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Pampero and Why Euro Games Don't Hit the Same Anymore 

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26 сен 2024

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Комментарии : 176   
@st0ox
@st0ox 4 дня назад
"I don't hate Eurogames, some of my best friends are Euros..."
@acedaryl2
@acedaryl2 4 дня назад
"How do you do fellow kids" - Efka
@jimw2633
@jimw2633 4 дня назад
Thank you Efka for quoting my comment on BGG. Really didn't expect I would make it on your video with it :-) That said, I very much agree with your conclusion on Pampero.
@NoPunIncluded
@NoPunIncluded 4 дня назад
Amazing!
@jimw2633
@jimw2633 4 дня назад
@@NoPunIncluded For explanation: what happened in our session was that whenever two players with bulldozers stand on the same area, we would start negotiating "I use yours, when you use mine afterwards". So it really felt like a negotiation game. One player that did not participate in negotiations lost by a large margin. So I was really wondering whether Pampero intentionally wants to be a negotiation game instead of a "normal" Eurogame. And it could indeed be a good negotiation game if designed as such.
@NoPunIncluded
@NoPunIncluded 4 дня назад
I think that all that's needed in that regard is some clarity of intention.
@jimw2633
@jimw2633 4 дня назад
@@NoPunIncluded Yes, agreed, that would have helped, well, plus some streamlining on the rules and systems as you rightfully pointed out. Btw, it felt really surreal the moment when you pointed at me and spoke to me directly 🙂 Love your videos!
@NoPunIncluded
@NoPunIncluded 4 дня назад
Well, conversely, BGG has millions of users. The chances of "JimB1" being one of our viewers were pretty slim. Consider me equally astonished when I saw your comment.
@sedraniM
@sedraniM 3 дня назад
I'm glad someone is speaking up. This is how i feel for the last 2 years in the hobby. I tried to discuss this in a very respectful way on BGG a year ago, but the hostility against my arguments was next level. I keep my personal opinions to myself these days. We are getting flooded with games. I miss the time where every 3-6 months one good game was announced. I just tried all of them out with a lot of passion. Now i am overwhelmed by the sheer mass of new games in the hobby, why i just keep playing my old ones.
@erik-janvanoosten1450
@erik-janvanoosten1450 3 дня назад
There's nothing wrong with liking the games you like. Lucky for us, It's not like the games on your shelve get any worse because of the new "hotness". I think I'll choose Great Western Trail over - for example - Ark Nova any day of the week.
@sedraniM
@sedraniM 3 дня назад
@@erik-janvanoosten1450 It's not that i don't like new games, but many titles feel 'generic'. A retheme of classics with 2 new mechanics. In the last years i absolutely loved new games like Arcs, Wonderland's War, Nemesis that brought me a fresh experience. But the hobby feels like quantity of quality now. 20+ new Kickstarters every month. It's crazy. It's like checking 5 check boxes, slap some art on it and next. Pampero feels exactly like this kind of game.
@akuchling
@akuchling 3 дня назад
A few months ago, Tom Brewster of SU&SD also said they weren't really going to look at Euros much any more (Lacrimosa was the title I recall him mentioning, but don't remember if it was on their podcast or in a video). This is kind of disappointing to me, because I mostly prefer playing Euros -- I enjoy the struggle to combine actions & resource earning to Do A Thing, and whether the mechanics are novel doesn't really matter to me. After all, people do crosswords or sudokus as a hobby, and crosswords don't show much innovation in their rules either; it's just solving a different puzzle using the same rules.
2 дня назад
I feel like this has been going for much longer than that. Before 2020 there used to be year were there was a handful of very high caliber heavy euros. Now I'm happy if there's one or two per year, and even then I feel like they don't have the same durability.
@radred609
@radred609 20 часов назад
It feels like a decade ago, we were exploring a whole new world of boardgames. The scene was new enough (and, more to the point, small enough) that new games were usually worth trying. Even the games which weren't amazing were often novel enough to be worth buying (or at least, worth playing when one of your more wealthy engineering friends bought it.) But these days, there is such an enormous backlog of great games that any new game has to be truly incredible to be worth organising a game night... let alone actually forking over your cash. And that's *before* considering the current issues of industry oversaturation, annual release dates, and general churn that seems to have resulted in twice as many games being released with only half as many of them being... you know, actually any good. EDIT: I say "these days", but i guess for me the cuttoff was some-time in the early 20s. I'm pretty certain that covid had nothing to do with it (it was already trending this way before covid), but the tipping point (or perhaps it's better thought of as the "culmination point") certainly coincided with that "post covid recovery period".
