Canadia, Dinomischus, and Opabinia, the 3 Egyptian God Cards of legend. Even one of these terrors could really give your opponent a bad time. This.. this archetype might be even stronger actually. Make it rain Frogs and you can make the plagues of Egypt your deck.
A few other nice tech cards; Wetlands, field spell, doubles the attack of your trap paleo's to 2400. Imperial Iron wall, prevents them from being banished, making them easily resummonable, though have a bit of anti synergy with the link and deino. It does screw over decks that rely on banishing too and turn off several of the pot spells.
I have a soft spot for Paleos. On Master Duel I main Lightsworn Shaddoll, so Dinomischus has consistently been one of my tech options for cards that can't be destroyed or continuously bring themselves back (Eldlich, Block Dragon, Raye, etc). And I played very janky Paleo Frogs during the Xyz Festival
GN thank you for hitting some of my favorite archetypes recently (Krawlers, Predaplants, & Paleozoics) As a bio major I really enjoy more "scientific" type decks.
Is it Just me , , or are "The Egyptian Gods" that much of a fossil in Novas eyes he miswrote the title to "The Egyptian Gods Explained in 19 Minutes [Yu-Gi-Oh! Archetype Analysis]" and just talked about Paleozoic instead ?
(For context , Nova made a mistake, most likely when uploading the video , it's fine . Everyone does one like than once in a while . I just thought it was funny )
Back when Infernoid we're at their peak, I made Paleo Stun with Imperial Iron Wall and the water Barrier Statue. Ah the good o' days, where the negate swarm was a rare thing to see
Another amazing video from a amazing creator! And the more I think about it the more that title makes sense to me. Because there are those players out there that do worship these cards like their own prized Museum XD
I wish there would be a new Paleozoic trap card that would have an effect to interrupt the opponent's GY. Either by banishing a card/monster or returning it to the deck. I feel that is the only thing that this archtype lacks.
Other Fun tech cards for paleo include: Topologic Bomber Dragon (summon a paleo, nuke monsters zones. Paleo's live) AA-Zeus (Easily summoned in the deck. Nukes entire field, but Paleo's live) Nibiru (Paleo's won't be tributed for Nibiru's summon since Niburu doesn't tribute monsters as cost) Order to Smash (not too relevant anymore, but back when Paleo first came out this was great non-targeting spell/trap removal) Order to Charge (same as Order to Smash, except for monsters. sadly, it's quick play spell, not trap) Justi-Break (Nuke's the monster card zones except for attack position normal monsters. also let's you revive a paleo) Aegis of the Ocean Dragon Lord (trigger's a Paleo and protects them all for the turn. sadly doesn't keep the Xyz monsters safe)
Can you do a video about the lore of "Dragunity" please? I once read that [POSSIBLE SPOILERS BELOW] They were all eradicated and that there was a sole survivor, that joined the Nekroz afterwards.
"Turns into a giant Sea Worm..." Umm, Canadia was only about 3 centimeters (1.2 inches) in length. Seriously the reason they are unaffected by monster effects is that most of these guys are so tiny, you can't see them. The biggest of them all was Aomalocaris, wherein the largest specimen found was 38 centimeters (1.25 feet) long excluding the tail fan and frontal appendages. So, these guys are anything buy gigantic XD.
Well, it was about that time that I noticed this girl scout was about 8 stories tall, and was a crustacean from the Paleozoic era! (These monsters are actually called Burgesstoma in the OCG.)
