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PBR Materials in 3ds Max | Physically Based Rendering 

Arch Viz Artist
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Learn about PBR: what it is, how to use it, and create it in the 3d software, and why it is worth using them.
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7 сен 2024

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Комментарии : 94   
@PetarStamenkovic
@PetarStamenkovic 3 года назад
Thank you. It would have been more helpful if you used the same diffuse map for both materials in the start, but used the rest of PBR textures to show how they differ from the one you can fake using only the diffuse texture.
@firdavszaripov7839
@firdavszaripov7839 3 года назад
Every week I imatiently wait and watch your video lessons because they are very awesome and veeery high quality !👍🏻
@ArchVizArtist
@ArchVizArtist 3 года назад
Glad you like them! :)
@krzysztofm484
@krzysztofm484 3 года назад
Świetne wyczucie czasu. Właśnie zgłębiam temat PBR i zaczynam z Substance Paint, Designer, Alchemist. Jest łapka i sub. Pozdrawiam
@ArchVizArtist
@ArchVizArtist 3 года назад
haha... Super, cieszę się, że filmik był pomocny :)
@janduda253
@janduda253 3 года назад
I am sorry but you didn't explain the main principle behind PBR. The idea behind it is not that you use different maps for the material properties but that its a different type of shader altogether (originally using a metalness setting, now vray has a PBR version with glossiness setting) And the reason why the bump in the "PBR" version of your tutorial is nicer is because its a propper normall map. If you used a normal map in the "non-PBR" material in your explanation it would look much nicer too.
@mcan-piano4718
@mcan-piano4718 3 года назад
jan duda Exactly. Pbr is more about using shaders with physically based versions instead of mixing shaders or using them artistically. Pbr materal is both about shader and texture, not just about using Pbr textures
@craigtheschmeg3253
@craigtheschmeg3253 3 года назад
@@mcan-piano4718 I want to try it but wonder if I'll get lazy and loose my edge...
@amiflo5491
@amiflo5491 Месяц назад
I love your tutorials. Thank you !
@psteels
@psteels 3 года назад
The normal map should be loaded in gamma 1 (it should appear pale blue in the preview) Look like the Corona normal node is correcting it for you ? Specular (reflection) and Glossiness (or roughness) map should also be loaded in gamma 1.0 (if they're done properly)
@user-rg4ty8dr2l
@user-rg4ty8dr2l 2 года назад
Yes. Corona can make it.
@rhythmaggarwal5421
@rhythmaggarwal5421 3 года назад
Ma'am many queries got solved from your videos, thanks for providing good knowledge, one of my favourite channel😊❤️, keep it up with more and more tutorials😀
@ArchVizArtist
@ArchVizArtist 3 года назад
You're welcome ;) I'm happy it helps you :)
@michalsavatar7
@michalsavatar7 2 месяца назад
In poligon when I select the folder where all the PBR textures are, it says no materials found. Any thoughts?
@PeirotheFirescare
@PeirotheFirescare 3 года назад
can you teach a workflow substance painter to 3ds max corona
@creativeconcepts4197
@creativeconcepts4197 3 года назад
Ohh boy, was waiting for this for soo long.
@ArchVizArtist
@ArchVizArtist 3 года назад
Awesome :)
@Crimson_201
@Crimson_201 3 года назад
please make an "HDRI maps" video maybe day/night rendering ??
@ArchVizArtist
@ArchVizArtist 3 года назад
I will think about this :)
@firdavszaripov7839
@firdavszaripov7839 3 года назад
Yeah I also agree with this
@shervamax
@shervamax 3 года назад
good idea
@6Wojcieech
@6Wojcieech 2 года назад
Could you show the same but on an example of metal texture with metalness workflow? :)
@rayinfinite
@rayinfinite 2 года назад
Thank you for sharing, this helped alot.
@abhi00902
@abhi00902 3 года назад
Nice informative one as always. 😊😊
@flexcg675
@flexcg675 3 года назад
very accurate and perfect explaining!
@joshjen1129
@joshjen1129 3 года назад
Hi there! I was wondering if you could do a tutorial on how to add purchased materials into the Corona library?
