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Oversized Weapons in Dnd 5e are fun! 

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28 сен 2024

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Комментарии : 1 тыс.   
@dlmcnamara
@dlmcnamara 2 года назад
Calling the PCs "monsters" is pretty accurate in many cases...
@stalebread2997
@stalebread2997 2 года назад
Hehe, that was funny. Take a like.
@gauduv
@gauduv 2 года назад
Sometimes, even the players :P
@superhuman33
@superhuman33 2 года назад
jokes like this stopped being funny when i found out half of the parties that play "call of the netherdeep" kill the emerald pact cause "rival = kill" then bitch when the campaign breaks or when they just die cause emerald pact isnt ment to be fought at third level
@Tacgonmaner
@Tacgonmaner 2 года назад
mine are 100% are monsters...
@Kinta8888
@Kinta8888 2 года назад
Any cleric who doesnt heal is a monster.
@lord6617
@lord6617 2 года назад
My favorite part of the original kobold was using a greatsword as a small creature, literally all of the Dark Souls meme's. As long as you are attacking with an ally, its straight rolls.
@sariourlecai1561
@sariourlecai1561 2 года назад
You would still be unable to ever have advantage on those rolls because disadvantage.
@lord6617
@lord6617 2 года назад
@@sariourlecai1561 If you really are worried about hitting something drop the great sword and attack them with something else then, but in most situations its hard to argue with +10 damage per hit. :P Not to mention hitting them with something that weighs more than you do.
@lucasramey6427
@lucasramey6427 2 года назад
@@sariourlecai1561 advantage and disadvantage effects stack so if you had pact tactics wielding a heavy weapon it would be a straight roll but if you're flanking your enemy or the enemy has faerie fire on for example it would become advantage
@snowyowl7991
@snowyowl7991 2 года назад
@@lucasramey6427 no they dont, a single disadvantge cancel out all advantges
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
@@snowyowl7991 And vice versa too... If you have multiple Dis Adv stacked on your PC, then one Adv will make the dice roll, flat.
@TheAusar
@TheAusar 2 года назад
If you fight and kill another player you are gonna have to leave my table, i'm sorry. Player characters are fair game.
@Wolfslayer6980
@Wolfslayer6980 6 месяцев назад
Come on once or twice is no big deal :)
@ПростоГеймер-ъ8ш
@ПростоГеймер-ъ8ш Месяц назад
I won't sit at your table.
@dwreanchinotan
@dwreanchinotan 2 года назад
odd ruling question at 10:26. seeing as any item you drop instantly looses it's size 3:46, would ranged weapons work seeing as you are shooting the ammunition and it's no longer on your person?
@sagatario58
@sagatario58 2 года назад
I think this is something that had to be determined by RAI, instead of RAW. Since you're actively attacking with it instead of just setting the weapon down or throwing it aside, I think it makes sense that it stays at the enlarged size until it stops, at which point it would return to normal size.
@QCreyton
@QCreyton 2 года назад
@@sagatario58 RAI is that players don't use these rules. Players who are enlarged by some means use the extra damage as specified in the effect that has enlarged them, if any. The info presented here, in this video, is pulled from the section on making monsters in the DMG and is not applicable to players. Players and monsters don't use the same rules.
@Emohawk707
@Emohawk707 2 года назад
I think it would be cool to say "yes", not because it disallows larger ranged weapons, but because then you have to science that shit to figure out a way to make it work. Like, perhaps casting Enlarge on the ammunition, or a Contingency spell that makes ammo Enlarged when it hits a target... just a little something you have to think about, you know?
@blanksymortimer4088
@blanksymortimer4088 2 года назад
Scientifically when then arrow size shrinks it would accelerate. The energy put in to the oversized arrow is still present but now the arrow is easier to move because it has less mass. I would say you keep the extra damage.
@CatsLeMatts
@CatsLeMatts 2 года назад
@@Emohawk707 Typically, the attack action would conclude 1st as they are usually unable to be interrupted. For example, a 1 HP Goblin hits a PC who uses Hellish Rebuke. The hit & damage are still rolled, but only after those the Goblin get hit & die. So with that precedent, I could see the round of ammunition shrinking AFTER the round hits & damage as calculated. QCreyton is right in that these are MONSTER rules, not PC rules. While I see Kobold's case, I think he's stretching both RAI & RAW past their limits here when he claims PCs are Monsters. There might not be a disclaimer line that says 'PCs aren't Monsters', but does there really need to be? The "What is a Monster?" paragraph already goes as far as to mention that Monsters might be Friends or Rivals to the PCs, but still separates them. I'm certain that was reserved for things like Dragons, Archdruids & Priests in the Monster Manual who are literally sentient & capable of both good & evil. However, they are not necessarily built around the same rules as PCs.
@connergish9060
@connergish9060 2 года назад
I think context is very important. First is the thing several here have pointed out that it seems to clarify a difference between monsters and players. Second compare enlarge reduce to other similar "buff my weapon spells"..... Enlarge is a 2nd level spell.... You get extra d4 per hit and advantage on str. Magic weapon just a +1 to damage (and hit), crusader mantle 3rd level...... Still only 1d4 per hit but for all allies in the aura. Elemental weapon still a 1d4 and +1 to hit. Arguably enlarge reduce is already over powered for its level since it also has non combat aspects in addition to providing multiple explicit benefits. I don't think it is supposed to then also buff the weapon cause of obscure rules. Third then compare rune knight to every other fighter subclass. I know there is always variety in abilities/damage and utility but this would mean by end game they are expected to have triple the damage output of every other pure fighter? Outside of explicit burst abilities (monks quivering palm?) this would mean the rune knight would have probably the largest gap in damage of any subclass to its other subclasses by a wide margin. Do while enlarging weapons makes sense logically I unfortunately don't think it works RAW. The benefits explicitly stated are to represent the benefits of becoming large.... Not in addition. I do think it is safe to rule that a weapon actually made at a large size that you somehow cart around (good luck..... At large a greatsword would be expected to be at least 10 ft long..... Getting worse from there on) should work RAW and is a sufficient reward for solving the issue of taking it with you. While your are right that systematically martials could use help I don't think this is it since it basically buffs explicitly 1 subclass to ludicrous levels over its peers. The difference between level 20 fighters (with no benefits other than the size buff and using a great sword) is the difference between 16d6 (normal 8 attacks cause action surge) and 48d6 (triple weapon dice cause huge size of rune knight). This is an enormous disparity. Not to mention critical hits. As much as I want this to be the case looking at it as a game I think it clearly shows that this unfortunately isn't how it works.
@mythicalthings1796
@mythicalthings1796 2 года назад
Doesn't, I think it's called Divine Weapon, add a d4 and it's a first level spell? Does that make it OP?
@kori228
@kori228 2 года назад
sums it up quite nicely.
@aedwa021
@aedwa021 2 года назад
But what if you were to enlarge both the weapon and the player separately, like enlarge/reduce on a medium weapon to be used by a large rune knight?
@connergish9060
@connergish9060 2 года назад
@@mythicalthings1796 fair enough I missed that particular one. Still it is giving damage per hit plus an extra (adv on str check/save) which is comparable to a 3rd level spell. All of this could say they are bad spells but when compared in context of the type of spell they are enlarge reduce its probably one of the best in category (low spell level that buffs per hit damage, not a 1 time burst line a smite) The point being of it doubled your weapon dice as well not only would it massively out class the similar (and even higher level spells) when as explicitly written or is already best in category? That clearly shows the design intent. As has been pointed out by others I think this is a case of the specific description is what you get. Specific over general.
@williamgordon5443
@williamgordon5443 5 месяцев назад
I know that this is an old post, but I wanted to respond. First, since this section of the DMG is called "Base the damage on the weapon" and the paragraph right before the ones in question says that if the monster is using a manufactured weapon, then the damage should be the same as the base weapon that a PC would get, and the paragraph says that a large CREATURE gets double damage dice. This would make it seem that it would apply to the PC, and that it doesn't matter if the PC isn't a monster and is irrelevant. Second, crusader mantle is a 3rd level spell and can choose the damage type, so if you think that the enemy is vulnerable to a certain damage type, you get double that 1d4 (or 2d4) per hit. Elemental weapon, once again, 3rd level spell and can choose the damage type, so if you think that the enemy is vulnerable to a certain damage type, you get double that 1d4 (of 2d4) per hit. So a 2nd level spell that does +1d4 is not that OP on its own and only becomes OP if you can buff the base damage dice. If it doesn't buff the base damage, you haven't proven that, because it does NOT say that it replaced the increased damage dice. It DOES say that it does "1d4 extra damage" which would make it look like it would addon to an increased base damage dice, RAW. If I'm wrong, I would like to know the rule, RAW, that says that it would replace the damage dice increase. Third, as for the Rune Knight, their Giant Might ability says that it only increases the size of what you are wearing, not carrying (unlike enlarge/reduce that includes what you are carrying and specifically says that the weapon damage increases), so you might have to go out of your way to get a large weapon or find a way to enchant it to enlarge it with you. And the 1d6 once on your turn, looks like it can still be added on, sense it can be added even if you don't become large and can be added to an unarmed attack. The Rune Knight's damage potential is higher, but the Battlemaster gets to do things like push, topple or increase their to-hit chances to hit more often, that help offset at least some of the reduced damage (and I will admit that it might not offset all of the lower damage potential). I do admit that some of the other subclasses to need a boost. Now that 48d6 damage with a Rune Knight, I think, is a little disingenuous. To get that number requires a few things, 1) You need to get to Level 20. 2) You need to go straight fighter without multiclassing. 3) You need to use your action surge, which you only get 2 of per short rest and can only use one per turn. and 4) You have to succeed at 8 attack rolls in a row. You are not getting that anywhere near that 48d6 each round. Most rounds (if you don't get to level 20 or the fighter decides to multiclasses), you will be getting (with the extra 1d6/turn, and not accounting for misses and critical hit which offset each other) 19d6 (66.5 ave dam) if you hit all 3 times (and 37d6 (129.5 ave dam) with action surge if you hit all 6 times), instead of 6d6 (or 12d6 with action surge). Which doesn't sound to overpowered. Now let's look at the Paladin. A 19th level Paladin gets improved divine smite at level 11 that adds 1d8 to each hit and can choose to smite after he rolls a 20 on a d20 attack roll, which means that he can get 4d6 +12d8 (68 ave dam) (+2d8 if the enemy is a fiend or undead) in a single hit, 5 times a day and 10 time a day at lower damage (between 4d6 +6d8 and 4d6 +10d8 (+2d8 if the enemy is a fiend or undead)) without accounting for recovering spell slots of 3rd level or lower from the optional ability "Harness Divine Power". And this is on top of his regular attack rolls, proving always on Aura of Protection and any Chanel of Divinity from the subclass. Plus, if he picks up the Arcana skill and allowed to make "spell scrolls of holy weapon" during down time, can do 2d8 extra damage per hit (4d8 with critical hits) without using up spell slots. So, no, I don't think that the oversized weapons are OP.
