IMPORTANT: I MADE A PART TWO SINCE FEW PEOPLE LIKED THIS!! This video is suggestions on how to make the bad heroes in Tower Heroes up to par with better heroes like Scientist and Lure #towerheroes
Yes I agree with some of these balances. Other towers should also get some attention too. *Fracture:* less spacing or 4 crystals at max lvl. *Soda:* be cheaper *Sparks:* needs her cheap cost back. *Wafer:* old stats and cheap cost back. *Bunny:* better dps *Hayes:* be cheaper and faster crows on lower lvls. *Voca:* kinda fine but still needs better dps.
Hear me out for the bunny. Make it so that the stat cap continues with other players so having 2 players rock bunny is actually viable. (if this is already a thing make it more)
Imagine being a tower unlocked at level 40 behind a raid map with 1Mil hp but being worst than a hot dog with the same role and being best as a farm with your ability meant to make you stronger
Alright, so after reading through over a hundred comments, I will update what I said in the video with this comment: The El Goblino was justified, so if it were to be reverted, the crucifix should stay the same as it is now, while levels 1-4 are reverted. For Volt, I did a bit more testing after the video, and it's not as bad as I thought, although I still think the changes should be done. Fracture's placement should be smaller, since it is outclassed by Scientist, and giving it a smaller placement would make it better. Soda Pop should be cheaper and have more range at level 4. Maitake should have her stun cleansing listed in the info box (minor change, but important to new players)
Hey odyssey I was in a server with u before the Christmas update. I said the update should be easier with goblino but u said goblino sucks. Turns out he is almost a must have for lumber and helps with beating frost king. Love your videos btw! (Sorry for the excessive yapping)
Maitake should get a buff and have her unstun listed on the info card. Frank should get a nerf, this would also lead to people being less harsh on volt because he's no longer expected to kill every enemy like Frank. Goblino should've had just crucifix, stun time and salvage nerfs, what i would've done is buff trap damage by alot and make it so crucifix can't be buffed by spectre.
Guys I've been thinking and realized that would be also good to fix: 1. First of all, the volt: i know this tower's stats has been already explained but here's one huge problem with this tower: when you use the ability sometimes you can't place a volt point, which means u wasted like 12k or 39k mana for that. I think this is a glitch and the devs needs to fix it. 2. The second problem is with beebo. I know its got nerfed, but i think the dmg reducee is ok, but the range + upgrade price should be not nerfed. 3. And lastly, el goblino. His nerf should be removed, bc the upgrade price is fair, but too much and the crucifix ability is also costs way too much + that got nerfed too from 10% to 5% which is very sucks. 4. (Bonus) and as a bonus, bunny. I think most players didn't noticed that the bunny's dmg + upgrade price is nerfed. So ye, idk why the devs want to make harder this game by nerfing some towers since in this game there are already some extremely hard maps, but i hope they will forget about nerfing towers, bc its completely pointless nerfing towers for the nothing in my opinion bro.
For el goblino, I disagree. He was absolutely broken before the nerf and he’s still good. I mean think about it. When he was introduced, Honeycomb Heist, Blastech Barrage, and Sacred Shrine hard mode SOLO were possible with him. Probably others too. El Goblino was way too overpowered and I think they did the right move by nerfing him. He’s still very good tower.
