Far prefer Payday 1 having the 4 set heisters with a lot of dialogue as opposed to getting to choose from a cast of ugly, near-mute mutants in Payday 2. Depth>breadth every time
@@TaRAAASHBAGS PDTH definitely comes the closest of the 3 games to what L4D and Vermintide accomplish with their dialogue. I think PD2 is a bit below Darktide, which is very impressive for the many voices on offer. PD3 though honestly feels like the heisters have less personality than the nameless dwarves in DRG
they messed up by not adding it to pd2, but pd3 has zero excuse due having 6 heisters at launch AND a huge budget with zero crunch time unlike pd2. the hardest part about adding these interactions is writing them; getting them into the game would not take much effort.
@@sansroblox5155 yeah ik but they were 100% planning on having 6 heisters at launch, so they had tons of time to add those lines into the game but they didnt.
@@thirstyboi7706 yeah I agree, Payday 3 has no excuse and neither does 2. Both games should’ve had this feature and fleshed it out as time went on and it sucks they didn’t go anywhere with it.
I absolutely love the characterization done in just a few lines. Dallas is worried about the money being wasted. Wolf gets angry and agitated. And Chains is trying to keep the team's morale together.
Payday 3 lacks the soul that PDTH and early PD2 had. Its not the same design philosophy and vision for the games. It all feels very corporate and industry made, not handcrafted by passionate people.
Btw, the only reason Wolf was answering himself was because you’re playing single player. Thats right, if you’re playing by yourself, only your character uses the greed voicelines. But if you’re with other players, the others talk. They gotta let the AI characters talk more, it’s insane that they still don’t announce when they’ve killed enemies.
I find it really impressive for how the other competitor of Payday Rockay city has interactions around their Heist, at least on the bigger Heist. They even got their celebrity cast to do those dialogues.
It’s supposed to be a comedy, not a serious thing. THAT BEING SAID. I love the interactions between Nasara and Dollar Dragon in the DLC. I highly recommend rockay city. I have over 20 hours and I haven’t managed to beat any mode. Maddening
Payday The Heist had a lot of charm due to it being an homage to heist movies (Heat, Dark Knight, etc.) which is something I can't see in PD3 (Rock the Cradle is pretty John Wick/Cyberpunkesque which makes is the more memorable ones for me).
payday the heist makes me happy, you can see the passion overkill had for the game. now, starbreeze has passion for the "franchise" and the "journey". overkill didn't need that, all they needed was a vision.
@@Dr.OofersPD3 was also most likely rushed because of Starbreeze being on the brink of bankruptcy, so whole project was probably cancelled and then restarted. But there's no excuse for Mio and others incompetence, that's for sure.
it is probably best the intimidate voice line doesn't play everytime you use it when you are spamming it. As for the rest? yeah, that is a serious downgrade.
I feel like the reason we don’t get these fleshed out interactions is 1. The cost of voice acting obvs 2. If they add more characters they’ll have to add new lines for the previous characters
Been screaming this even since PD2 doesn’t even have them talk this much. In PDTH they were constantly chatting with each other, with Bain, yelling at civvies or just commenting on the situation. In PD2 and PD3 all we get is kill lines and ping voice lines
Well to be fair, with PD:TH only having four heisters and none ever being added, sure it's really easy to code these with every heist. With the newer games not only would they have to add and code these in for every heister currently on the roster with every new heist, but they would also have to retroactively add them to older heists for every new heister they add and take into account all the possible combinations of teams there could be. TL:DR, it would get exponentially more and more difficult every DLC and it would take longer and be more expensive every update.
I mean they added 2 youtubers with no experience on voice acting as characters and a japanese man constantly screaming and saying nothing for no reason with a terrible and nonsense lore, so yeah, clearly a proof that the game didnt need as much characters as it has now Also they could have kept some of the Payday the heist voicelines and adding new conversation is not hard, specially for a AAA company that they were during Payday 2 development
Also as a devout Civ bomber/Wolf enthusiast. Just use his PD2 voicelines. I don't care if it sounds like the Medic callout voicelines. I don't care if there just arent any for some interactions (like on newer heists).
Payday The Heist is the action movie style game with fleshed out character interactions and big set pieces, along with being the hardest of the 3 games really demanding you to work for that payday. Payday 2 is the power fantasy style game where you can easily make stupidly overpowered playstyles of many varieties and feel like a GOD. Payday 3 is... uh... there if you want Shade?
It’s a real shame how the voice direction was executed for pd3. However there is a mod created for payday 3 that uses classic pdth voice lines and some unused voicelines for hoxton. I believe the creator of the mod is working on the other characters now
Half of the problem is that a majority of the VO is still unused. And the fact that the six OG heisters have a lot of repeat lines. Clover being added into the game just shows they can put in the effort if they want to, but chose not to. :/
Now do a Raid:WW2 vs Payday 3 Heister/raider interaction. Its surprising how much the Raiders now speak and even comment on whatever situation is going on.