@KommandoCraftLP
@KommandoCraftLP 2 года назад
I'm not sure if this is again one of the less serious videos but you conveniently glossed over the distinguishing phrase between monster and player characters: "The term also applies to humans, elves, dwarves, and other civilized folk WHO MIGHT BE FRIENDS OR RIVALS TO THE PLAYER CHARACTERS." This is not a new bullet point, nor would it make sense to be separate from the two sentences before it, since you almost certainly are going to interact with friends or rivals. "to the player characters" means that 'monster' has to be separate from all of the player characters. Not just one of them, all! Otherwise it would've stated "to a player character" (or similar), but it clearly makes the distinction. Applying this suggestion in the dmg to player characters might be equally funny as non-sensical, but it just isn't a rule. If this video is making a serious argument then I'd suggest watching Treantmonks video on RAW. Though, as a DM I would personally consider allowing it for enlarge/reduce only, as that spell can indeed use a buff but would disallow it for any other means, especially for the Rune Knight, since that class is already above most other fighter subclasses.
@inquisitorkobold6037
@inquisitorkobold6037 2 года назад
Player characters can be friends or rivals to each other. The point still stands.
@KommandoCraftLP
@KommandoCraftLP 2 года назад
@@inquisitorkobold6037 you clearly haven't read the comment you're responding to.
@Bam_Byk
@Bam_Byk Год назад
@@KommandoCraftLP check magic weapon "Gurt’s Greataxe", lol
@KommandoCraftLP
@KommandoCraftLP Год назад
@@Bam_Byk it is an interesting item but the extra dice are very obviously part of the balancing as a legendary item, therefore a specific note rather than a general rule.
@Nexsusthepro
@Nexsusthepro 2 года назад
So the real monsters were the friends we made along the way..
@indigoblacksteel1176
@indigoblacksteel1176 2 года назад
Enlarge Spell. "While these Weapons are enlarged, the target's Attack with them deal 1d4 extra damage." If the d4 were related to being bigger and stronger, wouldn't it just say that the target's attack with any weapons would deal 1d4 extra damage. It specifically refers to the enlarged weapons. Personally, I like Kobold's take on it better, but RAW doesn't seem to agree.
@backonlazer791
@backonlazer791 2 года назад
Yea, Enlarge/Reduce and Rune Knight are clearly not intended to be used with the oversized weapon rules. Not super game breaking if you want to do that, though.
@gammalolman580
@gammalolman580 2 года назад
Some people probably would tell you that the RAI is that the damage bonus is a specific thing replacing the normal bonus of the weapon from being oversized. I don't agree with it but it could be something someone could say.
@stammesbruder
@stammesbruder 2 года назад
Regarding the definition of monster: The paragraph of the definition is longer than the first sentence, so it doesn't end there and there is more information to consider. The definition goes on to explicitly mention player race options (dwarves and elves), but talks about them as separate to PCs - monsters are creatures that might be friends or rivals to the players, which semantically separates them as groups, which heavily implies that players are not creatures. It seems very clear to me that when they are talking about monsters, they are referring to any creature BUT PCs. Of course a player can still wield a monster's weapon, but to say that PCs are monsters doesn't seem like what the definition actually says.
@MonkeyPrankz
@MonkeyPrankz Год назад
Exactly
@chrisessick7192
@chrisessick7192 11 месяцев назад
Ah but wait, many spells explicitly state targets as ‘creatures’ and can target Player Characters. So dividing the monster definition off by saying players aren’t creatures doesn’t work. Further, the monster definition is a clarification, to inform the reader that yes NPCs and civilized humanoids are also monsters. It doesn’t negate the previous statement that a monster is any creature, it just clarifies that yes even your NPCs are monsters.
@LlethanderDrae
@LlethanderDrae 2 года назад
A monster is defined as "any creature who might be interacted with and potentially fought and killed ... who might be friends or rivals to the player characters." This indicates it's meant only for NPCs. But I agree that the part talking about creatures attacking with weapons sized for creatures larger than they are attack with Disadvantage means that PCs can absolutely pick up that Giant's 3D12 Greataxe and attack with it as long as the DM has determined it's not too large for them to use at all.
@skow7620
@skow7620 2 года назад
Kobold is wrong about pcs using the oversized weapons rule being RAW. The keyword is interact. Interact means to act upon one ANOTHER. Once again, that is another as in other, not oneself. Under this rule, a player character treats other pcs as monsters but does not treat itself as a monster and thus does not benefit from oversized weapons rule under the RAW. That said, there is no problem house ruling the oversized weapon rule to apply to pcs.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Given older Editions about Large+ Weapons... Why did WotC leave that behind? It's a miss step on their part. Just like 5e Spelljammer, recently.
@Nykman13
@Nykman13 2 года назад
I’m not sure how I feel about this interpretation. By this logic, at level 3 my rune knight fighter, along with a wizard companion, could become huge and do 7d6+1d4+STR with his maul. I certainly wouldn’t mind becoming this monstrosity but it seems like it would throw off balance. I would definitely say the giant’s might bonus damage should be each attack though not just once per turn.
@mycenaeangal9312
@mycenaeangal9312 2 года назад
​@Stefan Erwin Baumer There's no reason he couldn't combine PAM and runeknight... it would give a weaponized bonus action to use on subsequent rounds and make the damage dice of that extra hit bigger too... If he takes a two level dip into hexblade he could also just buy an oversized weapon and summon it on demand and then no wizard needed. Or idk buy a pack horse and get a custom sheath. The problem is that there's no tradeoff here in actuality. He can do it all on his own if he were only willing to try to be as busted as possible. And at level 5 It gets more gross... What if the caster has metamagic and twins it? What if he has an easy way to get himself advantage on every turn like a familiar or something? What if he does it all on his own and the wizard casts web anyway?
@none-of-your-busi-ness
@none-of-your-busi-ness 2 года назад
@Stefan Erwin Baumer I totally agree, that's why I allow the "gary stu" fighter subclass in my game It adds 1000 damage to every attack, and 10 to your AC, it's balanced, since after all, since you're playing this, you're not playing a battlemaster shit man, show me a fighter subclass that adds this much damage and maybe you'd have a point But hell, it doesn't even matter, this was clearly not intended, PC's are not monsters, kobold is just plain wrong, and using the worst of RAW lawyering to justify it yes, I think enlarge should be better than it currently is, and I'm not stoked about the fighter feature either, buffing both is a good idea, this isn't a good idea though, at all. All you're doing is invalidating everyone who deigned to play a martial and didn't exploit this horribly lawyered rule
@FallenFromGlory
@FallenFromGlory 8 месяцев назад
Takes up the wizard's concentration, it's fine.
@deusexmacchina
@deusexmacchina 2 года назад
A rune knight can also drink a potion of growth (yes it sacrifices the first turn) and bypass the concentration issue. The "catch" is that it last 1d4 hour, which is great to finish the dungeon crawl but also prevents you to repeat the combo untill it last
@jacobyullman5005
@jacobyullman5005 2 года назад
So I recently played a level 20 norse mythology themed one-shot, as a Giant Barbarian who wields an Ascendant Dragon's Wrath Maul and has a 26 in Str as well as Great Weapon Master. So when I Rage with that character she does about 7d6+25 Thunder damage on a hit. Now the way I understand weapons like Flame Tongue and Dragon's Wrath, the extra elemental damage they deal still counts as the weapon's damage dice, hence why Great Weapon Fighting applies to them. So if we use the oversized weapon rules here, we'd triple the damage dice (5d6 -> 15d6) of the weapon and then add the additional 2d6 damage for Elemental Cleaver. That's *17d6+25* Thunder damage on a hit. On a crit, thanks to Brutal Critical, that's *37d6+25* damage. Even with the -5 to hit from GWM, she still has a +12 to hit... So that's disgusting. Especially considering she has unlimited Rages and can remain in Rage indefinitely as long as she's concious.
@firechaser4095
@firechaser4095 2 года назад
Important thing to note, larger sizes from monsters do not duplicate dices. They add one die to the pool. So a large Greatsword would do 3d6, while a large Greataxe would do 2d12. It’s the same with brutal critical. A brutal critical from a Greatsword deals 3d6, not 4d6. That’s why barbarians favor axes and fighters (who can reroll 1’s and 2’s) favor swords.
@jacobyullman5005
@jacobyullman5005 2 года назад
@@firechaser4095 That's not correct. It specifically says "Double the weapon dice if a creature is Large, triple the weapon dice if it's Huge, and quadruple the weapon dice if it's Gargantuan." Brutal Critical specifies the exact number of dice you add on top of your critical hit, so you're correct there, but for oversized weapons it's a straight multiplication. If it's 2d6 and it says to double the weapon dice then it's now 4d6, similar to how a normal critical hit doubles all of the damage dice for the attack. So with the Ascendant Dragon's Wrath Maul, which is 5d6, oversized weapon rules for a Huge sized creature would triple the weapon dice, making it 15d6. Elemental Cleaver is an additional 2d6 but is not the weapon's inherent damage dice, so it stays the same. So in total that's 17d6. On a crit you double all the damage dice for that attack, making it 34d6, and with Brutal Critical that's an additional 3d6 damage dice added to the crit. Hence *37d6* damage.
