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Paralives Early Access Features, QA + More 

Simmer Erin
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In a now-public dev chat, Paralives early access has more info you need to know- from missing features to personality, the world, and important questions about quality assurance.
Previously....
Paralives is finally set for a 2025 early access release date! I gave my review and reaction to their live mode preview.
This included a look at: gameplay, careers, personality/ paramaker, relationships, some of the world, building items and so much more in the brand new 2024 showcase.
When paralives was first announced, there was a lot of excitement building into how this simulation game from an indie studio could be a new game like- but different- than the sims. But though there are many complaints about sims 4 gameplay, every new life simulation game is met with criticism after its announcement- especially paradox's life by you, and, later on, maybe INZOI, the Korean simulation game.
Stay tuned for news, updates, pack reviews and commentary about paralives, sims 4, life by you, inzoi and more.
FAQ
Paralives FAQ
Is there a release date for Paralives?
It’s still in early development. Early access comes out 2025!
How is Paralives different from The Sims?
Paralives is being developed by a small indie developer and features unique graphics. For now, it seems to be interested in a more realistic take on a life simulator. It will also include unique features like height sliders.
Why is it called Paralives?
“The name Paralives is a reference to parallel lives, allowing players to live different virtual lives and build homes to stage them.”
How many people are working on Paralives?
There are just 10 people on the Paralives team.
Will Paralives be multiplayer?
No multiplayer mode is planned.
Where can I get Paralives?
It’ll be able to be purchased for PC and Mac on Steam. No console version is planned.
Where can I learn more about Paralives?
Website:www.paralives....
Steam: store.steampow...
Twitter: / paralivesgame
RU-vid: / paralives
Facebook: / paralives
Instagram: / paralivesgame

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26 сен 2024

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Комментарии : 164   
@RowanWolf22
@RowanWolf22 6 месяцев назад
I think people genuinely don’t realise that early access IS testing access. So once that comes out, people will be able to test via early access. Early access is always used for testing on larger scale especially seeing how things run on different computers. I don’t think they need testing for a test?
@SimmerErin
@SimmerErin 6 месяцев назад
Yes, but they still have to have their own QA team- and that statement isn't just about getting to early access, but their process as a whole and as they develop the game. As I mentioned, certainly, early access can and is used to polish and perfect a game too
@TheDawnofVanlife
@TheDawnofVanlife 6 месяцев назад
You can take a PSAT before taking the SAT. You rehearse a play over and over again before going into tech and adjusting for the technical elements, which is also still rehearsal but you do regular rehearsal to the best of your ability before ‘technical’ rehearsals and you 'dress rehearsal'/‘preview’ before an audience sees it and then you lock down changes and officially open, so yes, you can test for the test. You are actually trying to be in the best prepped state before introducing it to your ‘first draft’ audience.
@jorrdan.
@jorrdan. 6 месяцев назад
The problem is you have to pay to be apart of early access, so it is definitely in the best interest to have the game be relatively smooth during ea, as opposed to a beta test. It’s like the option in between beta and full release
@MandPKratz
@MandPKratz 6 месяцев назад
As mentioned in this thread, it's still a paid access. When someone is paying for something, it's no longer beta testing, it's something that follows that and really should not take the place of beta testing, which is what you described. Not that many people remember when beta testing was more common, but I think the expectations people have are not wrong. Early access is good for a game still working on completion, but not in replacement of beta testing.
@BusyBusyPanda
@BusyBusyPanda 6 месяцев назад
Yes. They do. Testing is a long process in software development and should be done all through the process. Stage one testing, stage two testing, closed testing, open testing, alpha user testing, beta user testing. Honestly, test the testing! That's what unit tests are for. There is no such thing as too much testing.
@thelittleredhairedgirlfrom6527
@thelittleredhairedgirlfrom6527 6 месяцев назад
I definitely think there should be a slider for autonomy so players can decide for themselves how independent their parafolk should be. I feel like there should be an advanced settings menu that could function like a built in NRAAS/MCCC that could allow players to get more specific about what parafolk would and wouldn’t be able to do, for example if you want your parafolk to be mostly autonomous but don’t want them to be able to cheat on their partners.
@SimmerErin
@SimmerErin 6 месяцев назад
That would be ideal for me, certainly! I have no idea if they feel it is within their capability to do so but that would offer the best player choice and broad player appeal
@annisrodoria4951
@annisrodoria4951 6 месяцев назад
I like how they show what bugs causing the issue and that they are fixing it unlike a certain game that we have to report and don't get response for weeks and throw a few teaser for new packs just for us to get distracted to buy and they never fix the issue at all
@SimmerErin
@SimmerErin 6 месяцев назад
I do like them showing the bugs, and in the past they have even had some posts talking about issues they ran into. It also in some ways is educational to show more about what goes into developing a game - plus it showcases that their process is not perfect, but trial and error
@jennygracefully
@jennygracefully 6 месяцев назад
I don’t like being overwhelmed with traits because it takes me forever to decide. I think keeping it the options varied but also small is better.
@SimmerErin
@SimmerErin 6 месяцев назад
I see! Thanks for sharing your perspective. Are there any traits in particular you'd like to see
@josei1624
@josei1624 6 месяцев назад
I also think its fine to have less but maybe more variable traits or more meaningfull traits
@cheesecakelasagna
@cheesecakelasagna 6 месяцев назад
Same! Also, I'd reckon chosing top traits won't mean the Paras will only have those traits. I reckon it'd be a spectrum.
@cheesecakelasagna
@cheesecakelasagna 6 месяцев назад
But I agree with @@josei1624, they still need to r efine the type of traits to put so it's not too vague that it overlaps with others.
@Kizaco
@Kizaco 15 дней назад
I do like having 3 smaller groups over picking 3 from one larger group
@Elwaves2925
@Elwaves2925 6 месяцев назад
My first thought regarding QA is while it's fine for devs to test their own features, they really need to be tested by other devs as well. Someone with a fresh mind who knows what to look for and where things might fail. People can often be blind to flaws in their own work. It doesn't need to be everyone but I'd love to have custom NPC's inhabit the world. It's makes it more appealing for me when interacting with them. If I could find a way, I'd remove all default Sims 4 NPC's but even with MCCC they always pop up. I agree, more choices is better in character creation, for creating a more well-formed character. They could make it so you don't have to fill in all the slots when creating, just have the option for it if you want.
