It's clear they've focused on making GMing smoother and more fun. The skill system, especially Recall Knowledge, has been cleaned up to make gameplay flow better. Saying goodbye to the traditional alignment system opens the door for more complex storylines and moral challenges. Plus, the updates to the Golarian world mean there's a ton of new lore to explore and weave into adventures. It's like a fresh coat of paint on our favorite gaming world!
Thanks for showing the GM Core, Jeff. The victory points could be used to also track how the world evolves and changes based on the players' actions; the GM could set some thresholds and introduce changes to the world depending on how many VPs the players actually accomplish... in any case, I'm looking forward to your review!
I've been a DND player for years now, but fell in love with Pathfinder 2e as soon as I began to read about it. I had an opportunity to briefly thumb through the GM Core at the bookstore, and I loved what I saw. I'm looking forward to GMing my first Pathfinder campaign in the new year, and hopefully I'll be able to do it with a copy of the GM Core in my hand
And book 2 already! Good quick turnover, Jeff, cheers. Again it looks to be organised really clearly like the Player Core, and I love that ToC indexed down the outside border of each page. I particularly like the Building Games section and how it lays out the expectations for GMs running PF2 rules as written. I find nowadays I have so many systems in my head and loads of d20 ones are extremely similar. Knowing what's under the hood, and how to tinker, makes it so much easier to know - not-so-much when I'm getting it wrong, but - when I'm on the same page as the designers (not just winging it, lol). Being PF2, it's really good to see their knowledge of their setting is so good now. Really easy now just to do a little reading and walk into their world.
Looking forward to the Pathfinder remaster as a means to get into Pathfinder. Fantasy isn't my usual thing so I think the scenario/campaign design portion of the gm core looks useful.
One of the things I enjoyed about the GM sections from PF2e and I expect to see in the Remaster is the advice about making your own monsters and NPCs. The Lore section was a great place to pick up adventure hooks for Pathfinder or any RPG. I'm excited to see what they have put together to help us Forever GMs.
Thanks for covering this Jeff! I'm pretty excited to be able to check out the GMing rules all in one convenient place, especially with the new navigation tools, and havign a look at what changes some items or rules may have.
Thank you for the first look Jeff! I can't wait to see what the upcoming Bestiary. I'm looking forward to running this new remastered edition with my gang.
These look great Jeff! I also took your advice, I bought the Pathfinder Humble Bundle deal and am currently reading through them. The removal of the alignment system looks to be fun for people who never really understood that to begin with. Love the videos!
I always love looking at the art of Pathfinder and DND books. I also look forward to learning more about Galarian. In my younger days, I always loved going over the maps and reading about the lore of places like Grayhawk and the Forgotten realms. Whenever I check out a new RPG I always go to those sections of the books first. Thanks for the Video.
I'm off today for my first PF2 game session, but I thought I'd check this video out first. Can't wait to check this core book out when I'm able. Great video!
I’m really looking forward to becoming a legendary GM! Joke aside, that extensive section about building adventures and campaigns seems really interesting. All the sprinkles like vehicules and everything to bring fun ideas to the table seems really promising as well!
Thanks for the first looks Jeff. I’m really interested in the new dragon lore that’s not the old good/metallic vs evil/chromatic. Some of the concepts they’ve shared have looked amazing.
I'm looking forward to see how things have changed between 2e and remastered. I'd also like to see how the new version handles low fantasy/sword and sorcery as opposed to high fantasy.
This is a game our group wold like to start.The section on how to run it alight my interest..It overs all the info we need to know. The world design is cool too.This is only must try list
Thank you again! It seems like this is intended to be a broad guide for GMs who run tables with different styles of planets and I appreciate that, but it seems counterintuitive to dedicate that much space to Golarion. I’m interested to see if the book discusses how different themes might be explored in different parts of the Inner Sea.
My interest in the GM Core, as a gamemaster, is to see the clarifications on the rules rather than merely the name changes and anything else that they altered to get away from the OGL.
The encounter building rules are so easy to use and looking at this they have left them un-tinkered with (if it ain't broke, don't fix it). Also the layout looks much smoother on the eye.
I'm looking forward to reading more about Versatile Heritages in the new Players Core. What is not to like, as it brings even more customization to a game that is already over the top when it comes to building your character. I'm also liking the idea of Cleric Sanctification and looking to check that out as well. That seems to me like a way to really bring out the conflict between Holy and Unholy which I can see helping to make that class feel even more unique.
I purchased the Humble bundle of PDF's earlier this year. Unfortunately, without hardcopies, I just can't bring myself to delve too deeply into the system.
For good or ill most of the systems I buy lately I tend to just get the Player book and leave it at that, including with my Pathfinder 1e and DnD 5e books, though I did get both PF boxed sets because they rule. Given how thorough Paizo is I'd be curious how much material and options would be in the GM Core. Maybe I've been missing out on ways to tweak things to fit my style. Very curious how their non-encounter modes run since I'm considering a more exploration-focused game some day in the future; I notice they have a section on hexploration :) If they don't have alignment anymore do they still have a definition of "evil" as far as the game is concerned? I noticed one of the hazard effects affected non-evil creatures
I am looking for a versatile, modern and easy-to-use dm guide with informations one really needs and can use at the table. Not a random collection of articles and essays.