The original ion plane: • The Odyssey by Bill, B... Stratzenblitz's electric Duna mission: • KSP - Duna and Back us... Ion drive: The first flight: • Ion drive: The first f...
Wow! I remember participating in the Ion Plane Research Challenge on the forums a while back, and I helped with getting ion planes to increasingly high altitudes, but I was convinced that ions to orbit was a feat on the edge of possibility, much less Duna! My hat is off to you, sir!
hey man i migh think i can do even lighter that what he did (more lighter means less engines batteries and tanks) by using decouplers(yet i dont know where to post it so you can see it
ppl here litsen i am gonna try to make a ion plane with decouplers(3.75m decoupler gives me kick into a higher altitude meaning i might be able to make it lighter (less engines tanks and batteries))
This little guy not only made a landing and takeoff on a foreign body, but also made scientific history in doing so - and absolutely nobody was there to welcome him home? He even had to open doors by himself.
This is because no one cares about bill, and therefore in the eyes of society, his accomplishments are no grander than a 3 yo's maceroni art. A picture might have been put up on the pilot lounges fridge, but it was quickly switched for a crayon drawing by valentina's daughter.
Work out, until you can at least lift your own weight. Get a Bucket big enough to sit in. Get in your Bucket, grab the Handle and place it over your head, now pull it up until you reach space. Use the Firecracker to bleed off speed on re entry.
Somebody: "It's impossible to get into orbit using only ion engines" Bradley: "I'm gonna do it anyways" Also Bradley: "I'm gonna fly to duna, land there, take off again, come back to kerbin, reenter the atmosphere and land bill at the ksc while flying under 3 bridges in the process, all using the same craft."
“Irritatingly this is a true statement, but with a dash of trickery we can turn it into a false statement” Have you ever considered a career in politics, Bradley?
@@iain3713 Absolutely not possible, in order to get to orbit you need to have at least SOME thrust outside of the atmosphere, props will not do ANYTHING once he's in space, so he would be unable to do the final maneuver to LKO. that being said, an orbit using props is possible, it would simply not be an SSTO, once he's out of the atmosphere, he can wait until he hits his Apoapsis, rotate the craft in order to create centrifugal force, and decouple (Therefore making the craft not an SSTO) to slingshot the desired part of the craft into LKO, however, in order to return back to the surface, he would need to bring more then one thing to decouple, as each of these slingshots require a decouple. he would essentially need to bring another weighted object up with him for every maneuver he planned on making while outside the atmosphere. this is also assuming KSP's physics allows a prop to have enough power to reach a suborbital trajectory. i've made my fair share of props. and they don't put out much power once you exit the lower atmosphere, so it would probably be even harder to get one into a suborbital trajectory then getting this thing to Duna was. that being said, he's a genius, and could probably pull something crazy off and make it work. I would love to see if, and if he sees this comment, I would love to know what he thinks, or even see a video on it.
@@blemmyes Well, I'm not going to say he couldn't, but no matter how good you.are, I don't think it's possible to make a prop plane that can get that far out of the atmosphere without any other form of movement. I will admit I haven't crunched the numbers, nor would I be able too (mathz be hard) but it just doesn't seem very likely, then again neither did an orbit using only ion engines. That being said, if he managed to exit the atmosphere with enough speed, and traveling in the right direction, while the Mun was in the right spot... Hypotheticaly, yes, a gravity assist could be used to get into a stable orbit without any sort of burn after leaving the atmosphere. The biggest problem I see with this whole thing, is although props can be rather powerful, unlike most engines, they lose a LOT of power as the craft gains speed, and at high enough speeds they can often clip through your ship, or even summon the Kracken. **shudders** If you don't know what a prop in KSP actually is, it's not an actual engine. To make a prop, you essentially build a ship that's trapped inside a Propeller housing on your main craft, and use reaction wheels to spin that ship really fast, so the propeller isn't actually connected to your main ship. That makes it prone to fail in many conditions. High speed, hard turns, and just general bad luck will easily wreck most props. Even if the math works out for a prop plane he makes, it would be a miracle if he managed to reach sub-orbital velocities without any clipping or issues.