@TorIverWilhelmsen
@TorIverWilhelmsen 4 дня назад
Pity you need a table the size of Uruguay to play.
@MrJulianpombo
@MrJulianpombo 4 дня назад
Bigger than Uruguay
@Skarpo89
@Skarpo89 3 дня назад
We are a small country luckily
@KSweeney36
@KSweeney36 3 дня назад
This is a “big” issue with a lot of the recent releases. Our homes and tables are not changing size but the games grow and grow. We need more games like first rat and white castle
@saveversus
@saveversus 4 дня назад
I played El Grande for the first time very late (the big box was already out and gone). When they explained the game to me - broadly, put your dudes on the map and have more than the other guy - I said, "Wait, that's IT?!" It was like peppermint to my brain. I got more enjoyment out of the decision space of that game than some modern euros where the difficulty is spinning more plates and not just "spin your plate better than the others."
@bayushisezaru
@bayushisezaru 3 дня назад
This is how critique about anything (not just boardgames) should be done. Bravo!
@brianlonsway3369
@brianlonsway3369 3 дня назад
Another truly brilliant commentary by NPI. So insightful and reflective about gaming, playing, and designing. A great example of the sociology of objects/sociology of things. Thank you! While I want to play Pampero more now because of this review to experience what Efka describes, I also don't need to. Efka's exploration of the game itself as a complex model of a social system and the game-as-artifact in the context of the game development, design, and communication industry is a master class in games criticism.
@michadvgames
@michadvgames 4 дня назад
I have often said that a good rulebook doesn't just tell you how to do things, it should give a sense of what you SHOULD do. Just as your driving instructor doesn't just tell you how to operate the controls of the car - he also takes you out into traffic. When I express that, I get a chorus of "Nooo - I want to explore the game and learn these things on my own! I want to have to play a game 20 times before I truly understand it!" That's a personal preference, I suppose. I often don't get to play a game 20 times. And if a group severely misunderstands a game, they may not want to try it again. Compounding this is when a game has theme disconnect. It's "Monkey Scrubber" and 3/4 of the rules are about scrubbing monkeys and there are penalties for not scrubbing monkeys thoroughly enough and when everyone does poorly, you read online that oh, the winning play is to never scrub your monkeys but to put other people in a position where THEY have to scrub your monkeys and, actually, the most points come from tricycle riding, which is a side action that has two sentences in the rules. Why isn't the game called "Monkeys on Tricycles" then? I've had this experience with CO2, In the Year of the Dragon, and Panamax, to my recollection. Your first game is sort of wasted because of a fundamental misunderstanding, exacerbated by theme disconnect.
@Sina-dv1eg
@Sina-dv1eg 4 дня назад
I agree completely. This style of writing rules was very popular in older tabletop RPGs, they call it Ivory Tower Design. The designer sits in their ivory tower and throws seemingly random rules at the players, who are supposed to figure it out themselves. Modern Dungeons and Dragons still has a lot of it, weird and unintuitive interactions between rules that are kind of hidden away in the wording, such as the spell "see invisibility" technically not allowing you to see someone who is invisible. For board games, I recently bought Spirit Island, and I loooove the way the rulebook is written. When a rule seems random or easy to misinterpret, a little clarification is added afterward, explaining the purpose. And there are some strategy tips to get you started if you're confused. Lovely stuff
@SilvesterBoots
@SilvesterBoots 3 дня назад
Like even then, you can have additional chapter on explaining ideas, strategies and themes. And reader can choose not to read it, if they will.
@SilvesterBoots
@SilvesterBoots 3 дня назад
@@Sina-dv1eg Can you expand on "see invisibility"? How so?
