i know this is a year late but i wanted to learn more about this. this is NOT how a game should handle things like this - having a predominately overpowered character, then waiting over a year to make THAT many changes.
As a chamber main who has been playing him since march of 2022 i feel like this guy is still playable. I mean, you still can play agressive, but you have to be smart with it. The ult is basically a free op which you cant pick up, so why would you complain. Trip is fine, similar to the kj's one. And headhunter of course, still powerful in my opinion, feels amazing hitting a headshot and using a tp immidiatelly. The one thing that I would definitelly change is the time of the trip to arm from 4 seconds to 3 or maybe even 2,5 (kj's trip arms almost immidiatelly after putting it down, right?) and I would like them to make the time lower when you want to use the trip again. Killjoy has to wait like what, 20 seconds? (Chamber waits 30). Other than that chamber feels completely fine, i love him the way he is, true chamber mains remained after his nerf overall LMAO
Headhunter = hh Even yay choose a ghost over hh bullets so when would u use the hh besind eco kinda expensive (in my opinion) and even if then u only use it with a op if u missed the shoot and can’t tp out (hh u also gotta hit the head in most cases and even if ur appropriately not going to consistently hit it) or ur dead Maybe if u run out of ammo but why don’t reload in the first place All in all u only get to use the hh in like what 2-4 Rounds
@@jakubmiecznikowski8180 that is fine but I think hh is overrated by most players since it's (practicality) a Guardian but (I think) any weapon above 2000 is good enough so that the hh becomes useless in those rounds
HH still is insane. Way better than ghost for a simple reason. If u die u have you bullets in second round and u can often win it or do good damage. also u have it for long range and classic righclick close. Also if u spam and miss u can switch and shoot last bullet with hh. If u have good Aim the HH is insane ngl.
Chamber can still be good if you know how to use it. You can make a site locked by yourself. An example is B Pearl. You can trip mid, play tube and put your tp in tube/site/screen and then peek again. Chamber is a better AWP'er than jett because you can put your tp's in diffirent places and be unpredictable. And then you just need at least decent to use all his util properly
You can't trip mid and play screens or backsite even, his trip range is just so bad now. If you want to keep your trip you'll have to play with a tp on default and peek from there, you can't even play behind pillar otherwise his trip deactivates.
You can put the trip in B link and go to B hall, but that trip doesn't guard the connector, so someone can sneak through it to A or spawn. The range is honestly bad for the most part.
jett same shit broken agent just looks better when she kills entire team with hier knifes. thats why chamber was not allowed to be busted. but chamber was never "dead". in the right hands chamber is since release one of the strongest agents in the game. its not unusually that a good chamber is 1th or 2nd on scoreboard
They definitely went too far with the nerfs. Also I think trying to make characters fit into certain roles just gets in the way of good character design. Pre nerf chamber was a good all around character. He worked well as a sentinel or a duelist. I don't think his kit will ever be strictly one or the other. It just needs to be balanced
Riot should make a game mode (or atleast a beta version to test out) which is just like an unrated or swiftplay game, but all agents have their util at their prime. For ex: Chamber doubletrips and faster shooting, Jett instant dash, vipers has more gas in her smokes, breach with 3 flashes and so on. I personally would think that this could be a very popular gamemode, a ton of fun with no limits. Now of course, this should be looked at very carefully with bugs, however i also think old players can experience the earlier days of valorant again, and new players also get a chance to experience how busted agents were at their best. Maybe the powerlevels are really hard to balance? Who knows. However, this could be an amazing concept.
@@spiffycat I already have thought about this, and Yoru actually did have a time where his abilities were stronger, however, with Harbor i would say that the whole thing should be playtested first, no matter what
@@GummyBear0O432 Yoru's only gotten buffs since after the footsteps rework. Before that his whole kit was pretty ass like he only had 1 gatecrash, 1 footstep (they added another in for a bit), his flash wasn't as strong, his ult was shorter and in even earlier versions he wasn't even invisible in his ult. If you check all his changes on fandom you'll see he is literally at his prime right now. Also cypher cam with a gun, prime chamber, infinite range kj, insta dash jett are all pretty overpowered compared to agents like brimstone or sova.
