sound track rework, it is sorely needed and it can happen! Everything is already in there!
I bought co3 bout 2 weeks ago. Been a veteran in the series. 1000s of hours sank in. I gave them a year to work out the kinks and update. I'm very happy with the game. It's really fun! Keep up the great work!
But they didn't mention extending the smoke vfx duration. So the combat scene would still look like StarCraft, I miss the chaos and foggy combat scene caused by long duration explosion smoke vfx in COH2. The current battlefield still looks too "clear" for me
@@spssy Agree but whats more missing with all that is the sound of heavy engines, and the feeling of tanks.. The sound of it and the animations when tanks moved was really immersive and realistic. Also the shots feels very energic and full of power/speed. Look at the gameplay improvement seems like the tanks still feels like paper for me all though they say they fixed it now...
Its their own fault that they are in this situation. They are basically bringing features from previous CoH's back into the Coh3, because they released half-finished product.
@@m00tes Whatever you think on that, the game right now is pretty fairly priced and a lot of fun. And it's in active development, CoH 2 was AWFUL on release. Anyone remember P2W commanders that would come out, be OP for months, and then get nerfed? Yeah...I think if we support CoH 3 and relic it will become the best in the series, at least for the muliplayer. VCoH campaign is still the best :D
This seems like it will be a killer patch! And Eric seems to have a really good eye to what the game needs to really shine and become the CoH game we want 😊
This is the patch that changing tide of this game make feel premium and quality. Relic should do this after the release but i keep trust this game gonna be good. Hopefully future relic make good dlc/expension
I love COH3 and how they continue to refine all aspects of rts gaming. It's a masterpiece to me. I play both multiplayer and the campaigns. Recently my brother bought the game for the first time and we compete together. The italian and african campaign is a form of living history, and has inspired me to learn more. Great job!
43:25 Not bad at all, really good to see pathing improvements! A nice touch would be to add the VCoH turning effect from the jeep to the equivalent super-light units here in CoH 3. In CoH 1 it felt really natural since it was usually at the tail end of a tight turn, but here it looks like the bike is WAY to precisely following the line, which for pathing is good but for flare/immersion/how the unit looks is off. If it's done like the VCoH jeep it'd look a lot better.
Almost their, however we still need to work on the voice for each infantry. Most of them doesn't sound that good and we also need the vehicle death voice
Amazing work, it's a completely different game from launch and in the best way possible. Huge thanks to the teams for sticking with it and not abandoning something so beloved. I will be buying the DLC as a show of support.
It's actually 'only' the main theme music xD But from the Orchestra recorded Trailer... It is in the game in a very deceiving badly mixed way 😢 With a complete sound track mix rework CoH3 would reach absolute full glory!
@pascalbourelier3463 but it should be really easy to implement that to the menu when they already use it in this video. But yeah, I really hope a soundtrack rework (for mp/skirmishes) is coming in the future!
ChatGPT Summary The video provides a detailed overview of the upcoming "Onyx Shark" 1.7.0 PC update for "Company of Heroes 3," releasing on July 16th. The update includes new features and improvements across maps, gameplay, campaign, and quality of life enhancements. Key points include: 1. *Maps*: - Integration of community maps into the official map pool. - Quality of life changes to existing maps based on community feedback. - Introduction of a new 4v4 map called "Black Gold" and a new variant map "Blinder Alley" for custom games and solo skirmish. 2. *Gameplay and Campaign*: - AI improvements to make it easier for new players and more competitive in mid-to-late game stages. - Introduction of camera shake for explosions and artillery impacts to enhance immersion. - Changes to vehicle physics for more realistic movements and impacts. - Towing system improvements for better responsiveness and reliability. - Pathfinding tweaks to improve vehicle turns and movement around obstacles. 3. *Campaign Enhancements*: [deleted] 4. *Quality of Life Improvements*: - Introduction of a random faction selection feature for quick match automatch mode. - Player profile enhancements with match history tracking and the ability to hide match history. - Improved camera controls and additional settings for better customization. - Changes to AFK detection with a vote-to-kick system to handle inactive players. - Enhancements to the battle group panel for a more premium feel and better information display. 5. *Rendering and Graphics*: - Introduction of a new "very high" preset for image detail settings to provide better performance and visual quality for high-end machines. Overall, the update aims to make "Company of Heroes 3" more immersive, engaging, and user-friendly, while addressing community feedback and enhancing the overall gameplay experience.
I love all the features, just a suggestion: maybe you can swap the Disabled banner for disabled demos/mines for an smaller icon. Like a mine icon with and x, or something like that.
You have to consider that some maps I really like but want to save for when I like a challenge. Open maps for example sometimes just let the AI run circles around you but I want to go back to them sometimes.
you guys should make the next company of heroes in WW1. a untouched area full of incredible enviroments/stories and teams to use. you guys would nail it too! and if not, go to the japanese side in a dlc or something for coh3
A general possibility to vote kick someone would be nice. I had a match where someone from my team said he will stay afk and build bunkers all around the base which made moving in the base tricky and you couldn't build new production buildings
Please a make a block player feature where if you block someone they cannot be pair with you or there is highly unlikely to get pair with that person in the same team, there are lot of quitters and people without etiquette that just waste your time.
We need some classic maps from coh1 and coh2, We also need some knew modes like, if any of you guys tryed ART OF WAR MODE on coh2 that was fun, even if a modder made it still brilliant to play. Plus need more capability to bring more unit's instead of a 100 as maximum plus more stuff into the game and more factions.
This is getting better and better! The only thing I hope more is addressing those toxic players who greet you with "you mother has cancer" at the begining of the match more seriously...
The impact of rounds coming at high speed and energi still feels like a fart. Should also have a hard impact sound, VFX with the shake and everything.. I dont understand why it still like Anti tank and tanks when they are shooting and bouncing of armor its like farting and even my fart feels heavier.
Anti-Tank Bunker & Command Bunker These special bunkers will now take up a very small amount of population for the player. While the population upkeep is small, it will make spamming the more powerful bunkers difficult when armies are getting maxed out. Now takes up 2 population with an upkeep of 1 manpower per population ???? Really? Anti-Tank BunkerIn the later stage, my population cannot exceed 100