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Parametric Stairs in Blender  

UH Studio Design Academy
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27 авг 2024

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Комментарии : 44   
@hsk2978
@hsk2978 2 года назад
refreshing to watch a tutorial without Geometry Nodes 👍 thanks, nice setup
@juhada
@juhada 11 месяцев назад
I love how you show the power of modifiers, even when geometry nodes has taken off, these techniques still offer surprisingly flexible stuff. Bravo. I'm sure I will use this technique in the future it's just too elegenat to ignore. Also, making an asset out of this seems like a good idea too. Thank you again.
@UHStudio
@UHStudio 9 месяцев назад
Thank you! Yes, modifiers are definitely still here to stay! When I did this, the assets system wasn't so good yet, but now it definitely makes sense. Thanks for the suggestion!
@ch4dix
@ch4dix Год назад
As a beginner, I never appreciated vertex groups as much as in most of your tutorials. Now I use them a lot. :)
@UHStudio
@UHStudio Год назад
Yes, they have their important place in the workflow process indeed
@abubakirbalfaqih9641
@abubakirbalfaqih9641 4 месяца назад
One of the best tutorials ever thanx a lot
@UHStudio
@UHStudio 4 месяца назад
Cheers :)
@user-nl7lg7ht7o
@user-nl7lg7ht7o 11 месяцев назад
Very good class, thanks for sharing your experience in Blender!
@UHStudio
@UHStudio 10 месяцев назад
Cheers! Glad you've found it useful
@cgimadesimple
@cgimadesimple Месяц назад
great video! 😍
@UHStudio
@UHStudio 12 дней назад
Thank you! Cheers!
@P45H4
@P45H4 Год назад
That. Is. AWESOME!
@UHStudio
@UHStudio Год назад
Thank you!
@crowst9481
@crowst9481 2 года назад
How much I watch your videos, they are one of the best for architecture, and if you do it all through geometric nodes, it would be great to see. it's bad that you can only put one like
@UHStudio
@UHStudio 2 года назад
Thanks for the kind comments! And yes more geometry nodes tutorials to come. Suggestions are welcome
@emretoruk7067
@emretoruk7067 2 года назад
@@UHStudio Can you compare grasshopper and geometry nodes in terms of architecture?
@mrofnoctonod
@mrofnoctonod 2 года назад
Fantastic Tutorial! Thank you.
@UHStudio
@UHStudio 2 года назад
Cheers!
@oscarayala1339
@oscarayala1339 9 месяцев назад
super useful! thanks man
@UHStudio
@UHStudio 9 месяцев назад
Cheers!
@kates.5475
@kates.5475 5 месяцев назад
Genius!)
@UHStudio
@UHStudio 5 месяцев назад
not quite, but thank you :)
@ehsancharolia3297
@ehsancharolia3297 Год назад
Brilliant as usual! 🙌
@UHStudio
@UHStudio Год назад
Thank you! Much appreciated!!
@paulandrews__
@paulandrews__ 2 года назад
Very good video. Thank you for this!
@UHStudio
@UHStudio 2 года назад
Thanks you!
@stefanguiton
@stefanguiton 2 года назад
Excellent video!
@UHStudio
@UHStudio 2 года назад
Thanks!
@oliviernetter4043
@oliviernetter4043 5 месяцев назад
Thank you very much, very elegant workflow, I had an issue with 4.0.2 all the bevels destroyed around the hook or vertex weight, no way back and impossible to open with a 3.2. I will try from scratch in the 3.2.
@UHStudio
@UHStudio 5 месяцев назад
Could it be a bug in 4.0?
@oliviernetter4043
@oliviernetter4043 5 месяцев назад
@@UHStudio no it is just that when I move down the step 2 target plane (to flatten the copy) for the landing I loose the bevel on 1st and second flight. And that only when I have 2 flight with no space between (ramp on ramp i.e. no void between). Don't know why but good to know.
@VoviStudio
@VoviStudio 2 года назад
Cool! Thanks 😊
@UHStudio
@UHStudio 2 года назад
Cheers!
@paullee5824
@paullee5824 2 года назад
Looks great ! Always curious how this could be done in FreeCAD similarly.
@UHStudio
@UHStudio 2 года назад
Thanks Paul.All should be easily doable but I haven't played too much with geometry attached to planes, where in this case we would want to extend the lines further and keep only one part of the line - for the top and bottom bounds
@Motions_AP
@Motions_AP 3 месяца назад
😞 I'm having an issue with the landing portion of the tutorial. I'm able to get the upper portion of the landing to seal along the Y when grabble the empty but the lower porting connect to the ground doesn't scale. The upper portion of the landing is wider than the base of the landing. A triangular shape. Is there a problem with my vertex groupings? I checked to make sure all of the vertices were in that group but still an issue.
@Motions_AP
@Motions_AP 3 месяца назад
Fixed it, there was a problem with my initial shape and expanding the bounding shapes accordingly to my staircase. Thank you for the awesome tutorial!
@UHStudio
@UHStudio 3 месяца назад
Glad you resolved it and thanks for visiting :)
@ch4dix
@ch4dix Год назад
I found an issue with this tutorial. If you don't apply the modifiers & you wanted to use your own image textures, the base mesh is just a line and so you cannot unwrap it (it's greyed out). The finished object's surfaces will have really thin lines, based on the colors on the textures, stretched across the surface. e.g. If you have a wood texture, you'll have a striped black and brown surface. If it's a stone or stucco texture you'll have white and grey stripes. Maybe this is just a newbie mistake.
@UHStudio
@UHStudio Год назад
Nope, it sounds about right. Objet unwrap and having another object like a cube serving as the driver for the mapping might work.
@ch4dix
@ch4dix Год назад
@@UHStudio I don't know how to do this yet
@user-hx4lt2gw2t
@user-hx4lt2gw2t 28 дней назад
Bevel didn't work ( corners didn't bend) what could be the reason?
@user-hx4lt2gw2t
@user-hx4lt2gw2t 28 дней назад
You need to press Clanp Overlap (i'm done )
@amascia8327
@amascia8327 2 года назад
🖒🤠
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