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Oxygen Not Included - Critter Tutorial Bites - Divergents 

GCFungus
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13 сен 2024

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Комментарии : 48   
@GCFungus
@GCFungus Год назад
Hi everyone, 2 infographic corrections as some people have pointed out - a sulfur geysers produces an average of 900kg/cycle (not per second!), and sweetles produce sucrose at 50% of the mass (not 5%!).
@DaronTalon
@DaronTalon Год назад
Sweetles produce sucrose at 50% (10 kg per cycle). The 5% in the video is probably a mixup. Edit: Also 900kg / s on a sulfur geyser seems a bit excesive 🙂
@halo007Mex
@halo007Mex Год назад
But it's the only geyser avaiable so I think they Made sure to be enought
@MrQuantumInc
@MrQuantumInc Год назад
Grubgrub can boost any food plant. The boost is smaller than fertilizer (+50% vs +100%) but does not require resources if you use wild grubgrubs. So wild grubgrubs can function as an alternative to farming stations.
@aIexemre
@aIexemre 6 месяцев назад
these tutorials prove to me that youre a fun guy yknow cos like fungus
@janekpriimagi
@janekpriimagi Год назад
Grubgrub CAN in fact rub plants in planter boxes, but it requires a specific farm design, because grubgrub has to be on the same level as the plant to give it a rub, a farm would have to have a setup of tile, planterbox, planterbox, tile planterbox, planterbox, tile formation for the grubgrub to reach a plant to rub, heavily impractical, but possible.
@brockormond4131
@brockormond4131 Год назад
Looking at your playlist, I surprised to not see a Drecko tutorial bite yet.
@GCFungus
@GCFungus Год назад
It will come in the near future!
@RealQuarlie
@RealQuarlie Год назад
Heya GCFungus, I just wanted to "correct" something rather important regarding the lullabier setup you Provided in your original critter tutorial (I know that I am kinda late to this, but just wanted to tell you anyway) Timers of both Buffers and Filters on larger numbers tend to unsync/skip ticks by quite a bit on even just smaller bases with just a little lag, due to them only rather estimating the total time instead of converting the given time to in-game ticks. This Bug has been in the game for basically since their addition, and is still in the game till now. Knowing this issue isn't just important for Incubators alone, but basically all large scale automation systems using these with large numbers. I would say I have a pretty good above Average PC, but even with just a bit lag on a mid-game 200 cycle base at 3x speed, 3x200s buffers only come out to actually be around 510 seconds in total... If the base gets even bigger, that number would always go lower (aka requiring you to adjust more buffers to make up for it, so it still somewhat works out)... A fix for this would be to instead use game tick counters (elements that are directly only affected by the game ticks directly). An example for this is a liquid pipes, that run at a fixed speed of 1 tile per second, no matter how much lag there is, though these tend to be rather complicated to Setup... Timer sensors use in-game ticks aswell, meaning we can make a 5 second off and 1 second on timer, to count towards 100 with counters. The counter should reset itself and also activate an S-R-Gate when it's done... You can directly merge the cables of the S-R-Gate and the timer sensor, so it always stays on if the SR Gate is on, meaning it stops counting... to then make the actual timer sensor not activate the incubator, we use a short Filter gate, so it only actually activates when we get the SR Gate Signal.. combine that with a buffer gate (10 seconds) to make sure the incubator stays on for a while after it has been reset... Then we simply have weight plate under the incubator with a Filter gate (about 5 seconds) to then reset the R-S-Gate.... This Design is definitely a bit more complex but allows you to actually have 100% efficency for ever, even when expanding the base.. I Managed to make a Design, which is just 3x8 tiles big (3 wide, 8 high)... If anyone is interested, I do have the Design saved as a blueprint (blueprints mod), I won't be sending a link into the comments (for obvious reasons :P), the Design uses 325 Refined Metal in total (+200 for the incubator itself), so just about 55 Refined Metal more than the older Design. (Edited, as I improved on an older Design I had, which actually relied on fluid pipe loops, until I Figured out timer Sensors on small timers still work extremely well)
@TheDJroombaGaming
@TheDJroombaGaming Год назад
Amazing video as always ole chap!
@mickuijldert
@mickuijldert Год назад
Another great bite!
@TheMule71
@TheMule71 Год назад
Hi! Nice guide! Two things I'd also mention: - you can drop wild swettles/eggs inside a regular farm... they'll stay there forever. one or two of them, depending on the size - make sure they don't get cramped even in the worst case; general tip: if you want to preserve your wild population, you can tame old critters, after they dropped their wild egg. You'll get 3 maybe for 4 tame eggs from them, from which you can build you tame population. - A very effective combination is to use swettles as breeders, but put plants inside, so than they produce mostly grub grub eggs... you get the combined effect of faster production (4.5 cycles = 1 egg) and bigger meat yield (4800 kg). Compared to hatches ranching, it's +33% more eggs and +33% more meat per egg, per the same amount of labor and stable size. It's a tad less than that, because occasionally they lay a swettle egg, whichs lower the kcal count but allows you to keep the ranch running.