@SimmerErin
@SimmerErin 6 месяцев назад
Agreed! I had more thoughts I muddled ha and thus trimmed. But I think I can understand why they are limited right now- but also force that this is probably not going to be adequate. I admire their process, but it doesn't seem ample enough for a game complex as this, long term Yes. I actually want them to talk more about the personality system again- the argument of it would be overwhelming reminds me a bit of the argument made by a guru when explaining why we had less slots in sims 4. That isn't to say this can't be impactful- but I think the premise here is flawed
@lightsoutx4756
@lightsoutx4756 6 месяцев назад
Thats what EA is for. EA is there for that the players can test it too and report bugs which fell under the rug for the devs which is a great thing. it works well with palworld for example. Ofc there are a bunch of EA games which are a disaster but lets hope for the best
@Elwaves2925
@Elwaves2925 6 месяцев назад
@@lightsoutx4756 I wondered what you were talkiing about for a start, thinking when you said EA you meant Electronic Arts but by the end I realised you meant early access. Phew. 😁 Yes you're right but I still think other devs testing features first is valuable as they know how to code etc, where most of is don't. So they can see things we might miss.
@SimmerErin
@SimmerErin 6 месяцев назад
@@Elwaves2925 OMG I thought they meant EA at first too 😆 I was really confused and now feel silly
@Elwaves2925
@Elwaves2925 6 месяцев назад
@@SimmerErin I'm glad it wasn't just me.
@ThatLocalBit
@ThatLocalBit 6 месяцев назад
I wouldn't mind Paras developing crushes on their own. I'm so tired of this "Everything must be perfect" "It always must be happy ending" crap in The Sims community. People should learn to accept how fate works like in real life, if they are not grateful than they should just use cheats (pretty sure there will be cheats for stuff like this)
@SimmerErin
@SimmerErin 6 месяцев назад
absolutely. I am looking for a game that offers some chance for surprise, drama, conflict and complex dynamics. It's not what everyone wants, but it is my top consideration
@RowanWolf22
@RowanWolf22 6 месяцев назад
My thing is definitely being tired about NPCs in sims NEVER having their own autonomy and engaging. It’s always us; we have to kiss first; we have to ask them out, we have to-- etc etc. I feel more immersed when a game actually does their own things and us being able to react to it instead, and choose yes or no etc
@SimmerErin
@SimmerErin 6 месяцев назад
@@RowanWolf22 yep! exactly I don't like having to orchestrate. I like feeling as if the world around me is alive
@TheDawnofVanlife
@TheDawnofVanlife 6 месяцев назад
People are way misinterpreting what happened in the trailer as well. The para is attracted to the other Para on THEIR OWN. Your choice is not to create a crush that doesn’t exist on its own, but to make a move at that point or keep the crush secret… not make the crush exist. I think life sims will always struggle with the line between whats player choice and pushed by the simulation. Because if the game does EVERYTHING on it’s own you are just watching and animated movie not playing a game and if everything is player controlled then the world around the player stops feeling alive and immersion breaks. So far I like how Paralives is handling it with moments of player choice that define story paths. Everyone tou are attracted to doesn’t become a crush and even less crushes become relationships.
@SimmerErin
@SimmerErin 6 месяцев назад
@@TheDawnofVanlife it's definitely a balance. I don't think most anyone would want a game where you do nothing at all- it's a scale. some games are more oriented towards you controlling vs reacting. Ideally for me, characters you are not currently playing should be living their own lives and making decisions based upon their personalities and backstory, relationships etc. You in turn can set some of those things up- but then you don't have to control them in order to see them do things with their life. You as playing a para will be making decisions still- but in reaction and context of those wider world dynamics
@katherinehavegreen515
@katherinehavegreen515 6 месяцев назад
About the autonomy, they could always have a "choose random" option when the cards pop up, so whoever wants to go with the flow can do it instead of having to pick~
@SimmerErin
@SimmerErin 6 месяцев назад
that's a cool idea!
@TheDawnofVanlife
@TheDawnofVanlife 6 месяцев назад
I think Paralives is making the right choice to start small with simple systems and ensure they work. The problem with some of the other games is they are trying to come out the gate as big as the Sims if not bigger and Paralives seems to be planning on growth, but getting the systems they have perfected first before adding onto them. Which I think is smart.
@SimmerErin
@SimmerErin 6 месяцев назад
yah, you have a good point. Not only is it a small team, but oftentimes it's best to start simpler and expand- so long as simplicity leads to a strong core foundation, one thing I have liked is seeing them say no to a lot of extra. tiny details from fans- or at least no for now. They are already planning on things like seasons, pets, transportation for the full launch- so that on top of other core systems already is a big task
@cheesecakelasagna
@cheesecakelasagna 6 месяцев назад
Yep! I'd rather have the core gameplay perfected than have a massive yet empty game.
@Thyana-ig5no
@Thyana-ig5no 6 месяцев назад
Yup, LBY does the same. Making sure that the basics work for adults, before adding younger ones.
@NoDecaf7
@NoDecaf7 6 месяцев назад
I hope this helps to hone people's expectations of what this game will be by next year.
@SimmerErin
@SimmerErin 6 месяцев назад
yes. I am.. kinda concerned people expect perfection- based on a lot of comments, I also see a lot of people seeking it out because they want a game that addressing everything they are frustrated with with the sims. While understandable, it may not be a helpful framework
@Stephen-Fox
@Stephen-Fox 6 месяцев назад
One thing to note about QA - From what I've heard, usually the bottle neck is development time - Developers not having the time to fix bugs - rather than QA itself. For unstable releases? The way that usually goes is apparently something along the lines of: QA finds things, those things don't get fixed due to rushed development timeline and crunching to get something publishable rather than fixing things within the game, QA gets thrown under the bus by studio management.
@SimmerErin
@SimmerErin 6 месяцев назад
Some interesting points. and yes, those certainly are a huge part of the equation. On that regard, Paralives is indeed - unless it runs its financial issues- running on its own time
@katherinehavegreen515
@katherinehavegreen515 6 месяцев назад
I am personally very happy that they have been this forward about the missing features in early acess. After the whole ordeal with the launch of the "full version" of Coral Island, I think communication trumps any missing features or bugs that may come in early releases of the game. It's clear that it's a project from passionate people with big ambitions, and I can wait as long as needed so long as it becomes a good game in the end
@SimmerErin
@SimmerErin 6 месяцев назад
interesting. what happened with Coral Island?