@goisles6728
@goisles6728 2 года назад
Any opinion on being a Goliath Barbarian who happens to own an oversized weapon? Take Goliath to avoid any DM objections to you carting the thing around, then using Reckless Attack to roll normally? And, should a party member cast Enlarge on you, the weapon becomes Huge sized? My guess is granting blanket advantage on attacks against you isn’t worth the extra damage die per hit. Maybe with a Bear Totem Barbarian that doesn’t have high AC anyways?
@timeforsuchaword
@timeforsuchaword 2 года назад
The paragraph on oversized weapons is presented as part of an optional way to calculate monster damage in a chapter that consists of guidance for creating homebrew (dmg 263), so players should be aware that they'll need to seek DM approval to use oversized weapons because they are optional rules. Despite the definition in the monster manual, the word monster is actually used throughout the rules as a way to talk about creatures that are not PCs. If you define PCs as monsters, then the rules say that the DM should do things like include player characters and friendly NPCs when calculating encounter difficulty (dmg 82), track player health in secret so that they don't know how much health they have remaining (247), and deny them death saving throws (phb 198).
@jacobsarvathayaparan2337
@jacobsarvathayaparan2337 Год назад
An additional point: This is extra good with 2 levels in barbarian which effectively cancels the detriments of using an oversized weapon whilst you are normally sized (you can roll flat when you use reckless attack). Not as good to hit chance but consistent double damage.
@finalfantasy50
@finalfantasy50 2 года назад
titans grip should be a feat where you can use oversized weapons without disadvantage or two heavy weapons with the duel wielding feature including the strength to the damage roll rune knights should be able to use their giants might to either deal more damage with their weapon or be able to strike with a larger sized weapon without disadvantage, this should also work with enlarge/reduce
@ThePi314Man
@ThePi314Man 2 года назад
I'm just imagining a gargantuan half orc barbarian rolling 12d12 + 4d6 + 2d4 + 7 damage on a crit (or 78 + 14 + 5 + 7, for an average of 104 damage in one hit) and it makes me happy. Edit: forgot to add rage damage, for 108 damage, or a +3 weapon for 111 damage *in one hit*.
@the_epipan
@the_epipan 8 месяцев назад
That sentence of "you can rule that a weapon 2 size categories larger, or more, is too big to be used by a character" is obviously made for use by GMs who simply want to keep things under control inside the box. There are videos on youtube that prove that a fairly normal person can use, although slowly, a sword weighing more than 20 kilograms. So, in my opinion, it doesn't seem like a bad idea to make that -4 penalty to attack rolls with the weapon cumulative for each size category difference and that the limit be the amount of Light Weight the character can lift with the Strength he or she possess according to the lifting weight or transportable load table in Pathfinder 1e or D&D 3.5e. The current Enlarge Person spell is a modified version of the original from editions prior to D&D 3e, it was decided to make the creature's equipment change size along with the creature because previous players wanted to use this spell against characters wearing armor or breastplate hoping to cause the creature to be crushed inside the armor. In AD&D it is said that only the specific target of the spell is what grows, and to avoid this "abuse" of the spell it was suggested that at a distance the spell could not tell what the target was, so the spell instead of enlarging the creature could enlarge only the armor so to ensure that the creature is the one affected spellcasters should make a melee touch attack on the flesh/skin of the target creature. Also, it was said that in the world armor was not made as a single piece of metal but rather had buckles and leather joints which could break as the creature grew but the armor did not. I think this would be much more realistic or logical, especially for less magical/fantasy or physical effects such as body transformations for mutations (Alchemist Class) into animal or hybrid forms (as in the case of a werewolf), I don't like it at all that everything the person was wearing just disappears... it seems super childish/convenient to me.
@24c0xy
@24c0xy 2 года назад
I feel like using a combination of shove and/or find familiar -> help to frequently have advantage and cancel out the disadvantage for using an oversized weapon would be neat. Is a 2d12 greataxe rolled at a flat roll better than, say, sharp shooter on hand cross bows? Definitely not. Is it the type of stupid fun I play the game for? Absolutely. I think I have my next build.
@James-qs3jv
@James-qs3jv 2 года назад
This most likely isn't rai, but raw the runic juggernaut feature only states 'your size' can increase to huge. It doesn't explicitly state that your equipment also benefits for the size increase
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
True... That's WotC for ya... There are many Unspoken Rules in 5e. Like in Misty Step for example. It's assumed that you teleport with your stuff even though that spell doesn't mention it.
@IamGruntonHGH
@IamGruntonHGH 2 года назад
The definition of monster is also distinct and mentioning player characters as being different entities in, "or rivals to the player characters. Players are not monsters, but they do qualify as creatures.
@meamcatnm
@meamcatnm Год назад
I wondering if it would work to have a barb with a large weapon and just use reckless attack to overcome the disadvantage or doing the same thing with a samurai fighter
@jmd9402
@jmd9402 11 месяцев назад
this really makes me wanna try out rune knight and/or gant barbarian however the fac that you have to make a case for this arguing vocabulary probably means that dms will likely not make this a guarentee and you'll have to ask for it like a variant rule
@maxinac
@maxinac Год назад
Does one need to use Enlarge to get that 1d4 or was that section saying any Large weapon gets that extra 1d4? I'm wondering does Giant Might get double die + 1d4, and then the once per turn 1d6.
@microhomebrew
@microhomebrew 2 года назад
Now I don't have an issue with players using oversized weapons if they want to try, but you _know_ that the description of What Is A Monster is deliberately setup to contrast its examples from player characters.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Monster Tag is one subject... Large+ Weapons for PCs is another... Why stop players from having Large+ Weapons when you have MAGIC that breaks DM more so than a bigger wack stick.
@jota4491
@jota4491 2 года назад
Probably my brother is one of the only people that use/remmeber this rule, for example anyone can use larger weapos, but if a player has Powerful build can use it withou disadvantage.
@balazszsigmond826
@balazszsigmond826 2 года назад
No rules about the Enlarge and the Runic Knight stuff state your weapons become "enlargened". They do, but then again not. I surmise they did it so that you don't just do double damage. Enlarge gave a +1D4 damage, and the Runic Knight feature gave +1D6 or 10. No double weapon damage. I think they did it so that you are not overpowered. It is just plain better to get a large weapon and roll with disadvantage. There are plenty of ways to gain advantage, canceling out the disadvantage. It would be fitting to the "anime" style. Slow and unwieldy weapons that, when hit, are dealing the damaaaage. Simple. Works lv 1. If I was DM and my player came to me with such an idea, I would ask for an 18 strength to be able to wield large weapons and be done with it. I don't like the big monster damage stuff, but hey, it is still fun, so whatevs.
@swxqt6826
@swxqt6826 Год назад
Enlarge/Reduce also gives you advantage on Strength checks and Strength saving throws, and nothing says you ignore the extra weapon dice from the size increase.
@ToonedMinecraft
@ToonedMinecraft 2 года назад
The Rune Knight doesn't say it increases the size of whatever you're carrying, so RAW it doesn't increase your weapon's size.
@SageDarkwind
@SageDarkwind Год назад
1:27 "What is a monster and what is a man?"
@tensazangetsu8189
@tensazangetsu8189 2 года назад
I think the interpretation of "Monster" is a bit too far fetched, and obviously RAI it doesn't include players, because if not, the term creature and monster would be interchangeable, wich it isn't. Also the oversized weapons rule is not in the PHB because it's not intended for PCs. The extra die in enlarge/reduce and Rune knight are the player version of that rule. Depending on the campaign I might personally houserule something like what you propose, because I don't think it would be overpowered, and monster weapons are rarely magical. Edit: Typo
@Agamemnonoverhead
@Agamemnonoverhead 2 года назад
The term "monster" is never used in a definitive or semantic way in any sourcebook; they really are interchangeable. But it's less exciting if the book was called the "Creature Manual" or the spell was called "Hold Creature." If anything is referred to a "monster" instead of a creature or the like, it is solely for flavor.
@tensazangetsu8189
@tensazangetsu8189 2 года назад
@@Agamemnonoverhead When you make a term that's "monster" and it includes "creatures" in it, they are immediately non-interchangeable, also the monster description says monsters are creatures that may be allies or foes of the player characters, clearly stating them as NPCs
@kitkup8570
@kitkup8570 2 года назад
How does the math work on increasing size? 1d6 to 2d6 to 6d6 to 18d6?
@jonathanhilton7265
@jonathanhilton7265 2 года назад
Overall the points made in this video are correct but I think there is a small error in your reading of the Path of the Giant and Rune Knight features. Unlike Enlarge/Reduce which states that "everything [the target] wearing or carrying" is enlarged the Rune Knight and Path of the Giant only say that "anything you are wearing" is enlarged. As such I don't think these class abilities actually increase the size of your weapons, just your armour/clothes. (Additionally, the Enlarge section is the only one of these three examples you have that explicitly says that your weapon increases in size) Now nothing is stopping you from simply having a weapon sized for a larger creature on your person and only using it when you use the rune knight or Path of the Giant features but you'd have to find one first.
@pitrex111
@pitrex111 2 года назад
Well I don't know about that spell though, I would like more mechanic text sazing that they should be treated as bigger size weapon and extra d4 of damage, here it more looks like that d4 is compensation for magical weapon expansion
@TheZaror
@TheZaror 2 года назад
I was aware of oversized weapons but I thought the rune knight bonus damage dice was instead of the oversized rule samE for Enlarge reduce
@gabewalters2177
@gabewalters2177 3 месяца назад
If a player told me they wanted to add an oversized weapon in their inventory, I would ask them to roll strength, if they roll well I tell them they get to keep it.