@Sina-dv1eg
@Sina-dv1eg 3 дня назад
@@SilvesterBoots Basically, in the 5th edition of DnD, there are many effects that allow you to turn invisible. The invisibility condition is described as making you undetectable by visual clues and giving you a bonus to dice rolls for hitting or avoiding attacks. That makes intuitive sense, if I can't see where your punch is coming from, you'll have an easier time hitting me. Now, we come to the spell "see invisibility". It is described with this sentence: "For a duration, you see invisible creatures and objects as if they were visible." So, a normal person might read this and assume that the person no longer has a bonus for attacking or avoiding you, since they are no longer invisible to you. BUT, the spell never explicitly mentions that the invisible person loses their invisibility benefits. The invisibility condition doesn't say that it gives you a bonus against targets that can't see you, just that it gives you a bonus. So, someone asked lead rules designer Jeremy Crawford what this means. And Crawford replied by congratulating the person's attentiveness, because apparently this was all intentional. According to the lead rules designer, see invisibility does NOT remove the combat bonuses that an invisble person has against you, even though you "see invisible creatures as if they were visible". This makes literally no sense, and they apparently changed it in the new book that came out last week, 10 years later. What really annoys me about this whole ordeal is the smugness when Jeremy Crawford explains it. I think you can easily find the video on RU-vid. If you CONGRATULATE a person for their astuteness because they UNDERSTOOD your rules, then your rules are absolutely terrible and should never have been published.
@SilvesterBoots
@SilvesterBoots 3 дня назад
​@@Sina-dv1eg I see. Thank you for the answer. Yeah, it's Jeremy's gimmick. In all his answers he relied on how things were stated, so his words were more of clarifications of how sentences should be read. He, preferably, didn't change rules. Does it make situation better? No. It's the way he approached errata. Congratulating - is his way to relate to a person, in a good way. He generally tries to be welcoming. Doesn't solve such approach to errata for some. Meanwhile, they also (and many other systems) proposed gold rule - that rules are guides at best. So I mostly went with them as template and gone with what makes sense around our tables. My job being an arbiter. That's probably the main problem for DnD5 - it leaves too much on beginning GM. P.S.: That might be oft frustrating. People speak and expect differently. It's how many bridges they build to each other that matters.
@JCintheBCC
@JCintheBCC 4 дня назад
This review ends up feeling like watching pro cycling races. Everyone works together to make progress, but also to test one another. Once there is a crack in the group, someone will inevitably make a break. Time it right, and your sudden lead (and betrayal) is unsurmountable before the finish line; time it wrong, and the group will catch you and leave you behind, never to trust you again. A fascinating concept that I cannot imagine going well in my family.
@Burak-pl1jl
@Burak-pl1jl 4 дня назад
I just wanted to say I really enjoy your videos and the way you review board games, also the deep research that goes with them! Thank you! 🙇
@NoPunIncluded
@NoPunIncluded 4 дня назад
Thank you!
@Hibobugawa
@Hibobugawa 4 дня назад
I would like to comment on the how scoring and the dynamic between player work: it is all very relatable to me when i relate both real-world contracts and construction and/or energy companies dealing with each other. They are basically in an interdependent web of crazy contracts, with money flowing from too many pockets to these same pockets, at the same time they are competing with each other - looking for moments they can either break rules or take the leading spear, facing risks because the surplus might be convincing. If i had the chance to play pampero, i'd have in mind being a ceo in which, the classic bourgeoise club is always collaborating with one another, but everyone is looking for the "opportunity" moment to cash in more than everyone else
@JulianTheLecturer
@JulianTheLecturer 4 дня назад
Always love watching your videos! I heard a Frey bentos pie costs £4 in the Bahamas and £5 in Jamaica. Those are the pie rates of the Caribbean!
@mikec64
@mikec64 4 дня назад
I hope you are not forgiven for this.
@julianbailey2749
@julianbailey2749 3 дня назад
I forgive you
@ctrosejr
@ctrosejr 4 дня назад
It sounds like Diplomacy mixed with a modern euro. Fascinating.
@Chris-tp2sc
@Chris-tp2sc 3 дня назад
The loan in Pampero isn't bad. I've played the game many many times. A first action loan is one of the strongest plays.
@MatteoCoppolaNeri
@MatteoCoppolaNeri 3 дня назад
the issue is the kickstarter culture. well-developed games don’t sell copies on ks. gametrays do. lots of components do. screen printed stretch goals do. by the time you realise the game is underbaked, its life cycle sales-wise is over already, they got the money and will just distribute the remaining copies with no long-term strategy. guess which game didn’t go on kickstarter? Nucleum.
@mr_boom105
@mr_boom105 4 дня назад
CONGRATS ON SYDNEY! Fantastic video!
@kungpow108
@kungpow108 4 дня назад
What a great review. I backed the kickstarter. I've been turning in my head between a game with not much going on but then when I play the game, I get hooked by trying to being efficient with my turns making the most money. It has always been fun playing the game. I think there is more under the surface that people give it credit for. A lot of the replayability is bumping against other players. I also do hate how expensive they made the game because a lot of people aren't going to get a chance to try the game.
