Remember that the critical rules (+/-10 also apply on these checks)! If you're Dying 2 and roll a 2 on your recovery check, you critically failed and are now Dying 4!
In the errata didn’t it change the place you are placed after entering dying to “You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP.”
Just realized I sort of modified the Pathfinder Dying/Wounded conditions for my 5e game in terms of saving throws without ever having heard there WAS a Pathfinder 2e Glad I made the switch though, so far
Unless I'm mistaken, you don't add your wounded condition to your dying whenever you take damage, only when you initially go unconscious and gain the dying condition. Quoting from the CRB: "Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save."
Yeah, that's how most tables played it, and the Remaster had some funky language around it, that caused some confusion, but ultimately Paizo had actually clarified it to be the case (only add wounded to dying, when you go down, not on damage), as far as I know.
recovery checks seem pretty good if you are lucky. If you had 2 dying and died (3 dying now) then rolls critical success and success (or thrice success) and gets revieved you now only have 0 dying and 1 wounded
rules like this are PEAK pathfinder2: on the one hand, as a 5e player i think "god, this makes so much sense! players should not be able to drop to 0 and get back up constantly throughout the fight! there should be stakes for dropping so often!" then here comes the dying system, which is a great answer but also a fucking headache "so theres wounded AND dying, and the number sort of carries over from one to another, and then when it goes from wounded to dying you add one, or two for a critical? ugh, so needlessly complex". As much as i love pathfinder 2, systems like this (and many many others) are in dire need of streamlining, while retaining their purpose.
It is a 10 + dying flat check normally, but several feats can change this, like Toughness general feat changes it to 9 + dying, and eg. the Dwarf ancestry has an level 9 ancestry feat that can change it to 9 + dying, or 6 + dying if you also have Toughness.
if you recover from dying, no matter if it is from healing, a normal success at a recovery check, or a critical success on the recovery check, you always just increase your Wounded condition by 1 (except if by using Hero Points, in which case, the Wounded condition does not change). So, in your example, provided you are at Wounded 0 before the recovery check, you will be Dying 0 and Wounded 1 after the critical success.
I have a question: You are reduced to 0, your turn is now next and you make a recovery check. Success, you are now at dying 0 and wounded 1. But now a different attacker also hits you? What happens now? Do you have another turn to roll recovery check after this attacker as well?
Unfortunately this isn’t accurate, if you take damage while dying, you only gain 1 dying, not 1 + your wounded value. When you *start* dying, you include the wounded value.
say you got wounded 1 by the end of combat, and then leave combat, are you still wounded, does that value stay with you forever or does it go away eventually?
Mhm I am a newb when it comes to pf2 (yet) but when you have the dying condition you also get the unconscious condition which gives you a penalty to Reflex saves -4. No other save is mentioned, so your mind and body is still strong and you can make an unmodified fortitude / will save.
If you take damage while dying, your dying value goes up by 1 (not 1 + wounded as the video says). If you were critically hit or critically failed a save, then it goes up by 2 instead
So if you are at wounded 1, and you get hit for enough damage to drop to 0 HP, you gain dying 2. But if you get hit again while at dying 2 & wounded 1, do you just die immediately?
imho it sounds to me that you have already the dying condition, so the wounded modifier doesn't apply to the hit, you would then be at dying 3 (or dead in case of a crit) & wounded 1. When you bounce back from dying, you get wounded 2. When you then go down again you start immediately at dying 3 (1 + 2) & wounded 2 or dead on a crit.
Sooooo let's use the example at the end of the video. You're now unconscious, with a Dying 1 condition, you don't get attacked again and Your Friend heals you before you have to roll a check. You're now at 5 hp with the wounded 1 condition. Unfortunately, Ghoul 3 knocks you back to 0. So you are now unconscious and at dying 2 (1+your wounded 1 condition). Ghoul 3 decides to be cruel and attacks you again. This is where I want to make sure I'm understanding: Even if he doesn't crit, you add 1+wounded level to your dying level. You were already Wounded 1, so you add 1+1 to your Dying level. You were already at Dying 2, so are you now insta dead?
The video is unfortunately inaccurate. Taking damage while dying only increases your dying condition by 1, or by 2 on getting critically hit or crit failing a save
@@AlexPBenton Remaster just came out and on Page 411 it says when you take damage while dying you increase by 1, or 2 if the the damage came from crit hit or crit fail on save and if you have the wounded condition remember to add the value of your wounded condition to your dying value.
@@AlexPBenton Correct. So if you are wounded 1 and dying 1. A nat 1 on your recovery check auto kills you. (Increase dying by +2 for crit fail and +1 for wounded 1).