@Tamizushi
@Tamizushi Год назад
It's incorrect to say that ranching grubgrubs produce as much kcals as hatches. It would, if every eggs laid were grubgrub eggs, but since some of the eggs laid by grubgrubs will be sweetle eggs, the total number of kcals will be less. Furthermore, since sweetles can lay grubgrub eggs, they actually produce more than 2/3 of the kcals of hatches. In fact, a sweetle ranch with lots of grubplants in it can potentially produce a lot more meat than hatches because a lot of the eggs coming from it will be grubgrub's. On another hand, the rubbing bonus for grubfruits from sweetles is lesser than the rubbing bonus from grubgrubs, which means the additional meat you get from this will be at the cost of some of your grubfruit kcals. Another notable thing about divergent ranching is that it has a good synergy with the Critter Flux-O-Matic. Indeed, the critter Flux-O-Matic allows you to convert a sweetle into a grubgrub every 540 seconds. So as long as your ranching setup produces at least one sweetle egg every 540 seconds on average, you can increase your BBQ production by an additional 4444kcals per cycle.
@Hanmacx
@Hanmacx Год назад
I wish there was more stuff that makes Sulfur as byproduct
@ZarazaMAG
@ZarazaMAG Год назад
I think there is a POI in space that gives you sulfur...
@Neon-ws8er
@Neon-ws8er Год назад
Fard
@greengreen110
@greengreen110 Год назад
imagine if there was a machine that extracted sulfur from raw egg
@GunGryphon
@GunGryphon Год назад
You can support many more (5x) grub-grubs for rubs if you don't groom them since the glum status reduces their calorie usage. I use dozens of these fellows in my pip planted farms.
@Tamizushi
@Tamizushi Год назад
You can, but then you would get 16 times less meat and 5 times less mud per grub grub, so really what you are saying is only important if sulfur is in short supply.
@ulasuncu5721
@ulasuncu5721 Год назад
Unless you have infinite number of grubgrub ranches this is pointless. Instead of putting the extra eggs in a drowning room, you put them in a farm and add a feeding station. Any mud they produce is a side product, the actual purpose is to use grubgrubs for the 50% bonus. Plus, when you avoid the grooming station, you can place a farm station and get 50%+100% bonus for a nice 250% total growth speed. A single sleet wheat plant produces around 1000 calories per cycle this way.
@HyperVegitoDBZ
@HyperVegitoDBZ Год назад
Grubgrub, just like a pip, has to be o nthe same level as the top of the plant, to interact with them.
@yashjadhav2406
@yashjadhav2406 Год назад
nice,was waiting for this one ,too compilicated for me to understand
@JacobSReeds
@JacobSReeds Год назад
Can you build a farm with both grub grub fruits and other plants and also maintain grub grub critters? Or do you think it's best to have one dedicated ranch to making grub grub critters and then dispersing them around as needed?
@commonsense-og1gz
@commonsense-og1gz Год назад
yes, grubfruit plants have the ability to gain from micronutrient, and the grubs and sweetles do not require grooming to support plant tending, just be sure to keep a feeder, or conveyor drop to supply sulfur to the tame grubs. the 80% metabolism reduces their consumption, so they don't need much sulfur to tend.
@JacobSReeds
@JacobSReeds Год назад
@@commonsense-og1gz I was more thinking from a sustainability standpoint. If the grub grub critters don't tend to the grub fruit plants, they'll eventually only offer sweetle eggs. Can you make a farm that has both grub fruit and another plant that will keep breeding grub grub critters?
@commonsense-og1gz
@commonsense-og1gz Год назад
@@JacobSReeds as far as i know, the grubfruit plant is the only one that can make grubs, so any stable will need a few. i don't believe that the process is reversible. i think that once a grub starts laying eggs, the majority will always be grubs. i haven't placed much thought into it though.
@MrKalidascopeEyes
@MrKalidascopeEyes Год назад
Just use more farms guys. One to produce grubgrubs with 4-6 grubgrubs and farms set to 1-2 grubgrubs. If you're maintaining grubgrubs populations they can be put in any farm.
