The lack of voice-acting in the remake is a huge step back, especially in the case of Toc-Man.( I mean he doesn’t even laugh at the game over screen for crying out loud)
I agree 100%! There was a charm to cutscenes and voices in the original. The remake's cutscenes feel very bland and stilted by comparison. Other than that, Re-Pac is generally a decent way to revisit this game. There are just some aspects in the original that Re-Pac didn't quite capture.
Word. I hope if they do a remake of the other one's that they just remaster and update it and not to change any aspects that made these games so original and fun
No, I think it is better with them going with gibberish speak, kind of like how Klonoa series does things. It makes Pac-Man's world more unique this way.
@@mattb6522Eu preferia o visual da MS.PAC MAN melhor no original. Todavia, vou jogar o Remake quando for possível, já que esse jogo é maravilhoso, e fez bastante parte da minha infância
The original animations have more charm and variety but almost look wanky by today's standards, and some of the newer animations and features implemented in the remake are just plain better.
it's weird, there's a charm in the old animations that makes them look cheesy but great at the same time, the new version feels less expressive at points however is far from mediocre I think it comes down to the fact namco now has a greater understanding about their IPs in 3d worlds it's hard to explain but eh I can summarize it as "we have a current model, remake the animations, don't do weird stuff with the mascot" Edit: why so many people pissed? I never said the news are bad, far from it
Didn’t watch the whole thing, but the ledge animation is better. He does an air flip in the new one versus a standard “get up” animation in the original. As you said, they probably just have a better grasp on how they want the character portrayed, whereas back then nothing was really solidified.
@@bluemike1215 I want to explain my point, this news animations aren't bad, are quite good the only part I don't like are Pac-Man's arms because they feel too short. Still the nostalgic weird frames from the original have their charn but the new poses are great too
@@CosmicSponge2004 What inspiration? They’re adding more effects to make it feel less boring, Sonic didn’t invented effects either. Btw, being Sonic fan is worse than Mario lmao
I like the cartoony charm of the old animations, but I think the newer ones are just a showing of Namco having a better understanding of Pac-Man as a character. They just pin-pointed how he'd express himself in a 3D environment and it looks good.
Pac-Man was 20 years old in the original, Namco had a perfectly good understanding of Pac-Man as a character. The merge with Bandai slowly but surely killed all soul within the company, and the remake is a perfect example of this, they don't have a better understanding of Pac-Man now, they have a worse understanding.
@@NintendoFan7141Idk... I feel like they exaggerated the animations on the PS1 because those and the music were the only ways to make the game feel goofy. Now that we have better technology Pac-Man acts more like himself, like he does on the CGI cutscenes of World PS1. Pac-Man, in my opinion, should have basic expressions like Paper Mario, if not even less. (As long as we're talking about the Original/World Pac-Man and not things like Pac-Attack, Pac-Man 2, GA Pac-Man etc...)
It looks better visually or graphically but a lot of the character animations are stiffer (take the Neander Pacs, Sword Skeletons, Spike Mummies and Blue Aliens for example). The ghosts do move better but their facial expressions and their positions aren't as appealing as the OG. The textures of the levels definitely look way better though (the pipes in the factory levels in particular stuck out for me).
The new animations are fine, but the issue I noticed by comparsions are some of the remake's animations felt less expressive and little to no quirkiness. Pac-man looks a little too stiffed in some parts. It's not a bad change, if they had more time the devs could make them closer to the original.
A decent amount of the new animations are in my opinion,less fluid and lifeless. Take the Neander Pacs, Skeletons, and Spike Mummies for example. Way more stiff.
A combination of both would have worked better. I know it's a kid's game but somehow they managed to make it look a little too "kiddie" in the new one. Take the ghosts faces for example.
"Wow, it's such an improvement!" Well yeah, it's 20 years ahead, no shit, of course it's gonna look cleaner. But I feel the original knew its limitations and made it more cartoony, the movements have more crunch to it, the remake feels very.. basic? It's not terrible, it's completely serviceable and at least the original animations have been honored, but to me it feels very "sanitized" graphically, doesn't have much going on stylistically. Still wanna play it tho
It's serviceable but not satisfying. Sure much of the textures look better, but the enemies are way stiffer in movement. Played it several times and can't help but feel a bit dismayed by the experience.
Funny, at the beginning the original was looking better, but as the video progressed the remake was turning up better then the original. I'm gonna say I prefer the remake. It's looking much more polished then the original.
I think a lot of the offbeat cartoony charm of the original animations is pretty lost on the newer model. The original model was obviously very limited (his body is a sprite after all) but it feels like they used the limitations of the hardware a lot more creatively and conveyed a lot of personality out of what i think anyone expected from a yellow circle with a piece missing. The new one looks fine enough, but I think the fact that it's so much cleaner and more refined actually gives them a lot less wiggle room to get creative with his expressions
The new Re Pac game has the same feeling of cheapness that I noticed from both Pac Man ATGA Games. The games felt like cheap shovelware garbage that they just slapped Pac Man onto. And the same applies to some degree here. It kinda feels like the Spongebob BFBB remake. It's good in all aspects but it feels like it's missing in some of the passion.