@MrVurtan
@MrVurtan 3 дня назад
Great video. Was really interesting to hear your oppinion about the game and the Euros as a whole (just discussed this with friends on the weekend as well). And of course: Hello Sidney!
@jecabreradc
@jecabreradc 3 дня назад
Thanks Efka. Great nuanced conversation. Really appreciate it.
@jonbeckettschreiber52
@jonbeckettschreiber52 4 дня назад
Delightful review and good insight on how things in the euro game space are not really changing. And sometiems we don't want that change.... which is bad? Or is it good? It's complicated, right? Thanks for the video!
@basc.8752
@basc.8752 3 дня назад
Good video / subject. And congrats with the extension of the NPI family. Welcome Sidney 😊
@sevencoloredmage8726
@sevencoloredmage8726 4 дня назад
I believe in a lot of game groups or clubs, if a game doesn't hit on the first play, it will not get a second chance.
@bdgza
@bdgza 4 дня назад
Reminds me of Absolute War where players were complaining that WW2 Eastern Front has been done every which way and there’s nothing new or exciting. Along comes Absolute War with a radical new way of doing WW2 Eastern Front and people complaining it’s too difficult to grasp because it’s so different from what we’re used to already.
@Reid52
@Reid52 3 дня назад
Excellent video. I think that Euros are having a strange impact on the market and on player expectations, and I'm glad to see more discourse on the topic. I personally would like to see an industry shift away from Euros and more exploration of weird concepts. And you made an essay that perfectly encapsulates the thoughts I'm having!
@Cipriboris
@Cipriboris 4 дня назад
Nucleum has been, with Phoenix, the two big discovery in euros this year for me. Pretty much fantadtic games with well thought dessings
@jamesjacobthomson6198
@jamesjacobthomson6198 4 дня назад
Very much looking forward to Sydney's take on the latest Feld, Suchy, Pfister and Rosenberg games after Essen. Good to finally have some fresh perspectives on NPI! Not that Bessie has ever steered me wrong, mind you.
@henryrodriguez6260
@henryrodriguez6260 3 дня назад
Thank you Efka for expressing your opinion of Euros. I have felt this way about Euro games since 2017/18. In my experience, as an omni gamer (except for abstracts), the place to find innovation in boardgaming are mainly among historical “wargames” (both traditional [e.g. Nevsky, Atlantic Chase, Navajo Wars] and those that explore non-military conflict [e.g. 1979, No Motherland Without, Churchill) and some in Ameritrash/thematic games (e.g. Earthborn Rangers, John Co., This War of Mine). Since that date I have stayed at the periphery of Eurogames, dipping my toes and looking around for something new and exciting. The pickings have been pretty slim.
@skrotnisse8396
@skrotnisse8396 4 дня назад
Thanks for a great review (as always). You saved me a buy since i hate this type of deal making :)
@EgeTunca
@EgeTunca 4 дня назад
same :D
@jimw2633
@jimw2633 4 дня назад
Here is "JimB" 😀: My fellow players and I do like epic wargames (e.g. TI4), which often include some dealmaking aspect. So that's fine for us. But what we found disappointing is that Pampero comes with all the heavy-Euro mechanisms (resource management, card upgrading, additional point conditions etc) but then all of that appears actually pointless (pun not intended). With some streamlining and clarification on the intend Pampero could have been a good negotiation-Euro hybrid, just as pointed out by Efka...
@chiproush7480
@chiproush7480 3 дня назад
Welcome Sydney! And we still love you, Bessie
@Nendonintendo
@Nendonintendo 3 дня назад
Efka's opinion on the game TLDR: 22:28
@sirguy6678
@sirguy6678 4 дня назад
Excellent analysis! Remember- if some is good (or popular) a lot is better!
@palerocty
@palerocty 2 дня назад
Love your work! Both the videos and the podcast offer a great outlook on board games that other channels don't. Have you considered a board game biography type video of COIN games? I believe that the negotiations aspect is great in those.
