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PCG Layered Biomes. Basic Tutorial 

LazyCatsDev
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Creating Multilayered Biomes with PCG in Unreal Engine
In this video, we will learn how to create multilayered biomes using the PCG Layered Biomes plugin in Unreal Engine. We will go through the entire process step by step, from creating the PCG Volume to configuring the parameters of each layer.
All issues in video was related to UE 5.3 only.
Links:
* PCG Layered Biomes Plugin: www.unrealengine.com/marketpl...
* PCG Layered Biomes Documentation: pcg-layered-biomes.snazzydocs...
* You can support me here - ko-fi.com/lazycatsdev.
For presentation purposes, assets that are not included in the package are used:
* Magic Map Material & Maker (M4): www.unrealengine.com/marketpl...
* Nordic Conifer Biome: www.unrealengine.com/marketpl...
Chapters:
* 00:00 - Introduction
* 00:09 - Preparing for Generation
* 00:29 - Creating the First Biome - Coniferous Forest
* 01:45 - Creating the Second Biome - Field
* 02:02 - Configuring the Tree Layer
* 03:00 - Configuring Layer Parameters
* 04:14 - Creating a Layer for Saplings
* 05:24 - Configuring Sapling Layer Parameters
* 06:17 - Creating a Layer for Rocks
* 07:19 - Creating a Layer for the Road
* 08:23 - Creating a Layer for Roadside Rocks
* 09:20 - Optimizing Rock Rendering
* 09:50 - Conclusion

