The way the dives and slides and rolls seen to just WORK is absolutely incredible to me. Everything feels so readable and polished. 20 years of xp and 3 years of work and WOW. I want to play this so so badly.
@@dokugames it will be on pc just make it the most tactical game . Nowhere near enough tac options in cod it’s a joke. Go for it brother ! Make it rpg level complexity for combat. Shit is far too basic these days I can’t even play shooters anymore it’s disgustingly boring . This has all the potential in the world
Please for the love of god I want to play this game constantly. It’s aesthetic is perfect, gunplay phenomenal, skills unique and fun, and made with true passion! ❤
With FPS games these days going for more and more photo realistic graphics… I’m surprised how much I automatically found this simplified art style so incredibly refreshing. It’s smooth and vibrant and the gameplay and jump/dive mechanics are smooth and fluid. Allowing for intuitive action when facing off. The unique gun traits and power ups also fit with the art style very well. They should make more games like this honestly. I want to play this one so bad, but imagine a BattleRoyal multiplayer in this art style that was superpowers instead of guns and there were dozens of characters with abilities and traits. (Not talking about Spellbreak, that’s different)
Right now, just have to hang on for a limited demo. There is alot of work to be done to support scalable servers, so mass public testing is not going to happen until next year some time.
@@dokugames anyway to do privately hosted servers? I'd def pay to setup a server like we did for Dayz Mod etc. Even single player with bots, this is the best looking shooter coming up.
I cannot wait to play this game! I think it has great potential for casual play and even competitive. I'd love to see a defusal-esque gamemode or some other objective based option.
Great clips as always, btw one question, is the playtest closed or is there a possibility to apply for an entry? P.S.: already wishlisted! Best of luck in future development!
Damn yo this looks dope. As a big anime and cyberpunk guy, I've been wanting a game with this type of atmosphere/setting for a while. Just not many out there.
Imagine a Single Player Game with this movement and a nice revange Story. But also the Multiplayer Potential this combat system has is insane. You dont Need fancy maps Or Gadgets. The core gameplay looks like enough fun.
This looks like what I think a John wick fps would be like. If you tighten up some of the hand to hand to make it look distinct it could be. All in all if I had a pc I would play this looks amazing!
how do you do the matrix? dumb joke aside, this is coming together quite nicely. for years i've wanted to see someone try to take what morfeo and others did and pull-off a similiar gamefeel to 3.0. the backflip at 1:55 solidified that youre taking that on. im elated to see it all come together with time.
tbh it reminds me alot of a old max payne mod real world mod and the kung fu mod which is awesome always wanted to do crazy ass matrix moves in first person
They need to add a third person mode and akimbo pistols along with “takedown” gun kills. Say you get an enemies health down to a certain point, the game will prompt you to do a crazy flip or dive while you get an automatic headshot on the NPC Edit: this game looks insanely cool
Just curious question but, its possible to make the map Cel Shaded too? game is looking so good, kinda like how a Ghost in the shell game will look like
might wanna look into AI anti cheat .. so it doesnt go the way of every other fps in existance and become a cheat fest. Because honestly this game looks like it could do really well and i dont want to see it fail.
all i want to know is how did you go about making a slo-mo ability work in a multiplayer game? its something ive wanted since i was a kid but i always thought it wasnt possible. keep up the amazing work ❤
i max payne 3 multiplayer worked great, when you use the bullet time ability all enemies in your line of sight or enemies that could see you would get affected also if a players saw another player getting affected by the slow mo ability they would get affected too. It worked great
IT LOOKS AMAZING but somthing to look out for that coes out of nowere is Burnout it happened to me dani and many other RU-vidrs and it comes out of nowere and what burnout is is just u do not have anymore motavation for your project randomly and you just never work on it again and if that EVER happens make the game open scorce like (Unterned OperationHarshDoorstop rigs of rods ect)
@Doku At least it makes a very good sidearm compared to a double barreled shotgun, and I only asked because the triple barreled resembles a Chiappa Triple Threat.
please have Shroud test this out. he can surely give your game great coverage as well as valuable feedback for the game's refinement ❤ amazing looking game by the way ❤
Can you give us a heads up on how you achieved the overall look, please? I love how much this reminds me of the Ghost In The Shell series and I would love to recreate something like this look in my hobby project!
If you check out the Patreon, Twitter and website you can see that it's inspired by GITS(my number 1 fav of all time for manga and anime), Akira(up there on the list also like everyone with eyes) ect. The second I saw the "Ranger Eyes" on some of the character models I knew dude is inspired by GITS. That alone makes me interested but then seeing the gameplay at this early stage....Usually I'm dismissive with hot newly announced games from being burned so many times but you can tell this is talent. And it's not even close to being visually done he said. The look is good as is imo but hey, let the artist do his thing amiright? Cheers.
@@jdgoesham5381 Sure... But I am talking about the technical point of view. I want to know more about the LUTs, Shader setup and general colour grading
@@Yuvraj-vs7nj I think the same, still there are some characteristics which improve the overall look and keep a close to realistic atmosphere while still making it recognizable as a game. I think it is also achieved by the HUD and a LUT to give it the cold brutalistic look (besides the environment of course)