His nerfs wasnt too bad. Think about it he used to have jett dash that had 2 times more range, marshl with ops dmg plus slow, 8 bullet guardian, global kj alarmbot.
I miss chamber so much man, idk why people complain that much not everyone could play chamber, if you had no aim you couldnt play him, i was basically a chamber one trick pre nerf, there was a chamber in everygame but i never had a problem with that because i knew that if i got one tapped by him was cuz i missed my shots or the guy was just good wich theres no problem with, its like peeking into a jett, a good jett will just hold an off angle get a kill and insta dash away and most of the times you cant punish that anyways
using DSG vs OR as somekind of proof that chamber is back in pro play when both teams are now in relegation is a really funny troll unless youre serious
The reason he's awesome still with this unplayable nerf is just the reason I love chamber ❤. hes not just an agent in a game, he's ultimate character in this whole gaming world.
I had a long break from the game and never played Chamber when he was op, so my only experience is with his current version and well... I like his design and concept, but contrary to his class, he feels like 75% duelist and 25% sentinel. When I've read his patch history i was shocked how severely he got nerfed. He has 2 abilities that are incredibly good - if you're good at aiming you basically never have to buy any guns and can just rely on his pistol most of the time and his sniper rifle is operator that enemy can't pick up in case you die, which is great. However his trap is completely useless - it's visible at all times, the delay means it will get destroyed 9 times out of 10, it doesn't reveal, it doesn't make enemy vulnerable or concussed, it just slows, which is a really weak payoff with this agonizingly long delay before it triggers. And you get only one on top of all of that. AND slow affects allies which really sucks considering you have no control over where the slow lands (which is the case with sniper rifle, even if that one affecting allies also sucks). It is shittier at providing intel than both Cypher's tripwires and Killjoy's alarm bot in every possible way. Being able to place it on walls and ceilings is the only thing i can think to make it even remotely useful in it's current state. And then there's his teleport, which is incredibly limited. The range on this thing is abysmal, which wouldn't be that big of a deal if not for it's hilariously high cooldown - both using and grabbing the anchor puts in on 30 second cooldown and you're still vulnerable while teleporting. Compare it to Yoru's teleport and there's no contest. It doesn't even reset the cooldown on kill, which most (if not every) other signature abilities do. Addmitedly Chamber is very difficult to balance, because his guns are incredibly good, but his other 2 abilities feel like an afterthought most of the time which makes them rather unsatisfying to use.
I don't know what to feel with contradicting opinion in this video, it's like Chamber is too good and needs a nerf but when he was nerfed you said that they destroyed him. Anyways, good and informative video for someone that doesn't play valorant ever since.
I used to be a chamber main, now the tp only allows u to make cheeky plays, but that's kinda ok. The problem is his trip. Its worse than any other sentinel. The range is so short and it makes ridiculous amount of sound that lets enemies know where the trip is. I would rather watch flank by myself than wastes creds on buying that ability.