@katherinehavegreen515
@katherinehavegreen515 6 месяцев назад
@@SimmerErin They launched the "full version" of the game with a ton of features missing, possibly because the distributor pressured them to. Unfinished quests, LOTS of save breaking bugs, most of the merfolk features and the such. Everyone was fine with it on early acess, but after the supposed full launch many people bought the game expecting, well, a full game, and the devs received a LOT of backlash. The Coral Island reddit had nothing but complaints for months straigh. It was very ugly ^^'
@katherinehavegreen515
@katherinehavegreen515 6 месяцев назад
The community also did that thing where it separated into two extremes, the "Coral Island is a scam and I have been lied to" half and and the "we cannot say anything bad ever or the devs will be sad" half. It calmed down now, but I think the popularity of the game took a hit that it's gonna take a while for it to recover from
@BigBadWolframio
@BigBadWolframio 6 месяцев назад
One of the reasons you need a QA team is that they go out of the way to do all possible weird stuff that could break a game and report it professionally. As much as it's helpful for a studio to have free help from players and family, I cannot stress enough that unpaid testing isn't (and shouldn't) be the same as someone professionally doing it. You have to replay things over and over, choosing all posible options, in the "wrong" orders, try to break the game. It's not just playing the game normally and see if something happens (although you should do that too). As a professional tester, you're a bug seeker! And then, there's the reporting of such bug, which isn't fun or easy. Many testers in Early Access who reports bugs (not everyone does) will just say something like "the game crashed while I was playing", and although it's good to know that the game crashes under certain circumstances, it's not very helpful. A full report will include much more information such as build, detailed instructions on how to reenact said bug, and more. Summarising: it's a job for a reason. And it's a crucial long before launch, with enough time for bug fixing. About the paras personalities, I prefer to have fewer in-depth options than a lot of superficial ones. Having too many (while also being unsure of how they will impact gameplay) is overwhelming to me. Edit to add more.
@SimmerErin
@SimmerErin 6 месяцев назад
very good points thank you. I do think outside experts trained in QA is really something- if they can afford it- they need to deeply consider this is a complex type of game to make
@BigBadWolframio
@BigBadWolframio 6 месяцев назад
@@SimmerErin My experience is in LQA (and limited, I usually work in other fields of localization), but I've had direct contact with QA testers and seen their work first hand! They're unsung heroes, really!
@hasanka.designer
@hasanka.designer 6 месяцев назад
Honestly, I really admire their approach to game development, focusing on fewer but more meaningful features rather than just adding a bunch of superficial ones. I'm eagerly looking forward to playing the game, as everything they've revealed so far has been quite intriguing. However, I do hope they refine the design of the babies a bit, as they do look a tad creepy! 😅
@SimmerErin
@SimmerErin 6 месяцев назад
could play out well. Sometimes less can be more- more doesn't always mean better. depth and overall integration matter Ha well, I love the art style, but I feel the younger life states need a bit of tweaking.
@wynonnamareeuy
@wynonnamareeuy 6 месяцев назад
Personally I would have liked to have a few more traits slots (but not too much that it can get overboard). And I certainly would not mind having more options in vibes, social perks, talents and lifestyle choices before Early Access rolls in too. But other than that, I think that the devs are doing a good job making the game as playable as they can get it to for the Early Access.
@SimmerErin
@SimmerErin 6 месяцев назад
yes. agree with all- just a few more or each would be great. At the same time, I do really like their focus on trying to get core systems down and not getting carried away
@apparentlyawesome1
@apparentlyawesome1 6 месяцев назад
With traits in Paralives I feel a bit conflicted too but I'm also thinking more in terms of Sims 2/3/4 as well. Not necessarily a bad thing but Paralives is it's own game too which also isn't a bad thing. On the one hand I do think more traits would come in handy. Honestly if we threw more well defined Sims 3 personality traits into the Paralives system with vibes, social perks, talents and lifestyle I'd be good. I don't necessarily mind a para having one vibe but I do think at the very least it should be possible for more than one social perk and talent if the creator of the para wants. Even having a general vibe that's projected to other paras and a hidden vibe or two usually reserved for friends, family, and partners could be good. On the other I do agree with not going overboard with too many traits. It's not even that there are too many traits in the Sims 3/4 (I'm personally all for more traits) but more so how traits were done. I never felt like Sims 2 personality point system captured what I was trying to do with a sim, Sims 3 came closest to developing the exact sims I was going for, but with Sims 3 and 4 I don't think the team sat down and really thought about what should and shouldn't be a personality trait. Because of that, sometimes I feel like I'm sacrificing a preference or a lifestyle choice for a personality trait or vice versa and I have to decide what was more important with the character I'm trying to make. This is where I think Paralives is stepping in the right direction by having these different catagories making up a para along with the ability to upgrade and why it's more of a wait an see game for me. I think there's definitely room for improvement but I think the direction they're taking is promising if done well.
@SimmerErin
@SimmerErin 6 месяцев назад
Yeah, I think even though I def want it to be its own game, it's human nature for us to base in on our knowledge and past experiences- and it's a way for us to understand what they may do. In truth, while I am conflicted about it, I do think there is a point too that a lot has to do not always with how much there is of something, but how impactful and well integrated something is. Nor does paralives have to be perfect or have loads of depth (perfection does not exist) in all areas. really, they need a fairly strong core, and something that all works together well for an immersive experience. Thanks for sharing your perspective!
@perfectcyan1153
@perfectcyan1153 6 месяцев назад
I feel like an autonomy on/off toggle when first starting the game and in the pause or main menu might be a good choice. Most players like to have the choice of whether to control playable characters and NPCs or let them do their own thing.
