10:35 paradox should enable giving beneficiaries the states that were previously not controlled by them. The new system somehow limits the player to map painting. Another thing should be added is enable the puppet to form formable nation if given the required states so we won't have to spam new nations and instead have one mega nation like Kazakhstan forming Turkestan.
To my knowledge there is at least 3 formables that your puppets can form, Polynesia, Siberia and Idel-Ural. If I have some Siberian state with me in peace conference with dead Russia, I usually let them take whole Siberia just to not have hundred new nations with no manpower.
If the AI has no other way aka you take the areas the AI wants, the AI can only make border core! So it may be useful to watch what AI wants and not demand the same areas to yourself and concentrate elsewhere.
My biggest suggestion to peace deal updates is to grow the points you have each time after you pass them, so that: 1. You at least can get some state, even if that state is crazy expensive because of the passing itself 2. You can still fight against ai for some state you needed (your cores or claims) 3. You can take more cheaper state if you have done taking what you needed first.
They can't give infinite points since it would mean peace conferences never end or you would end up with everything. Since you are still able to put a claim on a state someone has claimed previously, so long as you have enough points as it is more expensive now that someone has claimed it.
Holy crap YES! I know that the reason why passing no longer gives points is because of contention issues and you can technically rig contention by passing a million times and THEN entering contention. But those can be easily solved via making sure that nations that didn't start the contention in the first place cannot enter contested territory's bids out of nowhere. This indirectly also solves "no points left" issue in some MPs where incredibly high-point player simply leaves the conference because they have nothing else they want to take.
I'm a new player and I like peace deals in hoi4, but I hate how bad AI is in deciding what they want . Yesterday I played with friends and we couldnt get Yugoslavia for Italy because AI Japan decided that they prefer getting random provinces in Yugoslavia rather than getting bordering provinces from soviets
Just save yourself the hassle and get Player Led Peace Conferences. It's the most popular Hoi4 mod for a reason. Extremely convenient, border-gore free play.
Agree, though it has some problems. For example I often find myself in a situation where i'm at war with Japan but do not fight them and when someone else capitulates them and I've got 0 points, the only thing I can do is to white peace because everyone else leaves the conference immediately and I've got no points to give them anything.
@@Rosa-xg8tb I think the problem is that the points aren't given to other countries when a country exits the peace deal, which is different from how it worked before bba
@@Rosa-xg8tb Just gotta make sure you send over a single strategic bomber and bomb them a bit before the war ends. Not the most elegant solution but it should be easy enough
The new peace conferences are beautiful; perfect. I only have genuine issues. 1. Conditional Surrender is literally not used by the AI,, at all. 2. Cannot give non-core territory to beneficiaries (this is horrible for map painters like myself)
Exactly this. I love the Idea of Bidding wars, not the first-come-first-serve it was before, that was horrible. Can't wait to have everybody in the Axis and Co-Prosp. Sphere fight over Singapore/Malaysia.
@@whitezombie10 It would probably be too complicated to implement, but some kind of compromise system would be nice for settling these disputes if it reaches that point. Eg, last one to run out of points gets the claim, but the other side gets a war goal against them or something.
1. The fact that we cannot give newly created puppets as much land as we want them to have is annoying af 2. The "Italian Civil' was and "balance of power" blows loads, SIMPLY because you CANNOT disable either mechanic Love your videos, keep up the great work!
I really don't like the way peace conferences are now. Some stuff like taking the navy, resource rights and reparations are appreciated but there are two changes I truly hate. I can't give land to my newly created puppets that they didn't core or claim; and if victory points are depleted my defeated enemies can survive with some of their territories.
The enemy surviving after a complete defeat is infuriatingly stupid. Otherwise, after working out the mechanics of the process (which took me forever lol), I actually really like the new peace conference system.
I really enjoy the latest peace conferences, really brings out minor nations and participants a chance to claim states, factories, puppet nations and especially claiming ships! Ive been playing minor nations in Rt56, with countries such as Malaysia and Iraq, and the latest peace conference has given me a chance to claim a few bits and crumbs here and there! Really do enjoy it...although if you finish using your warscore points for some reason, you cannot retop it and whenever you go to the new round, theres no new warscores coming out, and its especially annoying when nobody can claim any parts of the land because none of the victorious nations have enough points to claim the lands.
