@@WizardHandle Hm. Probably you wouldn't even need the extra sound chip they used on Pac-Man CE NES, because there's a remade A2600 version which sounds almost like the Arcade! Recreating arcade SFX on the NES should be no problem if you knew how to do it. 😃
Fun Fact: The NES' color palette doesn't have a yellow. This is why Pac-Man is orange in this port and not yellow as he normally is. The closest you can get to yellow on the NES is a couple of yellow-greens. I'm kind of curious as to why they didn't go with one of those instead.
The nes color can display palette 13 background and colors 12 diffrent color sprites And it giving a total is 25 colors at once however using the ppu tricky can only display all colors is 64 color palette
I love this version of pac-man! Even though I don't have an NES, sadly, I do love playing this on emulators, it's obviously a little slower because of the emulator, but it still works the same!
They don't. The arcade uses a Z80 processor while the NES uses a 6502 processor. Since they aren't compatible, the NES version had to be rewritten from scratch.
The hex values for the cpu opcodes are different from processor to processor. The only thing that would probably stay the same are the hex values responsible for holding the tiles and sprites.