Chamber is nerfed too my in my opinion. It is a sentinel agent meaning it should have the ability to hold sites. Unlike KJ's bots that can apply damage, Chamber is more similar to cypher. As his traps deals no damage and applies slow, the range should not be limited and the number should be 2 as when it was first released. The reason why chamber was over powered was because the teleport. Changing from two teleports to one limits the play styles. As mentioned before, chamber's trap does not deal any damages themselves, but with head hunter, chamber becomes the turret himself. I think riot should explore more about his role as a sentinel. Instead making him a one-tap, dash away agent, slow should be focus. Perhaps nerf the head hunter damage a bit but have it apply slow like his ult. Chamber was one of the more unique agent in the game and stands out from the rest of sentinels. The power potential is more attached with the player's ability to aim. Thus in pro play, chamber is strong but maybe not so much in lower elos. Instead of finding a neutral solution, he was nerfed to fit the e-sports, which happens quite often that some characters would be nerfed for pro-play. I think there is a middle ground for chamber to be so that he is playable again. I used to play him a lot after his release but in more competitive games, he falls short compared to kj or cypher. KJ has the ability to hold a site and watch more than 1 angles to gather intel by her bots alone. Cypher's wires and camera are not limited by a radius, thus being able to gather intel while stopping enemies on site. With chamber, he only has one trap and it only applies slow while being to be easier to be broken renders him less useful and cannot one man hold a site if needed. "look how they massacred my boy" - The Godfather
If i could rework him i'd give him either 2 trips or 1 infinite range trip. And for his op make it 1 bullet that refills on kill and give it it old draw speed. Either that or 3 bullets with old draw speed. His OP should feel oppressive thats his identity. Just my opinion tho
Honestly, all the nerfs were justified except the trips, makes it really hard for chamber to actually be a sentinel when we can't be more than 2 feet away from his trip. He's not better than kj since she also has range limitations but covers so much more space, and he's not better than Cypher cause he's got infinite range with two trips, making it really difficult to consider him for his sentinel utility; it just doesn't have an actual situation where it's better than the other two or good enough in comparison to use for his dueling capabilities.
2 trips is way too strong, so 1 trip is fine, it should definitely have a larger range tho perhaps like KJ and his tp should make less sound and that's all that chamber needs to feel balanced.
Honestly, I was tired of Chamber meta, but Riot straight up murdered him, I don't like when that happens mainly because there are people who like the character
Chambers nerf wasn't THAT bad, and personally, i think that the nerfs are exactly what the community needed. His trips, the headhunter, the ult, and ofcourse the tp got balanced really well. Hes not overlly powerfull yet not op as he used to be. And while i do think nerfed Chamber is hypothetically a bit useless, but in my general games he's still 'play-able' and personally i played him a lot recently and i think his ult isn't too bad and the tp is still very strong and just needed small adjustments of where you're putting it. Overall Chamber is a balanced agent. But now, Rito games need to pay more attention to phoenix, my man desserves better.
I feel like they should give him his 2 trips back after the distance issuse and the ultimate should be a little bit faster then the op .... sense he's the one who built his owns weapons in the first place
I agree that chamber needed a nerf, in my opinion riot did nerf him too hard and this is what I don’t like about game developers is when they nerf something in game they nerf it so much to the point no one wants to use that thing or character. The nerf on his traps to me are too much and the fact that teleport is disabled for he rest of the round is too harsh and maybe increase the range of the teleport even more, headhunter and tour de force nerfs are Alr since in my opinion the fire rate of a marshal with the damage of an operator is an absolute nightmare, I think they should buff the headhunter a bit.
It infuriates me how much he was nerfed >:/ he could’ve just gotten the gun debuffs, or the ripped trip and less range, OR the single tp… they completely ruined him on 3 fronts and I hate riot for that
Ok as a man playing league of legends for 11 years i will explain it simply Riot realeases a strong champ or agent then after a bit of fame and money they nerf him so they dont get players to quit
As someone who hates chamber mains, I do think they went to far with him and he needs a buff BUT if they do they should increase cool-down time on the buffed utilities, I used to be a chamber main until that nerf but I still hate chamber main
I think in the short term it was the right choice to nerf him into the ground, he's still usable in soloq ranked, but rarely in the pro scene, but with how badly he was ruining the game at pro level, riot had to do something big. Hopefully in the long term they rework him to be better, but till then, thank god he's not 1 click'ing away from any spot on the map after baiting out half a teams util to force him off an angle, only to post up somewhere else again
Hard disagree. Chamber offered the real gun game when razes were double satchelling with shotguns and smokes could destroy a team with a judge. Its tp was OP but riot nerfed everything BUT his TP until the end. His sentinel abilities should return because even though it doesn’t fit the meta, tons of people play chamber just because you get to play more gun games with him.
