I was experimenting with more hand discard (Bib Fortuna with Pillage and Force Throw) along with the Inquisitor package. The goal is to Pillage on turn 2 (leaving them with 1 card) via Bib and then Turn 3 spike damage with a Fifth Brother / Clan Challengers. The problem I found was it's not answering their turn 1-2 units so they trade favorably into my combo pieces. Still testing though
great video excellent deck. I had a similar version but I think Jedah in this deck is correct since this deck needs as much protection as possible to keep those damaged units alive.
Played this today at the LGS, didn’t win much because it was my first time piloting it, but when you time that 21 damage move right it’s very satisfying!
Excellent video as usual! I was trying to get those obvious good cards from set 2 in the existing GI Deck by simply swapping, but somehow that turned out very unsatisfying and not congruent in terms of a clear strategy. Your refreshed new take makes so much more sense : ) Thank you for that - will try it out as soon as I have the cards in hand.
Surprise strike is just such a potent effect, and there are times where the action cheat will matter (especially if we're a claim away from winning afterwards). Daring raid is certainly in the mix though.
Great video and thanks for explanation of durdling, never heard of it before! Keep fighting has even more combo potential than you mentioned because it works on GI leader as well (so you get to use him to ready something else). However I do think that is a bit too all in on a GI combo and your approach looks a lot more balanced.
Thanks for sharing, Grand Inquisitor fan here as well. Also as a public service annoucement ... do avoid starting a Woooo video in the toilet cubicle at work, that intro is LOUD !! :)
Love this build and GI was my favorite set 1 deck to play. I am not not a fan of Privateer Scyk. Just feels really weak to me and a play I almost never want to make. Is the only reason it is in the deck is because of the shield?
a 2/2 Shield in space for 2 cost is a very good unit. Granted, it can't be played turn 1, but this deck plays enough early drops and having the ability to squeeze this in later in the game is valuable. The shield is a big reason why. Sticky units are a huge perk in this deck.
My issue with Mono Red GI has mainly been the weakness in the early game plays. Bo Katan was a big get, but most of the 2 drops are pretty bad, and as you can see, I lean towards the yellow 3 drops in the list as well. I do think Aggression is a fantastic card right now, and my favorite Mono Red deck at the moment is with the new Han. Got a video for that one too you can check out :)
You'll want to deploy units in to control decks and just get your attacks in whenever possible. Late in the game, even after control gets board control, your units are always a threat because they can all be readied on deploy.
Boba is a very important board control tool for the deck. He is able to clear units early on because of his effect combined with GI's ready. There's very limited upside to Toro in this current list, as the BH count is very low.