that idea is too good but doesnt make sence at the same time the only farm heroes we have is lemonade cat, and slightly stella and el goblino but it wont make sence since bees attack the enemies and get mana from nowhere
@@tiaomafy they could different variety of bees, bees that kill and worker bees that collect mana for u (or bees get mana for u after killing enemies) ofc this would all have to be balanced
in my opinion i think sodapop should get a buff, specifically a cost nerf since his upgrades are a bit expensive sodapop could also get a slight range buff aswell Sparks could get cost decrease since she is a bit expensive Keith should get a rate decrease since he attacks pretty slowly and a slight mana cost decrease for levels 1 and 2 Oddport should get an increase in limit to 2 instead of 1
when soda is compared to a good ranged dps hero like branch, he is not as good since branch is cheaper, higher damage, and better range while the only thing that sodapop has is early detection, better cooldown, and is easier to get
Heres a good Map submission Chaos Clock the first Double Raid map combining the new Chaos Clock and Chaos Kingdom maps into 1 and having 80 Waves it also has 2 new Bosses with 1 being the Chess Board which randomly spawns as a Boss on waves 75 through 79 with Pawns spawning in a cluster of 5 each having 1000HP the 2 knights each having 6000HP Bishops having each 8000HP the Queen having 40000HP and the King along with the Board having 100000HP combined that gives us 173000HP and the second Boss being the Jester? who is a Puppet looking like Jester who has a random number of HP between 100000 and 900000 and Jester? also takes more damage so every Damage dealt to him counts as 6 after hes defeated an Additional Wave with a constantly changing Number starts with the true Boss appearing the Dark Jester its the Jester from the Crown of Chaos Event he is the Biggest Enemy in the Game being the Size of 5 Suns on top of eachother he has 50000000HP and the Heroes get a Ability called Faith with the Description saying "Fill the Heroes Souls with Faith" and it will double their Damage the Buff has 0 Cost and 0 Cooldown and Jester also deals 1000 Damage to himself every Second he can also teleport into random Spots slowly regenerating and gaining 10 Defence in the Process to get him back to the Path 1000000 Damage which is pretty easy with the Buff that the Heroes get then he will return back to the Path if the Heroes cant deal 1000000 Damage to him before he heals to full HP he also returns but now with Full HP while you get him to half Health he breaks the Map apart creating holes deleting Heroes that were there and breaking all Fences that were in the Holes and limiting the Health of other Fences to 1000 HP after you beat Him you unlock all the Chaos Kingdom followers if you didnt unlock them all already you also get the Jester? and Dark Jester Follower also all the Boss Followers can now be full Sized but you can only have a Full Size Boss Follower in private Servers if its too big like the Sun or the Dark Jester The Map Chaos Clock features the Same Map layout as Chaos Kingdom because it basically is Chaos Kingdom but the Castle is now getting sucked into the Darkness the Island has shrunk there are Pillars and 20 Sided Dies floating around Corrupted Knights Pieces also get added after Wave 41 Starts and in the Sky above the Island floats a Giant Clock slowly Ticking as the Game goes reaching 12 AM by Wave with the constantly changing Number and gonging when the Island cracks because of Dark Jester being at half Health The Skins are Corrupted Knight for Chef and Wafer and Hot Dog Frank on easy Sylvia the Dragon Queen for Yasuke on medium Dark Jester and Jester? for Jester also there is a New Corrupted Mimic which gives the Tryu Skin for Branch and Dark Tryu for Lure
jester is like this because this is how he is canonically canon , if you look at his follower description : it says " Not Here to help nor fight , just to watch the chaos unfold " , saying that hes only here because he wants to be for fun , so honestly i think there should be ANOTHER tower , from a map thats 60+ lvl that gives good buffs , kinda like a tutoro ( the admin tower ) but bumped down.
We still need a hero with priority targeting, here’s what I mean Basically a hero with long range like Quinn, but much higher dmg at a slower rate, but it also targets a list of enemies that are deemed “high priority” (stuff like skull ghosts, Gatling gifts, devil reapers, etc.) and would damage the one closest to the base before any others. If there’s multiple high priority enemies, it targets the next closest one As for what it should be? I always thought a spider hero would be cool, so I say it’s about high time we get one! Dmg at lvl 5 would be 1000, every 5s Costs 9000 mana to upgrade from lvl 4-5
Honestly I think that volt must be nerfed or be the reward for baeting Inferno Brawler.Also I think that the idea for the 6th slot is a good idiea ,also I think adding a 7th seed slot to for level 100+ or for level 95+ is a good idea too , because there is a lot of suporting heroes and there is no space for attackers, there is: spectre, ballon pal, lemonade cat and more.
