Who agrees with me that there should be a multiplayer shooter game where you can just make custom animations for your character and then join a server to witness the absolute clusterfuck that is the other people's animations
Lol I noticed that whoever designed this animation likes the realistic flinching when there aren't any bullets left. That's ironic because experienced shooters don't do that because it can compromise the bullet's path of travel (by dipping the nose of the gun down). Also someone wouldn't flinch multiple times in a row. It would be one time.
+Hyper Mrbrightside did it quite well with the pistols in the conquer update, maybe you can update the animations in the workshop later to look like those.
Omg your guns are top notch.... ive loved your creations for a long time. I havent gotten my hands on any of your mods tho but I am inspired to learn how you learned how to make your guns. (cant post on your steam for some odd reason)
I'm not the best guy ever in editing, and you are my favorite weapon modeler and animation editor (I think I wrote something wrong), but for Insurgency, the reload should be less fast The weapon model and reload animations are insane :D Keep it up!
It would be cool if you re-skinned the revolver to be a semi auto pistol, but to compensate for the long reload just make an animation where the new mag gets jammed and you're forced to rack the slide a few times in order to dislodge the empty cartridge. Or just re-skin the Beretta so that it's a revolver with a massive 15 round cylinder.
the gun shouldnt be clicking multiple times after being empty, generally with those types of guns the hammer only strikes once after being empty before being silent other than tyhe trigger being squeezed which is virtually silent