Sweet stuff! During the dizzy, at 4:24 for example, why is his jump HK not scaling and doing full 100% damage, am I missing some context for how he got it to be separate from the DI-wall-hit?
I've been trying to wrap my head around this for a bit, and I think I basically got it. So apparently post-stun scaling is determined by whatever action you performed right before the stun. Normally this would be the DI, i.e., 20%. However, at certain distances, you can slip in an action between when you DI and when they get stunned. If you do that, it overwrites the scaling for the stun combo. Like you could tap a normal right before they go dizzy and then whatever the scaling is for that normal would be your scaling for the stun combo. Crazily, the "action" you "slip in" doesn't even have to be an attack. A jump, for example, would overwrite the scaling to 0%, since no scaling is applied to a jump. I think what Daigo does at this moment is simply walk forward, and that's good enough to overwrite scaling to 0% for the same reason. Hence the crazy high damage. I feel like this will get patched, but who knows. This is all a category of combo they've been calling 脱法コンボ (dappo combos=loophole combos). All this intel seems to stem from this tweet, AFAIK. 👇 twitter.com/sakuyo13/status/1752115099278753931