@kristiandimitrov3694
@kristiandimitrov3694 3 года назад
amazing - you are just awesome
@johnwachira7853
@johnwachira7853 3 года назад
Hi AGNI E S ZKA & ADAM KL I CH towards the end of the video there is the option under displacement where you reduced the maximum value to control the displacement amount. Where is this option under vray?
@FireflyThereIsHope
@FireflyThereIsHope 3 года назад
Perfect as always. Thank you!
@ArchVizArtist
@ArchVizArtist 3 года назад
Thank you too!
@annusoni16
@annusoni16 3 года назад
when I choose a folder in polygon converter still it shows no material selected...anyone can tell a solution
@ArchitectVirendraChhatria
@ArchitectVirendraChhatria 3 года назад
This was great video. Mam, How to use normal map with correct gamma input??
@johannanygren08
@johannanygren08 3 года назад
i love your tutorials ❤️ ❤️ ❤️ ❤️ but please lower the music in the backround it is disturbing from what you say
@user-go2yu4hq5p
@user-go2yu4hq5p 3 года назад
Hey i have a question Should I download the materials in JPG or PNG What is better? Download from CCO textures site
@humphreyhumphries
@humphreyhumphries 3 года назад
Hey thanks for the tuts. Am using V RAY 5 and it doesn't seem to have the option to tweak the displacement values (MIN & MAX) am very frustrated by this since I cant follow along. any help maybe
@kanturo96
@kanturo96 3 года назад
Wouldn't reflection color always be maxed out if it was PBR?
@michaach2707
@michaach2707 Год назад
Ciekawi mnie tylko gdzie mam dodać mapę AO :( czy zrobić mix z diffuse czy composite?
@ArchVizArtist
@ArchVizArtist Год назад
Może być corona / vray mix lub composite, musisz mieć mode multiply i AO na górze :)
@michaach2707
@michaach2707 Год назад
@@ArchVizArtist AO na górze w sensie w Layer 1? :) Dodatkowo mam problem z teksturami "Fuzz" i "Transmission". Możesz mi podpowiedzieć gdzie takie sloty dodać? To jest materiał dywanu z Quixela
@user-dz6op7et3q
@user-dz6op7et3q 2 года назад
Thank you very much!
@uzairali552
@uzairali552 3 года назад
where is thart script link ?
@ajaybabuarakkal926
@ajaybabuarakkal926 3 года назад
Interesting presentation 😍👏...
@ArchVizArtist
@ArchVizArtist 3 года назад
Thank you 😋
@davidgarraza
@davidgarraza Год назад
You say material or Montreal?
@nurbekworks6532
@nurbekworks6532 Год назад
great.thanks for video
@sheikfareed8012
@sheikfareed8012 3 года назад
The topic starts @3:03
@flexcg675
@flexcg675 3 года назад
Thanks!
@factiworld4816
@factiworld4816 Год назад
Thnx❤
@hotlineoperator
@hotlineoperator 3 года назад
Super nice. Would you use only Corona materials when use Corona render?
@ArchVizArtist
@ArchVizArtist 3 года назад
It works the same in vray
@pablovelasco3d
@pablovelasco3d 2 года назад
HI! But you are comparing a bad quality photoof wood, with 4 textures coming from a web with photogrametry... It is not an example of PBR maps, but just an unfair comparation I reckon... Try to compare maps that are not PBR but they come from old libraries, with the new PBR maps. It will be more fair. Thanks
@shervamax
@shervamax 3 года назад
awesome one thank for share
@ArchVizArtist
@ArchVizArtist 3 года назад
You're welcome! 😀
@rdkhan02
@rdkhan02 3 года назад
Awesome helpful
@Thehabeeb143
@Thehabeeb143 3 года назад
Thanks
@MADBOXOFFICIAL1994
@MADBOXOFFICIAL1994 3 года назад
🎉🎉 is it same method in vray
@andreisasnouski6407
@andreisasnouski6407 2 года назад
Спасибо! Очень крутой материал
@nidallevine7824
@nidallevine7824 3 года назад
Great
@hemeetpansheriya8289
@hemeetpansheriya8289 3 года назад
Thanks 😃
@ArchVizArtist
@ArchVizArtist 3 года назад
Welcome 😊
@nevistudio6585
@nevistudio6585 3 года назад
I didn't catch what plugin do you use for loading textures, can you share name of it?