I think it would have been interesting if he had his old ultimate but instead it was made with a time like other ults. You have 10 seconds of it with its ammo and whichever is gone first ends it. Would make him a hard sight hold similar to a KJ ult or Gekko ult for a short time.
@@Therealvanessa enemy can wait a kj ult or raze ult also. Those ults are used to make space which can be done similar to chamber if he had his original ult setup. No one liked chamber for how fast and hard he could hold a sight without being punished. Make that a timed use similar to others and it’s not as broken anymore. You can stop fast pushes and slow a game down just like others.
truthfully I think he needs a rework, he is in a position where if he gets buffed at all the gets way way out of hand but if they don't he will continue to not see much play. Finally chamber is a pretty selfish agent he doesnt have much of a way to help his teammates outside of just fragging out which I feel makes him a bad agent for proplay in the same light as reyna, He was picked because he was over tuned not because people actually wanted to use him for his strengths imo.
The thing I think people forget about chamber is aside from his TP’s you need to aim to actually be effective with him. I dont think his head hunter bullets should be as expensive as they are and honesty his trip range is so shit now that it often feels like you have to put yourself in awkward positions to get anything done.
Yeup, the player who makes the agent broken, not the agent himself that is broken. It is quite almost the same with Jett's Blade storm, it is overpowered when the player's aim is so damn good, but the thing is jett's nerfed is not as bad as chamber
Disagree on head hunter. The bullets before were cheaper than buying an actual sheriff(600 vs 800). Now it comparable (900 vs 800). For 6 bullets (what the sheriff holds). Plus the scope I think it’s fair to be more expensive than a sheriff
If chamber was released like this today no one would think he's bad. The only reason everyone think he's bad is because everyone keeps comparing him to his unnerfed version. He still has a trip, he still has his headhunters which are a good secondary, he still has an instant getaway, and he still have his free operator
Toattly agree. The problem people have is that most player still refuse to play him as a sentinel - mostly stationary character that relies on his set up. If you do that, his trap is still very strong, and pushing camping Chamber, sitting on his ancor with a headhunter, is a nightmare. The worst thing Rito could do is buff him. Most players played during his dominante era and would get annoyed so fast if he stepped up again. It even opened up possibility to play other sentinels, and even tho, Kj kinda replaced him and began her own era, especially in pro play, she is far less toxic of character and people just go with it.
Nope. If ur anything above asc u know hes ass. his trip covers fuck all and forces chamber to stay behind his team and makes the execution on site harder for his teammates. even if he go with the team his utils have 0 contribution to a site execute unlike other sentinels. for example kj can molly annoying camping angles, and cypher can get info with his cam and makes the entry to the site easier with his smokes. on defensive side the nerf on his tp range really crippled him. he only has few angles per map where he can peek and return safely with enemy team’s jett dash and raze satchel which makes his playstyle predictable and easy to punish. not to mention that slow ass animation which is basically like phoenix ult now. his ult is now wayy too underwhelming for an 8 point ult while the competition in that range of ult points are all basically free site clear ults like kj kayo breach and fade. only thing thats going on in his kit is his deagle which requires skill to use(lol). if u wanna aim diff ur opponents there are wayy better agents for u to choose now sorry if i ranted a bit much. i just had a chamber on my team who went 2-20. but yeah if he released now with his current state he would get harbor on release treatment lmao.
What I think should be changed: > When TP gets destroyed, the cooldown should be 40 seconds, not completely gone. > Lower the noise of his trip and increase the range > Give him back two trips These 3 changes would make him an actual sentinel.
I find it an interesting suggestion, but that would probably leave people to not set up teamplay for chamber, which I think is kind of healthy for the game? Like we used to have solo chamber holds, i’m not sure if that would change with these changes. Maybe instead of 2 trips, a universal trip?