@tiberiusdw
@tiberiusdw 4 дня назад
I believe Euros are stagnating because, at heart, most of them are at heart abstract optimization puzzles with little else to motivate them but "be the best optimizer", and there are really only so many ways to do that before you're just rearranging deck chairs. Not all people want to play games that leave them feeling clever (or not so clever) and little else. Designers who don't engage meaningfully with theme and/or setting and create mechanisms that mesh with them can end up with perfectly workable, and even elegant ones. But too many of today's heavy Euros expect players to expend a crap-ton of mental energy simply for the goal of earning the most victory points, and I think it's a dead-end--not only from a design point of view, but also commercially.
@gavkenny
@gavkenny 3 дня назад
That was quite the self sacrifice eating that Frey Bentos pie.
@ProvenParadox
@ProvenParadox 3 дня назад
I play an occasional video game that I think hits me the same way this hit you. It's doing something different, something interesting, something compelling, but ultimatly falls apart. Isolating the flaws and figuring out *why* is a great way to create new game design ideas. That kind of thing is way more entertaining to me than a game that's just "pretty good."
@BrettspielDude
@BrettspielDude 3 дня назад
Very good take on Pampero! Thanks!
@klapaucius7339
@klapaucius7339 2 дня назад
I think this is one of your best reviews. Thanks for really digging into this. It also got me to thinking...Could the stagnation in part be because we have a hobby that is predominately in Europe and North America? Could some of the risk taking in this game be due to the designer being from Uruguay, who is perhaps not quite as locked into the assumptions of "typical" game design? I don't know, but it is an interesting question. I picked up a really intriguing game a while back called Derrocar, mainly because the theme, Argentinian politics, was not the standard fare and stood out to me. The designer, Bruss Brussco, is a first-time designer. Perhaps we need as a hobby to start highlighting those "off the radar" games more.
@SheikYoboddi
@SheikYoboddi 2 дня назад
Thanks Efka. This video has cemented you as my favourite board game RU-vidr (sorry to the others). I would say that it's a shame the community doesn't seem to embrace the imperfect games that are trying something new but I understand. However, you aren't gushing over each new release like it's the best thing ever but actually taking time to make reasonable conclusions about games and the hobby in general. It's refreshing. Nuance is important. Keep up the good work!
@markstanley4836
@markstanley4836 3 дня назад
In what world are windmills sexier than nuclear power plants?
@PestiferousJoe
@PestiferousJoe 3 дня назад
I can't fault the game for what the players do. It's also easy to say no negotiating at the start. That being said you raised some good points.
@julianbailey2749
@julianbailey2749 3 дня назад
Loved the Fray Bentos review. Also introduced my play group to San Juan and Bohnanza tonight, both old classics going down well. I'm thinking that the mark of a good game is based on the number of interesting decisions that you get to make rather than the brain burning complexity of those decisions. p.s. If you want to see the ultimate in negotiation games, look at Genoa. Massively underrated as it needs just the right group to shine, but when it does, it's genius.
@videk_online
@videk_online 3 дня назад
Was loking forward to an in depth look at this one. Thanks for the great work!
@HeyImBode
@HeyImBode 4 дня назад
Recently, it kinda hit me just how talented and elevating it is for a game to have Ian O'Toole on board. Like, I could spot one such game and I could praise it for it. But it REALLY sinked in just how great it is. But at the same time, some of the games being serviced by it have a knack for going in specific directions I would disagree with in principle. It's hard for me to know if these monstrous games have a moment where I can confidently say the emerging game is great. It's easy for me to know I love being in this hobby in part for the novelty & context switching. I get some insane double think because of this. I can be charmed by the exploration of a system that "leads nowhere in the end" for it's own sake. But i'll have like a single play of Ra and suddenly think the fun is going to be there on the 1st game. I'm torn, obviously weird ideas that may be for their own sake are someone else's launching point for revisiting. Something great can emerge from them or re-centering at most.
@cwb95k
@cwb95k 4 дня назад
I like the idea of what it is trying to do. The hard part is if it is going to be worth the $160 required to get it to the table. I wonder how you'd compare this to Coffee Traders? There does seem to be a similar vibe with regard to promoting cooperative play while vying for resources and area control.
@matejlieskovsky9625
@matejlieskovsky9625 2 дня назад
This reminds me of Container. Both due to the weird gameplay and due to the expensive components.
@communitywoodworking9370
@communitywoodworking9370 4 дня назад
Still loving your videos and reviews but got to admit I'm missing Elaine's screen presence!