@reddokkfheg9443
@reddokkfheg9443 2 года назад
But then to remember when something doubles in size the weight multiply by 8 so a greatsword would go from 6lbs to 48 lbs for a Rune knight when he doubles in size. if you then cast enlarge on him and he doubles again it would go up 384lbs a Maul would go from 10 to 80 to 640lbs Or are we ignoring that?
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Ignore it... Spell Rules trumps Generic Rules. The Enlarge Spell or Portion doesn't say anything about Item Weight.
@rolay7730
@rolay7730 2 года назад
So does enlarge and reduce actually add an extra weapon die, rules as intended? Can we get an errata if it is supposed to act like that?
@moekitsune
@moekitsune Год назад
It doesn't
@Lastofthesigilites
@Lastofthesigilites 2 года назад
18 levels Rune Knight buying a ring of spell storing. Wizard: Time to suplex a tarrasque
@Drophinoia
@Drophinoia 2 года назад
... You can play with oversized weapons' per home rules, or whatever. I wouldn't penalize. I don't think the rules really discourage it either. while it may appear in the monster creation section, there are no mechanical reasons why a DM could not extend these rules to PCs. However, justifying it through the assertion that PCs are classified as monsters runs exactly contrary to what the DMG says: Monsters are by RAW essentially any creature that is NOT a player character. You are overstepping once again not only RAI but the literal reading of the text. Player Characters are explicitly defined as the opposite of Monsters ie. "The term also applies to humans, elves, dwarves, and other civilized folk *who might be friends or rivals to the player characters.*"
@derimperator3847
@derimperator3847 2 года назад
Technically, you don't need to be a monster to use a monsters weapon, so i think the whole point he's trying to make there misses the mark either way. I think that's also why the second paragraph talking about a "creature" is worded that way. I'd say it's at the DMs discretion to decide whether a PC is proficient with and/or strong enough to use such a weapon though.
@coregrip1
@coregrip1 2 года назад
Here is a question for Kobold as well as the community, would you RaI that a creature with Powerful Build (for example) could use an oversized weapon without penalty? I know there is nothing in RaW to suggest this but it would make some level of sense either way. Given its inherent lack of use in majority campaigns and that it buffs Martials I would allow this.
@devin5201
@devin5201 2 года назад
Disclaimer, I totally think players should be able to wield giant weapons maybe with a strength requirement or whatevs. You are taking that part of the definition of monster out of context, by being in the dmg it is already obviously directed at DMs for encounter/adventure design. Not only that but the language used later in the definition draws a line between monsters and players in the part that goes "who might be friends or rivals to the player characters."
@Pikmin13
@Pikmin13 2 года назад
if you take a magic weapon from a large monster will it shrink to your size and loss the extra d whatever like a magic armor resizing to fit you.
@thebluerose9485
@thebluerose9485 2 года назад
For what reason would a mundane weapon shrink to your size
@Pikmin13
@Pikmin13 2 года назад
@@thebluerose9485 no I'm asking if you take a magic weapon
@trololoev
@trololoev Год назад
does there is artifacts that change size?
@NobodyDungeons
@NobodyDungeons 2 года назад
Question would powerful build allow a creature to use a weapon one size larger seeing as you count as one size larger for the purpose of carrying, pushing, and pulling?
@tibot4228
@tibot4228 2 года назад
RAW, it wouldn't. "Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it’s Huge, and quadruple the weapon dice if it’s Gargantuan. For example, a Huge giant wielding an appropriately sized greataxe deals 3d12 slashing damage (plus its Strength bonus), instead of the normal 1d12." The requirement is the creature BEING Large, and creatures with Powerful Build are not: they count as Large for purposes that are not mentioned in the rules for oversized weapons.
@NobodyDungeons
@NobodyDungeons 10 месяцев назад
​@@tibot4228 While I have my hang ups about how you described, and feel that something isn't correct there I do agree that it is not supposed to work rules as written. However, the rules as written in this case is shaky at best, and one could definitely say the opposite without being wrong since their isn't a lot of delineation or specificity between what requires a large character and what requires a character to be large. Mind you pushing, carrying, and lifting are very broad with lots of potential applications the rules did not account for. In the real world being able to lift a weapon doesn't mean you can wield it effectively, but even a small sized character can lift a huge weapon with enough points in strength so there is the question of whether powerful build would make a difference in wielding it effectively. I personally say no, viewing it as a matter of weight rather than carry capacity or strength.
@Marvin-jk9jx
@Marvin-jk9jx 8 месяцев назад
The page is 277 in the Dungeon Master's Guide
@Lerker2000
@Lerker2000 2 года назад
Hey, I'm a bit confused, does this just mean that Enlarge on your friend with a normal sized greataxe increases their damage dice by 1d12+1d4? I've always run it as just +1d4
@haenhaen4282
@haenhaen4282 2 года назад
Yes, that is how it works
@moekitsune
@moekitsune Год назад
@@haenhaen4282 No, it's not.
@cassnt
@cassnt 2 года назад
This is probably the worst take on the channel until now, this is not RAW nor RAI. This is a Rules Lawyer take that ignores the context of Oversized Weapons, this "alternative rule" is not meant for the PCs. The Oversized Weapon is not even a rule, it's a suggestion in the "Creating Monsters" section of the DMG. The DMG first explains how the damage correlates to CR and provides a table for it. AFTWERWARDS, it says "Alternatively, you can use a die expression to represent the damage that a monster deals with each of its attacks based on whatever weapon it is using." which means that to give the FEELING of a big monster you can use this method and then is says "Don't worry if the damage output isn't matching up with the expected challenge rating for the monster. Other factors can affect a monster's challenge rating, as will be discussed in later steps, and you can always adjust a monster's damage output later on." Basically it's an alternative way to increase the damage of a creature to increase their CR in a "natural way". Like instead of saying the Large creature does 5d4 you say it does 2d12, almost same average damage but the 2d12 is more "justified" while 5d4 is more "gamey" Moreover this take on Oversized Weapon doesn't really help Martials in the disparity with Casters, Martials already deal enough damage and more of it won't fix the core issue in the lack of flexibility/variety/utility in and out of combat. More damage will just inflate the amount of monsters or their HP the DM will throw at the party.
@masterfreeman117
@masterfreeman117 2 года назад
I really disagree with the notion that extra damage on oversized weapons is something that should be commonly available to PCs. The melee martials in my campaign deal more than enough damage already, if I were to allow oversized weapon then I would provide even more incentive to go with Great Weapon Master builds since PCs with Greataxes and especially Greatswords would benefit the most from this. I run 3 very deadly encounters per long rest, with a short rest between reach fight. Its great for Fighters, Monks, Barbarians and Warlocks because they get to use their abilities in almost every fight, only the Barbarian might run out of rages if they have to rage several times in a fight which can happen if they go down. With this rule every player that wants to play a martial would have a huge incentive to go Rune Knight, a subclass that is already really good and they would get to use oversized weapons in every single fight. So I would either have to increase the hit points of all enemies making the entire thing pointless and punishing everyone who does not go for oversized weapons, or would have to make my encounters easier but more numerous just to grind down resources, which would make combat much less interesting. With this "rule" I would make my campaign actively worse just to appease people that do not understand the benefits of asymmetrical design between PCs and NPCs.
@geodude03
@geodude03 2 года назад
Kobold runs on the assumption of at least mid-high optimization in terms of game difficulty, which you obviously do not operate within (perfectly fine) considering you have multiple melee martials in your campaign. Echo knight is also still the strongest melee martial even with oversized weapons allowed....
@masterfreeman117
@masterfreeman117 2 года назад
@@geodude03 You appear to imply that any campaign that contains multiple melee martials cannot be difficult? Why do you think that?
@geodude03
@geodude03 2 года назад
@@masterfreeman117 it can't be difficult for both melee martials and actually optimised characters in the same campaign
@Agamemnonoverhead
@Agamemnonoverhead 2 года назад
If your deadly encounters can get stomped by players who roll every attack with disadvantage I don't know what to tell you. If a player dedicates at least 3 levels into fighter just to multi-class into Rune Knight, that's worthy of an extra 5-7 damage per hit.
@masterfreeman117
@masterfreeman117 2 года назад
@@geodude03 Your statement confuses me. Following this logic a campaign that is difficult for optimized character is not difficult for melee martials, since apparently it cannot be difficult for both at the same time.
@joshp5563
@joshp5563 2 года назад
So, all the weapons from the Monster Hunter Universe?
@isaacm1929
@isaacm1929 2 года назад
Oversized Musket... plus a monk... Now I want to play as BiGonk... Can sombody pick the Forever DM curse for me? Ps :Have a nice day,sir!
@StayinFoxy
@StayinFoxy 2 года назад
I’ve been thinking of doing some homebrew to flesh out the mechanics here for a while now, what I’ve come up with is basically what you’ve got here but with the caveat that a creature can 2 hand an oversized weapon assuming they’ve got an appropriate strength score. Like, to one-hand wield a medium long sword you’d maybe need a strength of 10, but to wield a large long sword you’d need to two-hand it unless your strength was 15. I dunno, basically I’m just trying to copy Dark Souls.
@GodwinXZ
@GodwinXZ 2 года назад
Your Kobold character sounds like an arrogant condescending liberal arts professor. Is that the intention?
@VFXBishop
@VFXBishop 2 года назад
I'm officially spooped by the Eldritch Hunt.... gimmie that giant anime buster sword!
@marquiseh5128
@marquiseh5128 Год назад
So a fairy rune knight can become huge alone, cool
@partydean17
@partydean17 2 года назад
So this video isn't really about oversized weapons. It's about getting a player to be appropriately sized
@Orion-Olaron
@Orion-Olaron 2 года назад
But Kobold, Sleet Storm doesn't do any damage and just makes people slip and fall. Me watching my sister's wizard literally lock down half of several encounters with one spell while all my "dangerous" and "threatening" creatures in the storm are now Saturday Morning cartoon villains and proceed to fall on their face four to five rounds in a row as the party easily handles the other half of the encounter.