@@ioangauss SSTO: Single Stage To Orbit. It means a ship that can go from the ground, to orbit, and back, without needing to decouple or jettison anything. Usually they are also supposed to be reusable, but it's not strictly required to be an SSTO.
You can't land or get to orbit with an EVA pack, but depending on how many hours you want to spend on it, you can get from LKO to Tylo orbit (or anywhere, really) by pushing a command ahead of you. You can refill by entering thw pod, effectively giving you infinite range.
Suggestion: While bored waiting for Bill to return from space, the KSC engineers decided to mount a giant flaming ring to the top of the VAB for Bill to fly through on his return
Brad: completes the incredible and normally impossibly feat of achieving level flight with only ion engines Brad: one-ups himself and takes it to orbit Brad: Pulls a sneaky on all of us and goes to Duna and back I know you probs see this a lot but this level of problem solving, knowledge, and process oriented solutions could def land you a job somewhere. Ps. This is the greatest thing I’ve seen all week, i don’t even know how you’re gonna beat this, but I have confidence you will sometime.
Bradley *showing stratzenblitz75 video*: this is one of my favourite ksp videos Also Bradley: *uses only ion thrusters to get to duna then uses a bloody ion powered spacechair?? to get back to kerbin*
Atually i did some [crappy] math and now sure that it ia possible to build a ion SSTO (to Kerbin orbit). Theoretically, by enlarging the nuber of engines to a unhealthy margins you should be able to do a Kerbin-Eve-Wherever you want to - Kerbin SSTO, but it would take literally hundreds of thousands of parts.
For Landing: Create a small platform that floats above the KSC And Land on that Higher than the VAB and Smaller, Edit(Since i thought of another idea): Land on the ATC of Both the KSC and the Old runway
I have a suggestion for you involving one of three of my planet pack mods. Now I know you don't usually play with planet packs, but hear me out: 1) Alternis Super-Tylo. In the Alternis Kerbol Rekerjiggered mod, the planet Tylo has some interesting and poorly explored aeronautical properties. 4 gees of gravity, 0.7 atmospheres of pressure, but all crushed down so low that the atmosphere is only usable in the lowlands (indicated on the biome map). Ever since NovaSilisko created the original AKR, the prospect of a super-tylo flags, footprints, and return mission has eluded all but the badass but not well-known Metaphor05--and that was back before re-entry heating. The first person to land on Tylo and Return with Re-entry heating will get three gold stars! You also start orbiting a warmer Jool where Tylo used to orbit, which is also interesting. 1b) There's also two comets in orbits completely unlike anything in stock KSP that you might be interested in. 1c) I've always wondered if you could do a jet-engine-only transfer from Kerbin to Laythe and vice versa with Alternis. At any rate, a Kerbin-Laythe Spaceplane would be interesting here. forum.kerbalspaceprogram.com/index.php?/topic/120246-17-alternis-kerbol-rekerjiggered-v240-april-10th-2019/ 2) Whirligig World. Whirligig World is a mod that makes you start on the planet Mesbin, a rapidly rotating super-kerbin with a mass of 71 kerbins, and 13 gees of gravity at the poles. But with a 28 minute rotation period, equatorial gravity of this oblate object is reduced to 1.286 G. The result is that getting to orbit is fairly easy, landing is similar to Tylo landing, and escaping Mesbin without ISRU on one or many of its moons is very difficult. It's also a surprisingly fun career game. There's plenty of daring and interesting locations to visit in the system, but the complication of coming back home to Mesbin when you have to slow down with no atmosphere makes any standalone mission daring--even a simple Mun (Graymun) Mission. (There's also a more kerbinlike experience with the Kerbmun Homeworld patch, but I recommend WW specifically for the difficulties presented by the Mesbin homeworld.) forum.kerbalspaceprogram.com/index.php?/topic/166563-170-whirligig-world-planetary-system-an-absurd-homeworld-in-an-alien-solar-system-091-482019/& 3) Seven worlds of SLIPPIST-1. This is a fairly realistic, stock-scale analogue of the TRAPPIST-1 solar system. You can either start the game from Kerbin, in which case the system will be far away at 6.4e13 meters, or you can start the game from SLIPPIST-1e "Echo," the most Kerbinlike of the planets. It would be interesting to see you try to accomplish an interstellar mission with stock parts, as 6.4e13 m is not an entirely unreasonable distance for a kerbal starship to travel. But even without, the planets Bravo and Charlie are somewhat extremely daunting destinations to visit, and a grand tour of (most of) these seven worlds would be fascinating to watch. The planets are all in a resonance chain, which could result in some interesting gravity assists. forum.kerbalspaceprogram.com/index.php?/topic/157020-17-seven-worlds-around-slippist-1-v072-update-march-12th-2019/
2 RD-191 Engines with a 4 meter by 35 meter tank filled with about 250 tons of Kero/lox and a probe core and batteries has over 9,000 meters per second of delta V, witch should make it an SSTO. They are fairly easy to build if you select the correct engines, really any of the better Oxygyen rich staged combustion engines work well.