@jacobmartin9679
@jacobmartin9679 3 дня назад
I played this with my 11yo on the weekend and it says something about the rulebook that he was able to teach it to himself. We really enjoyed the play, and are looking forward to exploring it further
@zenosAnalytic
@zenosAnalytic 3 дня назад
making a Capitalism Simulator where Collusion breaks the game and makes banking into an Infinite Money Glitch is the Realest Ish I've seen in awhile. People pissed off by this are having the appropriate reaction, but they need to take it a step further and consider what the game is saying about the society they live in.
@Norm-R
@Norm-R 4 дня назад
I'm glad you mentioned price, because I do think unique designs are interesting and I am definitely apt to give them a go. But at that price tag its hard to justify if my group completely bounces off of it.
@Sketch1396
@Sketch1396 4 дня назад
Now that I know that brown meeples in Gallerist are better I doubt I can ever look at that game the same.
@paulworthen9972
@paulworthen9972 4 дня назад
It's hard to remember the last time a Euro came out that I felt was better than Feast For Odin or Terraforming Mars. While there have been some innovative designs recently, none of them really hit me the same way.
@johnathanrhoades7751
@johnathanrhoades7751 4 дня назад
Anachrony and Lisboa were pretty good. But yeah. I buy more games like Arcs than I do like Pampero these days. I have enough amazing Euros that I really don’t feel the need for more. White Castle kind of looks compelling, though.
@paulworthen9972
@paulworthen9972 3 дня назад
@@johnathanrhoades7751 I love Lisboa, but it’s from 2017 I think so not exactly a new design. I tried Barrage at PAX last year, that seemed pretty decent
@camipco
@camipco 3 дня назад
Is this about to be talking about how amazing Daybreak is???
@JoeTheGons
@JoeTheGons 3 дня назад
A great review on the game and probably the state of games. I've played Pampero twice and eager to play it more. Too bad it's so polarizing and difficult to get into that it rarely gets out on the table.
@quesoblanco444
@quesoblanco444 4 дня назад
I'm only aware of Pampero, because Amazon pushes the expansion so aggressively, and I always think, Cool! A game about big cats!
@utkphilobio
@utkphilobio 4 дня назад
You guys are simply the best!
@ManusNoble1988
@ManusNoble1988 4 дня назад
I've really struggled to find any Euro game that excites me. Even ones that I can tell are mechanically great, like Great Western Trail, Concordia......they're just not actually exciting experiences when compared to all the other types of games that are out there. When I invite people over, I want to give them the most fun evening possible, and for me that is never a Euro game. I really really wish I liked them more!
@KingSardine
@KingSardine 3 дня назад
What games do you even play then, zombiecide?
@ManusNoble1988
@ManusNoble1988 3 дня назад
@@KingSardine Undaunted, burgle bros, nemesis, ra, space base, planet x, inis, cosmic encounter, paperback, heat, arcs, catacombs, sheriff of nottingham, sky team, whitehall mystery, bargain quest, arboretum, decrypto, telestrations, diamante, long shot, monikers, cockroach poker, blood on the clocktower, rising sun, men at work, quest for el dorado, hive, ghost stories, fugitive, sabotage, cubitos, forgotten waters, chinatown……..want me to go on? I don’t get your point……
@Elm0xz
@Elm0xz 2 дня назад
@@ManusNoble1988 Then maybe you are just into ameri games and dudes on the map
@NoPunIncluded
@NoPunIncluded 2 дня назад
I think maybe let's consider that the spectrum of game genres is a bit broader than an ancient bgg feud would have you believe.
@dcrbdh
@dcrbdh 4 дня назад
10:01 This conversation should be had more often. Also this is true about games when people are like "They playtested it!!" . Designers are people with opinions. Playtesting is an art and not a science. Broken combos still happen in well playtested games. We need to stop treating designers and the playtesting process like these people are curing cancer.
@SPQRKlio
@SPQRKlio 4 дня назад
Hello, Sydney!