@DeepProbe
@DeepProbe Год назад
A. Single dedicated grubgrub ranch (6 fed and groumed creatires) could supply any (reasonable) farm setup with unfeed starving "workforce". (And it's cheap: 6 grubhrubs
@cedriccouderc9647
@cedriccouderc9647 Год назад
You should almost never ranch grubgrub directly. You can have more grubgrub by ranching tending sweetle. That's the main way to maximise meat output, btw. (I did a max diff Cycle 53 carnivore like that). Yes, it's counter-intuitive but you get MORE grubgrub by ranching sweetle than by ranching grubgrubs. It's because you get double the eggs from sweetles (and the tending bonus is stacking, and the unwanted sweetles produced are still useful for replacement, meat production and/or sucrose production depending on your goal). And you do so with LESS ressources (less sulfur and less labor). The only time (and it's a stretch) i can think of where you ranch grubgrub directly is (either for simplicity like in a tutorial bite or) when doing mud production, and you can't afford the FPS loss of having a open 1x3 chamber to feed the excess unranched grubgrub&sweetle (as it require, i think x5 more unranched critter on the map because of glum but they are in a restricted area), maybe even the fps is better at high production, as most of the critters can't move.This situation don't naturally come thou, unless you force yourself in a challenge, as water and dirt (mud) are not really a long term problem and as Pacu are far simpler alternative (for a ever multiplying critter for food and lime) without the labor cost and taking less space. Maybe the next lab map will only have a sulfur geyser and we will see more people figuring this out. Notable information : - Starved ranched sweetles grow in population (like Pacu, but with a labor cost). - fizzled plant can still be tended and offer a 0 Sulfur input for increased chance at Grubgrub - maximum meat output for your sulfur : fed sweetle ranched with unfed-grubfruit plant.
@colorfulsheepp
@colorfulsheepp Год назад
😳
@kampfer91
@kampfer91 Год назад
Hand down the best creature in Space out ( Beetas is also debatable , if you abuse the plant ) , the same thing can't be said for plug slug....
@fruity4820
@fruity4820 10 месяцев назад
Did you write that comment before or after the change that made plug slugs able to eat refined metals?
@kampfer91
@kampfer91 10 месяцев назад
@@fruity4820 They still eat too much metals , heck a normal metal volcano can't even support 2 slugs . With beetas and Saturn trap you have more than Hydrogen and Power to run everything at all time .
@Bzhydack
@Bzhydack 7 месяцев назад
Plug Slugs are great, but they need to be kept wild 😉
@commonsense-og1gz
@commonsense-og1gz Год назад
there isn't much value in placing loads of grubfruit plants in a stable, since the plants are much devalued without the farm station (micronutrient applied to plants gain a duration bonus of 10% per Ag level, so there is literally no reason not to use it). build a farm and dump excess sweetles and grubs in there. just make sure to add a critter feeder.
@MrKalidascopeEyes
@MrKalidascopeEyes Год назад
Just use the other farms as starvation ranches instead. Only need to feed your breeding stock they still rub when starving
@commonsense-og1gz
@commonsense-og1gz Год назад
@@MrKalidascopeEyes i don't care as much for starvation ranching of grubs. since metabolism has no effect on plant tending, it is better to keep what is needed in the farm, and support them with feed stations. chances will be good that the farmers will also be dedicated to ranching, which will be needed for hatches and dreckos.
@MrKalidascopeEyes
@MrKalidascopeEyes Год назад
@@commonsense-og1gz don't need to be starvation ranches just don't put a grooming station . They won't stop to groom them but you still get the bonus to growth.
@MrKalidascopeEyes
@MrKalidascopeEyes Год назад
For example sleetwheat and bristle blossom farms.
@TheDJroombaGaming
@TheDJroombaGaming Год назад
Rip I thought this was a video, not a waiting room. See ya in a few minutes
@ulasuncu5721
@ulasuncu5721 Год назад
This guide misses many important points 1) Sweetles can be starvation ranched as they produce 2 eggs when groomed and not fed. you only need some starting sulfur until you get to a stable population, which is easily found in biomes. You dont need a geyser or anything to ranch sweetles. 2) Most meat production is possible when you ranch sweetles but let them rub grubfruit plants. sweetles have excellent reproduction speed and can produce more grubgrub eggs than sweetle eggs on average, which makes the average meat per egg higher than hatches AND they produce more eggs. Ranching additional grubgrubs is ok since they can just eat the excess sucrose, but grubgrubs are not optimal for meat. 3) Feeding grubgrubs for mud can be achieved by simply putting all the excess sweeltes in a 1x3 box with a feeder and removing all the eggs. As they are glum but not crampled they will produce 1 egg per lifetime and maintain population, increas with any eggs you add from actve ranches. So you can have as many sweetles as your frame rate allows. This way you can convert all your sulfur into sucrose, and then feed them to grubgrubs without needing too many ranches. 4) It is objectively wrong in almost all cases to starve your grubgrubs in the non-ranch farms. Their ability to "rub" plants is directly related to fed status. They generally maintain 4 plants per critter (5 may also be possible) when fed. Feeding them is extremely cheat at 20% or regular cost since they will become glum and eat less.
@The_Divergent
@The_Divergent Год назад
Someone looking for me?😂
@TheMule71
@TheMule71 Год назад
Are you sure you want to be tamed? :)
@The_Divergent
@The_Divergent Год назад
@@TheMule71 umm... Well That's unexpected outcome
@beekey9501
@beekey9501 2 месяца назад
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