@OdysseyGaming123 That's the thing. This ability made summoners usable as if they were actual towers. It was the only thing that made them worth a slot
Yo bro nice vid you uploaded.Btw i was the player who said to like and subscribe while playing with you in sandbox mode PS:before you go in the comment like"bot" or "pretty sure th is guy uses his mom"s account"I DID NOT MAKE THIS ACCOUNT AT ALL
I really love the concept art idea of beetrice I think it could be much better only bad thing is it would be probably the hardest hero to balance and then there would be a lot of support towers but it will still be better than the current version Talking about jester the only thing He needs is decreasing the negatife effects instead of removing them sizce he supposed to be a chaotic tower not to help For volt there is not much to say your idea is pretty nice And the literal worst tower KEITH I dont know what to say strange hero…
There are so many problems with tower heroes and that’s why I kind of abounded it. First of all, we ALL know the balancing is the worst you’ll see from any TD game, they should just hire someone to balance or just gather opinions from a bunch of testers and such. I’ve played for like 2 years now and it’s gone through so much crazy balancing… There are GIANT gaps between updates, (mini-updates are appreciated sometimes) we usually wait like 4 months for updates sometimes, and some updates are completely forgettable or have no attraction, (mostly updates that add 1 new map, skins, blah blah), it’s decently fun if they add new mechanics, balancing, changes etc. like another problem is that 2 Christmas updates are trash (IMO), the first X-mas event (Wafer) was fun and great!, but the second and third felt so empty and boring (especially the advent calendar things), but at least the skins were good-ish. But even thought this new X-mas event brings no new hero, it feels somewhat worth playing, the map feels interesting, the new wishlist is rewarding and easy, the skins are good, and the secret Rolidays update was SO COOL, it’s great they added a secret map with each difficulty giving a amazing skin. (The reason I came back to tower heroes) Another small problem is well, the gap between new towers, of course it takes a lot of time, but I don’t think it takes a RIDICULOUS amount of time, and sometimes the new heroes are not fun (Keith…) but newer towers like Quin, Goblino & Lure feel vibrant, alive and fun. I’m still fine if they add a bad tower, I’m just glad if they even add a new tower
how to fix beetrice: A. double her damage B. give her a bit more range C. make her spawn bees faster D. make placement limit 2 E. make bees like hayes crows, where each attack takes away one hp instead of like all of it. Hayes needs a complete rework tbh so here is my idea: he will summon crows that will fly above an enemy and drop pumpkins on them, exploding and doing massive area damage. his placement limit goes up to 4. His crows no longer have health, and he has a range now, instead of infinite. at max level his crows would drop bombs every 2.5 seconds or so and do about 120 damage, each hayes can spawn a max of 4 crows. he has an ability for 50k where his crows damage and bomb drop rate would double for 10 seconds. idk i think it sounds cool, would prob be a little bit op tho, then again he is the hardest event tower to get (not counting lure) so it feels reasonable.
For volt the ability could be priced down a little since, sometimes you can even place it and 2nd most people will most likely not use it due to how expensive it can get
true, but they should revert levels 2-4 since they are currently useless, and being able to use them as farms with the old salvage prices made it a decent bridge between levels 1 and 5
I have idea for jester, make it limit 3 nd mke it attack like normal tower but to his positive rng be the ability like:on max dps 120, and his ability can be to give you 1-10k mana, boost dmg /firerate of himself by 10-50%,to make other enemies in his range slower by 10-50%
TRUE!! There are currently only a few skins doing that, being Inverted, 100MIL, and Festive (and maybe Snowflakes, Grayscale, Seek Eyes, and Skele-Suit)
Hey! I completed the Roliday Rumble map but only got the scientist skin, I tried a second time and didn’t get anything else. How do I get all three skins?
With the new Stat Editor released, you should try out these balances against reasonable enemies and see how they fare! If they do well, you did your job right. If they do poorly, buff them some more. If they did too well, make them a little worse. It'd be really great to actually SEE what the heroes could do, given the chance. ...i just checked the community posts. didn't notice it before, sorry!
not trying to hate on these towers or anything but like i feel like the only times you will be actually using them is to just have fun or like showcase skins or whatever.