@a-c-m
@a-c-m 4 дня назад
The main reason why Pampero is rated relatively low is not the king making but because it feels dull and unimaginative and has major design flaws: - The game play loop is very repetitive and quickly becomes boring - Too much effort and planning necessary to get bonus discs off the map but then having just two cards in your cards - The tower bonuses are very unbalanced; picking the right ones/avoiding the weak ones are key to win the game - The cards are also very unbalanced - Some aspects of the game can entirely be ignored (example : solar contracts) - The export contracts are almost all the same - The game is not thematic at all. Eg you build a wind turbine that is fairly expensive and only delivers a small amount of energy the moment you build it and then it just sits on the board for the rest of the game doing nothing - The player order track/mechanism is unnecessarily fiddly and just plain bad - Despite this, there is a lot to set up and the game still feels static - Towards the end of the game the best action for a number of turns is often do nothing and spend no money. That feels really wasted I really struggle to see where it is supposed to push boundaries. It will be forgotten in 6-12 months time
@kungpow108
@kungpow108 4 дня назад
- The game is not thematic at all. Eg you build a wind turbine that is fairly expensive and only delivers a small amount of energy the moment you build it and then it just sits on the board for the rest of the game doing nothing The way I see it is the energy produced is continual. Any energy produced is usually measured in kwH, not static kilowatts. A windmill is producing energy and then a contract is the industry who is being serviced. The energy is not lost in a way, but rather being used by the contracts that you have taken. I agree with all of your other points which makes me struggle if that is a bad or good game. The unbalance in the cards or tower bonuses is probably Julian's way to let the players balance out the game by racing to get the best bonuses.
@Farbulous007
@Farbulous007 4 дня назад
Unsurprisingly, this review very well mirrors my thoughts and experience with this game. Another example of Kickstarter games with a lot of hype, excellent production values, but lackluster gameplay.
@EgeTunca
@EgeTunca 4 дня назад
Man I love Nucleum, I agree on the art and theme being so bad :S Hello Sydney! I was afraid it was a baby! Thank Odin!
@stephenfarrell8587
@stephenfarrell8587 3 дня назад
Oh dear, my hopes for this game being pretty much how you described it if the design/publisher side had been effective contributors dashed... Sometimes it's handy when I don't get beyond unboxing a game😁. I mean, I bought it to mainly play solo with anyway...didn't I, sigh!? All the best.
@jeffgoggin1394
@jeffgoggin1394 4 дня назад
This reminds me of the reception of the final boss of the link to the past rogue like
@danielbajkai8493
@danielbajkai8493 4 дня назад
...and you pronounced names Suchy and Turczi right! 😊
@jeppekjr4618
@jeppekjr4618 4 дня назад
Great video Efka!
@matthewhague2341
@matthewhague2341 3 дня назад
Brilliant!!
@JoshOBryan
@JoshOBryan 3 дня назад
i'm always a fan of spending money to do things, but it's also victory points. that's a great mechanism
@prestonlawson1219
@prestonlawson1219 3 дня назад
Just idly jumping in because saw video as I was scrolling, and god, it is really weird.....I'm friends with the owner of APE Games, the publisher, who brought this game over for us to test out with him a bit before he took it to a convention.....a year or two ago, just to make sure he knew how to play it properly and check for any major issues, and so seeing a game being talked about by one of the big review channels I got to playtest like that is just kinda interesting.
@TheTabletopMisfits
@TheTabletopMisfits 4 дня назад
If it takes 4 playthroughs and consulting BGG to decide it doesn't suck....
@ropotirastas1290
@ropotirastas1290 4 дня назад
having watched just minute pampero-review it brings me pretty high barrage wibes
@MrRowy20
@MrRowy20 3 дня назад
Great review - i backed this one on Kickstarter, i have a bit of an affintity with games centred in the energy generation industry due to my work. Super keen to get this off my shelf of opportunity, albeit, probably mostly solo.
@JakeStaines
@JakeStaines 4 дня назад
Honestly very impressed that you'd take more than one bite of Fray Bentos pie. Not that I understand why, mind, but it's... well, it's left an impression. That's what 'impressed' means, yeah?
@lucchamberland8236
@lucchamberland8236 4 дня назад
Oooooohhhhhh Efka GO ! GO! You are SO GREAT!!! Yes exclamation mark
@kevinschultz6091
@kevinschultz6091 3 дня назад
Well, the real twist is that there was no Victory Points phase, where you normally would have received Victory Points. (You will still not be rolling your dice at this time.)
@citriccomics
@citriccomics 3 дня назад
Hi Sidney! 👋❤
@pawelmazur8318
@pawelmazur8318 3 дня назад
We're currently working on a very fresh take on the euro with only cards, very small box and price. I think people will be surprised.
@saplaneguy
@saplaneguy 3 дня назад
16:15 one argument i've made for years is that games should ALWAYS be showing players the intended direction by the rulebook, or even better the design. Not just for "unconventional"... a new player to eurogames don't know convention in the first place, so what is convention for some of us might be novel to them.
