People love to make fun of Top Spin, but it's not that useless. I'm pretty sure the inconsistent use of energy when you use it was a glitch, and not as the game designers intended it (after all, the game, itself, was rushed out instead of waiting to be properly finished). However, there's a weapon even worse than Top Spin that should have been number five on your list. At least with Top Spin, you can kill several enemies with it, as well as the final boss. But the even more worthless weapon is Spark Shock. It's only good against one boss, and it can't kill any enemies. All it can do is freeze one enemy in place, and if another enemy bumps it, the first enemy is freed and the second enemy is now stuck. I have never found any place in Mega Man 3 where that was a useful ability.
Uh... Yeah. What makes this weapon even worse is that you can't even pause to switch weapons while the enemy is stunned! It is literally just a downgrade of the Ice Slasher!
The top spin takes one unit per time you touch an enemy. Since you're invincible when using it, it can drain a lot of energy if you don't know what you are doing. This was changed in the wily wars.
No. Top Spin for me is the worst weapon, bar none. It pushed you back, it was worthless against most enemies and to be fair, if you used the weapon consistently, you are bound to get damanged anyways because you have to get the timing precisely. So yeah. Shit weapon. And no, Spark Shock is not a bad weapon, because as you said you can FREEZE ENEMIES.
Richard Dong When the junk comes near it's like a part screen nuke the shield itself lasts pretty long. Doesn't block projectiles though. I like it way more than Jewel Satellite.
if you watch a game called Fegaman Vs The world (here on youtube) you can see the developer found out an awesome use for the top spin... DOUBLE JUMP! In that game, the top spin is used for double jumping! And it's awesome! Exclamation point!
Very solid list right here. You guys actually took time to do it. And I appreciate taking consideration of secondary uses. And there’s no need to be afraid of liking Hornet chaser, one, it’s your list. Two, it’s a good weapon, why do you need to hide it.
Nah... I actually find it kinda fun to use as well. And if you want to see someone go absolutely crazy over it... Just check out a channel known as Pinkkittyrose.
Very nice collab-list there. I liked that you set out guidelines to avoid the metal blade, good way to change it up from the usual lists! Also, loved that little Muppet Christmas Carol-reference! ^^
In my personal opinion, I found little use for Time Stopper, Flash Man's weapon from Megaman 2. Reason I say this is because while it is true that it stops time long enough to work your way through a tough spot, for example if you were being ganged up on by some enemies, however it's also worth remembering that you can't fire your buster (like Flash Man can, which is SO unfair) nor can you be crafty and use a different weapon (for example, freezing Quick Man and slapping a Crash Bomber onto his head). I can see where some might find it particularly useful at times, but the same can be said for weapons like Top Spin or Charge Kick.
Bit surprised you didn't include Metal Blades. Far as utility goes, aimable, near-infinite, high damage, fast long range projectile is pretty darn hard to beat. I mean, yeah, it doesn't have an extra functionality but it is one of the most versatile weapons in the franchise so I think it deserves a spot.
I actually agree with both #1s, but in megaman powered up(where you can play as gutsman) Gutsman can create blocks to throw, protect himself, and for platforming, unfortunately Megaman himself is still stuck to picking up the ones that are laying around.
I'd have to say his most useful weapon is not on the list. rush. you can fly on him, he can become an adapter suit, motorcycle, underwater car, spring board....and don't say he doesn't count, he DOES have an energy meter.
you can attack with rush, even if we discount all three adapters. megaman 8 has the rush motorcycle with a buster in his mouth. same with the submarine from 3, 4, and II.
I don't really like to classify weapons as useless. I'll agree to super arm but thats it. In any game that gives you a variety of unique weapons, i always love fucking (excuse my language) around with them to see what i can pull off. And Power Stone is meant to be used while stationary, not while moving (Just Sayin)
Fun Fact: Sheep Man was just a tribute for Philip K. Dick, autor of the book "Do Android Dream Of Electric Sheep" another fun fact is that "Blade Runner" is based on this book.
My Opinion 5: Hornet Chaser ( Mega Man 9 ) 4: Thunder Beam ( Mega Man 1 ) 3: Fire Storm ( Mega Man 1 ) 2: Black Hole Bomb ( Mega Man 9 ) 1: Metal Blade ( Mega Man 2 ) Worst 5: Power Stone ( Mega Man 5 ) 4: Thunder Wool ( Mega Man 10 ) 3: Spark Shock ( Mega Man 3 ) 2: Shadow Blade ( Mega Man 3 ) 1: Top Spin ( Mega Man 3 )
I kinda disagree with Top Spin. Top spin is ok, though it wouldn't go near my favorites. I would say Power Stone is the worst because at least the Super Arm was useful when it can be used. (You forgot to mention that the Super Arm is needed for the Magnet Beam.) The other ones I agree with.