@mariussperger9037
@mariussperger9037 3 года назад
Its the poliigon material converter help.poliigon.com/en/articles/2540901-poliigon-material-converter-addon-for-3dsmax
@nevistudio6585
@nevistudio6585 3 года назад
@@mariussperger9037 thank you
@mojtaba_pj
@mojtaba_pj 3 года назад
Thanks a lot
@deepmusic2456
@deepmusic2456 3 года назад
Super video.....
@ArchVizArtist
@ArchVizArtist 3 года назад
Thanks! :) I'm happy you like it!
@tonyurbdxz26
@tonyurbdxz26 3 года назад
I'm Such a big fan of your work and I've been learning so much from your videos!! Thanks for the content! It would be awesome for me if I can get some feedback from you!
@ArchVizArtist
@ArchVizArtist 3 года назад
Awesome, thank you!
@AdamKarlsson
@AdamKarlsson 3 года назад
Hey what kind of microphone are you using?
@ArchVizArtist
@ArchVizArtist 3 года назад
Rode ntg5
@architectedesigner4066
@architectedesigner4066 3 года назад
That's good ❤
@sreshmacp2991
@sreshmacp2991 3 года назад
I wish the same to b shown in VRAY tooooo... plz😁
@user-em1bx8lc1v
@user-em1bx8lc1v 3 года назад
رائع اتمنا المزيد حول render sifting
@ultra_chek2119
@ultra_chek2119 2 года назад
Where is the PBR in 3d max? I see only the Crown of PBR in 3d max! Where is 3d max + PBR?! You could have inserted a video from Marmoset Toolbag here, nothing would have changed!
@channakeshavac8069
@channakeshavac8069 3 года назад
I like all ur videos.. It has helped me a lot.. I hav 2 questions for u.. 1) wats d render time difference in % between corona & vray for same scene 2) wats d average rendering time per frame in corona for say full hd resolution on ur personal desktop.. I know it varies from scene to scene but i m asking for a normal scene
@RewZes
@RewZes 3 года назад
Vray is faster no matter what but corona is more intuitive and easier to learn IF you don't intend to do heavy scenes corona is the way to go but if your scenes will have millions of polygons then try vray.
@GrecoFPV
@GrecoFPV 3 года назад
I was expecting this video ... amazing thank you ❤️
@maxmaxwei1196
@maxmaxwei1196 2 года назад
frankly said.. i learn nth from this tutorial. we need step by step tutorial how to apply and how to adjust.
@ato3308
@ato3308 3 года назад
perfect:))
@zainfadhil2588
@zainfadhil2588 3 года назад
I model everything including tiles to get the best results
@salahuddinlari7261
@salahuddinlari7261 3 года назад
Picture is not clear
@gipercock
@gipercock 3 года назад
Thanks great, but now if you can, do the same, but only about V-Ray. ;)
@ArchVizArtist
@ArchVizArtist 3 года назад
There is no need to this as it works the same. You just need to choose V-Ray instead of Corona or use analogous slots in V-Ray :) Diffuse map to Diffuse Map slot, reflection map to Reflection Map slot and so on.. ;)
@suhailaroma6646
@suhailaroma6646 3 года назад
♥️✨👍
@wandoor
@wandoor 3 года назад
👌
@ArchVizArtist
@ArchVizArtist 3 года назад
thanks ;)
@brdklt
@brdklt 3 года назад
Please .. it's not Màterials... it's Matèrials 🙂
@c0d2x
@c0d2x 3 года назад
I am so sorry, I watch your eyes more than the video. They are really beautiful, of course you are also very beautiful. I hope what I wrote didn't bother you. | I wish you continued success
@manojdahal3622
@manojdahal3622 3 года назад
:)
@Simplyprax
@Simplyprax 3 года назад
lol
@neatpolygons8500
@neatpolygons8500 3 года назад
stop calling materials Montreal
@uzairali552
@uzairali552 3 года назад
where is thart script link ?
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