@SimmerErin
@SimmerErin 6 месяцев назад
an on and off toggle is very reasonable, I think
@RowanWolf22
@RowanWolf22 6 месяцев назад
As for traits: Honestly I even find that the sims one aren’t enough. I usually do the mods that give 150+ traits, as well as the horoscope ones etc. I hope that they will allow people to at least make mods to add more traits because personally I prefer to have more traits than less! Otherwise the simulator NPCs end up feeling all the same and a little.. Boring for long term playing? I love customisation, and ofc also being able to make yourself as well as imaginary characters. Hard to make yourself when there aren’t any traits that represent you 😅
@SimmerErin
@SimmerErin 6 месяцев назад
I am not honestly sure about mods. I know there will be a Steam workshop for cosmetic cc, at once point they said no script mods but a more recent post sounds like they may be allowed? I apologize for my lack of understanding on this matter
@RowanWolf22
@RowanWolf22 6 месяцев назад
@@SimmerErin Hm, I wonder if the steam workshop would allow for traits.. I really hope they allow modding, since honestly communities thrive the best when modding is actively supported. I don’t think the sims company would have survived as long as it did if not for the incredible modding community; And it’s the same for many games like stardew valley etc etc. when things get stale you can expect someone to make something cool. Also it’s no worry, it’s still rather early days and companies sometimes change minds. Really keeping fingers crossed they allow people to be more creative when engaging with the game!
@SimmerErin
@SimmerErin 6 месяцев назад
@@RowanWolf22 I hope so. I want to get this clarified, because I do know that's going to make a big difference to a fair few people one way or another
@rosariojailene
@rosariojailene 6 месяцев назад
SAME. In TS3 we had absent minded and unlucky which is def me but both aren't in ts4
@joyfulgirl91
@joyfulgirl91 6 месяцев назад
@@RowanWolf22it’s true, there is no game on earth so well made that a creative mod can’t offer something new and fun.
@joyfulgirl91
@joyfulgirl91 6 месяцев назад
In order to keep players engaged for thousands rather than hundreds of hours, even the most creative gameplay will get repetitive and needs to be able to be all turned off so you can put your own storytelling first or play with mods that drastically change the game.
@SimmerErin
@SimmerErin 6 месяцев назад
can you elaborate more? what gameplay systems or mechanisms do you think need to have toggles to be turned entirely off? Thanks!
@joyfulgirl91
@joyfulgirl91 6 месяцев назад
@@SimmerErinit’s hard to say since I haven’t seen much gameplay yet, but unless the characters’ behavior can be extremely fine tuned for autonomy that feels personality driven rather than random, probably all autonomous behavior and events should be possible to put on hold. I don’t want the game to be only a dollhouse, but I do still want a dollhouse available. Maybe with the warm, understated vibe I get from paralives, I won’t feel like everything the characters do on their own is over the top “quirky” and nonsensical. Once I feel I’ve seen what there is to see of the game, I mainly want unplayed characters to meet their physical needs, participate in community events, and have light conversation that builds relationship but doesn’t narrow down any of my own story goals. This is after I’ve enjoyed all the surprises a few times
@dextokuyasu
@dextokuyasu 6 месяцев назад
I’d love it if Paralives has the autonomy for crushes/relationships. In Sims 3, I can’t remember if it was because of a mod or base game, but my teen sim had a crush on a girl. Automatically he never did anything about it, and I’d worked to build their friendship up figuring I’d get them together. I was shocked, and actually a little hurt that he found out she’d started seeing another guy in class. The fact I still remember that is solid gameplay. Like you Erin I like many choices/options as long as they’re different enough to stand in their own. Not thrilled that their plan is to run with the minimal QA internally, and have Dev’s test their own code. You have to have a 3rd set of eyes on stuff, because they think differently than you l, and can break it in ways that never occur to them. I’m not a fan of Early Access being QA, but I’m hoping they add a few more people as they get closer to Early Access
@SimmerErin
@SimmerErin 6 месяцев назад
uh huh yep, that is precisely what I love about sims 3- the element of surprise makes it feel so much more immersive to me. I have a lot of things I can say about sims I have played in sims 3... but sims 4, I don't. That isn't to say I hate sims 4... I don't (I am lucky to not have serious bugs) but I also never feel really immersed. As far as QA_ someone else also pointed out that outside and more perspectives are really helpful. They will get feedback for early access- but long term, I do hope they are able to invest in more
@lucafalzea950
@lucafalzea950 6 месяцев назад
I think that if they want to differentiate themselves from the sims 4 they should at least consider leaning more towards autonomy rather than creating a doll house.
@kmrazSilverSimmer73
@kmrazSilverSimmer73 6 месяцев назад
Appreciating the update videos! Hope you have a great day!
@SimmerErin
@SimmerErin 6 месяцев назад
Thanks so much, the same to you!
@jmelovesGod
@jmelovesGod 6 месяцев назад
I'm excited to see the game when it gets to early access
@werewolfgirl1995
@werewolfgirl1995 6 месяцев назад
The cafe looks so cute! I'm glad genetics will be in early access, i thought i remembered early on in development them saying that toddlers and children would not be included in Early access. Our am i thinking of Life by You? Anyway i agree with you about having mixed emotions about their approach to traits, i like having alot of traits to choose from but i get what they're trying to do
@SimmerErin
@SimmerErin 6 месяцев назад
Life by You I *think* is adding other life stages while in early access? It is I admit a tad hard to keep track of- I was trying to follow Inzoi too ha. But I think that is the case. And also I do not know at what point all these things will be - for paralives and life by you, there are components that will eventually be in early access but not at the very launch of early access-
@katelynsewell3928
@katelynsewell3928 6 месяцев назад
This was very informative regarding PL’s EA! Thanks for going through it!
@SimmerErin
@SimmerErin 6 месяцев назад
I enjoy it, actually! It's so cool to me to be able to see insight into the development process, don't often get that
@Antonelis-01
@Antonelis-01 6 месяцев назад
I just hope people understand that they are a small team and not a triple-A game, so the updates will be slow. I can’t wait to buy this game and I hope others support them too.
@SimmerErin
@SimmerErin 6 месяцев назад
absolutely. I was talking with a friend who discovered a single person indie game (as in one developer) and apparently the discord was get angry that updates were not fast enough lol. sometimes those expectations are not reasonable
@arcangelus6008
@arcangelus6008 6 месяцев назад
I know I can't play this game but I am looking forward to some playthroughs I'm looking forward for any new gaming company who's doing the life sim Genre over the people that's making the Sims currently we'll see what happens I'm definitely wishing success for the paralives team🤔
@SimmerErin
@SimmerErin 6 месяцев назад
is it the lack of platform availability - are you a console player?