My Opinion ( My Rules ) Best 5: Ice Slasher 4: Commando Bomb 3: Metal Blade 2: Black Hole Bomb 1: Fire Shield Worst 5: Charge Shot 4: Super Arm 3: Thunder Wool 2: Power Stone 1: Shadow Blade
In Mega Man and Bass, there were three weapons that especially stuck out. The Ice Wall (it serves offensive and defensive purposes and is powerful), the remote mine (it can be guided slightly and be detonated remotely) and especially the magic card (Can be shot forward or upward, retrieves items and had good ammo)
Babz Miah The Metal Blades are powerful but they don't have a secondary function to go with them. All they are used is for attacking and for this list we wanted to focus on the weapons that could do more such as freeze an enemy or let you swing around to other places.
Mega Man 10 has FOUR weapons that don't work on direct contact. That's half of the weapon roster (excluding the three additional ones). It's both good and bad, I think. Bad because you occasionally forget and you have to be very accurate with how you control it, but good because it makes you think a little about strategy.
5:34 The Top Spin's energy gauge isn't unpredictable, but the reason for it wasting the entire gauge within a single hit sometimes is because even if an enemy or boss is invulnerable to Top Spin, it will still count as a hit, which drains energy.
Although lasers are some of my favorite things, I found the gemini laser to be fairly lackluster: 1) like so many other weapons called 'laser' it actually fires a geometric broken line, like the blaster bolts of star wars 2) dodging a laser...you can't really do that unless you have precognition enough with the foresight to not be in a particular trajectory at a particular moment for a certain duration of time. So it's more like a glowing bolt of energy, which star wars lore changed to once their vidya producers became more cognizant of this. At least the piercing laser in MM8 was a little more faithful to the concept of an actual laser. 3)SLOW, made even worse by the game engine having some lag. 4) same reflection/inflection pattern, and it does this no matter what surface it hits. Even if it isn't reflective. 5)Shitty damage dealt to enemies for power consumed. Many enemies were simply immune to it, while others got some damage but it really didn't do a lot to them, others it worked fine. However this was few and far between. Mostly it was weak, useless, and just consumed a lot of power. Marginal weapon.
I agree with you there. The weapons in Mega Man 5 are some of the most underrated because you actually need to THINK when you use them, not just mow down every enemy in sight. I agree when you said the charge kick. The power stone, however, bounces off of almost every enemy in the game you might need to kill with a sub-weapon.
@RedFrenzy64 No it's just whenever I get a video done. Unless it's a video that's on push-start in that case I need to make another review or top ten before I can upload those here. There's no set time it's just whenever a video is done.
I actually like this list, you did a good job of giving evidence why you felt that way about certain weapons, but I'd like to chime in. Blackhole Bomb did have a secondary function and it was a really good one, it could destroy those invincible ground chaser enemies that have plagued megaman since forever and it could eat incoming projectiles, so it was offense and defense.
If you did play Megaman and Bass, most of the best would be it's weapons. Wave Burner gets rid of those TNT blocks, Ice Wall can be a platform, Remote Mine can be steered in any direction except behind you, Magic Card picks up items, and that's really it.
@Leishmaniasisably You'd still be surprised by people asking "Why wasn't this on the list?" even though I've made it clear that it's just a personal list.
I don't do Let's Plays, I do Time to Plays, and while I'm out here in South Korea don't expect them to happen unless it's a classic game I really love..
It was pretty good for me. The fact that it can bounce off walls and you can use it as a sorta extra boost for your jumps. Also it REALLY helps out on Wily Castle 1 boss.
The Commando bomb is useful for opening up other areas as shown in the video. And unlike the other bombs you have control over this one and it's shockwave is quite strong.
Love the list, I think weapon utility is a very important thing in the development of the MM franchise. While those that are simply weapons do add a strategic element to the game, those that can be used to access hidden areas or bonus features add a lot of replay and experimental value to the games. I agree with most of your useless weapons, but think that you might have needed to include the Time Stopper of MM2.
Though not entirely USELESS, Flashman's Freeze weapon was only useful in Quickman's stage (and I've beaten Quickman's stage 1000 times without Freeze)...I can see other times in play where it *might* be useful, but the fact that you turn it on and you can't turn it off until the power runs out limits its utility severely...on top of the fact that you can't shoot anything and still take damage running through enemies while it's active.... Great video guys, earned a new subscriber.