@creature9683
@creature9683 2 года назад
We entered hit 11th level and our fighter got a belt of storm giant strength he asked if he could just one hand a traditionally two handed weapon. He got the green light so now he's spending a in game month learing how to effectively duel-wield greatsword.
@KuaEtus
@KuaEtus 2 года назад
I love those weapons 🐊
@sylvysforever4952
@sylvysforever4952 2 года назад
I wonder if using one while normal size (stolen from a monster for example) is viable if you're countering the disadvantage with reckless attack or other advantage sources 🤔
@tibot4228
@tibot4228 2 года назад
RAW, it works for sure if the weapon was meant for a creature that was only 1 size larger than you, though you need to be able to carry and lift it in the first place.
@theoverpreparerlamenters3r436
@theoverpreparerlamenters3r436 11 месяцев назад
I love my Greateraxe on my barbarian
@demitrischoenwald1436
@demitrischoenwald1436 2 года назад
If I become the size of a Giant, then I should hit with the force of a goddamn Giant!
@kori228
@kori228 2 года назад
idk man, I don't think Enlarge is the same as a proper Large weapon
@hoofstoo4358
@hoofstoo4358 2 года назад
One little strategy I like to use every once and awhile is a carrying capacity attacker. You get mulitple instances of powerful build, doubling your carrying capacity for each one, get strength 20, then get a massive rod with a block of the heaviest metal you can attacked to the end of it. Then on your turn, lift the weapon over a creature and drop it, smashing them. Very possible to one shot many creatures as you could be carrying something as heavy as 2000 pounds. For reference, imagine dropping the weight of a car on someone condensed to a single block, focusing the weight into a greater force.
@vereornoxx
@vereornoxx Год назад
Yeah I wanted to make that build, bc I think its funny to be Gargantuan, as a Duergar rune knight fighter, but my dm tries to shut my build down, by saying: the weapon doesnt get an extra damage dice, bc we "are no monsters" and also "the weapon just grows with enlarge reduce not with the rune knight path feats because it doesnt state especially that the weapon grows" which totally cockblocks my entire build and makes me useless
@FarothFuin
@FarothFuin Год назад
So you become godzilla size and ypur dm just says: instead of step on them youll have to pick them with that toothpick that is your greatsword Sounds sad... This is why some subclases are kinda incomplete, like the thief with the bonus action item, some items can be usee as bonus action to attack, and the item itself didnt say it makes damage other than the one on the item, but also say 'make an attack as an improvised weapon and -add the item effect-' but on improvised weapons section it says that ANY improvised weapon deals a damage of 1d4+strmod, so a vial of oil or acid actually make that damage Is like a puzzle of finding rules that connect with each other like a conspiracy board
@francez123456789
@francez123456789 2 года назад
The DMG and the PHB should be 1 book
@PackTactics
@PackTactics 2 года назад
I don't agree with that but they could. Only chapter 9 of the DMG is relevant for DMs and magic items.
@francez123456789
@francez123456789 2 года назад
@@PackTactics i play a lot of different RPGs D&D is the only one that has esentially 2 different core books (3 if you count the monster manual) I just like that if im playing pathfinder for example that i can crack my book open and see all the down time activities, and the time/gold/material/skill cost/requirements for each, and any crafting skill has listed out requirements for making stuff. If the GM has different opinions on those then at least i some frame of refrence for similar activities. (I understand not wanting monster stat blocks in a player guide because meta gamers gonna meta and all but that could be gotten around by making it easier to home brew monsters in a way thats balanced... which is hard) Playing a wizard in one of my 5e groups and i keep having to look up online scroll crafting requirements any time i get even a hint of down time because i just cant find it in the DMG and im pretty sure its not in the PHB and i also know they changed it in one of the supliment books that the DM is using... every time i find i dont have enough gold despite having paper and a magic quill (order of scribes wizard). Also played a coffeelock in a ghosts of saltmarsh campaign and wanted to make a magic poison dagger with a wyvern tooth i acquired... the game stopped for like 20 minutes because the DM had to crack open the DMG and scour it for appropriate rules when i could have just found it my self while the game was in motion or before the session if it was in the PHB... i like crafting... and if im not planning on running a game i dont like looking in a Dungeon Masters guide because i dont want to be accused of metagaming or something
@YankeeDoodleDipshit
@YankeeDoodleDipshit 2 года назад
Completely forgot about oversized weapons… my path of the giant and rune knight players are gonna love this
@1.21jiggawatts2
@1.21jiggawatts2 2 года назад
“Aww… it’s a little Kobold.” _It pulls out a Huge Sword_ “AHHHHH!!!!”
@BjornIdiottsonn
@BjornIdiottsonn 2 года назад
What eldritch shenanigans are you using to make your comment 2 weeks old?
@daedalus5253
@daedalus5253 2 года назад
@@BjornIdiottsonn probably early access (as from being a patrion-member) or actual eldritch magic.
@1.21jiggawatts2
@1.21jiggawatts2 2 года назад
@@BjornIdiottsonn 😈
@jamesbolt1003
@jamesbolt1003 2 года назад
@@BjornIdiottsonn he's got powers and you can to all you gotta do is sign on the dotted line...
@danielgomes8517
@danielgomes8517 2 года назад
*Pulls out comically large sword*
@Kinaro666
@Kinaro666 2 года назад
Adventurer 1: "Is that a giant flying sword?" Adventurer 2: "I think theres a kobold attached to it. . .Oh -shi" Kobold: "...rrrrrRRRRREEEEEEEEEE!!!!!!!"
@jonp8015
@jonp8015 2 года назад
The funny thing about this is that even in the most wild exploitation possible of this ruling, it has been *severely nerfed* from how oversized weapons worked in 3.5e.
@RequiemRelentless
@RequiemRelentless 2 года назад
Actually... Not on a per size basis. In 3.5, it was double damage dice every TWO size categories. Once you get to five or more size increases yeah 3.5 is going to pull ahead, but for all but the craziest examples you're going to be better off with 5e size increases. Example: Greatsword, 3.5/5e Medium: 2d6 Large: 3d6/4d6 Huge: 4d6/6d6 Gargantuan: 6d6/8d6 Colossal: 8d6/10d6 Colossal+1: 12d6/12d6 Colossal+2: 16d6/14d6 See how big it needs to get for 3.5 to win out? The reason why 3.5 would look crazy is because there were ways to increase the effective size of weapons without actually increasing their size, and there were exceptionally large base weapons like Bastard Swords and fullblades. Mighty Whallop comes to mind... Even then, it required the GM to allow effective sizes larger than colossal, which was far from a guarantee.
@666Karama
@666Karama 2 года назад
@@RequiemRelentless I know that looks ridiculous but if you look up what people can do in 3.5 that is not really that impressive. The record for movement speed in a turn is faster than the speed of light. You could literally walk every 5 foot square in the United States in a turn. Getting 6 (or 5 really cause 3.5 didnt make every race medium) is almost nothing in that game.
@AzraelThanatos
@AzraelThanatos 2 года назад
@@RequiemRelentless I was pretty sure it just followed the damage die steps that they published in a few places. You also had Heavy weapons that got the same kind of boost to damage, though for a penalty to attack.
@RequiemRelentless
@RequiemRelentless 2 года назад
@@AzraelThanatos the table followed the math I outlined and yes, heavy was another way to effectively add size without actually adding size.
@daemonxblaze
@daemonxblaze 2 года назад
4th edition was even crazier. (×3) meaning a gigantic weapon did it's extra damage three times, then was multiplied by three again.
@troperhghar9898
@troperhghar9898 2 года назад
I'm running a barbarian using an canoe oar three times his size as an improvised great club that makes goblins rocket into the sky team rocket style
@SunLovinSolaire
@SunLovinSolaire 2 года назад
Gurt’s Greataxe from Storm King’s Thunder actually supports this breakdown. As it is equipment that a Sufficiently strong PC can wield. It is sized for a Giant and deals 3d12 damage, and that’s before going into what actually makes it Magic.
@BjornIdiottsonn
@BjornIdiottsonn 2 года назад
Also from SKT, the Potion of Giant Size follows these rules exactly- it makes you huge upon drinking it, and triples the damage dice for your enlarged weapons
@andrecosta8680
@andrecosta8680 2 года назад
@@BjornIdiottsonn so becomes 9dx?
@kori228
@kori228 2 года назад
Gurt's Greataxe is originally a giant's weapon, not a weapon englarged to be Giant-size (Huge), so it's not the same thing.
@SunLovinSolaire
@SunLovinSolaire 2 года назад
@@kori228 this is about oversized weapons, not weapons that have been enlarged. The reason he brings up weapons that have been enlarged is for the sake of oversizing them, so it very much is the same thing.
@kori228
@kori228 2 года назад
@@BjornIdiottsonn but if that reading was expected, why is it not also the way Enlarge is written? The potion specifies the 3x damage, Enlarge only says extra d4.
@ericmerrill9808
@ericmerrill9808 2 года назад
I’ve always wanted to combine this concept with a longbow. By combining enlarge with giants might I could be shooting massive ballista arrows for at least 3d8 damage plus bonuses. It would be a lot of fun.
@NINJAfries07
@NINJAfries07 2 года назад
I’d love to hear the explanation from the guard who has to somehow explain that the gates of the keep were breached by a flying tree that then vanished into nothing…
@PUNishment777
@PUNishment777 2 года назад
@@NINJAfries07 magic ez
@V.has_come_to.22
@V.has_come_to.22 2 года назад
In waterdeep dragon hiest one of the mercs that you fight literally has an oversized longbow or something like that, that does 2d6
@adamstadick2044
@adamstadick2044 2 года назад
“You can fight the player and you can kill the player” -Pact tactics 2022
@PANDAXD001
@PANDAXD001 2 года назад
(I wanna preface this with i am a fan of oversized weapons, and am in favor of them being homebrewed in because martial do fall off hard after like level 7-10) Hear me out Kobold, 5:10, is it really that all of the people at WotC just forgot OS weapons rules at the release of the PHB and had too squeeze it into the DmG, or is it possible the oversized weapon rules are in the right section, because those rules are meant to be used specifically by the DM for monsters as part of a custom stat block. Don't get me wrong. I know WotC doesn't have the best track record but I can't think of an oversight this oversized (pun intended). Few spells and individual cases falling through the cracks sure but a whole section? The logic is as shakey as PCs are monsters logic and just makes more sense too Homebrew vs twisting rules so much. Especially since I think you're more likely too get a dm too agree with making a homebrew in good faith, vs rules lawyering too be "technically right" and get your way.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Define Monster when PvP exists in 5e? Not to mention that Player Races are monsters too...