Why play PD3 when PD:TH exists. One thing i still love from that game is the real difficulty. In PD2, they are just a great amount of brainded bulletsponge, and they call it DS In PD:TH, clockers actually do wallruns, normal cops actually knows when to push, and the bulldozer is a true nightmare even on Normal Difficulty.
@@welkingunther4298 Cloakers in pdth dont make sounds... Sure, Payday 3 cloakers are more of an upgrade comparing to the Payday 2 ones (these feel more like a joke) but Payday the heist are still superior here
When you add so many voice actors in a game, it should be evident on how limited their lines is on tbe budget. It is clear gaming has become an industry and has lost its souls. The most basic concept of character design and development (dialogue of lines) is ruined because someone didn't think of it or for money or other bizarre reason. Dialogue really makes the game feel alive but also the performance of said actors. L4D, EDF 3(2017)and EDF4 especially, have everyone be vocal and it is even better when you have a vocalizer for L4D. I remember Oblivion also having lot of lines despite having a very limited amount of actors, but that game managed to feel alive thanks to its sum of its parts. l still remember the dialogue between the heists, it was personal. Now in modern paydays, it all feels faceless, even Bain. EARLY payday 2(Ps3) was my favorite version, of course it felt like an alpha due not being like Payday 1 in terms of presentation (not graphics), however it was fun and serious.
Pretty biased video, considering PD3 has more interactions than PD2. Though that's not saying much, considering 2 has next to nothing (and literally nothing for stuff like entering the vault in the small bank heists). This is a problem that started with 2 at launch. People noticed it immediately and begged OVK to add more crew interaction all the way back in 2013. They just never got around to it. Considering how much is missing from 3 rn, it'll probably be a while before the issue is addressed again. But they did add *some* things, just nothing close to the level of individual interactions PDTH had.
As much as I'm a big fan of Payday 3 (yes, seriously), watching this seriously makes me wanna get PD:TH. If not to play it regularly, for the novelty of pulling it out and checking how it was back then.
only issue with pdth is its price. the base game is nearly twice the price of pd2 for 7 heists + 10$ for wolfpack dlc for undercover and counterfeit. i feel like its the reason it barely gets more than 50 players
What is it satisfying about Payday 2 progression system? 🤨 Anything above infamy 5 is pointless and leveling up feels more like a boring task to do just to get the 120 skill points, definetly worse than the pdth version, hell you dont even unlock anything (such as weapon modifications) by leveling up and on top of that all DLC brought boring achievments to unlock weapon mods (which you need for abilities like low blow and sneaky bast) As for being very difficult, honestly, thats just a skill issue from your part, also that both Payday 2 and the heist have something in common, bots are pretty bad, hell Payday 2 bots can use inspire ace and they are still pretty bad
@@varsik289 Simple, Payday 2 has skills that entirely change the way you play, from being a turret master, grenadier or a guard puppeteer. PDTH doesn't have that much variety in terms of playstyles and it's progression system only affects the equipment, not your skills. As for why PDTH is difficult, the game is punishing on single player. There's little to no way to heal because you can't buy favors for stuff like medic bags, which means you will always have to carry one, which takes up an equipment slot, meaning it limits your ability to take any other equipment such as more ammo or having better armor. As for the AI, they're too flimsy. They can't trade you for a hostage if you get into custody in PDTH.
@@terrified057t4 20k? These days is even lower than 20k, 15k and 12k But damn Payday 3 having the same players as the first left 4 dead game is shocking, Payday heist is just at around 50 players average (just 10 times less than Payday 3)
Well no. I don't agree. About what? About pd2 downgrade. Yes, you have whole army of characters, of course you can't make wholeass conversations for dozens of heists. But they tried, characters have exclusive voice lines for different heists and situations. And as a whole, every character in pd2 have more lines than pd1. Just because of was fixed with 4 characters, only that what made them having whole conversations. That's only for people saying "payday 2 failed", no, its 10x bigger game in comparison. Payday 3 with its bigger budget won't even compare 1of100. Characters have so little lines its pain, wolf idioticly bad, Dallas too, even hoxton. The only one who still good - Chains. And yes, I want cheddar voice line in payday 2. (Payday 3 is a joke, painful one, because I LOVE payday, what they only need to do - port content of pd2 to new engine, because gunplay in pd3 way better. Way.
payday 3 was so unfinished and thats terrible because now a bunch of potential players wont play it and i mean a lot of potential players because so many people were hyped because payday 2's success but now they resetted everything by it being trash and the thing is, it wasn't going to be hard to fail they did this on purpose because they took away things from payday 2 and made it worse or removed in payday 3 how can you as a gaming company do that, especially with such a huge budget i want to know who basically robbed the payday franchise because 50 million is missing and they dropped this shit. the real robbery of payday 3 is my fucking wallet.
Pd2 has the excuse of “Uber rushed” and budget constraints (at launch) in addition with them pumping out content, it really would’ve been a nightmare to go back and add heister conversations during the 77 heists. Pd3 does not have this excuse.