'What's the point in having all that strength if you can't do anything super cool like, pick up an enemy and throw it?' Well, Sakurai listened to you when he was making Smash Bros it seems
The charge kick can be used on one of the darkman bosses, if you time it correctly (so you get frozen mid-kick) you can do 1/4 health off of him as he stands in the kick
I don't remember it exactly, but I think it was wood man, that gave you this weak shit weapon where leaves would orbit you, and using the weapon would your energy bar extremely quickly and the attack was impossible to aim effectively
I think the Black Hole Bomb is more useful than the thunderclaw. While swinging around is nice, you can't really do it anywhere in a stage; only on those round pole things where the designers expect you to use. While the BHB only functions as a weapon, this is a weapon that can kill otherwise invincible enemies, including a closed down mettaur. It makes navigating stages like Volt Man's a lot less frustrating.
The best part of the Topspin is that it twoshots the final boss. Besides that, it's burning a hole in your inventory. And though I agree that the MM5 weapons suck, the Charge Kick has a special place in my heart.
I am rather surprised no one brought up the Tornado hold. Not only is it damaging, it also allows you to access higher areas that a normal jump can't make and also save you from Spikes in that same regard.
Again, yes, it is, IF it hits the ground/walls. Otherwise, it's a wasteful weapon if it hits anything that's not the ground or walls, much like the Thunder Wool. Although it does have the controllable feature, which isn't much to write home about seeing how you have to basically be undisturbed for that to work out.
Very good, you caught me. However that doesn't exactly mean I'm going to do a review of it and if you really loved the game then it might be best that I didn't review it (it wasn't bad but I did find it boring).
Personally, I think that that Metal man's ability from Megaman II has to be somewhere on the useful list. It is strong, plentiful,and on top of it all, you can aim it in up, down, and in diagonal directions. otherwise... GREAT VID!!!
@@DrewPicklesTheDark I have not played Mega Man 5 so I do not know but if I had to guess from what I saw in the video, the Power Stone actually hits enemies in Mega (Man) Maker. Also you should play MMM whenever you have the chance. Update 1.6 is on its way with content from Mega Man 10 and 11!
But that's what they are, honorable mentions and examples. If I were to explain why they didn't make it on the list it would feel a little boring and would take too much time to get these videos done.
OH MY GOD...THANK YOU GUYS...I THOUGHT I WAS THE ONLY GUY OUT THERE WHO SAW THINGS LIKE THAT...I COMPLETELY AGREE WITH BOTH YOUR USELESS AND USEFUL WEAPON CHOICE IN MEGAMAN.
In your Top 5 Reasons your Excited and Worries about the Wii U, You showed the memory on your Wii. I Saw Kirby's Epic Yarn as one of the games on there. I Notice lots of small things in your videos. :)
I like the top spin. There are a lot of small enemies in megaman 3 so it is quite useful if you ask me. Of course it can't be used against any enemy but megaman is supposed to have a large arsenal so there is always so many weapons to choose from.
it allows for a boosted jump, can bounce off walls, kills most enemies in 1-3 hits, and is the weakness of two bosses. (well technicly Astrocrush kills the crab in 1 hit, but that only comes in later)
@SwedishKuriboh When I first came up with this list I knew I had to do something different so the predictable Metal Blades wouldn't show up. The reference was his suggestion. I initially wanted to do another part from the movie but it almost felt forced so I decided to use this one instead.
You've never heard of Mega Man Powered Up. It's a remake of the first game with two new Robot Masters. 1: I find getting the hang of the new Oil Slider utterly ridiculous. 2: You can play as the Robot Masters if you beat them with the Mega Buster. 3: As Guts Man, you can create the Guts Blocks. So yes, recently, I'd say Super Arm should be removed and Oil Slider put in its place.
Great list. Personally, I would have ranked Top Spin a little higher up on the worst list, since it is the only weapon that requires yourself to get hurt to damage anything that takes more than 1 hit to take out...and nobody uses it except for the fight against Shadow Man. And as Super60429 said, nobody knows how to use it properly. The power gauge will drain quickly when it's used while Mega Man's in his invincible state. The damage animation stops the weapon drain normally.
Gutsman's weapon isnt that useless in the megaman clone fight, if you use his weapon during the fight megaman clone will walk back and forward looking for a block, if you press b (the shoot button) He jumps either towards or away from you. Then pause, equip fireman's weapon, shoot, pause, use gutsman's weapon, shoot and repeat.
I'm surprised that metal man and bright man didn't make the list. Metal blade can be fired in all 8 directions, one unit of weapon energy is worth about four blades, and most enemies die in one hit. Brightman's weapon is like FlashmanV2. Firing it stops time for ten seconds and you can still shoot enemies with the arm cannon. It also takes several uses before depleting a full meter of energy.
I agree with all of the worst except for Power Stone. I find it extremely useful for beating the giant robots who bounce on you. Stay near the top of a ladder and they will uselessly bounce doing absolutely no damage while you kill them. It isn't very fast but you take no damage. Those guys are probably otherwise the toughest enemies in MM5.
@MrOrangeJinjo You know I was thinking, what if we did a commentary on this and explain all the things that went on and the jokes that were left out. XD