@infinitedm5396
@infinitedm5396 2 года назад
@@absolstoryoffiction6615 PCs are not monsters.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
@@infinitedm5396 Then what's a DMPC??? Is that a Monster??? Or... When the DM controls another PC (not currently controlled by players) for story related reasons? Is that a Monster???
@PANDAXD001
@PANDAXD001 2 года назад
@@absolstoryoffiction6615 You answered your own question. PvP stands for player versus player. Even the loose logic used by Kobold and the tabletop site he quotes, that information comes from the DmG meant for DMs. Monsters are anyone/anything being played by the DM who is not explicitly taking over a PC. Players race =/= monsters. A player abjurer wizard has less HP potential than PC abjurer wizard. And given the recent release of MotM I doubt you want your spellcasters having "spell like abilities" that aren't spells. Well assuming you're a DM. A player maybe, this is an optimization channel but I think we know how much inherent magic like that would break the game.
@PANDAXD001
@PANDAXD001 2 года назад
@@absolstoryoffiction6615 DM PCs are not official. That is a homebrew idea
@indigoblacksteel1176
@indigoblacksteel1176 2 года назад
In Storm King's Thunder, we have a kobold Rune Knight. When he grows to large size, someone throws him large sized weapons and he goes on a rampage.
@leviangel97
@leviangel97 2 года назад
Would I allow this? Yes Do I feel it's rai? Probably not based on the rules for it being in a book players won't read
@cassnt
@cassnt 2 года назад
the Oversized Weapons are not even a rule, they are an alternative way to increase the damage of a creature to increase their CR in a "natural way" in the Create Monster section of the DMG. Like instead of saying the Large creature does 5d4 you say it does 2d12, almost same average damage but the 2d12 is more "justified" while 5d4 is more "gamey"
@haenhaen4282
@haenhaen4282 2 года назад
Magic items are in the exact same book, as are two subclasses
@cassnt
@cassnt 2 года назад
@@haenhaen4282 Those subclasses are an example of PC style enemies, not meant for the players, magic items are for the DM to place not for the players to choose. Both have a different place, neither is in the Monster Creation rules section
@NiyumiGoldpetal
@NiyumiGoldpetal 2 года назад
I think this would only work if you got your hands on a larger weapon, such as a Fire Giant's longsword. The extra damage from the spell/feature is probably intended to be the extra damage from being larger.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Natural Large+ Weapons are not the same as magically/otherwise enlarged+ Weapons, in 5e, RAW. Just buy your Large Sword at the Shop behind the Storage Boxes...
@odespair8362
@odespair8362 2 года назад
I find the concept is cool, but just not really a good faith interpretation
@styrax6990
@styrax6990 2 года назад
I like the fact that he is saying "player" rather than "player character". I just imagine Jeff sitting at the table with a buster sword swinging it at the dragon mini on the table
@TheMountainLynx
@TheMountainLynx 2 года назад
I have to disagree with the interpretation of the interaction between Enlarge/Reduce and the DMG rules on oversized weapons. Specific rules supercede general rules, and because Enlarge specifies the additional damage, you wouldn't be able to double dip. However, if you were holding an oversized weapon before receiving Enlarge, then the advantage from Enlarge would cancel out the disadvantage from the oversized weapon, and you at least get straight rolls.
@PH03NIX96
@PH03NIX96 2 года назад
Disagree with you absolutely, Enlarge/Reduce is an additional magical affect. Giant's Might extra damage does not require you to become large first before gaining the benefits of the damage. An oversized weapon does not lose its damage simply because it was due to a magical affect. This is clearly seen in previous editions where the rules were better written.
@thegreatandterrible4508
@thegreatandterrible4508 2 года назад
The RAW could go either way, but RAI is clearly that the enlarged weapon gets ONLY the extra d4, not the multiplier.
@TheMountainLynx
@TheMountainLynx 2 года назад
@@PH03NIX96 I said nothing about the interaction with Giant's Might. This is the case of the specific rule (the effect of Enlarge/Reduce on your current weapon) versus the general rule (DMG paragraph on oversized weapons). As Jeremy Crawford has said many times before, specific rules override general ones, so the bonus damage, since it's already been factored into the spell's effect, is the 1d4. f the weapon is already oversized BEFORE the spell hits, then you get the original oversized weapon damage on top of the spell's effect, because the differing circumstances would invoke both rules separately. Giant's Might, on the other hand, specifies that it applies its damage to the attack, not the weapon, so the extra nd6 per turn would apply on top of all of this.
@nickrafuse984
@nickrafuse984 2 года назад
@@TheMountainLynx I'm with you on this. The specific feature (spell) states exactly what happens, there's no ambiguity. If the DM says you get double the weapon dice, that's their decision. I've considered this build and chose not to ask the question. I thought about what I would rule if one of my players tried this and I quickly said "the spell says how much extra damage" same for Giant's Might, it clearly states how much extra damage is done because you've grown in size. However... the new giant barbarian subclass ... doesn't? odd...
@PH03NIX96
@PH03NIX96 2 года назад
@@TheMountainLynx I don't care if you didn't say anything about GM, its still applicable. A magical affect does not negate a non magical affect unless specifically stated. Enlarge gives 1d4 extra damage RAW PLUS THE OVERSIZED WEAPON. It does not replace it JC has been wrong several times and has even went on record to say he purposely gives wrong rulings to stir shit up and make players think. He's a jackass and his rulings should never be taken into account.
@graedenb5849
@graedenb5849 2 года назад
The oversized weapons rule is cool and fun for players and I am allowing it for my players in my games. However, the idea that it is RAI or even RAW is absurd. The definition of monsters makes the distinction between them and player characters in the third line of the passage and even if you still define player characters as monsters the entire section and surrounding passages are describing how a DM can make a nonplayer character. There is no indication that this passage would be referring to player characters. It was even said in the video if it was is the weapons section that would imply that its for everyone but its not. Its in the section for creating nonplayer characters. The second passage does say creatures, referring to everyone, for the disadvantage part which makes sense as that is the case outside of this section as well (heavy weapons and small creatures).
@thassalantekreskel5742
@thassalantekreskel5742 2 года назад
This comment reminds me of getting loot in an MMO. You beat the boss and win their sword, but all of a sudden it's half the size and nerfed halfway to oblivion.
@tuxxle8830
@tuxxle8830 2 месяца назад
I’d be inclined to agree if not for the fact that on the very next page, they begin using the terms creature and monster interchangeably: “MODIFYING CREATURES Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Feel free to tweak an existing creature to make it into something more useful for you, perhaps by borrowing a trait or two from a different monster or by using a variant or template, such as the ones in this book. Keep in mind that modifying a monster, including when you apply a template to it, might change its challenge rating. For advice on how to customize creatures and calculate their challenge ratings, see the Dungeon Master’s Guide.” The very thesis of this passage relies on monsters and creatures meaning the same thing. This works in both RAW and RAI. The passage Kobold sited doesn’t even say anything about needing to be a monster to wield and oversized weapon. The passage says “A creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker,” which also fundamentally applies to all creatures including player characters and means they would be able to wield oversized weapons this way. It just means the players would need to obtain the weapon from an oversized monster.
@YellowCable
@YellowCable 2 года назад
hmm I would think that they did not intend the Players to be Monsters. Would be interesting to have some kind of official clarification on that. My opinion (but not a dnd lawyer) is that RAI PC should not be monsters, but it's just my interpretation
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Given the Player Races... Monsters = Creatures = Player Character. Especially in PvP...
@JustLooking1996
@JustLooking1996 2 года назад
It defines monsters in opposition to player characters, 5e is not a simulation an npc elf is not the same as avpc elf
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
@@JustLooking1996 Then what is PvP in 5e? Even in the new Spelljammer. Some PC Races are considered as Monstrosities and Constructs etc. instead of Humanoids. Not to mention that there is an official Large+ Weapon in one of the adventure books that PCs can use. And then... There are DMPCs, for better or worst. Since DMs can play as other PCs for story related reasons.
@JustLooking1996
@JustLooking1996 2 года назад
@@absolstoryoffiction6615 5e isn't built around pvp, and even then player characters are player characters. You shouldn't use rules for npcs on pcs and expect the results to make any sense.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
@@JustLooking1996 That's true... A Monster who throws a massive boulder will do a lot of damage, based on the DMG. While a Monk will reflect that boulder back to the Monster but with far less damage dice in comparison. As for Large+ Weapons... There's already an official Large+ Weapon in one of the adventure books. It's a shame that 5e (or OneDnD) may never expand in its many mechanics and content. But that said... Let PCs use Large+ Weapons instead of enlarging their usual weapons. And give it 1 extra damage dice based on the weapon with +5ft of more melee range (grid map). Instead of what the DMG gives to NPCs for Large+ Weapons. It's just odd that NPCs can wield Large+ Weapons but PCs cannot, outside of that one Large+ Weapon in the official adventure book.
@rafaelbacelar1757
@rafaelbacelar1757 2 года назад
Another miss information video Kobolt... That was really bad, this rule is in creating a moster part of DMG... Monster are Players... WTF are u talking.... u know it's wrong... Bye Kobolt, this content is not for me
@MyLittlePonyTheater
@MyLittlePonyTheater 2 года назад
I've used this rule for years as a DM, but every DM I've ever played under disagrees with it. I completely agree that it's balanced, because martials are inherently weaker than their caster counterparts, and this primarily benefits martials and even encourages the use of support spells (enlarge/reduce) which adds more synergistic cooperation to the game (one of the best feelings when fighting encounters as a player). I thought this would be the one rule we disagreed on, but I'm pleasantly surprised to see you cover it in this light. Thank you for giving me a popular and detailed video to point to whenever I have to broach this topic to any player or DM in my games.