Tech picks that I use in my paleo deck: Dueltaining - cl5 is easy to get to and it nets you 2 draws Accumulated fortune - another 2 draws, and if you activate it as cl4, then chaining a paleo in grave makes it cl5, which triggers dueltaining Iris the earth mother - cl3 is super easy to accomplish, and while this does require some set up, getting opabinia and iris on field means that you can loop iris' effect to draw, since it starts a new chain, which you can chain paleos in hand to and then chain a paleo in grave, getting you to cl3 Reasoning - if you play only one target like I do with iris the earth mother, then it becomes that grass looks greener except less predictable, it might end up decking you out (which it has on a couple occasions) or you might find iris right on the top of the deck (also has happened a couple times) but it's a lot of fun to use Wetlands - this is just obvious Set rotation - if you play wetlands and dueltaining like I do, then this helps you choose which one you want Aegis of the ocean dragon lord - keeps the main deck paleos safe from just about everything, which all but guarantees an Xyz on your turn Poseidon wave - the damage is calculated on resolution, so you can surprise your opponent with up to 4800 damage when they attack Imperial iron wall - stops the paleos from being banished, although it does make dinomischus useless, I do think that it's worth it Scrap-iron scarecrow - stops an attack each turn which also lets you chain a paleo on grave, combo that with iron wall and you'll always be able to block at least 2 attacks The ice-bound god and lost wind - fill very similar roles and can both be re-set from grave but are then banished, but not if iron wall is on field Metal reflect slime and guardian slime - metal reflect gives you a way to trigger paleos in grave and acts as a 3k wall, while guardian gives your paleos protection, both will also let you re-set ice-bound god from grave Chain strike - this one is fairly obvious Now for a few techs I don't often use but should be considered: Order to smash - useful for backrow destruction which doesn't target, and since it's a trap, the cost is replaced by another paleo Tyrant's throes - it requires you to tribute 2 normal monsters, but you can chain a paleo to it, it won't let you summon anything from the extra, but it should slow the game down enough to where the traps are enough to win Shapesister - it's a trap monster that is a normal level 2 monster, which means that changing a paleo to it gives you 2 material for either paleo xyz, it can also be tributed for order to smash and tyrant's throes, it is also a tuner if you want to put in some level 4, 6, 8, or 10 synchros Lost vambrace is also an option for a normal level 2 monster, and helps if you want to make cursed javelin's effect a quick effect, wrong magnetring also helps with that.
Very dumb idea I had that lead me here: running Allure of Darkness in a deck full of graveyard effects but no Dark Attribute Main Deck Monsters, so you draw 2 and then pitch everything where it can be used. And this seems like a very funny archetype to do it with
My favorite way to use these cards was with the Phantasm spiral and Phantasm City Cards as well as sea stealth attack and generic normal monster support create the ultimate control deck
Another silly tech pick is Level Tuning to allow you to turn a board of paleo trap monsters into rank ones such as 13&31 to make the opponent punch themself in the face repeatedly or Assembled Nightingale to attack directly multiple for game.
one of the most horrifying things about paleo (for the opponent), is that they can sit on the same board as your zeus, and continue to build advantage even as you send everything else to the grave. you have no idea how many people stare at the board in disbelief, as i zeus everything away, and then sit there with 3+ cards in my hand, a zeus, and an opabina/anomalocaris.
How would you fix equip spells. Me i would give all equip cards 1 the union effect of destroying the equipment and not the monster. 2 any monster with a equipped cards count as two tributes. 3 a field spell for equip spells say 1 when you draw a equip spell you can show it to your opponent then draw one card. 2 If an equip spell is in your GY banish it and if you do negate the activation or effect of one of your opponents card. 3 return one banished equipped spell card to your deck then change the target of any equipped spell on the feild. 4 if the feild spell would be destroyed by a monster spell or trap you can send one equip spell from your hand to the GY and negate the effect and banish the card that was negated.
Dang, i guess the yugioh version of our very great ancestors are the gods some of us worshiped all along, claps to you you ambushing creatures of messing up your opponent, claps to you
That Link Monster has so many things wrongs to be a great card. -Low Attack -Very Specific Materials -The effect is nice but the cost doesn't worth it.
@Loth Tian Yep, either that or just using 2 Aqua type monsters including a Paleozoic... or because the effect doesn't send as cost, they could change it so you could either trade a water monster or a spell in your trap zone to activate dupe frog cause is a "when and can" effect.
While I recognise that the paleos are objectively better as aquas, I think I would have just been so much funnier on Konami’s part to have made them dinosaurs.
The thing with Paleozoics is that they are all based on extinct animals from the.. well... Paleozoic period. Dinomischus for instance, you are seeing it from above, think of it like an anemone with a stalk.