@arcangelus6008
@arcangelus6008 6 месяцев назад
Yes I am maybe one day they'll release it to console
@SimmerErin
@SimmerErin 6 месяцев назад
@@arcangelus6008 yeah, right now there really aren't many options for these upcoming simulation games for console. and some don;t even come on Mac either
@docette2015
@docette2015 6 месяцев назад
I'm all for starting simple, but I would also like to remind them that not having lots of personality traits to pick from (and only three slots in CAS max depending on the age) is one of the things about Sims 4 that people rather DISLIKE. I guess I'd really have to see more of how personalities in this game work in action, as it seems to be a combination of a simple point-build system and traits, but I would like more options for traits and more traits "slots" if possible! Though keeping it simple for Early Access is fine too -- I will happily nose around in their game and see what it does!
@junerussell6972
@junerussell6972 6 месяцев назад
The limited number of QA people involved is worrisome to me. If they make a complicated, nuanced game, it's a setup for bugs unless they're careful. The more complicated the game, the harder it is to avoid the bugs. As far as "too many options," that's a reasonable concern. The more options you have, the more likely it is that the player will get overwhelmed. Alvin Toffler discusses this in his book, "Future Shock." He talks about the paralysis folks get when they have a "surfeit of subchoices." There needs to be a balance between having enough choices to make things interesting (and not to same/same with gameplay) and making sure that there aren't so many options that people get overwhelmed.
@SimmerErin
@SimmerErin 6 месяцев назад
Yes, I think testing as they go along is excellent, but I don't know if one QA will be adequate long term. Lots of factors.
@james64468
@james64468 6 месяцев назад
They still on the right track. Hopefully there will be less bugs. Just hope it don't get boring that current problem with some games.
@SimmerErin
@SimmerErin 6 месяцев назад
what do you think is needed to keep it from being boring? Thanks for your perspective
@james64468
@james64468 6 месяцев назад
Like the game feeling old. I tend to play the same game for awhile. @@SimmerErin
@ScarletAmethyst
@ScarletAmethyst 5 месяцев назад
Regarding Basements, keep in mind that The Sims 3 and The Sims 4 originally didn't have basements until an update with World Adventures and Get to Work respectively. As for pools, The Sims games did have pools included with the exception of The Urbz: Sims in the City, The Sims 2 console games, The Sims Medieval, and The Sims Mobile. The Sims FreePlay and The Sims 4 lacked pools at launch and were later added in an update. I'd say one of Paralives' biggest letdowns is the game being PC/Mac only which could alienate console players. It would be nice to have a proper simulation game which The Sims 4 on PS4 and Xbox One has achieved except there are some issues. The first is the controls on TS4 are not redesigned for controllers which becomes evident in Create a Sim and Build Mode that the interface was reused from Windows/macOS, and the second is the performance/load time issues on PS4 and Xbox One. However, console development would be too much for Paralives and I don't think Paralives Studio would have the capability to develop on other platforms which is something EA, Paradox, and Krafton would be able to achieve.
@BusyBusyPanda
@BusyBusyPanda 6 месяцев назад
3:58 I have accessibility needs & so does my spouse. To the point where we have requested refunds & received them for games purchased that had deceptive demos or VERY misleading screenshots on store fronts. The worst game we ever bought was Armello before they had an update. The text was so small on our 65" Tv it was not even legible when you stood a foot away from the TV. I had to take pictures & email them to get money back but I did. There was later a text update that helped other but we still did not buy on that platform. Our issues: - I have dyslexia. This means certain fonts are very difficult for me to read. My understanding is most dyslexics prefer to have serif fonts but I was diagnosed in the 80s when fonts were not changable. The fonts you got in a book were what you were stuck with at printing. So I literally just refused to read at all. Ever. As I grew up & digital reading became possible I realized that sans-serif fonts are VERY easy for me to read. So I only ever read in sans-serif. When I even try to read Times New Roman I get such anxiety & pain all at the same time I just mentally refuse. I'm a 2nd grader again having a panic attack. It can be really bad. I've contacted game devs directly to express concerns over font issues for accessibility and have had some VERY possitive interactions with willing developers. - Spouse has genetic degenerative Keratoconus & at the age of 28 had a complete cornea transplant, which resulted in tissue rejection they had to do again 4 yrs later. This disease is generally considered an elderly issue but for the few rare unlucky it starts to show much younger. The spouse is a software developer so the adivce of "just don't use screens" wasn't an option. Which means when they want to play a game to wind down after a long day of fighting bugs the last thing they want to do is strain to see fonts in games. We never buy games that don't have accessibility in fonts because both of us need that. The spouse needs size & I need font type to be accessible. We also own the absurdly large tv because when they get infections & cannot wear prescription custom contacts & are legally blind because glasses make them rocket vomit the larger the tv the better chance they have of maybe getting to see something. It's a crapshoot. - I have a degenerative genetic disease in my joints. Think of it as arthritis but you start feeling it in grade school & it never gets any better. I was misdiagnosed with carpal tunnel in grade school so my wrists are particularily bad. I prefer to play games with controllers. I play the Sims on console when the game is not completely impossibly broken in that format because I can rest my hands, hook my fingers & claw grip a controller with a pillow on my lap. I cannot possibly do this with a keyboard and mouse set up. I can play a game on console, even a crummy one, much better and for longer than a kb+m version on PC. Controller support IS an accessibility issue, though many developers disagree. I have outright refused to buy games entirely because, if I can't play the game without pain why should I pay the money to hurt myself? I shouldn't, so I don't.
@SimmerErin
@SimmerErin 6 месяцев назад
Cannot thank you enough for taking the time to share this and write this out. I really feel it's incredible that there are still so many oversights and misleading info. I hope the video game industry improves in terms of accessibility- especially large games that have all the means to make said games more accessible
@BusyBusyPanda
@BusyBusyPanda 6 месяцев назад
@@SimmerErin Honestly I love telling people about accessibility & I'm grateful you read all of that because yeah it was a lot. The games that I've had very positive conversations with are Loop Hero & Paleo Pines. Both responded instantly when I asked if their stylized fonts were the only fonts on the game or if there were simplified fonts for dyslexics. Four Quarter's who makes Loop Hero actually had not considered adding a simplified font when I contact them but they were still in early design at that time. They even contacted me back to let me know they did decide to add that feature to the game & I bought it immediately! It's a great game & a great company highly recommended! Paleo Pines replied to my concerns about not being able to read their games screenshots very seriously be responding with screenshots that showed the same content in a simplified font. They told me one of their employees who is also dyslexic had already brought the concern to there attention & they were developing the game to be user friendly for everyone. I also own that game & can confirm it's a lot of fun and has dinosaurs. 👍🏽👍🏽 At my spouses work as a software developer the company they work for asks for volunteers for internal testing of accessibility of their products for people with extreme sight & mobility issues. We have both volunteered. New UI changes & new page layouts might seem "intuitive" to some developers but it's when you see someone try to use your product sight unseen & they cannot figure out where to even start that you realize "intuitive" is a very subjective word. Frankly in software development it should probably never be used given how nothing is ever intuitive to anyone at all. When a developer promotes a new feature as "easy & intuitive" view that statement as suspect until proven otherwise.