@Bam_Byk
@Bam_Byk Год назад
Gurt’s Greataxe
@Spruble
@Spruble 2 года назад
I am all for applying this rule for players too, martials need buffs, but cmon.... 3 lines bellow it says "...who might be friends or rivals to the Player Characters." It making the separation between PCs & Monsters Creatures = player tough. All those spells target creatures, who could be players.
@johnarnold8485
@johnarnold8485 2 года назад
Yeah, just the fact that the definition was longer than a sentence shows an obvious rules as intended and taking just that first sentence as proof of it being RAW isn't exactly what RAW means. That being said I don't think it's a bad change, so long as allowing it at any given table makes the martial more relevant as opposed to making one martial more relevant and any others that don't have growing mechanics even less so. A good tool in the DM arsenal to consider, but no way actually intended or should be used universally in my opinion.
@Agamemnonoverhead
@Agamemnonoverhead 2 года назад
Oh, so we're just gonna ignore the first half of the definition entirely? Where in the Oversized Weapons section it is specifically ruled for creatures?
@johnarnold8485
@johnarnold8485 2 года назад
@@Agamemnonoverhead Of course not, a Trade off of disadvantage for 6 or 7 extra or damage is fair enough and something that some characters would choose and something that some characters would not. More importantly for what we're talking about, it is also very explicitly and clearly stated in a seperate paragraph. We are objecting to the statement that sizing weapon damage is an accepted rule which he is presenting an argument for, Even as we also acknowledge that it could be a useful rule to allow despite that.
@Agamemnonoverhead
@Agamemnonoverhead 2 года назад
@@johnarnold8485 If we're working RAW, it would definitely apply otherwise the definition of "creature" becomes fluid. Either that or someone's got to admit this was written poorly
@Spruble
@Spruble 2 года назад
The problem in saying that pc = monsters, is that there are some rules specifically carved for monster. Like the one that says that a monster when reach 0 hitpoints usually are destroy (no death saves). As I said before, I am all for this being applied to players, and this is definitely poorly written, but if you define that moster = pcs, them..... as half-life once said it... "Prepare for unforseen consequences"
@jamesbedwell8793
@jamesbedwell8793 2 года назад
Specific trumps general, so I don't think the Oversized weapon rules should also apply to a creature that's been Enlarged, since that specific spell has its own rules for what damage the enlarged weapons do
@maitrecorbeau_gm
@maitrecorbeau_gm 2 года назад
Technically, it says "the attack deals 1d4 extra damage", and not the weapon, so I think it is still legit.
@simonfsson817
@simonfsson817 2 года назад
2.5 extra damage from becoming 8(?) Times larger feels bad man. Mans made of helium
@firechaser4095
@firechaser4095 2 года назад
@@simonfsson817 If you’re using enlarge reduce for the extra damage you’re doing it wrong. Get yourself a scroll of hunter’s mark and use enlarge reduce for what it was really made; Wrestling dragons and giants. There’s nothing more satisfying than proning those bitches
@carlosforma5978
@carlosforma5978 2 года назад
How can you be sure the 1d4 extra damage isn't ON TOP of the increased weapon size? I ask that, but there is probably sage advice on this. However, if the person drops their weapon, a sorcerer twins enlarge on them and their weapon, and then they pick it up, it should be the large sized weapon's double dice plus the 1d4.
@Biezer
@Biezer 2 года назад
@@maitrecorbeau_gm yeah but it's "the attacks with them", meaning the weapon. So it wouldn't apply for unarmed strike for example.
@scrooge5707
@scrooge5707 2 года назад
I am surprised that he never mentioned small creatures using heavy weapons
@TheFigandro
@TheFigandro 2 года назад
ikr I've been trying to figure out how to make this viable RAW for ever since I have a pc like this
@lancey_1680
@lancey_1680 2 года назад
@@TheFigandro Play the original Kobold. If you’re attacking with an ally and not in sunlight your attacks are straight rolls with a heavy weapon.
@batWatchMan
@batWatchMan 2 года назад
@@lancey_1680 even in sunlight as long as you are next to an ally one advantage cancels all disadvantages
@CleopatraKing
@CleopatraKing 2 года назад
@@TheFigandro or play Barb, or samurai fighter... or you prolly have flanking rules at your table since they are used a bunch
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
The Heavy Property is not connected to the Size Property, in 5e. It's a separate mechanic that only affects small creatures/players. Unless you upscale the weapon into a Heavy + Huge Weapon etc.
@99sonder
@99sonder 2 года назад
I think the issue with Melee martials isn't that they're all weak. It's that if you don't pick the right subclass/multiclass combo, the right feats, you're kinda fucked and can't do much more than an animal conjured by a Druid. Whereas a spellcaster can easily pull their weight just by the base spells their class has access to and can use their feats on whatever. The martial has to take 18 levels and be affected by a *SPELL* , to do big boy damage and wrestle a Tarrasque. The Spellcaster can blast AOE's all over the place, while still taking utility spells to open a pickle jar
@The_Crimson_Witch
@The_Crimson_Witch 2 года назад
If you're talking about rune knight, because you can grapple a creature up to one size larger than you and in DnD there is no size category above gargantuan, you would only need enlarge before 18th level to wrestle with the tarrasque. And frankly being able to wrestle the tarrasque at 3rd level with the help of magic (which you can get from two races for free) is pretty damn bad ass XD But on the whole I do agree, martials really do need buffs. And not just straight damage buffs, although those would help. I personally feel martials need more options to do more interesting things in combat aside from spamming the attack action.
@fallenangeldraco3778
@fallenangeldraco3778 2 года назад
Honestly as a rune knight fighter you barely even need the spell, considering how powerful those rune abilities are And since you're getting bigger you can control a wider area, especially when utilizing a glaive Edit: forgot to mention that for solo tarrasque suplexing shenanigans you can be a Goliath rune knight
@The_Crimson_Witch
@The_Crimson_Witch 2 года назад
@@fallenangeldraco3778 Goliath increases your carrying capacity but doesn't let you grapple creatures two sizes larger than you.
@fallenangeldraco3778
@fallenangeldraco3778 2 года назад
@@The_Crimson_Witch that is true, but it also makes you one size larger for pushing, pulling and lifting So as a Goliath rune knight you can push around the tarrasque and even lift it up and suplex it if the rolls allow it, because even in the early levels where giant's might makes you large you have the carrying capacity and push, pull, lift strength of a huge creature, but if that's not enough for you, when you can become huge you count as gargantuan for those attributes
@The_Crimson_Witch
@The_Crimson_Witch 2 года назад
@@fallenangeldraco3778 push drag and pull are extensions of carrying capacity. They have no mechanical effect on shoving or grappling, as stupid as that sounds
@Oriansenshi
@Oriansenshi 2 года назад
I always liked the idea of players keeping the large weapons they pry from the cold dead hands of their foes. It is hard to use but becomes a special weapon in a unique way that a +1 weapon just doesn't do.
@Pikmin13
@Pikmin13 2 года назад
i made a fairy (thay get a free Enlarge/Reduceat lvl 5) rune knight just to go for a small size to huge in 2 truns 1 if you skip your atk
@woutvanostaden1299
@woutvanostaden1299 2 года назад
You can do it in 1 turn. Giants might is a bonus action and the spell an action. Works great for intimidation;)
@Pikmin13
@Pikmin13 2 года назад
​@@woutvanostaden1299 yup i put 2 or 1 if you skip a attack. ty for the reply
@LocalMaple
@LocalMaple 2 года назад
5:00 My DM and I agreed that there is a difference between a Greatsword designed for Medium proportions and durability, and a Greatsword designed for Large. For us, any enlarged weapons only get the 1d4 boost, while naturally sized weapons only get their size multiplier. (To clarify, a Large Greatsword Enlarged to Huge is 4d6+1d4, while a Huge Greatsword is 6d6). I was roleplaying the -1 Wisdom as “I make mistakes once.” So when I shrunk from Huge to Small (Rune Knight Fairy), I let myself get crushed under the Greatsword and nearly begged the Goliath Barbarian for help.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
So I can carry a true great sword (huge) and dual wield with it... Not optimal but its the concept. Or to put Stat Blocks on... Take any weapon from the shop and sell the Huge/Large etc. versions of it.
@LocalMaple
@LocalMaple 2 года назад
@@absolstoryoffiction6615 I don’t see how your reply corresponds to my comment. Did you accidentally reply to the wrong person?
@pinkliongaming8769
@pinkliongaming8769 2 года назад
@@absolstoryoffiction6615 They didn't mention anything about dual wielding?
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
@@LocalMaple Your comment reminded my of Dark Souls... But in RAW... 5e doesn't have rules to support Large+ Weapons beyond the DMG. Even the Item Shop doesn't sell Large+ Weapons in 5e.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
@@pinkliongaming8769 Anyone can Dual Wield anything. The "Light" Property is only mentioned in the Bonus Action Dual Wield Attack. Just ignore it and use the Fighter's Extra Attack to strike with your other weapon or fist etc. Remember to get Feats to add Proficiency to some types of attacks. And, in the optional rules, Improvised Weapon that are similar to your Proficient Weapons can apply your Proficiency Damage. Even in the Light Property. It doesn't rule out that this Property is the only way to dual wield. But if you want to use that specific Bonus Action, then take the Feats, Dual Wielder and Two Hand Weapon Fighter (Not the Fighting Style) in order to add your Proficiencies to the BA Attack and to ignore the Light Property part of the BA Attack rule... Oh... And get Unarmed Combat Fighting Style since it's great synergy with Dual Wielder. The Proficiency application of this Fighting Style is not negated by the BA Attack under Dual Wielder do to the fact that Unarmed Combat has it's own damage calculations.