@kamilkuklo4225
@kamilkuklo4225 3 дня назад
Pampero was a huge miss for me; I would say the game is broken and the theme is present only on the box cover. Ian did an amazing job there but the board itself looks like a semi-completed project, blank spaces, poor area for solar panels... Another game that pretends to be "Lacerda-like" just because of the artwork and the fact it's a euro.
@lostmarble540
@lostmarble540 4 дня назад
I was going to suggest you give the pie to your dog, the joke being that that pie is almost as big as your dog. But now you got a bigger, more rambunctious dog who could probably eat that pie no problem.
@THESP-rz3hg
@THESP-rz3hg 3 дня назад
Hello Sydney 😊
@tom-dev
@tom-dev 3 дня назад
This video is a brilliantly produced parody right? There is NO WAY that Pampero really exists...... right? ?? ???
@seanschelin243
@seanschelin243 3 дня назад
"Batteries" Was this a Metallica reference? haha
@bigsarge2085
@bigsarge2085 3 дня назад
Interesting.
@houdini329
@houdini329 4 дня назад
Thanks for pointing out the state of eurogames. I love them, but wow, does it feel like they're stagnating. Most new ones feel like a mash up of a couple of older ones, that were actually better. And many are just complex for complexitys sake. There are rules and mechanisms thrown together and sometimes it feels like noone really asked the questions, why these mechanisms and rules are even there. Does it add to the game? Mostly not, it just adds another layer to the cake, that is already made up of 32 thin,bland layers. I want to play something new, not just some mash up of the stuff i already know.
@jcw59able
@jcw59able 3 дня назад
I’ve found myself far less interested in buying Eurogames because after 3-4 plays the games lose their shine and the gameplay is just a bunch of mechanisms put together to try and make something interesting instead of actually making something interesting
@jacobaliu
@jacobaliu 4 дня назад
Your top 10 euros behind you only show 9 games
@lukewatson4489
@lukewatson4489 4 дня назад
What is the list? I don’t recognize them all.
@leonzchannelz
@leonzchannelz 3 дня назад
I think he was pointing to the "top ten games" link in the corner, not the euros behind him
@mariusdafunk
@mariusdafunk 4 дня назад
Helloooo Sidney!
@jeffgoggin1394
@jeffgoggin1394 4 дня назад
Just like the iPhone
@Tremor1776
@Tremor1776 2 дня назад
5:43 Smashing through the boundaries Lunacy has found me Cannot stop the…
@blazepond5518
@blazepond5518 2 дня назад
hello sidney!
@nickadams8460
@nickadams8460 4 дня назад
I know you are being kind Efka - but it just sounds a bit broken to me - and I know that people get upset when people use the ‘B’ word - but I think this game was meant to be played as a hyper-tight Euro but isn’t fun like that - so the weird loophole of passing cash back and forward can (sometimes / maybe) make the game more ‘liquid’. It all sounds wrong to me!
@closedchill5243
@closedchill5243 3 дня назад
I call these "map and machine" games. Yeah if I see circuit board style game machine in promo materials, it's a turn off now. It's been done, very well, many many times before. 1 look at Pompeo and I can project the feeling of playing very easily. It is yet another map and machine game.
@kamilkuklo4225
@kamilkuklo4225 3 дня назад
Still it's not clear to me, do you like Pampero, or not? In a scale from 1 to 10? How would you rate it, Efka?
@chriselbers3771
@chriselbers3771 3 дня назад
Isn't it the same as in the music industry? Almost all tunes have been created at some point, and it's becoming increasingly difficult to design a new tune. What you get are tunes in a new form, so you can easily score a hit! A good comparison is, for example, the Simon and Garfunkel song ''the sound of silence'' with Glasroad and Black forest!!!!!!
@LumaTo
@LumaTo 4 дня назад
I am anticipating spice.
@JM32JM32
@JM32JM32 2 дня назад
Kinfire?
@TeisPronouncedTyce
@TeisPronouncedTyce 3 дня назад
Good thing your channel isn’t called “No Pup Included”. That would’ve been awkward 😅
@DanEdelen
@DanEdelen 4 дня назад
Anymore, you start to wonder if some hardcore gamers are just masochists. They play games “normal” gamers don’t find fun. Does anyone recall when playing a game was fun? Or has everything become a case of optimizing a spreadsheet? And are we trying to convince ourselves otherwise?
@wuuduu609
@wuuduu609 4 дня назад
125,-? nah....
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