@iamsuzerain3987
@iamsuzerain3987 6 месяцев назад
Great video Erin, thanks for keeping us informed👍
@SimmerErin
@SimmerErin 6 месяцев назад
welcome. I genuinely enjoy following paralives. it's at once interesting and relaxing
@deargisred4783
@deargisred4783 6 месяцев назад
I’m personally really exited for this game, I’m glad that the early access is so soon, I think I can wait for 2025. Regarding para autonomy, I do think a certain amount of autonomy is very important when it comes to the gameplay, because unexpected developments can add a lot to the fun. I think that’s part of why I got easily bored with the sims 4, none of the sims seemed to have any actual personality or to change over time. This is also why I like the idea of personalities evolving over time. However I do think there should be a balance between that and player control, especially if you don’t want them doing certain actions that might ruin what you have in mind. Overall, though, I am very excited to play this game, and its gameplay is already looking much better than the sims 4’s gameplay
@SimmerErin
@SimmerErin 6 месяцев назад
YES! the same here. I want the world around me to feel alive, and I want paras to make decisions without my intervention some- that is, the ones at least I am not actively playing. Ideally, these decisions would be based on personality, traits, relationships, vibes and so forth. And you are right that no matter what- it is a balance, or it exists on a scale. It's not even that there is a perfect balance to this- it's subjective
@westanimesims
@westanimesims 6 месяцев назад
So Paralives early access is almost equivalent to a Sims 4 base game in 2014? Amusing. Again they are impressing us with level headed responses and knowing what they want and what they won't include in the game or after early access. 2025 cannot come fast enough!
@SimmerErin
@SimmerErin 6 месяцев назад
eh, Idk. More features overall, yes- and certainly I think we are seeing that more in upcoming games as far as executive depth etc, too soon to say
@mayaha200
@mayaha200 6 месяцев назад
It's all depends how much big the game will be. And I don't think they need a lot of people for QA. It's enough to have 2 for now. Since they are a small team and the game isn't that big like for example Sims 3. I don't really need npc showing up and fill my game, I can live without npc. But I want the possibility to create some npc. Anyway I be fine with whatever the team decide to do
@SimmerErin
@SimmerErin 6 месяцев назад
it is complex, in terms of the type of game it is. I don't forsee them having as many updates however as many games, based upon what they have messaged
@syridiablue
@syridiablue 6 месяцев назад
Great video! I hope they continue to work on the personality development aspect. I like the idea of branching skill trees making each person with similar personality traits seem a bit different.
@SimmerErin
@SimmerErin 6 месяцев назад
yes! I think branching trees have a lot of potential, if one well
@Ikwigsjoyful
@Ikwigsjoyful 6 месяцев назад
Overall, I am more on the impressed side than I am on the disappointed side when it comes to Paralives. Would I like more traits to choose from and more trait slots? Definitely! Real people are very complex. But what is most important to me is that the trait system actually affects behavior, wants, and interactions. If the team feels that they couldn't make the trait system work properly with too many choices, I am okay with that. I do hope that the paras outside one's household are able to live their own lives and make decisions about what to do without my input; one of the saddest things about Sims 4 (especially after coming from Sims 3, which is my favorite of the main games) is how when you take your sim to a public lot, suddenly 5 - 10 other sims just appear from nowhere so that your sim has someone to interact with. It feels like townie sims are just hanging in a closet somewhere until needed, and that is just so sad. I do understand that some players want total control, at least of the characters they want to involve in their storyline, so maybe the compromise would be a toggle you could switch off if you didn't want townie autonomy. Great update - thank you for covering this! 😁
@henriquebastosbernardoni3630
@henriquebastosbernardoni3630 6 месяцев назад
The whole QA part is a big yikes for me. If they really intend on making a game of the same scope and size as TS4, they *will* have to get a more complex QA department, with testers that are NOT the devs, or friends and family, and not lean entirely on early access as a form of playtesting. Ideally, playtesters should be people from outside the team who never had proper interactions with the game in order to get a full honest report, so I don't think patreons should be used as playtesters as well.
@SimmerErin
@SimmerErin 6 месяцев назад
I def do think it'd be best to get outside, non friends and more people. Now I don't forsee paralives having as much content to additions of course, but it is still a very complex kind of fame to ride and test for. I think play testers can be helpful but as supplementary not a main form of QA
@b0red0mness
@b0red0mness 6 месяцев назад
I understand not using free QA. Firstly, QA isn't the same thing as 'just play the game and submit some bug reports' but also as a company I suspect there will be a legal requirement to pay compensation to any actual testers. After all, if you're offering someone a job you do have to pay them money. Family and friends can often skirt around that, and Early Access is it's own thing, since advance access to the game is the compensation there. But if they had a special, extra tier of even Earlier Access players they probably would have to start looking into compensation beyond game access. Which means it has the same budgetary impact as hiring professional testers, but without gaining the benefits of their experience in the role. There's two things on that list I'm a little worried we aren't getting immediate access to - the family tree and memories. The family tree is hopefully a misinterpretation - I hope what they mean is they don't have a big, fancy, UI look up, and not that we'll have no ability to make related paras (if we can't make related parafolk we also can't have child paras, for instance). I'm also a little worried about memories purely because every time the sims has tried to graft that on after the fact it's been a mess. The Sims 2 had an in-built memory system that worked really, really well. TS3 and TS4 both tried to kludge it in later and in both cases most people immediately turned it off because it was an absolute disaster. I mean, correlation isn't causation, this is only two examples etc etc. None of that means that Paralives adding in memories a little further down the track will go poorly. It just makes me worry because I've never yet seen it succeed. But hopefully they'll prove me wrong and pull it off flawlessly! I'd like a calendar, but I guess I can cope without it so long as there is some way to track work days vs not work days. The response to the autonomy matter is definitely interesting. I'd think that by choosing to keep interacting with other parafolk, I'm choosing to pursue deeper relationships with them, right? I shouldn't need to pick it off a card because it should just build to that over time? Personally, if there was a particular parafolk I didn't want to develop an friendly or romantic relationship with, I just wouldn't interact with them. I do think it's currently a bit of a shame, because I suspect this means that, for instance, NPCs will never autonomously pair up because that would take them 'off the market' and theoretically prevent you from dating them. Hearing this, I'm definitely concerned about a too-limited pool of personality traits. I like variety. I'm okay if each Para only has their 3 (or 6) traits, but I want that to come from a nice big pool of ... idk, 30 options? That means you can have a nice pool of different personalities without entire households winding up, say ... Cheerful+Funny+Studious or Cheerful+Funny+Musical etc.
