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OpenGL Tutorial 22 - Anti-Aliasing (MSAA) 

Victor Gordan
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15 окт 2024

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Комментарии : 43   
@mitchellkelly241
@mitchellkelly241 3 года назад
I understand at this point in time you do not have the biggest audience, but your persistence to provide quality knowledge to us means so much to me. Thank you very much for doing these tutorials and for inspiring me! ❤️
@VictorGordan
@VictorGordan 3 года назад
Thank you for the kind words! It's good to hear I am inspiring someone :,) I wish the quality was even better, but for now this will have to do 😅
@arclo63
@arclo63 2 года назад
Thanks so much for the tutorial! You explained everything super well. I was following the learnOpenGL tutorial and got stuck for a bit, but you helped me find the issue! 🍕
@VictorGordan
@VictorGordan 2 года назад
Good to hear! :)
@martynclifford3509
@martynclifford3509 3 года назад
Hi I just want to say your tutorials are better than anything that I have paid for, Many Thanks
@VictorGordan
@VictorGordan 3 года назад
Thanks, that means a lot! :,) I did not even know there are paid OpenGL tutorials tbh
@amorpilo9666
@amorpilo9666 3 года назад
Great tutorials! I'm learning a lot. A question, what are you planing to cover graphically in this series (materials, decals, batching, light shafts, bloom, etc.)?
@VictorGordan
@VictorGordan 3 года назад
Thank you! I will cover everything that learnopengl.com covers since that's the structure the tutorials follow, and then some more stuff, though I am not sure what that stuff will be. Bloom and god rays might be part of those though! Time will tell ;)
@luaa.
@luaa. 3 года назад
Cool tutorial, as always! Could you have a tutorial about post processing, like bloom and that kind of stuff?
@VictorGordan
@VictorGordan 3 года назад
Thank you! :) I already have a post processing tutorial. Though it does not include bloom. I might do one on bloom at one point probably, but it will probably be a while...
@oprutageorge6905
@oprutageorge6905 9 месяцев назад
Simply said: You are a GOD! Thank you for everything!
@CodeParticles
@CodeParticles 2 года назад
@Victor Gordan, Thank you for this wonderful video. However you failed to mention that it's impossible to apply MSAA to deferred rendering, because all the lighting calculations are done after the textures from MSAA have 'resolved', since we cannot use the Multisample framebuffers by definition.
@diahaidificbs
@diahaidificbs 3 года назад
I love it, short and on point. Tnx victor❤️
@VictorGordan
@VictorGordan 3 года назад
I'm glad you like the tutorial! ^-^
@paradigmshift03
@paradigmshift03 2 года назад
Hey Victor, once again, I can't thank you enough for these informative videos. I wanted to ask if I should be reading in all my material textures using `glTexImage2DMultisample` (as opposed to `glTexImage2D`) if I want to enable multi-sampling across the board? Or is it sufficient if just the output frame buffer has multi-sampling enabled?
@VictorGordan
@VictorGordan 2 года назад
Good question. I actually don't know. I would imagine the textures can be normal though. I suggest asking this on my Discord server ;)
@paradigmshift03
@paradigmshift03 2 года назад
​@@VictorGordan Okay, great - I'll do that :) Thank you for your prompt response!
@manpotato295
@manpotato295 2 месяца назад
why I can't see model I copy/paste the github's code TT
@rakeshhotker4762
@rakeshhotker4762 3 года назад
I am trying to build a web-version of a software called sweet home 3d, it allows interior designers to create 3d modeling of their designs and showcase them to potential customers, I am in need of guidance on where to begin and what do i need to know to proceed with the project, currently i know data structures and algorithms,c++,java,python,ReactJS, postgreSQL. please someone guide me on where should i begin to create the application that i want to.
@aikoschurmann2320
@aikoschurmann2320 3 года назад
Could you perhaps make a video in which you make a game based upon what you have done in your opengl series
@VictorGordan
@VictorGordan 3 года назад
Damn, I get asked this question quite a bit haha I will likely not do so though, since I'm not a fan of cookie-cutter game tutorials. But I will make devlogs! ;)
@kamalmoustafa318
@kamalmoustafa318 2 года назад
Hello, great videos! Can you please explain how to add rotate(); and move(); functions to the model?
@VictorGordan
@VictorGordan 2 года назад
Watch my "Going 3D" and "Camera" videos from this series. U'll notice a translation and rotation matrix which u can modify to achieve what you want ;)
@imad9948
@imad9948 3 года назад
great explanation
@VictorGordan
@VictorGordan 3 года назад
Thank you! :)
@TuxikCE
@TuxikCE 3 года назад
Please also make a video about Anisotropic Filtering.
@VictorGordan
@VictorGordan 3 года назад
I'll add it to my list!
@HrushikeshNaik1650763n73
@HrushikeshNaik1650763n73 2 года назад
This is sooo hard
@yeeteronipizza
@yeeteronipizza 3 года назад
This guy buys a new keyboard every week, because when he types his fingers break the sound barrier.
@VictorGordan
@VictorGordan 3 года назад
Keep it a secret 🤫
@LynJuice
@LynJuice 3 года назад
Dam its like your reading my mind.
@VictorGordan
@VictorGordan 3 года назад
🧐🧠
@abhishek.chakraborty
@abhishek.chakraborty 3 года назад
Perverted joke: For some reason I keep hearing _"hent@i-aliasing"_ here 😜😂
@ongtran1707
@ongtran1707 3 года назад
Robot please
@VictorGordan
@VictorGordan 3 года назад
Wdym?
@mastershooter64
@mastershooter64 Год назад
​@@VictorGordanhe needs a robot 😅
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