2 trips was too strong, it allowed Chamber to hold a whole site without needing to hold any lines almost. What Riot wants to do i think, is to make chamber use his guns (headhunter and Tour de Force) as a replacements for his trips, he holds lines of sight;
Proud that I WAS a chamber main, IS a chamber main and WILL always be a chamber main. No nerfs can defeat this agent, you just need to adjust with the new structure and believe me it still hold that power!
Totally agreed. His trip range does not even cover an entire site in big maps let alone moving around in a map without worrying about the backstab.@@jagason7494
when an agent is dominant in valorant, it is almost hard to have fun. reminds me of the time where astra was SO dominant then she dropped from an S to D tier agent and the same happened to chamber. Love these informative vids though! keep up the great work!!
Tbh, astra needs a small buff rn, maybe something to buff the time it takes to regain a recalled star or less time use stars at the start of the round. I was an immortal astra main so maybe I’m bias but I think omen is just better on most maps rn. Also harbour viper is a thing
Originally, I was a chamber main as an newbie because I wasn't a fan of the abilities like flashes, smokes, and movements, so I picked a charcter that was essentially in my eyes, a gunman. In addition, it was one of my first FPS games, so I was shit, and needed a playstyle that would suit me, flank, silently kill, retreat, and that kinda worked with me. When the nerf hit, I was devestaed by the teleport one especially since my rotation speed, and exit length was cut down by miles. Anyways, shit actually made have to get good at the game
@@kusolp544 I'm not sure because they reduced the damage so it doesn't one shoot on legs and the time between shoot feels slower than an op, but maybe you refer to the slow down that leaves on the ground after a kill, anyway if they don't touch the ult I think they can reduce the cost of his ability gun's bullets back to 100 for bullet
i think chamber is an alright pick, the only thing i dont like is that his trip seems extremely underpowered, the short range often means that when placing your chamber trip on flank, you have to stay fairly close to it and cant get far enough to execute site with your team without opening up a pretty big window for flankers to progress, it also has the obvious side effect of chamber having to play off site on most rounds or face the consequences of there always being a possible flank, which is somethjing you shouldnt have to worry about on a sentinel. every other part of his kit is malleable but balanced. so i think a small buff to the trip where the range allows you to play on site with your teammates without having to worry about flank would be good. however they shouldnt overdo it in a way that allows you to lurk wherever you want on the map while still covering flank. this change could also shift him into a bit more team play because he wouldnt be able to lurk every round.
I think it's fine for chamber to lurk, unlike other popular lurking agents, he doesn't really has much to offer for his team. He has no flash, no smoke, no entry. On attack he's better off holding flanks with an awp or lurking.
As an original chamber main (i started maining him AFTER the nerf and got to play him ONCE before the nerf), I can prominently say that the nerf had indeed hit him like a truck and there are only a handful of people who really REALLY main him after it. Overall, he needs a buff, maybe a second tripwire or greater distance for the rendevous would be a good idea. Amazing video too, Thank you for speaking of such a grieving tale in a fun and intellectual manner.
What i think is, this game relies on abilities NOT just aim. This is not CSGO. If a player has an insane aim especially with operator that doesn't mean chamber does not need buff. He definitely does. His ultimate now technically means +4750$ to chamber and in many cases the wallbang is not even doing 150 anymore. His pistol gun is fine and doesn't need buff. The teleport needs slightly range increase as it is important in some maps. The trap definitely needs buff. It should explode and make a slowing circle if someone shoot it. If enemies just shoot it and rush site instantly then what's the point of it? Remember, chamber has only 1 trap not like cypher or others. And it is quite visible for enemies to destroy.