If you or any of your puppets have cores available in peace conference, your allies will spend points to give them to you. You can save bit of points and focus on somewhere else if you keep this in mind. However if they are not in your faction they will start claim war over every single province you wish to take still.
Yeah this actually saved me in a battlecry achievement run, i didn't have enough points to take both china and japan so i just took japan and the allies gave me china
I share bittersteel's love of navies (and taking them in the peace deals). However, I do wish to share a cautionary tale. Even if you take every single capital ship, and their percentages of screens add up to 100%, as long as any version of said country exist (be they a puppet, a liberated country, or even a changed government, created by you or your allies), they will all take a substantial chunk of screens with them, which is a massive shame. Worse yet, I have tried annexing the whole country, whilst simultaneously taking their entire navies, and realised with a shock that a bunch of screens still get mysteriously deleted, instead of ending up in your navy. Also, a feature that desperately needs reworking is the retrofitting system. Not only is it super annoying that you can't refit foreign ships (requiring creative workarounds through releasing puppets of the original countries, with no 100% guarantee that you can retrofit them because they sometimes do not come with their original naval templates), whenever a ship is retrofited, their names are also changed, turning HMS Hood into ARM Quetzal or something (why paradox, why?). Really hope paradox pays abit more attention to the navy, but I'm not very optimistic.
What I find annoying is you can't give New Puppet Nations Territory. If you for example defeated Britain, make Scotland a Puppet and want to give Scotland the Rest of the british Isle, you can't.
I didn't realize this was a thing, smoked Poland as Germany, thought I clicked the right option to annex the state, Poland suddenly exists again and bricked my entire playthrough. Un-fucking-real.
I have a question, as Ottomans, I attacked Romania and Romania joined the allies. When they got capitulated I got the full control of their nation despite Bulgaria and Hungary also attacked them(btw me, Hungary and Bulgaria joined axis) Then Soviet event popped up saying Ottomans ceeds besserabia to Soviet union but it didn’t go to them and I still control it. So if I defeat allies, after peace deal done, will besserabia go to the Soviets? Or I just simply keep it like event never happened? Reason I am asking this is because I want to core them as Ottomans and leave axis then attack them with Soviets afterwards. Thanks for the answer.
Semi-related, does anyone know if Player Led Peace works with BBA? I swear it did at first, but now when I have either the mod enabled or activate it in a mod it's built into (like Kaiserreich) it never functions. The AI still steals stuff, and victory points still cost the same. Yet whenever I look on steam, it's like no one has the same issue. I've also noticed the legacy version doesn't seem work either. Anyone know what the issue is and if I can fix it?
@@Sharky1705 Huh, wonder why it doesn't work for me. I've uninstalled and reinstalled both the mod and HOI4, I've completely wiped my HOI4 files (modding fuckup), etc. but nothing works
@@danieltemelkovski9828 The way state ownership works. If you want to take part of a provence, you would need to make each little tile a state on its own, which would make peace conferences way more annoying, along with that most of states probably wouldn't have any building slots.
This video was helpful because I had no idea what I was doing, and I clicked the wrong thing every time I did a peace conference. Thanks for uploading this video. This helped me big time. Uk better than germany
I really hope they improve the point system. I had situations where I had my puppeted autonomous states (Nenets, Komi, Far East and whatnot), then, because I ran out of points due to contested claims, a liberated democratic Russian Federation (that really did not like me), and tiny bits of territory still belonging to Papa Stalin. This Soviet residue then declared war on me and my puppets -- without having access to the territory because both the Soviets and me were blocked off by the Russian Federation.
You should not contest! Then you have enough points. It is mainly because players get greedy and want to contest provinces there is not enough points! So if someone else want same province as you, then just yield and you have enough points to get the rest provinces that are not contested!
They should make it that creating exclaves is extremley expensive, but taking territory bordering an exclave normal cost. It would help with better borders and exclaves, oversea territories and colonies would look more reasonable.