@ThePareidolian
@ThePareidolian 2 года назад
I’m reasonably certain that RaI, they meant for the extra die of damage for getting bigger to REPLACE the Double damage from bigger weapons instead of add to it, much like players’ pets are more or less forbidden from getting multi attack, even if they normally would.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Not really... It could be both meanings for giant damage. And for multi attacking PC Pets... Is that a RAW or Homebrew???
@ThePareidolian
@ThePareidolian 2 года назад
@@absolstoryoffiction6615 it’s based on the restrictions on early Beastmaster Rangers and the lack of the multi attack feature in the Tasha’s alternatives and subsequent pet classes. There are features designed to make monsters a bigger threat to the party that they don’t want PCs to use. I personally have no issue with this. Similarly, I would gladly let a PC use the Large Weapon rules in the monster creation section. As Kobold says, marginals could use the bump.
@Janders797
@Janders797 2 года назад
Giants might and Rage have a similar number of uses, and also both add some damage and advantage on Strength checks and saves. They’re also the main features of the class/subclass, meaning they should be comparable. The extra damage die is 1d6 on 1 attack per turn for the Giants Might feature. The specific benefits of Giants might end here unless you include Extra Dice from huge weapons. Zealot Barbarians get more damage than this from just their subclass. Add onto that that they also get Rage bonus damage and Resistances. I think of you include bonus damage, it’s mainly going to make your Rune Knight not feel worse than a Zealot on every occasion ever.
@DarkSoul620
@DarkSoul620 2 года назад
@@Janders797 Why not just combine the two? First round, Rage. Second round Giants Might. Greatsword of 2d6{3d6 for those who use the above mentioned rules]+strength + d6 + d6+half level + whatever else ya got.
@jonhosey166
@jonhosey166 2 года назад
@@DarkSoul620 My preferred option is just a couple of large/huge/gargantuan hand crossbows and the cbow expert/sharpshooter feat. 20 levels of fighter yields 10d6/15d6/20d6 + 1d10 + 75 damage before adding in magic weapons and/or ammunition. Now you are truly a ballista launcher.
@fgregerfeaxcwfeffece
@fgregerfeaxcwfeffece 2 года назад
"You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." + "Natural Athlete You have proficiency in the Athletics skill." Golaiths are just barely short of RAW allowed to use oversized weapons without disadvantage.
@BjornIdiottsonn
@BjornIdiottsonn 2 года назад
How? None of these features are relevant, as far as I see
@BoomDriveProductions
@BoomDriveProductions 2 года назад
What determines the weapons you can wield without disadvantage is determined by your size capacity. Goliath is literally stated to count as one size larger in terms of carrying capacity. Ego, Goliaths can weird Large weapons.
@thecharmer5981
@thecharmer5981 2 года назад
@@BoomDriveProductions I don’t think that’s right, but I can understand why you might come to that conclusion. It never states carrying capacity has anything to do with weapon size, only that creature size matters, and Goliath’s are still medium creatures.
@PH03NIX96
@PH03NIX96 2 года назад
Goliaths were large in previous editions iirc. WoTC has been extremely reluctant to give players large races because 5th edition is based on the premise that players are stupid and everything has to be simple. FOR EXAMPLE PLAYER VS MONSTER CENTAURS
@tibot4228
@tibot4228 2 года назад
@@PH03NIX96 I assumed it had more to do with published dungeons, since there are some where Large creatures would have to keep squeezing the whole way through and may be unable to access some vital areas.
@jamesroe2846
@jamesroe2846 2 года назад
Pretty sure the extra 1d4 and 1d6 are supposed to replace the extra damage dice from larger size
@tensazangetsu8189
@tensazangetsu8189 2 года назад
This!
@WilsonProductions14
@WilsonProductions14 2 года назад
Too bad thats not anywhere in writing
@TheManperson
@TheManperson 2 года назад
They are. He's a power gamer trying to double damage output with a 2nd level spell. If the justification is "you grow bigger, thus use X rules' it would tell you, or that would supercede the bonus 1d4 damage.
@eriathdien
@eriathdien 2 года назад
I disagree, the d4 represents the extra strength mod damage a creature would have by becoming larger
@kongu12395
@kongu12395 2 года назад
An enlarged weapon /= an oversized weapon. So in theory, you could pick up a giant's Large sword after being enlarged yourself and get that doubled dice, but you wouldn't get the extra 1d4/1d6 since that was not a weapon oversized as part of the spell. However, I personally think that as a DM I'd totally let the players have this because its not going to break the game in half, I can just throw more enemies at them.
@ravstar52
@ravstar52 2 года назад
NGL kobold, until you can find a developer confirms your reading of the rules, I'm inclined to believe you're falling victim to confirmation bias. I don't think the rules for oversized weapons are in the wrong part of the DMG. I don't think Enlarge/Reduce is intended to double damage die *and* add 1d4. And I certainly don't think a player is supposed to consider doubled damage die as it's not in the player's section of the rules. Your reading of the rules certainly is one way to do it, but I don't think you've given enough reason or weight for a player to convince their DM of this tactic.
@mycenaeangal9312
@mycenaeangal9312 2 года назад
As a dm I'd personally react a lot better to, "Yo I think this shit would be fun and not unbalance things that much..." than "THIS IS RAW. Look it's in there. Players are monsters despite this definition only enumerating non-player entities as monsters. and another thing, ignore the principle that specific trumps general it should get an additional d4 and double the damage dice because...??? I think I made my point."
@Gaichou
@Gaichou 2 года назад
I think you can easily read enlarge/reduce differently. In that the specific rules of the spell tell you that the only change to your ‘enlarged weapon’ is that it deals an additional 1d4 damage. I think that this is the way most people read it and it’s equally plausible. I especially imagine many DMs wouldn’t want to see weapon damage dies increase in addition to all the other benefits of the spell
@Gaichou
@Gaichou 2 года назад
I think the fact that they didn’t put enlarged weapons in the weapons section can support this reading But personally I would love if my DM reads enlarge reduce in the way that you mentioned
@Hawkeye-cb4sl
@Hawkeye-cb4sl 2 года назад
Also on page 7 of the phb is the “Specific Trumps General” rule
@BramLastname
@BramLastname 2 года назад
@@Gaichou here's why I'd allow it: 1. the spell says you add to the damage, not that the added damage becomes 1d4. Which is distinction WotC have used before to clear up certain interactions and as a result means that Gator is likely right about how these effects interact. 2. Giving weapons this extra damage makes it still an inefficient use of a spell slot a lot of the time, Because damage and mass control spells are just that much more powerful than weapons (also casters usually have access to all damage types where each weapon has 2 at most, making weapons drop in usefulness even more.) 3. +1d4 on a 2d6+4 doesn't really feel like it fits with the description of a weapon becoming double its original size, wouldn't you agree? For those worried about balance, I'd like to point out that a group of Shadows is a TPK machine, but RAW they're no more dangerous than a Swarm of Beetles.
@newguy8288
@newguy8288 Год назад
@@Gaichoutrue, but there are legendary weapons that could count as over-sized such as Gruts Greataxe in which you’re only limited by your amount of strength to actually wield it (it weighs like 300~ lbs) since it’s originally meant for a frost giant
@PiroMunkie
@PiroMunkie 2 года назад
Pulling out a rule from the DMG located in a section dedicated to helping DMs create or modify monsters from the Monster Manual and applying it to player characters is quite the stretch. As is ignoring the part of the "definition" of a monster that excludes player characters. If it were a static rule that applied to players, it would be in the PHB.
@backcountry164
@backcountry164 2 года назад
@Stefan Erwin Baumer Do you want rule books that are a thousand pages?? Or would you rather just apply common sense occasionally??
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Human NPC Human PC Both are monsters...
@PiroMunkie
@PiroMunkie 2 года назад
​@Stefan Erwin Baumer They are guidelines in the DMG on how one might create or modify a monster from the Monster Manual. The section heading these "rules" are found in is "Creating a Monster Stat Block." Player characters don't have stat blocks. These guidelines on size and weapon damage are written within the context of creating balanced stat blocks for monsters and NPCs. It is _irrelevant_ that they use 'creature' instead of 'monster' in the description, because the _entire section_ it is written in isn't defining rules or guidelines for player characters; it's for creating monster stat blocks. If player characters are monsters, then we should be able to apply anything and everything that applies to monsters to Player Characters as well. So players must also have Challenge Ratings because monsters have Challenge Ratings. If I do a CR calculation on my PC and find my CR is higher than my character level, well then I need to roll more hit die because CR is intrinsically tied to hit die. And oh look, a monster's size also determines which die a monster uses for it's HP calculation. Medium monsters use a d8 hit die, so all the characters that don't use a d8 aren't following monster rules. Weird. Monsters can also have base stats up to 30 without any special rules or magic items. I should also be able to determine the creature type of my PC by looking through the Monster Manual and picking one that suits my idea for my character as is described in the paragraph about determining monster type. Heck, it even says "Make the monster whatever size you want". Great! Heck we don't even need the PHB because all the rules for creating monsters and similar creatures are all right here. Or maybe, just maybe, cherry picking a few sentences from the section of the _Dungeon Masters' Guide_ that provides guidelines on how to create or modify monster and npc stat blocks and applying it out of context to anything that could be considered a monster based on a vague definition of monster found in the _Monster Manual_ is an extraordinarily bad faith argument.
@PiroMunkie
@PiroMunkie 2 года назад
@Stefan Erwin Baumer The size of the weapon doesn't grant the extra damage as per the description. A large greataxe still does 1d12. All the features that increase a player character's size explicitly state what happens as a result. They do get extra damage, but not the same damage bonus that is relegated for balancing monster stat blocks. The entire video conflates 'guidlelines for DMs regarding monster stat blocks' with 'rules for players' which makes any implication you draw from them useless as they are vacuously true.
@PiroMunkie
@PiroMunkie 2 года назад
@Stefan Erwin Baumer The implication of your entire argument is based on the same premise of this video, but good try.
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