Hi Dave, I really enjoy this new format of videos that you've started making. I find them really relaxing. No cringe. Sometimes I play them in the background while playing hoi4. Keep up the good work!
Honestly, I find this pseudo-historical format so much more interesting than a fully optimized strategy aimed at the fastest world domination which usually ends up always being the same cheese. This format is always different, chill and really interesting.
What they teach us in history in the balkan schools is the legend of the Former Yugoslavian Ikarus airplane manufacturer and it's legendary "Ikarus IK-2 10k likes?" aircraft. It's good to see Dave teaching us HOI4 mechanics as well as history.
I am loving this series! So good. Classic Dave. This reminds me of your Turkey series for forming the Ottoman Empire like 5 years ago now. When Waking the Tiger came out. No one plays a minor nation quite like feedback.
It is classic Dave, up to and including the "Low Manpower. Okay, it's basically saying we're low on manpower." commentary. 😂 Jokes aside these every click videos are very helpful and he makes it so enjoyable to watch.
There used to be a sweet exploit with the IK-3 focus, in which you could obtain 1944 fighter as early on as 1938-39-40, i.e. as soon as you have completed researching 1940 fighters.
@@peterl3417 It's still possible to core Hungary and Bulgaria, and I think Albania too, through the focus "Reunite the kingdoms". Yugo is shit in 1936 but is pretty OP mid to late game.
The right tree is better when you divide the states, becouse they all have generic focus tree. And if they finish their industrial focus by 1940 when you reunite them you can have over 100 factories, which is op as hell
one important thing to mention about calvalry, is that unlike motorized they don't lose speed going deep into enemy territory as fast as motorized do, so snaking with calvalry is much easier and a lot more efficient.
I have 1K hours in HoI4, and this new tutorial-ish format makes me so happy to watch! I still learn something new, it also might be because I may be still a noob lol
I would assume the "Exercising only at night" thing is just the result of poor testing and forgetting that exercising only half the time results in, well, half the accidents.
Tested it just now: put two wings to practice. One during the day, the other all day and night. They reached level 3 at the same time with the same number of incidents, but then the wing practicing at night kept losing pilots. The one that trained during the day had no more incidents (it's probably a matter of chance). As a result, the "daytime" ones lost 6 pilots in ~3 months, the "24/7" ones lost 18. Update: did some tests with the three wing exercises over the period of a year. So far it is confirmed that on average twice as many incidents occur at night.
Hey, I started following you during the pandemic when I bought HOI4. Congratulations on maintaining such informative and unique content for so long. This video showcases one of the best ways to have fun in HOI4 with a minor nation, and your apparent enjoyment really shows that.
Seems like you should only queue up 5 improvements for a MIO - that way when it gets to level 6 it will warn you and you can remember that when the MIO warns you it's time to pick a policy.
What a thrilling episode! Great job and I was on the edge of my seat. Love love love these videos. Keep 'em coming! It's been the highlight of my day ever since the series has started
Another great video. Loving the long form, it's also something great to put on in the background when I'm working or just after some background noise. O and it's below my HOI gameplay
1:13:58 tanks do suffer a stat penalty when they run out of fuel. In combat you can see an oil barrel icon on the tank division that slowly goes down to 0%. When that happens the tank division looses it's armor, hardness and it's soft attack and breakthrough are only a fraction of what they were. Basically once fuel runs out, the crew abandons the tanks, trucks, apcs and fight on foot.
I'm almost certain this isn't right. Can you find me the tooltip or status icon that shows lack of fuel penlaties? Only 1 can find is this imgur.com/a/picWKvQ
It isn't represented in the tooltip, but the tank does loose almost all fighting capability. Played Soviets, made heavy tanks and once they ran out of fuel, they had no armor and barely any soft attack and breakthrough. @@FeedbackGaming
Can't post a link because my comment keeps getting deleted. But the Fuel page in the pdx hoi4 wiki backs up my claim. Look at the "Divisions" section in the Fuel page.
This is so amazing! Thanks for actually explaining what and why you are doing the things you do! Now I can actually learn the game 😂❤️ Love this format, hope you do it with other nations too 😊
1. Praise Dave, I am a believer!!! Please keep turning out these full play games. Get sick of watching 20 min viedos. This is the content I want. Best HOI4 content out there and I am learning loads from these!
