Creating Multilayered Biomes with PCG in Unreal Engine
In this video, we will learn how to create multilayered biomes using the PCG Layered Biomes plugin in Unreal Engine. We will go through the entire process step by step, from creating the PCG Volume to configuring the parameters of each layer.
All issues in video was related to UE 5.3 only.
Links:
* PCG Layered Biomes Plugin: www.unrealengine.com/marketpl...
* PCG Layered Biomes Documentation: pcg-layered-biomes.snazzydocs...
* You can support me here - ko-fi.com/lazycatsdev.
For presentation purposes, assets that are not included in the package are used:
* Magic Map Material & Maker (M4): www.unrealengine.com/marketpl...
* Nordic Conifer Biome: www.unrealengine.com/marketpl...
Chapters:
* 00:00 - Introduction
* 00:09 - Preparing for Generation
* 00:29 - Creating the First Biome - Coniferous Forest
* 01:45 - Creating the Second Biome - Field
* 02:02 - Configuring the Tree Layer
* 03:00 - Configuring Layer Parameters
* 04:14 - Creating a Layer for Saplings
* 05:24 - Configuring Sapling Layer Parameters
* 06:17 - Creating a Layer for Rocks
* 07:19 - Creating a Layer for the Road
* 08:23 - Creating a Layer for Roadside Rocks
* 09:20 - Optimizing Rock Rendering
* 09:50 - Conclusion
17 июн 2024