he needs atleast 2 infinite range trips for him to be an actual sentinal like look at cypher and kj they have 2 pieces of util giving them info while chamber only has 1 limited range trip, he was a duelist sentinal and riot wanted to take away the duelist aspect but they took away both now he is neither a sentinal nor duelists, he is just an empty shell of his previous self
I am a Chamber main since the day he was released. I've been pre and post nerf, and I think that Chamber is still a pretty viable agent. In fact, I usually win most of my Chamber matches top fragging. I think that he's pretty good right where he is now, but the problem is that people can't stop comparing him with his past self. That's good, it'll never change, people will keep doing that. But imo, doing that comparison is the reason why most people think he is unplayable right now. I'm tired of seeing video titles saying that he was destroyed and that he's useless now, because that's not the case. If you have the skill and practice with him as you'd do with any other agent, you can get the most out of him and he's still pretty good and can stomp the server. Yes, there are some maps where I can use some other agents because Chamber is not as overpowered as before, but that's actually not a bad thing, as it is healthy for the game. Yes, I had to re-learn how to play with him and new TP spots and strategies because he's not the same as before, but that wasn't a big deal, people just have to adapt instead of crying over the idea that he was destroyed, which is actually not the case.
@@il3arn260 I AGREEEE one concept i had is he has two trips, FIRE for his regular trademark,and ALTFIRE for a secondary trip that you put on vertical surfaces, this trip could stun you instead of slowing
But the problem is that, when you want to play chamber in competitive, people always keep talking shit to you and blame you for picking unplayable agent. That's why I want his second tp anchor
When chamber came out i didnt think anythink of it than thinking with these abilities you need sova to reveal his position to not get killed by suprise. But if you dont use any abilites against him its just a win for him, now its a bit easier to fight him but still the one tap from his headhunter is still dangerous.
I used to main chamber aswell, and i still play him after all the nerfs. i think either giving him two trademarks (slows) again and increasing the range that u can be in for them would be a very welcome buff otherwise keeping the one trademark and having unlimited range on it seems fair imo. The ult... i dont know whenever i use it now i feel like its even slower than a regular op this might just be a placebo effect but its how i feel. perhaps making it so that the slow doesnt slow down chamber himself might be a nice addition to counter all the nerfs he's gotten. Right now i only play chamber on 1 map fracture, sometimes ill use him on Icebox aswell other than that i think there are much better sentinels for any of the other maps and using him "effectively" is a tall order in Comp since "teamwork" is barely a thing there even in my immortal games the amount of times people dont want to work together and just have the biggest ego "im the best imma do my own thing" mentality is insane
i really like chambers design but i think a few changes need to be made before he can be viable again, my thoughts are once he picks up his trip it should be immediately available, if he picks up his rendezvous instead it's a 5 or 10 second cooldown instead of 30 if chamber is killed he should be able to keep his trip if he hadn't placed it down prior (similar to cypher) he should get his second trip back but i'm fine if this doesn't happen finally he should always spawn with at least one bullet for his headhunter (because of the saying "one in the chamber")
I would buff him so he got 2 traps, and make his ult faster. Like something between pre and after nerf. Additonally I would let him get his teleport back after destruction in 45secs, after recall you should get the teleport back in 25secs
They Will never rearranged chamber or any others agent if pro player on stream dont yell for a nerf/buff. Riot litteraly dont give a fuck to their community other than radiant/ competitive scene. I mean look at cypher… since there is only high elo who could counter a cypher they will let cypher like that. Same for chamber he was OP they nerfed him.
I feel like his gun (the sheriff thing) has too much spread and is very hard to hit shots with unless you have really good aim. I always miss, but hit much more shots with a guardian
I think the only thing that made chamber op besides his tp was a player that has really good aim, especially pro players. Players like yay dominated with chamber in pro play not because of chamber, its because they had the aim that made his headhunter and tour de force strong
We need chamber back to his prime...i know its too much to ask but can't riot atleast add 1 more of his detection traps and reduce teleport time?...its doable ,wont make chamber too op but atleast more useful as a sentinal