I liked how you left outtake markers in last video, it kinda gives it more of an organic vibe. Kinda reminds me (and I know it is far fetch) how totalbiscuit sometimes would have left those (especially you could hear his audio sync "MARK" in the intro for Hearthstone videos) in his WTF is vids. It's in a very strange way wholesome for this format. And I saw nobody complaining about it so leave those in. It gives it a certain je ne sais quoi I also think that since now you have early trucks as an option, trading and land-lease over land should take up trains, trucks if there's no railroad connection and it should make the shipping with trucks longer than trains. I know, it is an evil feature but it makes no sense as is lol. And unsold resources on the market should give you slight construction/efficiency buffs. Like if you have excess steel that is not being used your production growth should be more rapid (as your people can make required machinery faster and have space to prototype). I know this would be insane buff to countries like US but maybe remove it on specific economy like isolation and give debuffs for it for countries that are not industrialised enough like USSR. Or maybe give it as a MIO policy to make it delayed bonus.
It's a tough choice. To get the big payoff. You need at least five techs in rubber. Plus the only time I had an opportunity to build them was when I was already winning. If I built them early I could lose them when Germany takes control of them.
I've played fairly regularly since MIOs got added and only learned today that they have bonuses. That's absolutely terrible work from Paradox not having alerts for that. Also learned about queuing upgrades for MIOs from another video of yours earlier, so thanks a bunch for the education
I like the idea you just have no fuel but planes are still in the air but just less effective? They stuffing animal fat or saw dust soup into the fuel tank or something? I need a FeedBackGamingIRL spreadsheet on the effectiveness of fuel and lack there of. - Peter II Also yes the air support bonus would be from the allies. You do not need you own CAS to get bonuses. Sometimes If I have too much CAS I put it over friendlies to provide some advantages. That 1942 anti-balkanization though. One last thing I noticed. The Anti Tank cannons for the CAS hurts agility at all times. Not just on CAS missions.
Establish the Banovina of Croatia focus is not banning the Croatians, it´s basically the opposite. It is a historical focus tree of what really happened in Yugoslavia and what it did it gave Croatia more autonomy in the state not ban them. I don't understand why they didn't translate the Banovina part, in English it's basically " Establish the Duchy of Croatia".
24:11 The Tripartite Pact sort of was historical though. The leadership was interested in the non-aggression thing the most, so they werent signing up to be Brothers in Arms. *However*, many people still remembered the genocide in WW1, so within 2 days (with british Support) the government was overthrown, Peter declared King and the Treaty would be voided. What *is* ahistorical IIRC would be the events looking at german military access since that was one of the things they didnt grant them even under the Pact.
I think your leader must have bugged. According to the wiki, Peter II is supposed to age up in September 1941. It's not like you missed out on any interesting focuses, and even the underage monarch trait didn't really matter after a certain point, still weird that it bugged like that though.
historically he definitely is mine, but why do players like Tito in the game? I mean, he doesn't have any traits. Sure, his path is _fine_ (lackluster for someone like Tito but oh well)
You can get more in the peace deal when you use all your points as soon as you have them so don't press pass after each demand states if you spend them every time you can get 75% of states with 40% contribution
57:00 It also increases your XP GAIN, and CP generation- meaning that you get those doctrines about 10% more quickly- 5% cheaper, and 5% faster, and once you're done with the doctrines you still get more XP to use on *all the other shit that requires army XP* And you get to use general 'powers' like Forced Attack more often. It's also very useful in early game on countries that don't have much war support to get more CP, to be able to fill your military cabinet with people, and aren't democratic (cause democratic-specific bonus from that category is busted AF and only a lobotomite would choose anything else for the first ~4 years of the game)
gotta say, I;m super glad someone else is noticing how broken speed is in HOI4. Motorized and light tanks do better than mediums in single player because you can overrun full stacks going as fast as possible. Cavalry is better than Infantry for pushes because again, you can overrun, cut off and create encirclements easier. You may need to break heavy tank divisions, and for that, you need mediums, but if you are an industrial nation, use motorized and light tanks with CAS in single player. It trivializes the war part of the war game.