I do think there should be a mechanic that allows players to give land to nations they puppet that have claims on territory. I think it would make sense if Bulgaria and Austria were your puppets and you could give them Macedonia and South Tyrol respectively which they claim and can core. The victors desired to draw maps to often unnatural means (ex. Churchill proposing Austro-Hungarian reunion with Bavaria added) so why shouldn't the player be able to like before. The peace conference is going in the right direction, but needs tweaking
can you explain how "contested demands" mechanic work? i sometimes i contest my allies in the peace conference and it gets to a point where 4-5 provinces get so expensive, nobody can take it anymore and get in a situation where, United kingdom is still alive as a one province minor in Africa but, with most of the navy(if you didn't take their navy, because you puppeted Most of UK and didn't spend the points to take it, since you'd inherit it once you annex them)
@@whitezombie10 like i said, AI will keep contest demands until provinces get to expensive for either me or AI to take it. and it leaves enemy as one province minors. that's what i dont understand, why? and how you fix this?
@@Shadow.24772 The AI wants that province for some reason. Maybe that province has resources that the AI wants to have. Maybe AI has demands on that province. Maybe that province is core to AI there are many reasons why AI want to have certain province!
@@haukionkannel ok. then why dont they take it? why does the game conference go so far to increase the "price" to the point either party, player and AI, can NOT take said province? if i cant take it anymore cuz i spent so much on other stuff. Fair enough. But why can't AI take it anymore? and ends with said loser still ALIVE?
@@Shadow.24772 The AI is AI. It can not change what options has been programmed to it. If it does prefer areas where it has claims, and if it prefer areas that are close to it and so on. It will follow those even to its own doom. And if AI runs out of points because of that. Then it run out of points. When even people in MP games don´t dive up and lose points to contested areas, how can we expect AI that is much, much more stupider than any human to do better? Human can alter his chooses during the play and situation AI not so much.
I really dislike this new system. Sure it has more features, but with the old system I’ve never had to somehow manage a peace conference between 2 random nations both of whom I wasn’t at war with, which subsequently means I can’t select anything and can’t leave the peace conference. Why on earth would they not add a button to just leave
Honestly I had no problems with this new system. It is just the point system execution that I have problems with. Warscore is always set and you can never get more points from passing anymore. This causes some fringe, but surprisingly likely scenario where there is no total points left to do with the enemies that has been defeated. This abovementioned can happen in MP but also when you defeat enemies too quickly. There will be no points left for you to fully take everything from war despite you being the ONLY victor. This is really annoying even in single player games and I am honestly not for it.
Another problem is with warscore, calculated in really dumb ways Even then points do not make sense: countries claimed land and had to use their strength to back the claim, it was never meritocratic (only good diplomacy)
Yeah absolutely enjoy it when I am trying to claim some land in Africa but allies decided that they better free this state (which somehow led to it becoming third Reich) than give it to me, similar story happened many times especially with Germany and USSR
A question about beneficiaries, say as the Axis I defeat the Allies and Ireland is neutral ... if I liberate Northern Ireland would I see Ireland as a beneficiary? Or would that not be possible?
You can create a new nation in that space or give land back to the original Holder. You need to select the option you want to take in the "Liberate" list. Select the Flag/ Name of the nation you want to liberate land to/ liberate and select the states. So, you can either liberate the Country of Northern Ireland or give Northern Ireland (the province) back to (the Republic of) Ireland.
one more thing, maybe it was a bug but I took all the resource right as the ussr when I puppetted Turkey in early 1937 in 1944 the resource rights still didn't expire. I seems that demandning the resources of your own puppets gives you the resources permanently.
Only grunt I have with the new peace conference is that you can't make a big German mittleafrika. Well you can puppet Zimbabwe but can't give them any land from the brits.
They should allow you to put resource rights, reparations, etc. without puppeting the nation. i.e. Italian player can puppet Greece, but Germany takes the resource rights and Bulgaria can take the war reparations.
Hey there, recently i have tried getting the achievement "One Empire", and through two playthroughs, it refuses to give me the achievement even when all states belong to me. I did it first while getting "New World Order", which i got after taking out the last non-aligned African countries, which did give me the achivement of "New World Order" since me as UK, was the only state around and it was fascist. Does anyone know why i can't seem to get "One Empire" as well?
I do not really have a idea but two suggestions. First, are you sure, you haven't just accidentally missed one of the small islands? And second, have you successfully done the imperial conference? Maybe that is a requirement.
Aren't the British the original kings of border gore? Tell me how an island in Northern Europe had territories in the South Pacific, Africa, Canada, the Caribbean, and South Asia? People complain too much about "unrealistic" border gore. Love the new system personally