Thank you, RU-vid algorithm, for bringing this to my feed. What an amazing video, how in the hell you managed to pull this off is astounding; well done.
It surprises me that this channel doesn't have at least 100k already. The videos that you upload are absolutely amazing and your videos always have a lot of work put into them. Every time you upload I actually get excited, this channel is one of very few whose uploads actually excite me. I really love your videos, keep them up.
Me: Struggling to get a rocket to Duna. Bradley: Getting to Duna and back to Earth using only ion engines, and landing with stunts at the Kerbal Space Center.
I'm not sure how one would orbit Tylo with ion engines. You would need to somehow survive orbital speeds while on the surface. Its just not flat enough!
KSP will go down in history as one of the best games ever created. It's literally one of the only games I've played other than say 2 others which I have played over 1000 hours. And that's not even grinding or mindless shit like in WOW where I have like 1500 played. It's legit planning, building, flying, and just doing all the things that require your attention and brain power dedicated to the task.
Promises to Orbit Kerbin, and delivered. Decided he wants to do more, ended up in Duna. FORGOT TO BRING PARACHUTES, LANDS ON DUNA USING ION ENGINES... What a madlad
This is just... woaw. If this guy was in an anime, this dude would be the type where they can predict everything you'll do in the next 30 years, and execute anything that is deemed impossible to the utmost perfection.
My ideas: -get from minmus surface to minmus orbit with only decouplers -crash an unguided missile into the VAB from orbit (or the flag pole, if thats too easy) -Eve rescue mission: similar to what I had to pull off lately: landed rocket not enough dv, so I had to make suborbital (2km/s missing) crew transfer. Do a more advanced version of it: Crew transfer rescue mission in upper Eve atmosphere (with rockets, not planes or other lift providers)
Dude, what sorcery is this? Every time i though he reached the limit, he does something amazing... i didn't know the power of ion engines, going to look up with working with them now. A great video and even greater skill.
You mentioned in the previous video that you didn't want to do Moho with just the boring old techniques. How about landing inside the Mohole with the lightest craft possible - the hole caused by a glitch in the terrain generation at north pole of Moho? You might get some inspiration from this reddit thread: www.reddit.com/r/KerbalSpaceProgram/comments/81yucq/weekly_challenge_week_158_mohole_adventures/ The safest way appears to be using some wheels to sort of hang from the sides as the very bottom is prone to kraken attacks.
13:32 This is one of the greatest landings I have ever seen so far and it is a thing of beauty. The way he perfectly bleeds off and controls his speed to land the way he did should earn a medal, especially since he used his quick thinking after realizing he forgot a parachute. You, sir, are amazing.
When it was just him on that tiny ion chair with the milky way under him, it was so freaky. Just imagine actually having only that keeping you in tact and taking you home. It's like a motorcycle. Such little surface area!! Great video.
What do you mean by "clipping reduces drag"? I thought clipping doesn't effect drag. Unless you enabled the option that allows you to place multiple parts on the same node. Which maaaay be a little bit cheaty. I am not judging you. Just pointing out some things. Afterall, this is still an amazing achievement that not many people are capable of putting together.