UL - I don't have an infernal so take this with a pinch of salt lol but there's a 1t alternate you go melee-->range-->mage-->range-->melee (etc.) that nullifies 75% of blob damage.
Thank you! Some others suggested learning that flick as well but I couldn't find info on what the pattern looks like. Do I just keep with that 4 tick cycle once I start it?
@@gxhost Also if this situation arises again don't focus on the blobs. Praying against the melee and killing it asap would be a better prioitiy and then begin just 1t flicking mage/range to kill blobs
@@gxhost You need to make sure the melee flick is lined up and other than that once it's set-up, it's set-up. You may take a bit more damage from the blobs while you're getting into cycle.
Just a trick incase you dont know it. It wouldn't exactly help in this situation but. When a blob is far as soon the blob attack hits you're character switch to the other.
not a bad spawn by any means, you literally did not pray a single hit correctly on that side of the pillar. Killing the blobs might be one of the worst choices in that position as well
Flick blobs while killing melee (spec bp if melee hits well), after killing melee, kill the closer blob (while still flicking the blob) and its minions, then turn to 1tick alternate range/mage by moving from the tile you died to, to 2 steps north (mage seeing you first) and move to the safety of pilar after first range-mage prayer. Kill mage first so it doesnt spawn stuff. Hard to spot but thats one way to do it. Most likely not the best.
The wave was literally free after the melee was dead, lol. Hell, you could have run to the south side of the pillar with the range and mage offtick and 1t alternated to kill the mager.