Im pretty sure jester was suppost to be a bad tower cause if you recall the message left by jester from defeating him, he says that he curses you with something, and that curse happens to be jester, the actual tower.. so pretty sure the reason why jester is bad because of lore reasons, i think.
yeah but with the enemy followers update that changed the wave system of chaos kingdom maybe it could be interpreted as grinding for the Jester follower?
@@OdysseyGaming123 there's also one thing to take account of, is the fact that chaos kingdom gets harder the more maps that are added, so that could be a reason
@@serlin5243 true, and also it could just be mentioning RNG in general, so reworking Jester to be good but sometimes better would still count to his "curse"
@@OdysseyGaming123 what I'm thinking is like, like there was a comment that said the chances of the bad luck decrease gradually, what if there were to be when you hit the jackpot, your luck is at 100% until the end of the match?
I agree with everything here, EXCEPT jester. jester in my opinion is a unit who I think shouldnt be changed. the extra placement limit might be good though.
please dont unnerf el goblino being able to deal as much as 600k to molten brawler was incredibly stupid considering it was a tower you could get when you were level 1 dude i dont think i need to tell you why volt with 100 dps and range that can cover all of bleak barrens is overpowered its already been said no more supports will added because otherwise the game balanced would end up shattering please for the love of god do NOT bring back old beebo, there is NO reason for a tower you can get from a map you can beat at LEVEL 0 to be one of the best towers in the game, he fully deserved that nerf increasing jesters hero limit to 2 is incredibly pointless because discount dog can already give you more jesters and removing his ability to give you negative effects would go against his entire design i am NOT telling you why discount dog's ability should be uncapped
Wow! Volt is overpowered for Bleak Barrens based on its stats. Is it that strong and cost efficient to easily mop enemy clearing early-mid-late game like Frank? Frigid too? Stella beating Bleak Barren's hard duo is not overpowered for a shop tower? Wizard being used early game to end game, duo hard mode on every map is not overpowered for a starter tower? Shouldn't Wizard, Scientist, Frank, Stella get nerfed too for the same reason as Beebo? What's the major difference? One is already given to you? One is given through beating an easy lvl 0 map? The rest are lvl 0 and cheap in the shop...
@@level1318 "Is it that strong and cost efficient to easily mop enemy clearing early-mid-late game like Frank? Frigid too?" yes. yes he is. "Stella beating Bleak Barrens hard duo is not overpowered for a shop tower?" ...do i seriously need to tell you why stella is balanced? seriously? "Wizard being used early game to end game, duo hard mode on every map is not overpowered for a starter tower?" this doesnt consider the fact hes worse outside of solo and on medium and absolutely useless on easy "Shouldn't Wizard, Scientist, Frank, Stella get nerfed too for the same reason as Beebo?" you dont start with infinite coins dude you have to actually play rounds to buy frank and stella meanwhile you can literally just do knoddys resort easy with wizard and chef and get one of the best towers in the game for free
@@AliDoesntWork Buddy no, Volt can't do shit that Frank can, you haven't even tested that in those real matches 😂. I'm also going to use Beebo's weakness as an excuse like you did with Wiz. What's overpowered about Beebo is that he had 1k Dps... but with inconsistent attacking and being somewhat map dependent, so he'll still need to still rely on others who attack strongly and consistently. Like Scientist, the cheapest ranged tower in the game (13k-66k), 5 limit/used as any 3rd dps, long range, burst damage with great mana gain, and boss damage. Stella's weakness is mainly being only good for solos and duos. But look at her capabilities, soloing fenceless hard mode raids. Bleak Barrens and Frigid hard duo. Such a balanced shop tower. Wiz's capability of being able to duo hard mode Frantic, Alien, Silent, Blastech, Timeless, Bleak, Frigid, Paranoia IS OVERPOWERED for a starter tower, it should not be THIS strong. Every tower can have a weakness, but that doesn't excuse its stronger pros to easily speed run and make the game easy as hell, like I said with Scientist, Stella, Frank, Wizard. Majority of these maps are very low leveled, and the highest one goes up to lvl 50 💀. What's the excuse that they take rounds to beat, their still lvl 0 cheap shop towers! Beebo isn't usable without Balloon Pal anyway, so he still technically requires coins, and more than Scientist and Frank. It's not like their over 1k coins with a lvl cap. None of them take effort to earn. Getting one of the best towers for boss damage, crowd control, and support for free or in the shop, cheap, makes progressing for end game towers who also do their job in either crowd control, boss damage, or support, but worse than those said others is meaningless and a waste of time. Mine as well have more of the best free towers in the game 🤷. I'm not supporting a buff to Beebo btw, ur claim is contradicting though.