@LivingBreathingPoet
@LivingBreathingPoet 6 месяцев назад
Controller support is a BIG accessibility need for me, because I can't play games for as long without pain without controller support. Hopefully it's available, I dont take that for granted.
@ellenharris8605
@ellenharris8605 6 месяцев назад
Love your channel. You always keep us so informed on everything. Thanks for doing a fabulous job!🎉🎉❤
@SimmerErin
@SimmerErin 6 месяцев назад
Thank you so much!
@morighani
@morighani 6 месяцев назад
I actually think less traits is more effective. That is, only if they actually do something (heavy shade on sims 4)!!! Lots of traits is good for storytelling, but how much more unique would a character who has 13 traits constantly conflicting with each other be than one who has 3 very solid traits that influence their every decision? I’ve started doing this in my sims 3 games, usually giving my sims only 3 main traits. So the flirty sim is extra flirty, the artistic extra artsy. They gravitate towards specific items & behaviors more. When you think about the people you know and their personalities, you usually boil it down to the overarching themes anyway. No one actually cares about all your little quirks and what house your venus is in except you and maybe your mother. I’m extremely excited for the paralives personality system for this exact reason. Might seem like less traits on the surface but there are a million interesting combinations. The concept that two people can have the same exact traits/interests yet apply them completely different?? Genius!! So many creative ways to play with it. i can only hope it works
@SimmerErin
@SimmerErin 6 месяцев назад
I do agree that how deep impact is matters mist, of course. If you have tons of traits and they have next to know impact, than I'd rather have fewer between those choices. I don't think there is a perfect number (I don't know 13 for example makes sense)
@cheesecakelasagna
@cheesecakelasagna 6 месяцев назад
I hope their trait system is more spectrum-y like just because you didn't choose that trait doesn't mean the Para is fully devoid of that trait, especially in the long run of playing their life.
@Thyana-ig5no
@Thyana-ig5no 6 месяцев назад
I don't expect traits in Paralives to do much more than in Sims 4, tbh. One of them is a mood, being often in a specific emotion (yes, that sounds extremely familiar). One of them gives you a bonus to interactions with a specific group. And the last one gives you a bonus to a specific skill. I mean - Sims 4 has this kind of shallow traits as well, but at the very least Sims 4 lets you combine between them wildly, instead of forcing you to take 1 of each category. I'm optimistic as well that Paralives will have better traits than Sims 4, but right now, if you look pessimistically on their current system, it looks like the traits might be even worse than in Sims 4.
@TheChocoDoll
@TheChocoDoll 6 месяцев назад
I'll applaud them already if they can have half less game breaking bugs than sims 4 😂
@SimmerErin
@SimmerErin 6 месяцев назад
it's likely to have a lot less content overall, and not to release as rushed, so there is that advantage. disadvantage is not having a QA team- which is serious- so I do hope they figure things out as is best for them
@SunShine-qk4rb
@SunShine-qk4rb 6 месяцев назад
If I want anything in the game,it’s definitely disability representation but I certainly don’t expect that at early access.I feel that I’ve been spoiled by sims with what I’ve seen in my games.
@SimmerErin
@SimmerErin 6 месяцев назад
I do know they have done a survey on disability rep- so at very least it's being considered for the full launch at some point
@BlackJar72
@BlackJar72 6 месяцев назад
I generally prefer more choices and complexity in creating life sim characters (a downside to TS4 compared to TS3), but generally I'm impressed with how this system of evolving characters Paralives apart from The Sims series (more so it seems at this point than the other up coming competitors). I generally like being able to pick things like traits up front, the more the better, but doing things differently like this really helps make it seem like its own game providing a new experience, and not just a clone.
@SimmerErin
@SimmerErin 6 месяцев назад
Yes agreed on all. They really have to do things differently anyway for so many reasons. And I will say, maybe it's best they start with less, make sure they get a core foundation that is strong. no matter what, there is no such thing as a perfect game, but they seem thoughtful about their process- and for a small team, seem to have already accomplished quite a lot
@that_tvhead
@that_tvhead 6 месяцев назад
4:37 as long as i can disable controller vibrations, i'm usually fine. i dislike controller vibrations because of bad memories not because of a disability. i don't think it'll have controller support anyway lol
@SimmerErin
@SimmerErin 6 месяцев назад
yeah I don't think it will have any controller support. But that's really a great thing to bring up, anyway. Thank you for your insight!
@FeRoOOo71
@FeRoOOo71 6 месяцев назад
So they are only letting their friends and family and some other obscure people to play the early access?
@SimmerErin
@SimmerErin 6 месяцев назад
incorrect. early access is open to anyone
@caitlynl7213
@caitlynl7213 6 месяцев назад
ngl i feel like the effort that the sims 4 team puts into the townies bio is useless in the way the game is set up. they dont have memories or any way for the player to learn about the townies story to make what the bio says to be true. in sims 2 and 3 what the bio said actually impacted who the townies were. idk if that makes sense like i appreciate them doing it bc i know a lot of players love it, but it falls short imo. i also really loved the personality point system in sims 2, so i really like that theyre doing that in paralives. however, i do think there needs to be more then the 4 that are up there. i like that you can just be a little creative, so maybe youd would like painting, but maybe a para that has 3 points in creative would be more likely to paint autonomously and have better results. im not sure exactly how it works, but something like that would be intersting.
@SimmerErin
@SimmerErin 6 месяцев назад
While I like it better than nothing, the way sims 4 does it feels cosmetic. When they first announced townie refreshes- I was hoping it'd be more adjusting relationships, other systems and setting up situations and lore
@cheesecakelasagna
@cheesecakelasagna 6 месяцев назад
@@SimmerErin Yep, even when I have to force my sims to go along their chosen traits/established bios, they still don't follow through. It makes the whole thing feel so not immersive.
