Giant Carmelita and legless Bentley? Didn't know we playing Sly 3. Super happy to see Sly get a Boundary Break episode. Here's hoping we see the sequels covered!
So the reason why the high-poly model isn't used elsewhere is because the engine wasn't capable of having animated faces in gameplay, since the way faces were animated in Sly 1 (rather than using bones to open and close the mouth, etc) was very similar to stop motion. Every facial animation was rendered as a separate head, and then to get the characters to talk, the heads morph from one face to the next. The engine was completely rewritten for Sly 2, so this wasn't a limitation anymore (and faces were not animated with morphing, just using bones) so the in-game models and cutscene models are the same from that game on.
The dev cubes are probably there to help keep track of the "level items". These are objects from each level that Sly steals off-screen, and each one is added once you clear a specific level.
12:45 From my understanding, it seems like the Dev cubes added per chapter seems to be in connection to the camera pans needed to switch between menu's of each zone. As they don't want you to be able to see every map at the start of the game, so they simply delete the cubes that would allow you to see the other ones. Then adding them back later on when they are available to you. So once you completed a chapter, there was probably a command to spawn in cube #2 to allow you to select the next chapter.
That would make sense except you can view the map from within other levels too, and it’s known that whether you can pan to a level on the map is controlled by a specific flag for each level on the game state struct
I remember playing the Sly Cooper demo as a very young kid and being scared when I saw enemies. A few years later when I actually got into gaming, Sly 2 became my favorite game and I never even realized Sly 1 was the demo that scared me so much until I played the whole trilogy.
I had the take-home Sly Cooper 2 demo CD, played through Dimitri's city level tons of times. So much fun, right alongside the desert buggy level of the take-home Jak 3 demo CD. I used to love getting rammed by the big stomping creatures and seeing how far I could fly.
Man. I just want an adulthood ish sly game. Like gta minus the strip club because I don't wanna see all of that. Just actually good graphically designed Heist setups with batman combat for sly. That would be crazy
Probably in a perfect world for Rocksteady Suckerpunch we're to make that collab... if SONY would just give the IP back to Suckerpunch for the love of god
The Sly Cooper series is near and dear to my heart, having been the first video game I ever played, and growing up as they came out. I'm so happy to see you cover this, and can't wait to see if you cover the rest of the games. Thank you for showing off some of my childhood!
I'm always thrilled to see more Sly Cooper stuff. Thanks for the dive into the first game - plenty of new things to learn and see, and the game's art style makes exploration even more of a delight. Loved the look into the intro cutscene and the hideout especially! I can only hope that you'll cover the second, third, and fourth games sometime.
It's really neat one of the artists snuck in a shoutout to themselves in the background as an author of a book... and a human face I wasn't expecting in the world of Sly Cooper. I also wonder if the binary numbers has a secret message, or if it's just random.
This was an interesting look around! I understand from a dev standpoint of models being larger than needed, or not having things below the waist if your never gonna see it in conventional play, but having played the games up to the 4th one (which I hear was not that good. hm...), it's funnier to me because it feels a bit like foreshadowing, even though it's just resource saving.
recently finished the original trilogy for the first time, basically totally blind, and had a blast. what a pleasant surprise to see someone do a video on the game! so fascinating to see all these little bits and pieces behind the scenes (and also things that are quite humorous in retrospect)
I blasted through this game on its original release, when visiting my step-cousins in America (I'm from the UK). Played it solidly over three very rainy days, returned to the UK, and NEVER HEARD OF IT AGAIN. Until it rereleased recently I could have sworn the whole franchise was a figment of my imagination. Thanks for this coverage! It's so much more vivid than I remember on the ol' CRT screen.
Love the recognition for sly cooper! I wish they made another game to save sly from being stuck in Eygpt. The creators have to be shown it can be popular again and gain new fans but unfortunately due to the uncertainty of that, they wont make another game to ssve poor sly😭
I understand the kind of jokes you were expecting people to make about how Sly looks when he's in the barrel, but the first thing that sprang to my mind was "Wow, he looks like a duck." Therefore, I feel obligated to make the following joke: When Sly hides in a barrel, he's really DUCKING out of sight! Also, have you considered doing a Boundary Break on Okami?
The disembodied Sly arm doesn't always unload, so you can glimpse it from on top of the building you're supposed to enter. I think it only happens on the PS2 version. I tell ya, that really got my kid brain going, wondering how you're supposed to get over there and grab it.
I really hope these Games get a PC Port/Rerelease like Crash Bandicoot, Spyro the Dragon, Ty the Tasmanian Tiger and so many other 3D Platformer titles have.
Great video on one of my favorites! I think this video is a great example of this series if you had to show someone one to explain what happens here because of the variety of things you're able to show off
1:26 I believe that this wasn't done to give sly's eyes depth, but rather to achieve the effect of Sly's eyes glowing in the dark. You can see that they're much brighter than his regular eyes, and if you watch the intro cutscene leading into the title, when Sly is cloaked in shadow, his eyes glow.
A series that needs a revival and why not when Sly was secretly just popping it in a barrel for our entertainment so many years ago? That's the kind of wholesome fun we all need.
Sly Cooper is definitely one of my favorite PS2 games, I’m very glad to see you cover this game! I would definitely watch videos on the other games if you’re interested in one day doing that. Keep up the great work Shesez!
Makes me wonder if that human faces confirms the existence of humans in the Sly Cooper universe? Makes me wonder how the humans judge the Cooper Gang the same way they judged The Bad Guys?