@@level1318 i have actually, i use volt all the time, unlike you who never used him and listens to everything berkhay says hes not map dependent because with balloon pal he had a spot next to his "beacon" where enemies would get hit no matter his orbit so you could place him next to the path and deal 10 billion damage, also bleak duo and blastech duo isnt cause of wizard stella has WAY more weaknesses than that as well as the fact that you actually need to know how to use her, all youve proved with this is that you dont know how stella works at all being a starter tower isnt an excuse to be shit, just that wizard is still balanced by his uselessness in easy mode and worse performance in medium and higher player count servers while beebo had no downsides and was a cheap tower that did insanely good dps he was usable without balloon pal just worse, just like EVERY OTHER TOWER
@@AliDoesntWork Ha! You actually believe I have low amounts of experience with these towers, in this Game!? I had countless amounts of solos, duos, trios, quads+, and public matches! I do my own thing! I in fact have more experience than you🙎. Anything Volt can do, Frank can do with less effort or just outright better. Volt only really shines in raid maps, but guess what, Frank does better, and outside of those maps too. Volt being only good in his own map, and used as an unneeded late game farm tool with his ability instead of properly serving AoE, how pathetic. Solo hard Desolate and Metaverse is something simple Frank can do, yet Volt can't, but he's very "overpowered" for you. It seems like you think easy and medium mode, and the number of players are such problematic cons for Wizard and Stella like it even matters to begin with. Who's forcing you to play with more than 2-3 people? It's easy and medium mode for God's sake LMAO did you forget to acknowledge SCIENTIST through all this who practically has the same overpoweredness as Beebo. Most strats people use is for hard mode 🙃. Although spending 200k+, you're using Wizard for hard mode solos-duos where you won't struggle with mana gain. Stella is the same but more map dependent. That doesn't mean it's acceptable for the shop tower to be able to solo stuff no other towers can do and duo the hardest maps dimwit, regardless if it takes some skill. Beebo takes more skill than Scientist to use. He's not just place him anywhere and upgrade to max braindead play me win like her. A starter tower doing the most Dps of any other range tower, 24 range, 1.5k+ dps. On top of being used solo/duo with the best crowd control tower, FRANK, or stacked with towers like SCIENTIST in solo/duo, or used along with STELLA in duo is apparently your definition of balanced. But nah Beebo being the same cost as Scientist and doing 1k Dps with an inconsistent attack is too much for you. Needing to be closer to attack consistently already says its weakness. You've proven that you haven't even played much maps.
@@tiaomafy he said molten brawler (or better: *volt boss* ) is easy but not the map itself. and with that said plz nerf bobmies and bgi bobmies blis blis blis is too har 😭😭😭😭😭😭😭😭😭😭😭😭
6th slot ruins a lot of balancing and el goblino reverting all changes makes him way too good again. I would rather revert base el gob changes and keep the crucifix ones besides the immunity nerf
Goblin is fine, but 6th slot should only be available to high level players so it won't be more game breaking for beginner players, and leveling up actually matters.
@@level1318 exactly, locking it behind level 70 like I said in the video would not only give its already existing badge a reason, but make low-level players play the game more and get better