This is a good port, more accurate visually in comparison to the Genesis one, more colorful, of course mainly because it has much more space, after all is a CD-ROM game and launched like 4 years later. Still, it suffers a lot of flickering and no parallax scrolling hurts in some way the visuals, not necessary tho but the arcade had that and even the Genesis version, and I'm sure with some tricks the PCE can make that kind of effects rather easily. Some people complains about the Genesis one, but remember it was a port of a game running on a new arcade board lots of times more powerful and bigger, all in a 4Mb ROM and being a very early title for the console and for some time was the most accurate port available, so it has its merits. The music is even close to the arcade, maybe a little high pitched but still close enough. Not saying one is bad and the other good, but both versions represent well the source material even with the limitations of their respective hardwares.
This game, Lords Of Thunder, and Side Arms complete the "flying dude" shooter holy trilogy in the 16-bit era. Honorable mention to Wings Of Wor on Genesis too lol
That is a patently false statement Robert. There are in fact a ton of pce games that look better than the genesis. Like street fighter 2 and hellfire. The pce could display almost 500 colors simultaneously whereas the genesis could only do 88. The 3 16 bit systems were pretty much equal and all had their pros and cons. If a game looked better it was because the programmers did a better job getting the most out if each system.
Maybe the drawback of the pc engine was the hu cards, that maybe could not have a lot of memory like sega genesis cartdriges. I mean, if pc engine had cartdriges like sega genesis since the begginning of its life, it could have be considered a 16 bit system on a par with snes and sega genesis.
This version is way better than the genesis one . Better and more colors, better resolution, more stuffs on screen. Even for a 4Mb the genesis version is just awful . Really an impressive conversion, the only mistake is the lack of 2 players,but normal if you don't want a flickering fest .
TOUKO true but the Genesis version came out in 1989....when this game was still relevant. By the time this launched the turbo cd and forgotten worlds both were sort of off the radar
@@creativecatproductions Of course, but sega fanboys don't take any of those conciderations when they are comparing for exemple final fight snes vs MD one .
Dolph Lundgren and Grand L. Bush would have made awesome actors for a live-action movie and/or TV series adaptation of this. Btw I kinda envision such adaptation as a combination of Universal Soldier, Rambo, Mad Max, Fist of the North Star, and War of the Worlds with some Game of Thrones-like elements
17:20 He buys Wide Shots even thought shopkeeper says "You can't use it properly". From then on, the satellite is almost useless and won't auto fire. I believe this weapon only works correctly for P2. Arcade was the same way.
+Robby Mulvany - it's 16 bit really. CPU bittage means little because 90% of the consoles power comes from its graphics chip. The Mattel Intellivision had a 16 bit CPU - didn't mean it was classed as '16 bit console'
Excelente conversión. Yo he jugado a la de Megadrive, que me parece excelente, pero le pasa factura el tener que hacer una conversión con apenas 4MB de memoria. Me hubiera gustado ver una conversión a Mega CD.
Seems pretty clear here that the TG16 could not handle that many sprites on screen at once. I haven't even noticed any enemies coming from behind the player. The Genesis version lacked a lot of detail from the arcade as well but produced many sprites on screen at once and some very nice parallax scrolling. Damn there is a lot of flicker here too. That happens when you have more sprites that can be handled. Really odd move by NEC to put an 8 bit CPU in this machine. Maybe to cut costs but seems silly.
There is much more sprites and action on screen in this version than the MD one . The Md version sound really empty compared to this . Here the MD longplay : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-f-cRPG-OjPI.html
Man I used to only play the genesis version. I played 2 player all the time, so this would have been a problem, but this game has WAY more levels then the gen version!
Wow the soundtrack arrangements on this version are terrible, The game is very good on PCE but the soundtrack is way better on Arcade and even on Genesis...
And ?? Seems this don't bother sega fans when comparing final fight on MCD and snes's cartridge . the pce crush the Md version in every way, colors, sprites on screen,resolution and the CD is for nothing because except for rom space and 1 adpcm voice, there is nothing more than a stock machine,it's not like the MCD . exept for redbook audio, it can run perfeclty as the same on Hucard (a big one of course) .
I'm seeing a lot of flicker here. Looks like the turbo grafx had a hard time handling this game. Looks like a port of the Sega Genesis version with CD music.