Really liked the video! Would have been funny to see what territory you would have gotten from the Chinese unification war. That would have been ideal for bordergore or maybe just adding Tibet or Indochina or something.. lol
Hey Dave, love your videos! I’m really curious how these long videos are performing-I see they have a similar number of views to your shorter videos, but how long are people watching? Personally, I’ve been missing the edited down ones, I just don’t have the stamina to watch these ones through :(
@@FeedbackGamingcould be that since you're doing them as a series and putting them out every other day it's keeping interest high. It's showing aspects of countries that not everybody sees and we're seeing them in detail. You mentioned in the Norway vid that you had to try it three times to get it publish-worthy, so do what you have time for, but this has been a fun ride so far.
i have two things to say! First, playing minor nations and making them major is much more fun than conquering world, its satisfying and there is an achievement but its so boring to do. Second, building civies one by one so that you can make the most out of the construction is a really good strategy if you are trying to min max.
Would really love to see Bulgaria next, especially if you would go ahistorical, because those are the best paths for Bulgaria in my opinion, especially the Balkan faction and united Balkans
To me, it seems like cavalry is a very cost-effective "win more"" strategy. Choosing between cavalry and regular infantry isn't going to make or break your game, but once the enemy has exhausted themselves, the speed allows you to just roll over whatever is left. If you are in the allies, Russia, or China, you will be on the back foot for the first part of the game, but at a certain point the scales tip and you just destroy them. I would be incredibly interested to see you do cavalry with an aggressive nation. Japan, Germany, or an Axis minor.
it always annoyed me how with only a handful of convoys you are able to transport ten or even more divisions each comprised of like 10k men but it takes a hundred convoys to deliver a thousand guns.. it's just so stupid
You're Dave, right? I personally enjoy videos about HoI4, especially the "boring" ones, as you've said. I like this game alot and have much to learn about from advanced players like you. Thanks for the content! (subscribed)
50:37 i need to defend prince Paul here, historically, he asked ''allies'' for help, in particular to arm his country so it could defend itself from the Axis, USA said it can't help them and UK advised him to attack Italians in Albania and to try and capture as much equipment as possible while being surrounded by Axis... That is why he signed the treaty with Axis, and it was not treaty to enter Axis but a treaty of Yugoslav neutrality in war that was happening in Greece between allies and Italy, which was going bad and Germany needed to intervene. A short history lesson
This is a country I never figure it tbh, and never cared to use, to the point I played in South America instead lol. So this is actually highly anticipated on my part.
Fortress Serbia into HUGO-slavia nice. love playing as Yugoslavia its super tough and challenging and still a new player too. Hardest part i have is the getting mobbed by everyone but you did it with horse only proves it can be done. also that horse supply use reduction is massive W in smaller countries with weak/ slow economies.
This series is great! I think they should probably nerf horses though. They should really only be used to haul carts for countries that don't have rubber for twucks ;P
The good thing to do once you get notification that Italians are influencing your politics is to ban that ideology. With that you remove their influence. I noticed that you had huge participation effort, I usually have around 10% as Yugo. Do you think that you achieved it mostly with planes, or by pure combat damage? Great game!
Free trade is really -not- worth it anymore unless u need the research from it since it now gives a 5% base construction speed increase vs Export focus which gives 10% base resulting in Export always being better for construction.
The difference is very small because you have to be selling a huge amount of weapons to bank market money. I always end up spending market money faster then I bank it
Yeah my bad missed that it were only for the Surplus that it increased the speed thought it were as a base for all construction. Even started the game to make sure XD@@FeedbackGaming
Just wanna say this.. Sign the Tripartate pact is historic path. After that Peter II launched coup with Dusan Simovic (chief of airforce) and removed pro-german goverment (Prince Pavle). After that Germans were angered and biltzed (14 day war) Yugoslavia establishing Independent state of Croatia and parted rest with allies (Italy, Hungary, Bulgaria).
@@FeedbackGaming Yugoslavia is so complicated for focus tree i am surprised that devs could do this focus tree. The biggest thing that they need to change for yugoslavia is to have a prime minister (Monarchy was like in UK, mechanics could be like turkey) and in focus tree to be able to change to communism after non-aligned capitulation. Tito rose to power while being a key resistance figure working with british and soviets. Greetings from Sarajevo, Bosnia!
While I appreciate how you build infrastructure and such when on civilian economy and I understand you just playing for fun but you should look at what focuses build infrastructure in a state otherwise you either waste construction time or diminish the effects of a focus by just maxing it out.