@KS-tz6dl
@KS-tz6dl 5 месяцев назад
this worries me, i had such high hopes :(
@SimmerErin
@SimmerErin 5 месяцев назад
what worries you most
@tabby32720
@tabby32720 6 месяцев назад
amazing video friend sorry im late had dr's appt
@SimmerErin
@SimmerErin 6 месяцев назад
No need to apologize. I hope you're doing ok
@tabby32720
@tabby32720 6 месяцев назад
@@SimmerErin not really friend im in pain :( dr just change my hormal pills cause my monthly not stoping
@nb4381
@nb4381 6 месяцев назад
get letsgameitout to quality test it lol
@SimmerErin
@SimmerErin 6 месяцев назад
educate me who that is?
@nb4381
@nb4381 5 месяцев назад
@@SimmerErin Sorry for the late response, he's a youtuber known for playing games in a chaotic way, essentially stress-testing the gameplay limits.
@JP-sx7fq
@JP-sx7fq 6 месяцев назад
I was happy when I learned that EA would have some competition, but there is a real laziness present in the character models of this game. It speaks very poorly of them that they expect us to accept such lazy design as they ask us to switch to their product and become addicted to their game instead. Hopefully, the other game coming to compete will be more high effort than this. I don't know about anyone else, but I'm done being exploited by game companies and this reeks of a plan to be just like EA.
@SimmerErin
@SimmerErin 6 месяцев назад
Laziness? I'm nt sure what you mean by lazy
@cheesecakelasagna
@cheesecakelasagna 6 месяцев назад
Are you speaking purely the aesthetic design of the character models?
@Carelle658
@Carelle658 6 месяцев назад
They do have a very in depth roadmap, it also shows what they plan on having for early access and what they want at launch. I would say that early access might be a year or two long at least. Overall I love this direction they are going, it really is different and I think it's what i need in a sims game. As for trying to appeal to everyone, luckily for the devs they don't need to appeal to everyone due to there being a few different sims games coming out. I think they might test the automany thing based on what we say during early access and may adjust it. As for accessibility, I have Dyslexia which makes analyzing and learning new words hard. Either having a font that is easy to read, text to speech, or breaking down less common words phentocally is very helpful for me. Right now I use a extension that adds in a highlight ruler and text to speech and another one which has a dictionary that helps with pronouncing words.
@SimmerErin
@SimmerErin 6 месяцев назад
Yep! I have shown the roadmap a few times- especially when many doubted the team was doing anything at all (this was before ea was announced) . I really like that transparency plus it gives us insight to their development process as a whole. I think 1-2 years early access would be good. It would give the game more time to develop, and the team doesn't seem to be in a rush, merely going the pace they feel is best for them
@athannyx6815
@athannyx6815 6 месяцев назад
I agree the evolving para personalities is a pro and con thing. On the one hand I don't want to have to evolve all my paras in gameplay. On the other hand... They seem to be trying to design the autonomy based on the idea that paras that are not necessarily your mains develop too. So I think if they can pull off that quiet background feature I don't mind. Also I personally *do* think that more traits can be a little overwhelming. I find that what they have given is actually roughly to my level of sims 4 customizeability I use with mods, with the added focus of traits like cleaning and the like we don't get to choose, in choice which I appreciate. I also suspect what they mean by family tree is they want to develop a way for you to create your para's family tree at the start and recessive genetics which is hard but might have a basic one in game with in game genetics from the beginning. I don't know. They're ambitious but at the same time have realistic goals and have pulled off the progress they set for themselves. I'm going to do what I have to do with many artists. Trust the process.
@SimmerErin
@SimmerErin 6 месяцев назад
Thanks very much for sharing your perspective! I truly appreciate you taking the time to write all this out. Yes evolving personalities is a complex idea. I think I truly need to see how it plays out as to how it feels. I don't per se know I want it to feel like a task but more organic? As in life experiences impact who they become, as in real life, to an extent While we have different perspectives on traits, I do want to add: not only do you have great points, but I think what matters to me most is how deeply each aspect impacts a para. That is, quality and depth is most important Yes, they strike me as at once ambitious but still able to be pragmatic- and that combo I think is how they have made it far as they have
@athannyx6815
@athannyx6815 6 месяцев назад
@@SimmerErin Yeah I think if they develop them well enough six traits total, with two sub traits per trait, is a lot. That's 18 traits ( 6 + 12) then whether a vegetarian or not. Whether good at cleaning or not and maybe more to come that are the smaller things. That is absolutely wild. It also does cover, if they develop in game, the dichotomy I have noticed people complain about. Like being the type to care for people but only have close people vs an extrovert who does the same thing. They seem to care about that kind of interactivity. Computer programming is either or and else. The thing is Sims 2 is a marvel of programming because they added a whole bunch of things they did need to that interacted and kept in mind things when they did expansions. I personally think paralives, adding in the point system too, will be as in depth as sims 2 without being too complex to navigate or think about for the easy going player like me. If this works out.
@athannyx6815
@athannyx6815 6 месяцев назад
@@SimmerErin Also not a problem on commenting. I don't always know what to comment or have good input, sometimes people say what I want to say better, but I did want to just point out as someone who does get overwhelmed my own perspective and even add several more paragraphs.
@Stephen-Fox
@Stephen-Fox 6 месяцев назад
I definitely want some amount of autonomy and the game presenting stories to me to play through (in response to the decisions I'm making that are crafting the stories I'm playing through. And those decisions are in turn in response to what the game presents to me). If I want to be able to craft the story exactly as I envision it? I can already do that. It's called writing. Finding a fun balance is going to be tricky, and I think on this one "The paralives developers should make a decision they like" because there's no perfect decision and I'm not sure how much this can be catered to with sliders. This is where art of game development comes in rather than something a committee (i.e. us folk online) is going to be able to get a good decision with.
@SimmerErin
@SimmerErin 6 месяцев назад
Yes, I think you framed it well, and it sounds similar to my perspective. It is tricky- and no perfect balance of course exists (I'm laughing because I wrote this before I read that you said the exact same thing).
@GiannisSar
@GiannisSar 6 месяцев назад
Hi Erin, I havent commented in a while, Amazing video as always !
@SimmerErin
@SimmerErin 6 месяцев назад
Hey! How have you been?
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