Even if it does happen everyone now NEEDS to accept the English voice acting removed for World 2 I really didn't give a flying f- about the English voice acting being removed in Re-Pac
I think this is the first case of an American-made game remade by Japanese studio we have. Very interesting to think about that, we can almost see the "American VS Japanese boxart" in animation and character design choices, like with those Japanese PS1 Crash games covers.
The thing that makes me sad is how the throwing animations are way less snappy. Seems like the kind of lag you’d see in multiplayer rather than single player.
The big thing that was lost in the remake was the squash and stretch, without it the animation is a lot less cartoonie. I hope to see a mod attempt to implement it into the remake as I think it will make it a straight upgrade with no loss other than an animation or 2.
@@CosmicSponge2004 They’re referring to the round body of Pac-Man being a 2D circle, you can see that it’s a Sprite if you look closely at his arms and legs and compare them to the circle. The arms, legs, nose, and eyebrows are polygonal models whereas the body, eyes, and mouth are separate sprites.
Pac-Man's age has been catching up to him. Look at how slow he is compared to his youth! Also that game over scene is way worse because Re-Pac isn't chamged into Re-Toc.
i really dont like what they did with power pellets, its a step back to 2D like, if you think about it, they just removed the 3D platforming challenges while you're on a time limit powerup, and instead it's devolved back to a non-challenge, even less than 2D pacman because now you can go straight for the ghosts. this was a bad decision
He's got a lot more squash and stretch in the original animations and is a lot more hyperactive in his animations. Really have the impression that he's just a happy fella.
It’s odd that a remake caused me to feel such nostalgia. I will say I remember the butt bounce in the ps1 felt so fluid and endless. Kind of wish they kept the eating animation for the power pellets.
The new animations just cater to 3D Super Mario game fans, case in point that newer Death Animation with the Pacman silhouette which is a straight out copy/paste/replacement of Mario's Death Animation sequence with Bowser's Silhouette.
I feel like a lot of this is coming down to the fact that it's a completely different studio working on it. There's a lot of difference in how Japanese people and Americans will experience a character. Plankton from SpongeBob is a pretty good illustration of that.
Is it me, or does re-pac not look that much better than the original? Guess it just goes to show how strong the art direction for pac-man world really is.
The one thing that bothers me the most is that all boxes in all 6 different worlds are the same... in the original the space for example had like cool blueish laserstyle boxes, now it's wooden boxes everywhere.
I always called them as holographic chests as a kid I honestly thought they would have used the cyber and cute chests from Pac-Man Museum + Cyber for Space and Cute for the Funhouse
My only problem with the remake is just the text font, it looks really plain and i think it's the font that are used on most nintendo ads or something. While the original the font makes it feel unique
Yes, a thousand times, yes! Pac-Man World 2 was a great game already, so they would just need to polish it up a bit and maybe add a few quality of life additions. As long as they don't mess up it's glorious soundtrack!
But the only thing people now NEED to accept the English voice acting being removed And the soundtrack eeeeeh 😬 Namco doesn't own World 2's music David Logan the composer owns it
Honestly the new one looks way better then the old one but that can just be the fact that Pac-Man world is 20ish years old and the old one has way more personality it the new one looks cleaner and less 2D
The Remake seems to use Smash bros as a reference, the way Pac's mouth goes from to 😀 to 😮 is very smash. The rav-roll animation going from dashing in place to that Sonic the hedgehog arm run is almost identical too.
bit of a silly question, but do we know how much was borrowed from the smash model? I don't really play that game, but from what I recall they look fairly similar. not like there's a lot of room for deviation, but still
The Power Pellet transformation should be an accesibility feature which could be turn on/off like the jump glide instead of default move. It kinda rid the fun tense when you only had 10 seconds to catch-up with a ghost.
Butt bouncing on the targets is so stiff now, a little bit difficult. And the game is super easy now. I still love it, but I'll miss some things about the original too.
Mhh...i don't like to be rude but ...some animations feel underwhelming with the New while the old has a bit more character. Not saying it's bad but i feel there is more work in some animations than the new one. For example: When pac man juggles pac dots, He juggles multiple in the in the old one, but new one is just a singular pac dot. When pac goes swimming underwater, there's multiple face animations. Modern just shows one face. No change. No subtle changes either maybe but...pretty much the same. Also I'm not sure you're supposed to have your mouth open in the water but, i guess he has no nose so it makes sense?
Forget everything else for a bit, but can anyone explain why explosions have been cranked down to a 2 for a lot of recent cartoony games and remasters? A prime example I can give of this is the spyro trilogy, I love it a ton but one thing it's lacking is satisfying explosions and hits. Is it that they don't want bright or loud effects, because they had no problem with it then, why should it change now? Did they not want to bother making them feel good?
Kinda like in half life1 where explosions were very powerful and in the remake they look like firecrackers. Game companies nowadays are obsessed with realism so they tone down effects, sounds and animations. In the original The house of the dead the gun sounds like a real gun while in the remake you can only hear the "clicks" of the trigger. Not to mention how they always fuck up the original atmosphere and art direction.
@@Thaumiel98 I want to say that the firework thing was reworked because they misinterpreted the spotty looking explosion as a firework, even though it didn't sound like it