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17 июн 2024

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Комментарии : 49   
@play-good
@play-good 22 дня назад
this is an underrated package, I LOVE IT THX for sharing this for FREE😍
@beachmobjellies
@beachmobjellies 26 дней назад
Great insight! just started using it
@IamSH1VA
@IamSH1VA 23 дня назад
Great tool, thanks.....
@uchiha.madara2237
@uchiha.madara2237 21 день назад
can you help me find Pcg biomes main Where did you get it from?
@LazyCatsDev
@LazyCatsDev 17 дней назад
Hi! Make sure the plugin is enabled and that the 'Show Plugin Content' option is enabled
@yantingye1677
@yantingye1677 Месяц назад
谢谢
@yantingye1677
@yantingye1677 Месяц назад
It would be great if there were also PCG tools for city creation available
@ElPajaroLoko
@ElPajaroLoko Месяц назад
You can work with procedural Alpha brushes to modify the landscape?, which can be combined in any way and edited at any time. Thank you
@LazyCatsDev
@LazyCatsDev Месяц назад
Hi! My plugin has nothing to do with landscape editing. You can do it however you like - through Alpha Brushes, generating externally, or any other way. The plugin simply allows you to place objects on the landscape.
@ElPajaroLoko
@ElPajaroLoko Месяц назад
@@LazyCatsDev So, take my question into consideration for future updates of your plugin... great work anyway, congratulations!
@DrZou28
@DrZou28 Месяц назад
Nice plugin and great tutorial. But how can I convert all the meshes into foliages at the end, so that you can also cut down the trees?
@LazyCatsDev
@LazyCatsDev Месяц назад
Hi! Thank you! Now you need to do a lot to achieve this. So later, I am going to create useful tools to replace mesh instances with actors.
@DrZou28
@DrZou28 Месяц назад
@@LazyCatsDev Sounds good, thanks for Work.
@LazyCatsDev
@LazyCatsDev 9 дней назад
@DrZou28 This feature is available now for UE5.4! You can check out here - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bSDhaORGlew.html
@buster5661
@buster5661 13 дней назад
It's too fast to keep up with. Please slow it down
@Sympho
@Sympho Месяц назад
Hey, quick question whats you landscape material used in this?
@LazyCatsDev
@LazyCatsDev 29 дней назад
Hi! Landscape and material are from Magic Map Material & Maker (M4) - www.unrealengine.com/marketplace/en-US/product/magic-map-material-maker
@ExoticCrickett
@ExoticCrickett Месяц назад
hey can u make complete tutorial for beginners, how to make this type of environments from 0-100?
@LazyCatsDev
@LazyCatsDev Месяц назад
Hey there! Thanks for the comment! This video is actually a step-by-step guide that shows how to create these environments using my plugin. I wonder if there were some parts that weren't clear enough? If there's anything specific you felt confused about, let me know and I can explain it in more detail. Building environments from scratch, without the plugin, is definitely possible. It just involves a lot more technical steps, like working with C++ code and Procedural Content Generation (PCG). My plugin simplifies all that for you, saving you a ton of time. Speaking of the plugin, it's still being reviewed by the Marketplace. It shouldn't be too much longer, and I'll definitely announce the launch date as soon as I know! Feel free to ask any other questions you might have, and thanks again for reaching out!
@vega2099
@vega2099 Месяц назад
Should PCG_Main_Graph have been included in the plugin? or is this something needing to be created?
@LazyCatsDev
@LazyCatsDev Месяц назад
Hi! All graphs used in the tutorial included with the plugin. If you don't see them ensure to enable "Show Plugin Content"
@vega2099
@vega2099 Месяц назад
Omg, shows how often I use plug-ins. Thank you. Amazing work btw.
@mrconcept
@mrconcept Месяц назад
hi, thanks for the plugin and look forward to using it. Just a thought though this tutorial is way too fast and i had to half the playback speed to properly follow along which is fine but not ideal.
@LazyCatsDev
@LazyCatsDev Месяц назад
Hi! Thanks for pointing that out! I'll keep it in mind for the future.
@armanelgudzhyan192
@armanelgudzhyan192 Месяц назад
Nice plugin! Going to play with it in more detail later, but FYI you should make sure your struct defaults are initialized since right now on startup it prints this error: "LogClass: Error: StructProperty FBiomeSettings::DebugColor is not initialized properly even though its struct probably has a custom default constructor. Module:PCGLayeredBiomes File:Public/Biomes/BiomesSettings.h" Easy fix, but it gets rid of annoying error message 🙂
@LazyCatsDev
@LazyCatsDev Месяц назад
Hi! I've seen the message and tried to fix it, but I don't know what ue wants me to do. This field is 100% initialized in a constructor. It looks like ue constructs structures in some weird way. I will try to fix it anyway because it's annoying me too. Maybe you know how to fix this? :)
@armanelgudzhyan192
@armanelgudzhyan192 29 дней назад
@@LazyCatsDev Oh I see, well I appreciate knowing you're not just ignoring errors like most haha. It is kind of weird, since at first glance it looks correct to me too. I haven't tried this, but I looked in the engine code and it looks like when they define FLinearColor in structs, they usually forward declare FLinearColor too. I looked into CoreMinimal and whether FLinearColor would actually go through there, and from what I can tell, as of 5.4 it is NOT, since it's wrapped in UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4. So I'm guessing you could try either forward declaring it and initializing it to the constructor or (hopefully avoidable) including Math/Color.h manually.
@LazyCatsDev
@LazyCatsDev 29 дней назад
@armanelgudzhyan192 I have found a solution! Will be fixed in next update!
@armanelgudzhyan192
@armanelgudzhyan192 29 дней назад
@@LazyCatsDevOut of curiosity what was the problem?
@LazyCatsDev
@LazyCatsDev 29 дней назад
For some reason ue don't like custom default constructor for structure, if it uses types which is not initialised by default (like FLinearColor). I don't know exactly why. I rid of constructor for that structure and moved logic to another place and this solved the issue.
@manuelstudios2231
@manuelstudios2231 29 дней назад
good tutorial but bro, you go very fast slow down
@xjuliussx
@xjuliussx 28 дней назад
youtube has a slow down function :) he is doing fast to put more words into shorter time so we are happy to hear it.
@IamSH1VA
@IamSH1VA 23 дня назад
watch at 0.5 speed
@lamvannam7029
@lamvannam7029 7 дней назад
I couldn't find the biomass spawn manager in PCG
@LazyCatsDev
@LazyCatsDev 7 дней назад
Hi! It's called BiomesSpawnManager. Make sure that you have enabled the plugin.
@dazzlesoftware
@dazzlesoftware 9 дней назад
can you spawn blueprints instead of meshes with this?
@LazyCatsDev
@LazyCatsDev 9 дней назад
Hi! No, but there's a better option you can check out here - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bSDhaORGlew.html
@dazzlesoftware
@dazzlesoftware 8 дней назад
@@LazyCatsDev Thank You!
@user-ic3xf3lz8v
@user-ic3xf3lz8v Месяц назад
Cannot be utilized, and the exclusion settings are not modifiable,out exclusion bounds value Parameter adjustments have no effect
@LazyCatsDev
@LazyCatsDev Месяц назад
Hi! I made several fixes, and they are pending review on the marketplace. If the issues still persist after that, please email me with more details. Screenshots or a video would be very helpful.
@7arman6
@7arman6 Месяц назад
I cant find graphs in ue 5.4
@LazyCatsDev
@LazyCatsDev Месяц назад
Hi! Make sure the plugin is enabled and that the 'Show Plugin Content' option is enabled
@roberttaylor4696
@roberttaylor4696 Месяц назад
Is it too much to request Blueprint actors have the ability to be added to this amazing tool?
@LazyCatsDev
@LazyCatsDev Месяц назад
What do you mean? You want to spawn actors instead of meshes?
@LazyCatsDev
@LazyCatsDev Месяц назад
If that's the case, I highly recommend never doing it this way: * It's too resource-intensive for games, both in terms of memory and performance. * It's extremely inconvenient if you have the One File Per Actor mode enabled. Instead, it's worth replacing meshes with Actors at runtime only when necessary. I'll finish and release convenient functions for replacement.
@user-jw7mb8qj4y
@user-jw7mb8qj4y Месяц назад
Me to. PCG_Main_Graph?
@user-jw7mb8qj4y
@user-jw7mb8qj4y Месяц назад
Resolved...So Cool!
@LazyCatsDev
@LazyCatsDev 9 дней назад
@roberttaylor4696 Now there's a better option you can check out here - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bSDhaORGlew.html
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